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Thread: Miracle Control

  1. #2801
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    Re: [DTB] Miracle Control

    Can anybody enlight me why I see so damn many Miracle/RiP-Helm hybrids with partly complete random quantity of pieces (like 2-off CB, RiP, 1 Entreat)?

    Doesn't 4/4 Flyers and 1-mana-WoG's suddenly handle Tarmogoyfs, Nimble Mongoose and DRS anymore?
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Lemnear View Post
    Can anybody enlight me why I see so damn many Miracle/RiP-Helm hybrids with partly complete random quantity of pieces (like 2-off CB, RiP, 1 Entreat)?

    Doesn't 4/4 Flyers and 1-mana-WoG's suddenly handle Tarmogoyfs, Nimble Mongoose and DRS anymore?
    I basically play 4 Miracles in any given build, so I play 3 Terminus, 1 Entreat. I've been looking into the 4 Entreat version, but I'd like to try this out for this coming Sunday.

    Apart from that, I play 4 Top, 4 Balance, and 2 RiP. The RiP's I'm still unsure about as to how effective they are overall on their own with no support, but my friend plays 3. He also only plays 3 CB, which I think is basically suicide, but whatever. I then play mostly 1-ofs for my Helm, Blood Moon, D-Sphere, and Energy Field, as you can just fetch them with my double E-Tutor. I'd like to go up to 3 RiP, but I'm still unsure about it. Playing two means I do have to board a third, though.

    The beauty of playing Top, though, is that you can find anything in your deck incredibly fast. Two shuffle effects and a Brainstorm later and you've seen twenty cards by turn 4 ish, and have the ability to just counter anything they do in the meantime.

    Also, I do think the Shardless BUG and Jund MU's are heavily favoured. We have so many things they MUST Decay, and CB allows us to cheat against their Cascade effects. RiPs deal with DRS and 'Goyf, and then they're basically dead at that point. Jace is also pretty good at making sure we always have answers and/or threats, and Blood Moon is alright at making sure they can never cast any of their Spells ever again, which usually helps.

  3. #2803
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Lemnear View Post
    Can anybody enlight me why I see so damn many Miracle/RiP-Helm hybrids with partly complete random quantity of pieces (like 2-off CB, RiP, 1 Entreat)?

    Doesn't 4/4 Flyers and 1-mana-WoG's suddenly handle Tarmogoyfs, Nimble Mongoose and DRS anymore?
    Don't know why anyone would want to play only one Entreat (sooooooo good), but I personally play 3 RIP, 3 CB and 2 Enlightened Tutors MD (also for the Tutor package SB).

    Are a lot of these lists you're seeing running ETs? That might explain the random numbers for MD enchantments. Also, it's been discussed before: ET is stupid good with an active CB and one open white mana.
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Kyle View Post
    Don't know why anyone would want to play only one Entreat (sooooooo good), but I personally play 3 RIP, 3 CB and 2 Enlightened Tutors MD (also for the Tutor package SB).

    Are a lot of these lists you're seeing running ETs? That might explain the random numbers for MD enchantments. Also, it's been discussed before: ET is stupid good with an active CB and one open white mana.
    Because it costs a lot of mana. It's a 3-mana not quite as good as StP, plus set up costs in a lot of situations. Sometimes it just wins you the game, but I prefer to have as many control cards as possible. You can push the single Entreat until you need it.

  5. #2805
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    Re: [DTB] Miracle Control

    Quote Originally Posted by YamiJoey View Post
    Because it costs a lot of mana. It's a 3-mana not quite as good as StP, plus set up costs in a lot of situations. Sometimes it just wins you the game, but I prefer to have as many control cards as possible. You can push the single Entreat until you need it.
    On the other side, I hate not being able to close games or having to go into the extra turns every round because I can't find the Entreat or Jace ticks up too slow, neither do I like to trade Terminus' for single creatures instead of just walling/pushing with 1-2 Angels.

    The 4 Entreat build needs a lot of foresight to play efficiently, but I'll give it a spin.
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    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

  6. #2806
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    Re: [DTB] Miracle Control

    Lately, I've been maindecking 4 CBalance, 3 RIP, 2 Etutors, 1 Helm, and 2 Entreats with a 3rd Entreat in the board. I can't stress enough how nice it is to have multiple Entreats when playing against Shardless (or any fair deck with minimal interaction). Against Shardless, I'd still recommend boarding out Counterbalance and boarding in as many bombs and flash creatures as you can.

    I really dislike the 4 Entreat, 0 Terminus versions. Even if you up the Entreat count, there is really no need to cut Terminus. Jace, Clique, and Brainstorm solve cluttered hands and if you push to late game, Terminus isn't unreasonable to hard cast.

  7. #2807
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    Re: [DTB] Miracle Control

    Today's tournament report:

    Today was stupid. I drew all land and no business or all business and no land all day. The only game where I did anything, I still lost because I didn't know how combo elves worked well enough.

    I'm gonna go drink now.
    Quote Originally Posted by Dice_Box View Post
    You don't get to play the most powerful cards in the format and then bitch when someone finally says no. You also don't get to bitch that it's not fun when someone finally tells you no instead of voyeuristicly watching you masturbate with Cantrips.

  8. #2808

    Re: [DTB] Miracle Control

    I posted a report from my last tournament. I would like to thank those of you that came up with good advice on how to beat the BUG matchup, especially einherjer that made me suck it up and whine less.

    Report

  9. #2809
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    Re: [DTB] Miracle Control

    Quote Originally Posted by thecrav View Post
    Today's tournament report:

    Today was stupid. I drew all land and no business or all business and no land all day. The only game where I did anything, I still lost because I didn't know how combo elves worked well enough.

    I'm gonna go drink now.
    Had a rough Saturday night Legacy myself. >_> I mulled at least once every round and had to go to five twice, even running 23 lands. The last round I played against ANT...

    Game 3 I'm on the draw and open up a hand of land, land, Leyline of Sanctity, Top, Counterbalance, Counterbalance, Jace. Possibly one of the best hands I've seen against ANT. T0 Leyline is followed by him hardcasting a Probe (targeting himself). I play a land and play Top. He untaps and plays a land then proceeds to play LED, LED, LED, Infernal Tutor (cracking two LEDs for R and B), and finding Ad Nauseam. I draw with Top looking for a FoW but finding a Tundra. His Ad Nauseam takes him down to 4 before he finds his miser Chain of Vapor and enough mana to Tendrils me out. He tells me afterwards that his hand was completely bricks and discard until he top decked the Infernal Tutor on T2. Wah waaah... -_-

  10. #2810
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    Re: [DTB] Miracle Control

    Anyone put any thought into Thasa from Theros?

    The scry is useful in this type of deck. Getting to devotion 5 is a challenge and usually winmore. However in am aggressive style deck with cliques and Counterbalance, the devotion shouldn't be hard to achieve. Probably too winmore.

  11. #2811
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    Re: [DTB] Miracle Control

    Quote Originally Posted by ivanpei View Post
    Anyone put any thought into Thasa from Theros?

    The scry is useful in this type of deck. Getting to devotion 5 is a challenge and usually winmore. However in am aggressive style deck with cliques and Counterbalance, the devotion shouldn't be hard to achieve. Probably too winmore.
    I think you'd have to ask yourself if Scry 1 every turn is worth 3 mana and a card because getting to 5 Devotion is not going to be something you are doing often or within any reasonable amount of time.

  12. #2812

    Re: [DTB] Miracle Control

    ivan, i think the only good thing about that card is that it costs 3 and is blue so you could exile it immediately to force of will.

  13. #2813
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    Re: [DTB] Miracle Control

    Quote Originally Posted by sauce View Post
    ivan, i think the only good thing about that card is that it costs 3 and is blue so you could exile it immediately to force of will.
    Also, it's an Etutorable 3 cmc (that doesn't die to Abrupt Decay or Maelstrom Pulse). BAM!

  14. #2814
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    Re: [DTB] Miracle Control

    Yes it's not a card that slots directly into the deck. As card quality in this deck fantastic with top, the usefulness of this enchantment is limited. It seems good in a faerie stomps style deck though.

  15. #2815

    Re: [DTB] Miracle Control

    Thasa is more suitable for Merfolk, since these UU Lord/Trident/Coralhelm can boost devotion quickly. Since Merfolk use Vials to play creatures anyway, they can actually spend mana to play Thasa.

  16. #2816
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    Re: [DTB] Miracle Control

    Quote Originally Posted by twndomn View Post
    Thasa is more suitable for Merfolk, since these UU Lord/Trident/Coralhelm can boost devotion quickly. Since Merfolk use Vials to play creatures anyway, they can actually spend mana to play Thasa.
    Why spend mana? You can vial it in...
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    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

  17. #2817

    Re: [DTB] Miracle Control

    Back to the deck, because Merfolk is atrocious and only really for people who don't own Jace...

    I'm just curious as I have never tested it, but what about that Miracle card that gives extra turns (Time Walk for 1U Miracle)? Frankly, even if it only gives you an additional draw and Jace-Storm, isn't that fairly good?

    -ABC

  18. #2818

    Re: [DTB] Miracle Control

    Quote Originally Posted by Secretly.A.Bee View Post
    Back to the deck, because Merfolk is atrocious and only really for people who don't own Jace...

    I'm just curious as I have never tested it, but what about that Miracle card that gives extra turns (Time Walk for 1U Miracle)? Frankly, even if it only gives you an additional draw and Jace-Storm, isn't that fairly good?

    -ABC
    I like Merfolk, and I own Jaces...

    And the Miracle card is atrocious. It doesn't alter the board state in any way to justify being stuck with it in your hand. What else are you going to cut for it? I would much rather see another Entreat or Terminus in its place or hell, even another Jace.

  19. #2819
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Secretly.A.Bee View Post
    Back to the deck, because Merfolk is atrocious and only really for people who don't own Jace...

    I'm just curious as I have never tested it, but what about that Miracle card that gives extra turns (Time Walk for 1U Miracle)? Frankly, even if it only gives you an additional draw and Jace-Storm, isn't that fairly good?

    -ABC
    It still sucks as it did in the Tempo decks which can Profit even more from that effect, 'cuz it's a blank until turn 3 and at this point still the effect is rather marginal for the cost. It's not that Miracles run's many creatures to squeeze out additional damage or so.
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    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

  20. #2820

    Re: [DTB] Miracle Control

    Hey everyone, here's a link to a tournament report I've written following round 3 of the Dublin Legacy Series:
    http://captainforgetfulness.blogspot...ed-dublin.html
    I ended up going 2-3 with a bye which is pretty poor but I still learned a lot along the way. My deck was tweaked for the local meta which is very heavy on creature based decks and I think the changes worked out well. I maindecked two Pyroclasms and a single basic Mountain and they performed well throughout the day.

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