They just shoot your Eladamri and then shoot your other guys. You might as well GSZ up a Wirewood Symbiote. Does the same thing, pretty much. But without the drawback of blanking all your untap effects.
If you want the forestwalk, Elvish Champion is better.
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But they can just shoot that too!
Targets are declared before costs are paid. So you can't use Symbiote at all. Eladamri is just bad. The Jund matchup is not that bad. They have to kill every creature and cannot do that realistically. It's incredibly easy to overload their removal and combo off or fire of a NO.
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played a local GPT with NO Elves because 'I wanted to feel something'.
//20
9 Green Fetchland
2 Forest
2 Bayou
1 Savannah
2 Dryad Arbor
4 Gaea's Cradle
//29
1 Birchlore Rangers
2 Fyndhorn Elves
1 Llanowar Elves
3 Quirion Ranger
4 Heritage Druid
4 Nettle Sentinel
4 Wirewood Symbiote
4 Deathrite Shaman
4 Elvish Visionary
2 Craterhoof Behemoth
//11
4 Glimpse of Nature
3 Natural Order
4 Green Sun's Zenith
Sideboard
2 Abrupt Decay
4 Thoughtseize
3 Cabal Therapy
2 Mindbreak Trap
1 Scavenging Ooze
1 Qasali Pridemage
1 Natural Order
1 Progenitus
minireport:
r1 vs UWr miracles: won 2-1
r2 vs RUG Delver: won 2-1
r3 vs Team America (with Liliana main, but had Tombstalkers): won 2-0
r4 vs UW Painter-Stone: Lost 0-2
r5 vs Sneak: Draw
r1 of t8 vs D&T: won 2-1 (died to flickerwisp beatdown in game 2, embarrassing)
r2 of t8 vs ANT: won 2-1 (nothing that interesting here, but I think i got extremely lucky to win)
r3 of t8 vs UW Painter-Stone: won 2-0 (did not board in Progenitus this time because I saw in the swiss that he was boarding in RiP vs me)
deck is extremely strong and I only really fear other fast combo decks (sneak/storm). the mass amounts of discard postboard help a lot, but Blood Moon is fairly scary from other decks too (i would consider maybe a 3rd basic forest).
I already had 3 byes for the GP, but there were also dual lands on the line for 1st vs 2nd (a tundra vs a scrubland, i want to say...?)
I played a lot of Extended Elves (after PT:Berlin), so picking up the deck again, I wasn't 100% blind...
If it is dropped turn one yes. If you have fetched a non basic and do not have a mana dork, or if you are on the draw you're more or less fucked. This is why I keep saying "Run more basics." Test against moon. Just because we can create lots of mana early does not change that if our starting suply gets choked off we are in deep water.
In all honest, running one more Basic in a 60 card pile changes nothing against T1 Bloodmon on the draw. You can't run 5-6 Basics and still expect DRS working either
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Alright, let's clear things up. Progenitus is a replacement effect, not a trigger like Emrakul. RiP doesn't do anything against it. You just choose to shuffle Progenitus in instead of exiling it.
If he activates Grindstone with 1 Progenitus in your deck, Progenitus will be the last card in your deck and Grindstone will stop.
So you should board it in. It gives you one more turn to kill him.
That is wildly confusing.
Two replacements effecting the same card for the same action can be chosen in any order. Controller gets to pick which one. The game does NOT end up in a draw, since only one card is milled this way and Grindstone's continuation condition is not met (2 cards).
Only if you have two Progenitus. Grindstone does not continue if it only spots 1 card milled.
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* Maverick is dead. Long live Maverick!
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Only if there is no RIP in play as well. Please read this thread to understand why.
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Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
It's not a loop: if you have only a Progenitus in the deck it will be the last card remaining when grindstone is activated; since it will be only one card in the library, grindstone doesn't have another card to check so the loop breaks.
If you have 2 progenitus in the deck then you have a loop.
EDIT: ninja-ed by Koby...
Ignorance is strength
Yes, a very good call from Koby. It's not a infinitely recurring loop as the player has the ability to make a choice at some point that will end the loop.
So, having the hydra against Grindstone can give you one more turn.
Thanks for the backing me there Koby. Apologies. I could have been clearer when explaining that; it was just a lot to type on my phone.
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