Page 3 of 18 FirstFirst 123456713 ... LastLast
Results 41 to 60 of 345

Thread: [Deck] Dark Depths

  1. #41

    Re: [Deck] Dark Depths

    Hey maybe you can put 1x Vampire Hexmage into the board as a wish target?

    Mainboard: 3x Vampire Hexmage
    Sideboard: 1x Vampire Hexmage maybe cut the gatekeeper

  2. #42

    Re: [Deck] Dark Depths

    Quote Originally Posted by Deckerator View Post
    Hey maybe you can put 1x Vampire Hexmage into the board as a wish target?

    Mainboard: 3x Vampire Hexmage
    Sideboard: 1x Vampire Hexmage maybe cut the gatekeeper
    Have you guys considered hex parasite? It's easier to play.

    Hex Parasite
    Mana Cost:
    1
    Converted Mana Cost:
    1

    Types:
    Artifact Creature — Insect
    Card Text:
    Variable ColorlessPhyrexian Black: Remove up to X counters from target permanent. For each counter removed this way, Hex Parasite gets +1/+0 until end of turn. (Phyrexian Black can be paid with either Black or 2 life.)

    In addition to your marit lage, you still have a beater..

    Just my opinion.. :)

  3. #43
    Member

    Join Date

    Jul 2008
    Location

    Copenhagen
    Posts

    119

    Re: [Deck] Dark Depths

    @Hex Parasite: Do you think it is competetive to sink 10 mana into the Parasite in order to get a Marit Lage? It's a beater, but...

  4. #44
    bruizar
    Guest

    Re: [Deck] Dark Depths

    Quote Originally Posted by Valarne View Post
    @Hex Parasite: Do you think it is competetive to sink 10 mana into the Parasite in order to get a Marit Lage? It's a beater, but...
    Before you discount it, tribket mage can grab hex parasite and parasite+tribket mage can deal 7/8 damage the following turn while also eing able to kill liliana and jace or reducing aether vials. You can also grab pithing needle, but hex parasite is much more aggressive and can also pump itself with dark depths. An added bonus wpuld be sumon ing a 20/20.

  5. #45

    Re: [Deck] Dark Depths

    Quote Originally Posted by xifre View Post
    The X mana requirement of hex parasite refers to the number of counters on a permanent. Thus, if you have Dark Depths with ice counters on it, all you have to do is to pay black or 2 life and the X counters on a permanent.
    Wrong!

    The cost is: (black/2 life) and X mana. The effect is: remove up to X counters of target permanent, X being the amount you paid.

    If it was like you said it would read something like: (black/2 life) and remove any amount counters from a permanent you control: Hex Parasite gets +1/0 for each counter removed this way.

  6. #46

    Re: [Deck] Dark Depths

    Quote Originally Posted by alderon666 View Post
    Wrong!

    The cost is: (black/2 life) and X mana. The effect is: remove up to X counters of target permanent, X being the amount you paid.

    If it was like you said it would read something like: (black/2 life) and remove any amount counters from a permanent you control: Hex Parasite gets +1/0 for each counter removed this way.
    Ok thanks for the clarification! My bad. It's slow for the combo but still disruptive in some point. Not as good as I thought.

  7. #47

    Re: [Deck] Dark Depths

    I've been playing around with this a G/B version;

    3 Hexmage (+1 in the side)
    4 DRS
    2* Birds of Paradise (or Sylvan Safekeeper)

    (21 Lands)
    3 Dark Depths (+1 in the side)
    2 Thespian's Stage (+ ditto)
    4 Bayou
    8 Fetches
    2 Swamp, 1 Forest
    1 Wasteland (+1 in the side, for Karakas )

    4 Living Wish
    3* Crop Rotation
    3* Sylvan Scrying
    1* Life from the Loam
    4* Not of this World

    3 Thoughtsieze
    4 Abrupt Decay
    2 Maelstrom Pulse
    3* Cabal Therapy
    2* Hymn to Tourach
    1 Damnation

    * = numbers not finalised yet.

    Pretty happy so far. The discard really helps to buy time against a lot of decks, as does DRS against graveyard & snapcaster.
    Therapy is one of my fave cards, so far it works well with mana-dorks.
    Damnation just cos. It rocks.

    I'm gonna run this deck soon at a meet. I don't expect too much land-destruction, but this deck may change that! LOL.
    See how it goes.

    =========================================================================================

    On another idea, I'm gonna try running a list with White, for Flickering Ward, or simply include a full 8 manadorks for mana of any colour.
    The ward wouldn't just be for Lage either, you could block with a Bird of Paradise for a while too....

  8. #48
    Site Contributor
    apple713's Avatar
    Join Date

    Jan 2012
    Location

    Manhattan, NY
    Posts

    2,086

    Re: [Deck] Dark Depths

    first off, i haven't play tested this deck at all, but conceptually its broken. Here is why

    you are playing a combo deck, that is uncountable.
    Your combo requires only 2 cards.
    There are more ways to search for you combo than any other combo you could assemble.
    You can build a deck that consists only of instant speed cards that can win you the game.
    There are so few cards that are in the metagame that could actually disrupt you.

    It should be more consistent than other combo decks, and allow for more defense to protect your combo.


    The wheel of magic
    Aggro>control
    Control>combo
    combo>aggro

    Depths>all...
    You can play more counterspells / protection than traditional control decks so your matchup against other combo decks should be superior.
    you are playing combo so your matchup against aggro should be no problem
    Since control decks cannot counter your combo they can only STP, karakas, or terminus it you should have saved all your counterspells for those...

    Threats this deck has to answer

    Maze of Ith (43 lands, Maverick)
    Karakas (miracles, Maverick, Stoneblade, death and taxes, 43 lands)
    wasteland (Jund, merfolk, Team America, Maverick, Death and Taxes, Goblins)
    Vensur shaper savant
    sting scourger


    Swords to Plowshares (miracles, maverick, stoneblade, death and taxes)
    Pithing needle (naming thespian stage)
    Humility
    Ensnaring Bridge (g2 of 43 lands, burn, some stone blade)
    Blood Moon (not sure this is even being play in anything popular right now, id imagine burn, dragon stompy)
    Diabolic Edict (have not seen it in any jund lists or anything that is top 8'ing)
    Flying creatures (delver, aven minscensor, vendilion clique) These just delay you a turn


    Things you don't have to worry about

    discard (there are no discard spells that can discard lands, with exception of hymn cause its random and enroach)
    counterspells (can't counter land drops, and they'll have to have a lot of back up to get their swords to plowshares through)

    This is unbelievable because discard and counterspells are typically the only things combo is concerned about.

    If i centered the deck around just the depths thespian stage combo i would run UG

    yall remember blue is the best color right? Also it has more cantrips than any other color / tutors. However, For this deck tutoring for a land doesnt get any easier than crop rotation.

    4 crop rotation
    4 depths
    4 stage

    4 brainstom
    4 ponder
    2 impulse (dig deep)
    2 intuition
    1 life from the loam

    4 spell pierce (maybe dispel is better cause your only worried about swords?)
    4 stifle (wasteland is only real threat here since the combo is uncounterable)
    4 force of will
    2 misdirection (for STP, Edict)
    2 counterspell

    4 wasteland
    4 tropical island
    4 misty rainforest
    4 flooded strand
    2 island
    1 forest


    IDK, this draft seems lack luster since the cards you are worried about are lands mainly and can be stopped with pithing needle. However running pithing needle main seems bad.

    I dont have a sideboard in mind cause its 2am but i would imagine it would strengthen your matchups against death and taxes, stoneblade, 43 lands and maverick. They seem to be major threats.

    The other smart idea i had as a version for this deck is putting it in a stax shell (god i love stax shell)
    29 spells

    4 Chalice of the void
    4 mox diamond
    3 Crucible
    1 life from the loam
    4 intuition
    4 nether void (delay opponent and still play your combo)
    3 trinisphere
    3 propaganda
    3 vampire hexmage

    31 lands
    2 maze of ith
    1 academy ruins
    4 Wasteland
    4 Ancient tomb
    2 City of traitors
    4 dark depths
    4 thespian stage
    2 polluted delta
    3 underground sea
    1 tropical island
    3 urborg tomb of yawgmoth
    1 island


    what yall think?
    Play 4 Card Blind!

    Currently Playing
    Legacy: Dark Depths
    EDH: 5-Color Hermit Druid

    Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi

    why cards are so expensive...hoarders

  9. #49

    Re: [Deck] Dark Depths

    I don't understand the reasoning behind going all cute and build creatures and multiple colors into the deck when you can just simply go strictly mono blue control with a superior win condition than traditional. Going pure blue it'd be so easy to dig for the combo and protect it. As I always do when brewing I've brainstormed up a list of cards that'd work in such a list:


    INTUITION'S INTUITION:

    Because I am broken -
    Jace, the mind sculptor

    Combo -
    Dark Depths
    Thespian's Stage

    Draw/Search -
    Intuition
    Thirst for Knowledge
    Artificer's Intuition
    Sensei's Divining Top
    Brainstorm
    Expedition Map

    Utility -
    Life from the Loam

    Control da game -
    Devastation Tide
    Counterbalance
    Echoing Truth
    Pithing Needle
    Repeal
    Engineered Explosives
    Chalice of the Void

    Counters -
    Force of Will
    Daze
    Spell Pierce
    Dispel

    Mana -
    Mox Diamond

    Utility Lands - (U/G + CL)
    Seat of the Synod
    Tree of Tales
    Academy Ruins

    Lands - (+ Thespian's Stage)
    Tropical Island
    Misty Rainforest
    Polluted Delta
    Scalding Tarn
    Island
    Forest


    For obvious reasons there's not space for all of them, but there's some nice synergies:

    Artificer's Intuition would be capable of fetching not only the combo (through Expedition maps), it'd also provide an execellent engine for controling the board and provide constant shuffling for a counterbalance.
    Intuition can find the combination straight up with Loam/Depth/Stage -- again Artificer's can find the needed green mana, or you could just rely on a fetchland.
    Fitting in board control and counter magic seems to me vastly superior to being "cute". I'd consider the deck as an up-to-date Trix list, with the advantage of being colorless and uncounterable -- not losing to Krosan's Grip is also a nice evolution.

    Another completely different idea could be a Cloud Post list as Stage can swap to it and provide massive amounts of mana in case playing out Emrakul would be better than Marit Lage.

    Since my original view completely differs from what I've seen thus far in this thread, "Hey, this is a better Trix", I wanted to share my initial thoughts. :-)

    Regarding the random Daze, I always makes my 61st card in any deck I play with Islands a Daze -- everyone at my local MTG cribs know this and it's become a tradition.
    Last edited by Grollub; 05-31-2013 at 05:31 AM. Reason: Regarding Daze

  10. #50

    Re: [Deck] Dark Depths

    I'm also breweing something in BG/UG/U. Currently MUC seems nice since you can play the combo without the fear of counters through Tolaria West and can win from other combo decks by out-countering them :)

    I've come up with something like (not figured out cardamounts yet :))

    Snapcaster Mage - Replay Counters/Cantrips
    Kira, Great Glass Spinner - Protect the Combo Token
    Vendillion Clique - Against Combo
    Realmwright - Mana fixing for so many colorless land

    Force of Will - Counter
    Counterspell - Counters
    Spell Pierce - More counters
    Stifle - Against Wasteland, Karakas, Jace
    Jace, the Mind Sculptor - Alternate Win
    Brainstorm - Combo searcher
    Ponder - Combo searcher
    Standstill - Card advantage

    Dark Depths - Combopiece 1
    Thespian's Stage - Combopiece 2
    Tolaria West - Tutor cannot be countered
    Mishra's Factory - Alt slow win
    Wasteland - Waste wastelands :)
    Blue Fetch - Fetch
    Islands - Anti Blood Moon

    Side Board could carry Phyrexian Dreadnought as Suprise wincon.

    Also thinking about Counter/Top.

  11. #51
    Site Contributor
    apple713's Avatar
    Join Date

    Jan 2012
    Location

    Manhattan, NY
    Posts

    2,086

    Re: [Deck] Dark Depths

    another idea, cause this combo is so versatile

    Mono Black Pox

    fits extremely nicely in here

    the list would look something like


    35 cards

    4 chalice of the void
    4 mox diamond *
    4 vampire hexmage
    3 liliana of the veil
    4 sinkhole
    4 small pox
    4 pox
    4 nether void
    1 the abyss
    3 crucible of worlds


    25 lands

    4 wasteland
    4 urborb tomb of yawgmoth
    6 swamp
    2 mishras factory
    4 thespian stage
    4 dark depths




    Chalice and land destruction (sinkhole wasteland smallpox and pox) solve 90% of your problems maindeck. check my previous post for problems.

    nether void is great cause it buys lots of time and slows other decks down while not slowing your combo. Your combo is also immune to the abyss. Hexmage in here makes sense cause being black you have no outs to pithing needle other than chalice. Also speeds up the combo and provides alternate routes.

    *(traditionally im against mox diamond in pox cause it creates further card disadvantage in a game of close resources but you have so many extra lands because of your combo you can now do something with the extra copies, also speed up into the combo)
    Play 4 Card Blind!

    Currently Playing
    Legacy: Dark Depths
    EDH: 5-Color Hermit Druid

    Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi

    why cards are so expensive...hoarders

  12. #52

    Re: [Deck] Dark Depths

    If you're going to go the pox route, why not go loam pox so you can recur your lands in a pinch?

  13. #53
    Site Contributor
    apple713's Avatar
    Join Date

    Jan 2012
    Location

    Manhattan, NY
    Posts

    2,086

    Re: [Deck] Dark Depths

    Quote Originally Posted by KazinMtg View Post
    If you're going to go the pox route, why not go loam pox so you can recur your lands in a pinch?
    Mana base is already shakey and is loam better than crucible here? Maybe cause you can use it to dredge your combo into grave as a tutor?
    Play 4 Card Blind!

    Currently Playing
    Legacy: Dark Depths
    EDH: 5-Color Hermit Druid

    Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi

    why cards are so expensive...hoarders

  14. #54

    Re: [Deck] Dark Depths

    In this sort of build, wouldn't you be better suited to running only a few of each win condition and just have Scapeshift? Intuition -> Map -> One piece is a slow build to the combo, and since you're planning to play a long control game anyway, why not just have the win in a single card?

    I'm thinking something like this:

    Combo (3):
    1 Ancient Tomb
    1 Dark Depths
    1 Thespian Stage

    Tutor (4):
    4 Scapeshift

    Dig (4):
    4 Brainstorm

    Countermagic (13)
    4 Spell Pierce
    2 Daze
    4 Force of Will
    3 Counterspell

    Board Control (13)
    3 Devestation Tide
    4 Swords to Plowshares
    3 Terminus
    3 Oblivion Ring

    Lands'n'mana (23 other than Tomb)

  15. #55

    Re: [Deck] Dark Depths

    Quote Originally Posted by MaximumC View Post
    In this sort of build, wouldn't you be better suited to running only a few of each win condition and just have Scapeshift? Intuition -> Map -> One piece is a slow build to the combo, and since you're planning to play a long control game anyway, why not just have the win in a single card?
    The primarily reasoning for using Artificer's is more-so for it's multi-functional uses. It can enable the combo by finding the Maps, albeit slow. However, it offers great versatility, tons of shuffling for Counter Balance and easily improving the filtering of Top and Brainstorm. At the least, that was the idea -- haven't had time to try it yet, so it may very well be a too slow route.

    What I personally don't like about the Scapeshift combo is it requires two green mana, which means being heavy blue can pose an issue in regards to casting the spell -- the Scapeshift route I believe would be better suited in maybe a more traditional lands.dec list? Above all, I love all the innovative lists! :D

    I love how flexible this combo is, however it is also why I'm sort of concerned about wether or not it might be banned out; but I suppose time will tell -- an uncounterable combo is in itself scary.
    Last edited by Grollub; 06-01-2013 at 08:01 AM. Reason: some grammar and typo fixes

  16. #56

    Re: [Deck] Dark Depths

    I have tested a BG and UG build against DeathBlade and I think this is one of the toughest matchups because they have so many mainboard answers like: Karakas,Jace 2.0, Swords, Wastelands, Discard/Counters and DRS. Side they can play Surgical Extractions. With an early Batterskull you need multiple Marit Lage attacks as they tend to have 20+ lifes when the token comes into play. I lost with both versions, but the UG version felt more resiliant.

  17. #57

    Re: [Deck] Dark Depths

    Quote Originally Posted by Ennel_Pat View Post
    I have tested a BG and UG build against DeathBlade and I think this is one of the toughest matchups because they have so many mainboard answers like: Karakas,Jace 2.0, Swords, Wastelands, Discard/Counters and DRS.
    This is exactly why I'm advocating experimenting with an Artificer's build, as it'd provide easy access silver bullets (which aren't dead in any match up) to answer the threats to the combo; I don't think brute speed is the solution as despite easily activated the combo is prone to a certain subset of cards.

  18. #58
    Site Contributor
    apple713's Avatar
    Join Date

    Jan 2012
    Location

    Manhattan, NY
    Posts

    2,086

    Re: [Deck] Dark Depths

    Quote Originally Posted by Grollub View Post
    This is exactly why I'm advocating experimenting with an Artificer's build, as it'd provide easy access silver bullets (which aren't dead in any match up) to answer the threats to the combo; I don't think brute speed is the solution as despite easily activated the combo is prone to a certain subset of cards.
    artificer's build requires too many steps...and only accompishes what crop rotation does in 1 card...
    Play 4 Card Blind!

    Currently Playing
    Legacy: Dark Depths
    EDH: 5-Color Hermit Druid

    Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi

    why cards are so expensive...hoarders

  19. #59

    Re: [Deck] Dark Depths

    Quote Originally Posted by apple713 View Post
    artificer's build requires too many steps...and only accompishes what crop rotation does in 1 card...
    How do you protect your combo and the board with Crop Rotation? I'm not too keen on Crop Rotation, it requires you to have 5 lands when using it as a tutor for a combo part and is basically a dead card if you have drawn the parts.


    EDIT:
    I do think however, Crop Rotation would have great potential in a list design to utilize it for more than finding combo pieces (alongside friends like Scapeshift), but that'd result in a completely different style of deck and philosophy.
    -- Just realized you probably wasn't thinking about cramming it into a heavy MUCish list. ;)

  20. #60
    bruizar
    Guest

    Re: [Deck] Dark Depths

    i don't think a dedicated deck is a good idea. If this combo becomes widespread, it should not be more than an alternative win condition because blood moon will just own you if its your only way to win. Blood moon is going to be in every control deck (UWr).

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)