You could, but you'd be waiting a long time.
Now, is that policy for standard cards (ala set redemptions) or all cards printed (U.Sea, eventually Black Lotus, LED, Chimney Imp, Sorrow's Path, Balance), it seems to imply the latter but I imagine they would be afraid of someone pitching a fit (although at the point they shut mtgo down, they probably wouldn't care anymore)?
Section 7 limits physical redemption to only sets available for physical redemption. While they are able to change what sets these are at any time, the current schedule is here. Historically the sets redeemable are only those legal in Standard, and have shown no indication whatsoever to alter this trend.
Don't sweat it. I had my lapses too. Just keep it to a minimum, or eliminate it.
I understand your point about the risk. I just hope you can understand the point about finding proactive ways to preserve our format.
I read things on here all the time that Legacy will fold. Reduction of Starcity events, the recent price spikes, Wizards moving tournaments to private entities... All of the concerns are valid, but read very little in ways to help preserve the format.
Most people just want to know if it's time to sell out yet. I was simply trying to state you can play Legacy any day of the week in the comfort of your own home, and it would be a win-win for the community and Wizards yet very little support it.
Right now if I were Wizards why would I want to hang on to Legacy? It is a cost center. I don't sell Legacy packs, I don't know what kind of revenue is generated from a Legacy GP, and I'm asked to manage a Banned list, and field questions about a format that is extremely complex.
If the general Legacy community would support MTGO Legacy Wizards has a very real revenue stream (event entries for digiatl objects) to counterbalance that, and possibly give them a real reason not to sideline it. Other than that you just have the hope for people like myself. I played Magic over 10 years ago. Some people around me were playing again so I got back in ...to Legacy. Then subsequently drafting and sometimes playing Standard. I don't thing there are a lot of people like me out there though. ...and if there were returning what is the difference between Modern and Legacy if you were out 10 years?
That's the thing though, the reason I pointed out the incredible risk in buying into MTGO is that I see it as being an absolutely terrible idea as a way to reinforce Legacy. The reason being, Legacy cards are expensive, which means you're paying a LOT of money to lease access to some digital card images versus just getting into Standard on MTGO (or whatever).
I see it as the absolutely wrong way to breathe life into Legacy. What they need to do is reprint non-reserved list staples (FoW, for instance) and/or get rid of the reserved list entirely. Obviously that's a whole different discussion, but I just don't see Legacy focus being shifted to MTGO, where you never own anything and your entire (expensive) collection can be poofed into nothing at the drop of a hat, as being in any way a good idea.
I have actually contacted Wizards for clarification on what would happen to Legacy cards should Wizards decided to discontinue Magic Online. ...or if there are any other safeguards that exist for players willing to make such an investment. When I have an answer from them I will post it here.
When it comes to Legacy and breathing life into it I'd love to hear alternative ideas (like reprinting non-reserve list cards.) It just irks me from time-to-time to read about the death of Legacy when I know that we the players are the controlling party if we organize and support the format in a unified manner it likely wouldn't. I just feel there are things that we can be doing as players to help the situation (like possibly supporting MTGO) and not demanding/suggesting that someone else does something. Like Wizards printing more cards.
It's likely another thread but are there any other ideas that from a player / community control perspective that we could be doing to support Legacy or am I just nutz?
Freggle, I hear your passion. It's excellent, but you are talking social control here. It is a monumental task to motivate so many people. Wizards has the power just by printing cards and hosting events. The rest if us really don't. We can only do stuff locally, in our conclaves. Man I have tried this. Legacy is a hard sell to people who think shelling out $20 a week on draft is a hardship. Or who can't see past this season's Standard. Most Magic players are too young to fully understand the value of even saving their cards for a few months. I have had my Bazaars of Baghdad for seventeen years and not once used them. It's a different mindset, and one that is increasingly hard to sell to the revolving populace of college students who have recently found this game.
"Anyone who is capable of getting themselves made President should on no account be allowed to do the job."
"Politicians are like diapers. They should be changed often and for the same reason."
"Governing is too important to be left to people as silly as politicians."
"Politicians were mostly people who'd had too little morals and ethics to stay lawyers."
Well, I don't think it unreasonable to call for Wizards to reprint non-RL staples. No one was promised they wouldn't ever be reprinted, and they certainly need it.
I do agree that I think more organization and focus would help with players bootstrapping our own efforts to help encourage Legacy play.
I don't think moving to MTGO is the answer. Imagine, for a moment, that everyone sold their paper Legacy collections to some hoarder and bought into MTGO Legacy. Then MTGO goes belly up. Most cards are then in the hands of hoarders, and people that actually wanted to *play* Legacy are totally boned. That's just a hypothetical worst case, obviously (and I don't think all supply would be in the hands of people that are unwilling to sell, but I also don't know anyone that would sink $10k into rebuying a paper collection after having their MTGO collection go up in smoke).
I don't know what the real answer is. But for certain the easiest path to having a better Legacy format for all players is for WotC to reprint non-RL staples. I also wouldn't mind seeing legendary dual lands, like people have been mentioning after the legendary rules changes.
I think it's more likely that they'll eventually kill Modern due how they handle the format. Just remember how they killed Extended. Reprints are fine, but that doesn't help the fact that they take a dump on the format with constant bannings.
Any bets when they're going to ban Birthing Pod? I'll give it 2 more ban announcements at best.
I go out on a limb and say, that MTGO dies soon after the real game dies (Wotc stops printing new sets or something.)
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
i will go out on a limb and say that fetch lands are overrated. you dont always want to play 8x fetch land in every deck. sometimes the mana does not want them.
Thank you for this. I've been telling my team to stop with the dark depths brewing and play good cards that don't auto lose to one of the most played removal spells in stp/path-effects.
On a lighter note, modern masters won't make any of the intended cards significantly cheaper. It will cause enough hype for me to sell off some stuff before the masses realize.
100% agreed. I'm putting off on buying anything for modern because the last three times I've considered getting into the format, my deck of choice has been banned. Rather than printing answers, they're banning problems.
I sure hope so. I guess this means I need to hurry up and get my power before November!
Since when is gaining 20 life auto-losing? I acknowledge the fact that the combo is definitely over-hyped, but it's the real deal in 38+Lands.dec.
Keeping the tradition, I'm going to go out on a limb and say the new Gaea's Cradle interaction is also over-hyped. I think people will realize it only became marginally better, and that running 4 still has a pretty big impact on your opening hand consistency. Prices will start to fall sometime around mid August.
For what it is worth Wizards politely referred me back to:
Answer Title: Magic Online: Redemption Policies
Answer Link: http://wizards.custhelp.com/app/answers/detail/a_id/984
and the Online User Agreement and Software License for your review:
http://wizards.custhelp.com/app/answ...tail/a_id/1358
and said if I had any questions they can only advise that I contact my legal counsel.
Going out on a limb: Affinity is currently the most powerful and skill-intensive aggro deck in the format. Yes, it require more skill to pilot than Goblins, Zoo, Merfolk, Jund, and even Maverick. The reason it doesn't do well despite being popularly played is because most pilots are awful as well as the decks they play. Case in point, the only guy (I believe) top 16'd SCG last year with Affinity, Kevin Green. Not only was his Affinity build god awful in construction, but he lost a feature match to a BUG control deck that didn't even fucking run Pernicious Deed, and he lost a game DESPITE RESOLVING A FUCKING TEZZERET! Yes, I capitalized that last part because if you play Tezzeret correctly, unlike Kevin Green, the moment you resolve Tezzeret against any control deck, they can't win unless they kill Tezz on their next turn or kill you.
Going on a limb #2: Deathblade/Todd winning SCG this weekend should be an indicator of how underplayed aggro is in the format, especially Affinity. I don't even run Etched Champion anymore, but if I ran my previous builds that focused on hitting my opponent with an unblockable 10/2, I could easily plow through Deathblade like it was a fat chick since the only way that deck can connect a hit with a Jitte while I have Etched Champion in play is using its 1-of Clique, in which the Deathblade player might as well be playing the lottery.
I think the new legenduals in Theros will go something like this:
Magical City Coast
Legendary Land
T: Add U
When this comes into play you may search your library for 'Magical City Woodlands', reveal it and put it into your hand.
Magical City Woodlands
Legendary Land
T: Add G
When this comes into play you may search your library for 'Magical City Coast', reveal it and put it into your hand.
Twice the mythic goodne$$. Doesn't fix mana as good as an original dual. Doesn't help support 3+ color decks. Enables shenanigans with the new legendary rule.
"If magic is your crutch, cast it aside and learn to walk without it." —Teferi
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