Maindeck: 100% no
I like the card a lot but the closest it comes in RUG is to replace slots like sulfuric vortex or sulfur elemental.
Comparing to vortex:
Both 3cmc sorcery speed with chimera being easier to cast and pitchable (although some of the decks you want vortex in you side out FoW). Chimera ends the game much faster and is less conditional in case the opponent has a clock / is in front on life total, which current esper decks are more capable of than in the past. Vortex is much harder to get rid off, which is the whole purpose if you want to play this card.
Comparing to elemental:
Flash is a big deal - much more important than bein pitchable.
Vs. esper: Killing lingering souls or not does not matter that much if you trample over. However if chimera is killed and the souls token live, it sucks. The body of chimera compared to elemental makes up for it.
Vs. D&T: I think here is nail in the coffin for the chimera. The utility of killing the annoying creatures is way more important than the big body. Especially because D&T has 3 power flyers flickerwisp and sometimes serra avenger.
So altough the card is very often an awesome 7+/3 flying, trample for 3 mana it seems not good enough for Canadian.
Currently playing: Elves
Well i like the deck, but not playing against it
It's a difficult MU for RUG, so I wanted to be prepared for it...
Rough/Tumble is great vs a lot type of decks (Elves, Maverick, Goblins, D&T, Stoneblade etc), Ancient Grudge is great against Raffinity, D&T, Stoneblade, Stompy Decks, Painter Combo etc and Sulfur Elemental is boss against D&T, Maverick, Lingering Souls (which are difficult MU/cards to handle).
So why not playing them as a 2 of in the SB? They help you in bad MU so I want to draw them...
Greetings
Well, it was my 1st time playing this deck so Im not 100 % sure about the perfect boarding plans but I wanted to have at least 2 Pierce in the main to counter Sword->Delver, RIP (because 4 mana is hard to get around for him)or Aether Vial... Force is important OTD because of Vial... Spell Snare is a good Hardcounter for SFM & Thalia...
Sure Stifle is not a bad card in that MU but I had 6 Bombs to bring in and Stifle OTD is not that super good.
Maybe Out: 3 FOW, 2 Stifle, 1 Pierce
Ancient Grudge takes care of vial so maybe your right to board out more FoW, but Pierce is still quiet good I think.
Against Elves, I were 2 times OTD so stifle became a lot worse, sure you can stifle the behemot trigger but he killed me with Progenitus & Ooze
But in general I think your right that 2 Stifles should be in because you can press the last points of damage after the attack of the elvman or sometimes catch a 2nd turn fetch or something but what to cut?? Drop Mongoose to 2, hmm I'm not happy with that because its all about pressure a( and I play only 3 Goyf MD, so).
Greetings
Honestly, Mongoose doesn't press anything anywhere against Elves, esp. if they board Relic or you must play fast Rough. You need to drop&flip Delver asap...
EDIT:
So, I decided to sell everything except RUG. (I may keep cards for the Next Level RUG or however is the deck with Vexing Sphinx called.) Is there any Canadian Thresh checklist? I mean, I know I have to keep my Volcs, but especially the sideboard choices are so many, that I don't want to miss anything...
"Don't mess with me, lady. I've been drinking with skeletons."
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I'm not sure if I expressed myself well. I meant: is there a complete and exhaustive list of all reasonable card that one should own if he wants to have a Can Thresh available? Once I mothball my collection (or better said: my RUG) I don't wanna miss anything as I hate when I need to borrow anything.
as i was sorting through old pile of cards, i saw this old instant....i pondered through, and i think it has alot of advantages on our deck..
Card Name: Reality Ripple
Mana Cost: 1Blue
Converted Mana Cost: 2
Types: Instant
Card Text: Target artifact, creature, or land phases out.
(While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)
it is blue (fow), it protects our most valuable delvers/goyfs to just about ANYTHING...verdicts, lilis, jace's bounce triggers, abrupt decays, terminus, etc....
and somehow can be very useful too on phasing out equipments (instantly kills a batterskull germ token if u phase out the equipment), maze of ith, kotrs, tombstalkers, wurmcoils, chalices that are usually set to 1 that wrecks us, there might be more...
2cc spell is a thing to consider, but we're still able to drop bombs like sulfur elementals, vortex or grips...
what do u guys think?
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I like how it may work both as a protection and as a Ice-like removal. It interacts with Germ token so that you may permanently get rid of BSkull, unless I'm mistaken. It's defiitely interesting card, maybe we may play it instead of one or two Submerges in Decay-heavy meta.
I'm curious as to your reasoning here. How does a 2 mana instant that flickers a card compare to a free instant that is potentialy hard removal. In addition, how is Reality Ripple better than Submerge against decay decks? Aren't they more likely to have a forest since they are casting Abrupt Decay, Deathrite Shaman, and Tarmogoyf?
It compares that it doesn't put the saved creature on top of your library (thus losing you a card draw and - speaking of a Delver - also a flip), and in case of Liliana's activation it even makes it possible to attack with the creature on your next turn. Moreover it may flicker any other annoying permanent, be it Chalice/Trini/Lodestone, Tabernacle/Maze/Chasm, KotR/Goyf/Tombstalker/Gaddock/Germ/Anaba Grunt, it may also work like a pseudo-Ice (although it doesn't cantrip), contrary to Submerge it can be played quite easily even if the smart/unlucky opponent sits on Grove of the Burnwillows as his only green land (or doesn't even play green at all), all while completely neutering Batterskull, as the equipment remains rfged once the Germ ceases to exist.
Otoh it can't save Mongoose (but so can't Submerge), not all of the above named cards are omnipresent, it always costsinstead of alternative cc equal to zero in case of Submerge.
Is there anything else I forgot about?
Btw, feel free to experiment with other sb slots, but I doubt there's any other card than Submerge that may be switched for Reality Ripple. You want your Blasts/Flusterstorms, you need some gy hate, you need Grudge, you need sweeper/SulfEle, so it's Submerge that might be cut down to two copies and one or two RRs might be added.
In case you like the card, of course.
Pierce isn't great vs DnT though. They're basically mono white maverick + goblins. All you might hit it Vial, StP or RIP.
Daze is also pretty bad since they run zero fetches and thus won't be victim to our stifles. So, in boarding, I'd side out 2 pierce, 2 daze instead of stifles.
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That`s the point, you hit Vial, RIP & StP (maybe sided in PtE), very important cards for them/us
I think Daze is also not pretty bad (not super great but surely not bad), they have waste, Port, cavern, Karakas & Eiganjo Castle which get hit by our wasteland, and if pierce can hit vial they must tap there mana denial lands to play a spell (and the deck have a lot of cc2/3 cards in it such as Thalia, SFM, Mirran Crusader, Aven Mindsencor, the 3/3 Angel, Phyrexian Revoker, Mangara and so on).
So Daze is good in countering them...I think it depends if were otp or otd.
Maybe Otd FoW in and Pierce/Daze out
Otp FoW out and Daze+Pierce in?
How boarded Jacob Wilson in the GP Strasbourg finals against D&T by the way
I will test next tournament...
Greetings
That's why you bring in grip/grudge and keep your FoW: to guarantee you kill those spells.
EDIT: pierce also can't deal with Mom, Mirran Crusader, SFM, Thalia or Mangara--all cards we should worry about. It's a deck of about 28 creatures, like gobs/mav, so pierce basically sucks against them.
Last edited by Barbed Blightning; 09-19-2013 at 01:31 PM.
"Don't mess with me, lady. I've been drinking with skeletons."
I write articles about Legacy Death and Taxes. Check them out.
it was discussed over at MTGS when i posted about REALITY RIPPLE "that phasing out the Germ token, not the Batterskull. will make the Batterskull permanently phased out and unable to come back in." (Credit: Hopo & Julian23 on MTGTheSource)
http://www.azmagicplayers.com/articl...ctions-part-3/
and aside from numerous + for RR's application in RUG from Bed Decks...
i think i might have to consider cutting my Dismember in my MD (playing 3pierce, 2forked, 1dismember..snareless)
will test it over the next tourneys as it might be a much better topdeck than our only black removal...
same way it can save us from oppossing wastelands, upkeep phasing out sol lands when we think show.dec might go off, or probably a LED...these things we need to do to buy time to draw our impt counterspells...i also might add in 1 in our already very tight SB slot for AD meta heavy decks...in my opinion, is a much versatile card vs dismember...
this is the fun part about deck building, on how we're able to make something workout for our decks..
RUG has been so consistent for years now after the banning of misstep, and numerous expansions/cards have came and we've always been able to tweak it that's why it's still strong up to this time..
Last edited by poxy14; 09-18-2013 at 10:27 PM.
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If you're playing Reality Ripple to save a guy, just play Plaxmanta instead. At least you get a guy. And Krosan Grip or whatever is a way better answer to BSkull.
In other news for RUG, I top eighted in Atlanta this past weekend. Report with decklist is here, but to sum it up, I cut Gitaxian Probe and never missed it, I played seven removal spells, two Pierce, and a Snare, which were all awesome throughout the day, and I wanted two Rough // Tumble and no Sulfuric Vortex or graveyard hate.
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