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Thread: [Deck] 43 Lands

  1. #2161

    Re: [Deck] 43 Lands

    has anyone tried doing a blue build with standstill? stage/depths and west are all activated abilities... as are the rest of our lands.

  2. #2162
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    Re: [Deck] 43 Lands

    Quote Originally Posted by Antonius View Post
    has anyone tried doing a blue build with standstill? stage/depths and west are all activated abilities... as are the rest of our lands.
    i dont play lands, but I play depths combo, and i laugh when merfolk plays standstill against me. Its worth a shot
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  3. #2163
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    Re: [Deck] 43 Lands

    Standstill changes everything.

    I must say that i dont really like it here. the scenarios where we want to NOT loam are quite few. if casting loam nets them 3 Cards, then its silly. I think standstill would require a build thats so close to being landstill, that we better keep that list there.

  4. #2164

    Re: [Deck] 43 Lands

    I play the R/G Stage Depths list and it totally blows hehe, I play it since 2 weeks and i already got called landsmagician. Nobody expects the deck to be so strong but it is!
    Only change i made is Urborg into sideboard because I don't really see the purpose as long as you don't have any thoughtseize, ravens crime, confi or whatever boarded - and instead I have a Karakas in. It totally misses imo. Also I have a drop of honey in the sideboard - the 2 cards that got out of the deck are last rites x2.

  5. #2165

    Re: [Deck] 43 Lands

    Quote Originally Posted by losernoob View Post
    I play the R/G Stage Depths list and it totally blows hehe, I play it since 2 weeks and i already got called landsmagician. Nobody expects the deck to be so strong but it is!
    Only change i made is Urborg into sideboard because I don't really see the purpose as long as you don't have any thoughtseize, ravens crime, confi or whatever boarded - and instead I have a Karakas in. It totally misses imo. Also I have a drop of honey in the sideboard - the 2 cards that got out of the deck are last rites x2.
    im confused - do you think the deck is good or bad?

  6. #2166

    Re: [Deck] 43 Lands

    Quote Originally Posted by civet five View Post
    im confused - do you think the deck is good or bad?
    I love it - its very good, beautiful and strong!!! The only thing to make better are the 3 duals - im looking for 3 Beta duals now.

  7. #2167
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    Re: [Deck] 43 Lands

    Hello Guys, I have 2 Legacy decks: Reanimator and Goblins.
    Do you think its an good idea play lands, because for that I will have to sell all my other cards (except 4 wast and 4 rishadan) to afford it.
    What's the current "best" Lands build?

    Thx

  8. #2168
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    Re: [Deck] 43 Lands

    Quote Originally Posted by losernoob View Post
    I love it - its very good, beautiful and strong!!! The only thing to make better are the 3 duals - im looking for 3 Beta duals now.
    huh? u dont play duals in ur lands?

  9. #2169

    Re: [Deck] 43 Lands

    A couple of posts earlier kurtyspice mentioned that Last Rites "saved" him in the Show and Tell matchup. Can someone care to explain why this is a good anti-card here compared to other discard spells? In my mind we tap out for this spell and the opponent can just counter it and move on. Maybe I'm missing something here :)

  10. #2170

    Re: [Deck] 43 Lands

    anyone seen commune with the gods? 1G, find acceleration and/or loam and/or more lands? Seems pretty useful.

    Cross your fingers for Volrath's Stronghold for enchantments, boys. If ever it were to happen, it would be in this set.

    holy shit, creature OR enchantment? Might be even better for Aggro Loam than I thought...

  11. #2171
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    Re: [Deck] 43 Lands

    We have no creatures in the deck and only 7-4 enchantments. I don't know why you would want to play this. Resolving 1 Intuition setups our game with more consistency than Digging with these guys.

    But yes for aggro loam it seems promising.

  12. #2172

    Re: [Deck] 43 Lands

    Quote Originally Posted by snorlaxcom View Post
    We have no creatures in the deck and only 7-4 enchantments. I don't know why you would want to play this. Resolving 1 Intuition setups our game with more consistency than Digging with these guys.
    It also digs for punishing fires/groves and gives a compelling reason to consider running seismic assault in the RG list.

  13. #2173

    Re: [Deck] 43 Lands

    if you already have the chance to "academy ruins" an enchantment on your GY, you are already on a board state good for lands (I guess). The nature of the deck is to develop a good mana base on the first stage of the game and try to stay alive. Second goal is to "transform" all your card advantage of LFTL into board presence and after all of that go for the win...

    I really love Seismic Assault, but punishing fire acomplish the same task and is much resiliance than assault. Also, the deck is pretty tight... so what would you take out for those cards?

  14. #2174
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    Re: [Deck] 43 Lands

    Has anyone tried Aura Fracture in the sideboard?
    I currently have 3 Krosan Grips in the board and thinking about cutting one for a Fracture.

    Pros: It can stop multiple blood moons, Counterbalances, and RiP. It is also an Enlightened tutor target. Doesn't fuel Deathrite (very minor).
    Cons: I would depend on mox diamonds post-moon instead of using the 1x basic forest I could be using to cast Krosan grip. Fracture doesn't have split second unlike Grip. It does not stop artifacts (Relic, Top, etc.) Fracture can be named with Revoker and Pithing Needle. Cost requires losing a land, which can cut you off in some cases, though I think sacrificing a land to remove blood moon seems worth it.

    The con list is just wordier than the pros list. I really like the idea, what does everyone else think?

  15. #2175
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    Re: [Deck] 43 Lands

    Quote Originally Posted by kingofethanol View Post
    Has anyone tried Aura Fracture in the sideboard?
    I currently have 3 Krosan Grips in the board and thinking about cutting one for a Fracture.

    Pros: It can stop multiple blood moons, Counterbalances, and RiP. It is also an Enlightened tutor target. Doesn't fuel Deathrite (very minor).
    Cons: I would depend on mox diamonds post-moon instead of using the 1x basic forest I could be using to cast Krosan grip. Fracture doesn't have split second unlike Grip. It does not stop artifacts (Relic, Top, etc.) Fracture can be named with Revoker and Pithing Needle. Cost requires losing a land, which can cut you off in some cases, though I think sacrificing a land to remove blood moon seems worth it.

    The con list is just wordier than the pros list. I really like the idea, what does everyone else think?
    After playing against miracles a bit I like the idea. Although they can bring in extra detention spheres I like this tech at easily answering moon and saving us against a rip. They only way they can win is a jace which we can then easily fires away with no cb to worry about. I do like grip however in random mu as it can blow a crypt or relic. The white requirement is a little iffy with only mox and a karakas to cast from. I might go with 2 grip and one Aura Fracture (rather than o-stone).

  16. #2176
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    Re: [Deck] 43 Lands

    aura fracture looks like it might he kinda good.

    will test it.

  17. #2177

    Re: [Deck] 43 Lands

    Playing almost the same 75 as Oreia. I really do like geists in the board. I love bob in the board, I really do, but getting hit with a bajillion punishing fires is not the way to go. I do miss creeping tar pit though, maybe I'm just not used to stage/depths.

    E-Tutor also re-opens the crucible usage. There was a lot of discussion about whether or not crucible deserves a place in the main or not, and E-Tutor definitely helps finding the singleton.

    As for Aura Fracture, it seems like a neat option. 3 Fetches + Savannah + 4 Mox + Karakas is almost 10 white sources to play it off of. I'll give it a shot.

  18. #2178
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    Re: [Deck] 43 Lands

    Awesome, let me know of the results!

  19. #2179

    Re: [Deck] 43 Lands

    Hey Guys,
    checking in again to report some results. I was at the Grand Prix in Prague and since I didnt make day 2, I played the Legacy Championchip.
    I wanted to test the new RG build and it was great. I finished 5-1 and made 3. place aka 100€ Store Credit
    Here is the list I played:

    1 Bayou
    1 Glacial Chasm
    3 Grove of the Burnwillows
    4 Maze of Ith
    1 Misty Rainforest
    4 Rishadan Port
    2 Taiga
    4 Thespian's Stage
    2 Tranquil Thicket
    1 Verdant Catacombs
    4 Wasteland
    1 Windswept Heath
    1 The Tabernacle at Pendrell Vale
    1 Urborg, Tomb of Yawgmoth
    2 Dark Depths
    4 Mox Diamond
    4 Exploration
    2 Manabond
    4 Crop Rotation
    4 Punishing Fire
    4 Gamble
    4 Life from the Loam
    1 Bojuka Bog
    1 Ghost Quarter
    SB: 2 Chalice of the Void
    SB: 3 Dark Confidant
    SB: 2 Krosan Grip
    SB: 2 Last Rites
    SB: 1 Raven's Crime
    SB: 2 Thoughtseize
    SB: 2 Dark Depths
    SB: 1 Karakas

    I summerize the highlights in short and then tell you my thoughts on the deck, since I played Blue based Lands with white for E.-Tutor as well as the much better Version with red for p.-fires, I think I can pretty much tell the diffrences/ weaknesses/ strenghts of the diffrent builds.
    I played 2:0 against Jund, 2:0 against Dredge (it was really 2:1 because of a gameloss i received, for forgetting my to write my sideboard down),
    1:2 against Bug Controle (i lost only due to manascrew in the second game... yes manascrew ), 2:0 against Alluren (a very tough matchup for the old Lands builds), 2:0 against Esper Stoneblade, and 2:1 against Elfs

    I won only 3 games in all these matches with the traditional Lands Prison style (one against Jund, two against Stoneblade), all other games i won with 3-5 turn kills via Combo, I even raced Elfs, and thats what makes this new Lands build so incredible, you can either win extremly fast with an hard to disrupt Combo or Controle the opponent if the gamestate calls for it. The deck is extremly consitent because of 8 one mana tutors, I would never play less than 4 Crop Rotation because the instantspeedness is just crazy good to get Bojuka in response to Dredge activations, or Glacial Chasm in response to an Lethal attack, for example against Elfs, is awesome. Also what makes this Version better than the other builds is that its much more resilent against grave hate, sure its still hard but you can just combo of without even touching your grave. You can also try to raise Combo decks like Show and Tell and Elfs and probably even Storm if they keep a slw hand, but Combo is still a major weekness thats for sure.

    I will apply some small changes like Karakas to main board and Urborg to side, its also possible to change the Bojuka for the third Thranquil Thicket and put the Bog in the Board. My main Problem with the deck is the board, I need to test against combo to find the right cards, but I can definitly say I hate Chalice in this build, in the other Lands decks its the best answer to Combo but this deck is crippled in the same way by it, but the Combo deck can play around it with enough time while we cant. I´m also not sold on Thoughtseize, Ravens Crime and Last Rites, I will definitly try Sphere of Resistence, Trinisphere, or a possible white splash from the board with Thalia and/or Ethersworn Canonist

    SB: 2 Sphere of resistence
    SB: 3 Dark Confidant
    SB: 2 Krosan Grip
    SB: 2 Ethersworn Canonist
    SB: 3 Thalia
    SB: 2 Dark Depths
    SB: 1 Savannah

    Thats all for today

  20. #2180
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    Re: [Deck] 43 Lands

    I must confess im not quite comfortable playing the heavy combo version - partly because of mana issues.

    My Current sideboard:
    3 Chalice of the void
    1 Oblivion Stone
    3 Trinisphere
    2 Ethersworn Canonist
    2 Thalia
    4 Dark confidant.

    I play urborg main, and karakas main.

    Down to 3 chalice since most of the storm stuff is hated ok, but our omni matchup needs help. With this board I bring in the full 15 Cards vs omni and the 13 Cards vs various storm combo. This makes those combodecks and overall winning matchup, despite losing game 1 90% of the time.

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