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Thread: [Deck] MonoU OmniTell

  1. #481
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    Re: [Deck] MonoU OmniTell

    Essentially, you're still trying to assemble a 3 card combo so you'll be more susceptible to hand disruption and will likely be slower than a lot of other combo decks.

    The benefit we get from it is having generally more protection, being pretty Wasteland proof, and not needing our life total or graveyard to go off.

    I feel this deck is more similar to High Tide in that we sit and cantrip until we're ready to go off and just immediately kill someone.

  2. #482

    Re: [Deck] MonoU OmniTell

    Quote Originally Posted by Esper3k View Post
    Essentially, you're still trying to assemble a 3 card combo so you'll be more susceptible to hand disruption and will likely be slower than a lot of other combo decks.

    The benefit we get from it is having generally more protection, being pretty Wasteland proof, and not needing our life total or graveyard to go off.

    I feel this deck is more similar to High Tide in that we sit and cantrip until we're ready to go off and just immediately kill someone.
    Except for the fact that Omniclash is atleast a full turn faster on average... which is a lot.

  3. #483
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    Re: [Deck] MonoU OmniTell

    so i have found that i have had a ridiculously difficult time with this deck vs. dredge and/or against Reanimator variants. notably dredge with it's ability to combine combo speed with hand disruption and the threat of dread returning Iona or putting it in via Show and Tell. Reanimator mostly with a resolved Griselbrand/Iona on blue. That being said, I have tooled an "8 leyline special" sideboard I am going to try out this coming Wednesday (we have a local legacy tournament in Northern Virginia with ~25+ people). The sideboard is as follows for those who are curious. It's just the bare minimum wish targets.

    4 Leyline of Sanctity
    4 Leyline of the Void
    1 Trickbind
    1 Intuition
    1 Release the Ants
    1 Pact of Negation
    1 Rushing River
    1 Sapphire Charm
    1 Slaughter Pact

  4. #484
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    Re: [Deck] MonoU OmniTell

    I don't think it makes much sense to play Leyline of the Void in a deck with 16 cantrips while other free graveyard-hate is available that you can actually cantrip into.
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  5. #485
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    Re: [Deck] MonoU OmniTell

    Quote Originally Posted by Bahamuth View Post
    I don't think it makes much sense to play Leyline of the Void in a deck with 16 cantrips while other free graveyard-hate is available that you can actually cantrip into.
    you are likely correct, but i've found that by the time you can-trip into your grave hate they have already stripped the relevant cards from your hand or have amassed a significant zombie army. so perhaps on paper and logically non-leyline grave hate might be superior, but in actual play it under performs. either way i will be testing it out on wednesday and we have a good amount of dredge players locally so i should be able to get some accurate testing in.

  6. #486
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    Re: [Deck] MonoU OmniTell

    Quote Originally Posted by apple713 View Post
    nope, it is how it is. i stopped playing the deck for the same reason
    :)

    Quote Originally Posted by Bahamuth View Post
    I don't think it makes much sense to play Leyline of the Void in a deck with 16 cantrips while other free graveyard-hate is available that you can actually cantrip into.
    The reasoning is even simpler. If your metagame asks you to run 4 grave hate, you should probably play another deck.

    I said the deck lost to grave decks right from the beginning. It should beat every other meta though.
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  7. #487
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    Re: [Deck] MonoU OmniTell

    Quote Originally Posted by n0mad View Post
    so i have found that i have had a ridiculously difficult time with this deck vs. dredge and/or against Reanimator variants. notably dredge with it's ability to combine combo speed with hand disruption and the threat of dread returning Iona or putting it in via Show and Tell. Reanimator mostly with a resolved Griselbrand/Iona on blue. That being said, I have tooled an "8 leyline special" sideboard I am going to try out this coming Wednesday (we have a local legacy tournament in Northern Virginia with ~25+ people). The sideboard is as follows for those who are curious. It's just the bare minimum wish targets.
    I think that you shouldn't play this deck in a graveyard-centric meta. If you look on the opening post, Lejay specifically calls out graveyard combo as bad matchups. If you're dead-set on playing Omniderp, Leyline of Sanctity isn't useless against them and you can replace Defense Grid with some Surgicals, but you're still going to have a 50% or worse matchup. Remember that Reanimator has always preyed upon slower combo decks.

    Edit: looks like Lejay got to it first
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  8. #488

    Re: [Deck] MonoU OmniTell

    So... What's the verdict on 3 or 4 Dream Halls? It's often too clunky, so having 2 can create some weird hands. On the other hand, the 2nd copy isn't exactly "dead" if Dream Halls is relevant in the game because you can just pitch it. Is it a card that you want to see so often in a 12+ cantrip deck that you want 4?

    Also, what is the purpose of having Slaughter Pact, Sapphire Charm, and Rushing River in the SB? Slaughter Pact and Sapphire Charm seem a little redundant, but I'm probably missing something.

  9. #489
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    Re: [Deck] MonoU OmniTell

    I went 4-1-1 with emidln's build today, the only changes I made to his list were 4th FoW instead of 2nd Flusterstorm and Echoing Truth instead of Rushing River.

    4 Show and Tell
    4 Dream Halls
    4 Omniscience
    4 Enter the Infinite
    4 Cunning Wish
    1 Intuition
    4 Brainstorm
    4 Ponder
    4 Preordain
    3 Force of Will
    1 Flusterstorm
    3 Pact of Negation
    1 Trickbind
    4 Polluted Delta
    3 Flooded Strand
    2 Misty Rainforest
    1 Underground Sea
    5 Island
    2 Ancient Tomb
    2 City of Traitors

    SB: 1 Trickbind
    SB: 1 Pact of Negation
    SB: 1 Force of Will
    SB: 2 Duress
    SB: 1 Thoughtseize
    SB: 1 Wipe Away
    SB: 1 Echoing Truth
    SB: 1 Slaughter Pact
    SB: 1 Firemind's Foresight
    SB: 1 Swamp
    SB: 1 Eladamri's Call
    SB: 1 Emrakul, the Aeons Torn
    SB: 1 Research / Development
    SB: 1 Laboratory Maniac

    Matchups were:

    Bye
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    BUG Delver 1-2
    Death & Taxes 2-0
    Mirror 2-1
    Canadian Threshold I.D.

    BUG Delver basically ripped a Hymn when he shouldn't, any other card would have been perfectly fine. Overall I had the impression that this deck is still absolutely viable. I could imagine there are better deckchoices in a meta full of tempo-decks, but on the other hand, tempodecks really need nutdraws or 1st Turn Delvers, otherwise they are going down.
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  10. #490

    Re: [Deck] MonoU OmniTell

    I went back a few posts and looked for what someone referred to as "OmniClash" can anyone provide me with more information? I wasn't able to find anything.

    Thanks

  11. #491
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    Re: [Deck] MonoU OmniTell

    Quote Originally Posted by combolover View Post
    I went back a few posts and looked for what someone referred to as "OmniClash" can anyone provide me with more information? I wasn't able to find anything.

    Thanks
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  12. #492
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    Re: [Deck] MonoU OmniTell

    Quote Originally Posted by combolover View Post
    I went back a few posts and looked for what someone referred to as "OmniClash" can anyone provide me with more information? I wasn't able to find anything.

    Thanks
    after you get omniscience in play, you cast enter the infinite, cunning wish release the ants. Enter the infinite should be the card in the library most of the time because if you by chance lose a clash (which is hardly ever unless that person happens to have emrukhal on top), you have emrukhal to play from you hand for the time walk.

  13. #493

    Re: [Deck] MonoU OmniTell

    hello,

    I got some questions according to your omni show deck with release the ants.

    1.)how would you sideboard against dragonstompy with werwolves?
    2.)how would you sideboard against the omni show deck with laboratory maniac with a black splash for 1xthoughtseize amd 2xduress?

    4 Show and Tell
    4 Dream Halls
    4 Omniscience
    4 Enter the Infinite
    4 Cunning Wish
    1 Intuition
    4 Brainstorm
    4 Ponder
    4 Preordain
    3 Force of Will
    1 Flusterstorm
    3 Pact of Negation
    1 Trickbind
    4 Polluted Delta
    3 Flooded Strand
    2 Misty Rainforest
    1 Underground Sea
    5 Island
    2 Ancient Tomb
    2 City of Traitors

    SB: 1 Trickbind
    SB: 1 Pact of Negation
    SB: 1 Force of Will
    SB: 2 Duress
    SB: 1 Thoughtseize
    SB: 1 Wipe Away
    SB: 1 Echoing Truth
    SB: 1 Slaughter Pact
    SB: 1 Firemind's Foresight
    SB: 1 Swamp
    SB: 1 Eladamri's Call
    SB: 1 Emrakul, the Aeons Torn
    SB: 1 Research / Development
    SB: 1 Laboratory Maniac

    3.)I had the situation that a flusterstorm in my sideboard would have won this match,which card would you recommend to replace for 1xflusterstorm in the sideboard?
    4.)I played against a mono red sneak attack deck with pyromancy.how would you sideboard here? he did not play any pyroblast or red elemental blasts.

    main:

    9 Mountain
    2 Crystal Vein
    4 Ancient Tomb
    4 Sandstone Needle

    2 Lotus PEtal
    4 Seething Song
    4 Simian Spirit Guide

    4 trinisphere
    4 chalice of the void

    3 Worldspne Wurm
    3 Inferno Titan
    3 Griselbrand
    4 Emrakul, the aeons Torn


    2 Pyromancy
    4 Through the Breach
    4 Sneak Attack

    Board:

    4 Mindbreak trap
    4 stronghold gambit
    4 Defense Grid
    3 Firespout

    thx for your answer.

    best regards.

    Titan2k13
    Last edited by Titan2k13; 08-19-2013 at 08:55 AM.

  14. #494

    Re: [Deck] MonoU OmniTell

    Thanks @ Tammit67 and KobeBryan for that.

  15. #495

    Re: [Deck] MonoU OmniTell


  16. #496
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    Re: [Deck] MonoU OmniTell

    Quote Originally Posted by Samsunait View Post
    fool.

    just doesnt seem much better. its counterable
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  17. #497

    Re: [Deck] MonoU OmniTell

    Quote Originally Posted by Samsunait View Post
    The uncounterability of Emrakul doesn't matter AT ALL because the creature is not what they are going to be countering...

    My only problem with this is that it is worse than Emrakul when it is in your hand. It is mediocre/bad to S+T this guy if you have to do that, and casting him off Omniscience (without Enter) is not that great whereas Emrakul usually wins the game. He is also not good against Leyline of Sanctity when we are already relying on Release the Ants, although I am not really that worried about Leyline seeing as we have Rushing River to get rid of 2 after we Enter the Infinite...

    Is this guy better than he is bad? I just don't know, but I am going to say that Emrakul is likely still better.

    The real question is… Lab Maniac or Ants/Emrakul? Lab Maniac is better in the mirror for sure and shores up an extra maindeck slot… I think an argument can be made for it, although I am not fully convinced.
    Last edited by Patrunkenphat7; 08-21-2013 at 10:57 PM.

  18. #498
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    Re: [Deck] MonoU OmniTell

    While it is true that it actually doesn't matter whether the creature can be countered or not, this guy is shit. SnT -> Boborygmos is not as broken as SnT into Emme. SnT into Borborygmos and then losing to StoP is also pretty bad. SnT -> Omniscience -> Borborygmos is also pretty irrelevant whereas Emrakul timewalks, deals 15 damage and completely ruins the board of your opp.

    Long story short: Borborygmos is absolutely dependant on Enter the Infinite whereas Emrakul is fine by its own. Hence, Emme > that shit PERIOD.

    And the second idiotic thing about that list are the 5 (!!!) Intuitions in the 75.
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  19. #499

    Re: [Deck] MonoU OmniTell

    Borborygmos seems terrible to me. What situation do you end up in where it's superior to the other (more common) options? Does anyone have any ideas, because I'm not seeing it.

    Also, does anyone have any good tips for playing against Sneak and Show? It seems like reading through this thread that people consider it to be a somewhat favorable matchup, but I just can't win it. My plan has been to slow down and try to win with Dream Halls - but Sneak and Show has so many more counterspells and also Red Elemental Blast post-sideboarding. Maybe I've just had bad draws or whatever, but it's been extremely difficult. Any tips/advice would be appreciated.

  20. #500
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    Re: [Deck] MonoU OmniTell

    Quote Originally Posted by Patrunkenphat7 View Post
    The real question is… Lab Maniac or Ants/Emrakul? Lab Maniac is better in the mirror for sure and shores up an extra maindeck slot… I think an argument can be made for it, although I am not fully convinced.
    Release the Ants kill does not require Emrakul. The Emrakul / Eladamri's Call package is separate from both the Lab Maniac vs Release the Ants win conditions. With Release the Ants, as Lejay has stated on multiple occasions, you should be leaving EtI on top, not Emrakul.

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