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Thread: Changes to the planeswalker uniqueness rule

  1. #41
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    Re: Changes to the planeswalker uniqueness rule

    World Enchantments sit in the corner and cry because nobody gives a fuck about them.

  2. #42
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    Re: Changes to the planeswalker uniqueness rule

    Quote Originally Posted by Megadeus View Post
    Im just saying. Having a jave/ Liliana on board of both sides seems... Fun... Not. I just hate that this was a rule that was probably made in response to newer players probably compaining about how their legends get killed off so easily... Also Sigarda just became super impossibly difficult to deal with FWIW.
    It is far more fun to have a Jace on both sides of the board than to have one on only one side.

    The problem was that playing Jace to kill a Jace was a play that almost always lost the game because the other guy was just a Brainstorm ahead and untapped with it. It is of course still better to be the first who gets to stick a Jace but the damage gets mitigated.

  3. #43
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    Re: Changes to the planeswalker uniqueness rule

    Didn't read the whole thing. But I think I got what the changes were from this thread.

    I guess Dark Depths + Thespian's Stage works now?
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

  4. #44
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    Re: Changes to the planeswalker uniqueness rule

    Quote Originally Posted by (nameless one) View Post
    Didn't read the whole thing. But I think I got what the changes were from this thread.

    I guess Dark Depths + Vesuva works now?
    Vesuva would still have Ice counters on it. Use Thespian's Stage instead.

  5. #45
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    Re: Changes to the planeswalker uniqueness rule

    Quote Originally Posted by (nameless one) View Post
    Didn't read the whole thing. But I think I got what the changes were from this thread.

    I guess Dark Depths + Thespian Stage works now?
    Vesuva (as people have said to me) does not work. Thespians Stage however...
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

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  6. #46
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    Re: Changes to the planeswalker uniqueness rule

    Quote Originally Posted by Darksteel View Post
    Vesuva would still have Ice counters on it. Use Thespian's Stage instead.
    Edited!
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

  7. #47
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    Re: Changes to the planeswalker uniqueness rule

    Quote Originally Posted by Lord Seth View Post
    What I'm getting from this post is that you didn't actually read the linked article.
    I read the article. I know what it said and I stand by what I have said here. It is a terrible rule change imo.
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  8. #48
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    Re: Changes to the planeswalker uniqueness rule

    Quote Originally Posted by KobeBryan View Post
    looks like jace, jittes, vendillion cliques are in for a price spike

    And SCG knew all about it! Ban Brainstorm! Oh, wrong thread.

    I think I like these changes, especially the legendary rule. Yeah, we are all used to the old one but this one just sounds better. It is also making the Controlmirrors more challenging, even though Jace + Balance vs Jace + Balance sounds even more stupid, lol :D
    Sideboarding...hmm no idea when I would ever decide to board in a 60+ card-deck in fair decks I can see it having potention in unfair ones.

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  9. #49

    Re: Changes to the planeswalker uniqueness rule

    So yeah, I'm not happy about the planeswalker/legend changes, I actually approve of the sideboard changes, but what's really upsetting me is the changes to "indestructible". It should either be "~ is indestructible until end of turn" or "~gains indestructibility until end of turn." "gains indestructible" sounds god awful.

  10. #50
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    Re: Changes to the planeswalker uniqueness rule

    You can skip playing black & Hexmage now which is a major plus. Crop rotation, Dark Depths & Thespian Stage is extremely easy to splash for. You can run 3-4 Stages because it makes mana, just 1 Dark Depths, and use Crop rotation as a tutor for the combo finish. This reminds me natural order style decks but you just need 1 Green and easily splashable. Crop rotation is also instant speed and it can happen EOT if you have a Stage on the table.

    Or you can just runt a Bant/Maverick shell with a bunch of Thespian stages and a single Dark Depths. KOTR can just instantly EOT find the Dark Depths & Win. It sounds ridiculous. You just need the 1 depths and play it like an Aggro/Combo deck ALA natural order. Stage isn't a dead card because it's just a colourless land. Especially in Maverick, you have Mother of Runes Etc to protect your 20/20 and GSZ to search out KOTR. Sounds good to me!

    I just ordered a set of Dark Depths. This is ridiculously strong.

  11. #51

    Re: Changes to the planeswalker uniqueness rule

    Quote Originally Posted by Megadeus View Post
    This not only dumbs it down so the downside to being legendary is even less, but now the interaction with your opponent is lessened as well. Who cares if they have a walker? I can still play mine! They have a geist of saint traft?! LETS RACE!
    I'm not exactly clear on how neither player having a planeswalker is somehow more interactive than both players having one.

  12. #52
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    Re: Changes to the planeswalker uniqueness rule

    I may brew something up for the Hoogland Loam deck... With the stage and depths.
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  13. #53
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    Re: Changes to the planeswalker uniqueness rule

    Flagstones of Trokair is a thing now, I guess.

    Tap your old Flagstone, play your new one, sac old one, grab a tapped Plains.

    Zero tempo loss. Might be cool with CoW.

  14. #54
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    Re: Changes to the planeswalker uniqueness rule

    Turns out Karakas still beats Dark Depths, and your own Karakas cannot nuke theirs; so even less mileage.
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  15. #55
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    Re: Changes to the planeswalker uniqueness rule

    In mono white decks, the flagstones thing sounds really powerful.

    Also I think the ideal spot for Stage-Depths is GBW Junk. It has KOTR which naturally assembles the combo, discard to protect the combo and an Aggro back up plan. Just run the 1 Depths and 3-4 Stages. The deck has only 1 dead card while everything else just runs as normal. Same for GW Mav & Bant.

  16. #56
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    Re: Changes to the planeswalker uniqueness rule

    Ok so far this:

    ~1: Player 1 plays Show and Tell, and then both players put in Emrakul, so the opponent actually wins because of next turn "sac 6 permanents take 15 damage."

    ~2: Cradle, tap for 7 mana, play another Cradle, tap for another 7 mana.

    ~3: Mox Opal, tap for mana, play another Mox Opal, sac old tap new, generate another mana.

    ~4: Liliana of the Veil, sac a creature, then play another Liliana of the veil, sac another creature.

    ~5: My Karakas/Umezawa's Jitte no longer invalidates your Karakas/Umezawa's Jitte, etc.

    ~6: 2 Jace, the Mind Sculptor in play: "I Fateseal" ..then.. "No I Fateseal" (potential for "next level" play here as you can do the same "guessing game" that so many do with Brainstorm)

    ~7: Both sides have a Sliver Overlord in play, but one side also has a Vedalken Shackles so they steal it, what happens? EDITED: thank you Lord Seth (One of them would die, but only 1 *wink wink*)

    ~8: and right as I post this: there's talk about, Flagstones of Trokair tricks
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  17. #57
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    Re: Changes to the planeswalker uniqueness rule

    Quote Originally Posted by ivanpei View Post
    In mono white decks, the flagstones thing sounds really powerful.

    Also I think the ideal spot for Stage-Depths is GBW Junk. It has KOTR which naturally assembles the combo, discard to protect the combo and an Aggro back up plan. Just run the 1 Depths and 3-4 Stages.
    Thats fair. Honestly I dont know if you even need the black really though... You can just play loam and get back the stage and do it again. Its slow, but you win the grindy MUs. How many times can they deal with your 20/20? Talk about a must deal with threat every turn.
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  18. #58

    Re: Changes to the planeswalker uniqueness rule

    Quote Originally Posted by feline View Post
    ~7: Both sides have a Sliver Overlord in play, but one side also has a Vedalken Shackles so they steal it, what happens? (They would both die as one side controls 2 of the same at that point)
    Nope, only one dies, and the player who controls them both gets to choose which one. Presumably they'd choose the one the opponent owns.

  19. #59
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    Re: Changes to the planeswalker uniqueness rule

    This change makes me want to vomit.

    Lilliana just got 2x as good and about 10x easier to play.

    If I had a dollar for all the times I probably won a game because I kept knocking my opponent's stupid PW to 1 loyalty and letting it live so he couldn't play the other one in his hand and blow me out with it's second ability or put it out of range of attack...

    MTG is getting more and more easy mode every day.
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  20. #60
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    Re: Changes to the planeswalker uniqueness rule

    When does the sacrifice happen? As a state base effect or instant? Can I now tap a Mox Opal or mana with a a Lotus Petal in play while a new Mox Opal enters the battlefield?
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