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Thread: Commander 2013 discussion

  1. #41

    Re: Commander 2013 discussion

    that thing is supposed to be legendary right?

    right guys?

    guys?

  2. #42

    Re: Commander 2013 discussion

    Quote Originally Posted by Gheizen64 View Post
    This card is pretty absurd. It's an unkillable wall or an hexproof, unblockable threat. The 1 toughness is never relevant actually. Stoneblade equip this and it's pretty much game over.
    It dies to Infest or Engineered Plague since it has 1 toughness.

  3. #43
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    Re: Commander 2013 discussion

    I don't like this card. Not. One. Bit.

  4. #44
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    Re: Commander 2013 discussion

    Not really sure how the merfolk will do. I originally thought that it just was from spells by the player, but I see that it gets around everything in the combat step now after reading the flavor text. Such a hard to deal with creature certainly has potential, if only for the fact that he can be an almost impossible wall to break, or he can just run through enemy defenses to win the game.
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  5. #45

    Re: Commander 2013 discussion

    Quote Originally Posted by Valtrix View Post
    I don't really think it's as powerful as everybody thinks. Sure it's useful, but it's only protecting itself from the player. This means a couple important things. It doesn't even have evasion, so a lowly deathrite shaman can trade in combat with it. A grim lavamancer can still burn it down. Secondly, while this 3/1 isn't targetable, why does your opponent actually want to kill this with their removal? Unless this guy is one of your only threats, chances are you're going to have another creature out to kill. This will be the case almost always for Merfolk (and they'd rather remove your lords anyway). Maybe less true if you have a very low number of creatures, but I certainly wouldn't want this to be my main threat as a 3/1 hexproof.
    If the translation is correct, it cannot be blocked or damaged by anything that player controls either.

  6. #46
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    Re: Commander 2013 discussion

    Ugh so much fail on this card. This card is nowhere near broken but it sure is frustrating. They need to severely limit the number of creatures that don't allow for interaction.

    However, it can still be dealt with by the control decks in the format: Liliana OTV can still force a sacrifice, black sweepers like Golgari Charm or Engineered Plague still affect it, Pernicious Deed would work, as do Terminus and Supreme Verdict.

    It's definitely a strong option in the 3cmc slot for Stoneblade decks, however Geist and Clique are both much stronger options against combo (the first is a much faster clock, the second one provides disruption.) And obviously Snapcaster as a technical 3cmc has more potential versatility.

    I think this is more likely to be seen in Merfolk given its sub-type.

  7. #47
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    Re: Commander 2013 discussion

    here is the text in french for those that want the exact text:

    "Au moment où la némésis de l'identité arrive sur le camp de bataille, choisissez un Joueur. La némésis de l'identité a la protection contre le joueur choisi. (Cette Créature ne peut pas être bloquée, ciblée, blessée ou enchantée par une source controlée par ce joueur".

    It has the same wording as phyrexian revoker, meaning that the ability doesn't triggers when the creature enters the battlefield.

    The reminder text specifies that it can't be blocked, can't be damaged, can't be enchanted by a source controlled by the chosen player. Yes it's just nearly impossible to interact with that sucker :)

  8. #48
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    Re: Commander 2013 discussion

    It isn't a 3/1 because it will be played in a deck with several other Lords. It will probably almost never be just a 3/1.

    How is there no Plains in the mana cost. Fucking dammit. Protection from a player?? That's the kind of hate-bear tech White has been aching for, literally for years. It took until whenever-the-hell for Thalia to become a thing. I don't understand this level of modal protection to be Blue, at all.

    Ohshi that's right I forgot Blue in Eternal 'does everything' hurp. I don't mean that, but I totally do.

    I don't know if the card actually changes the game, it's just frustrating as a motherfuck to see this creature in the wrong color. Nemesis Identity say "Ohai Snapcaster/Delver, I heard u like off-color effects".

    I'm not anti-utility creatures in Blue, they just have to actually act like fucking Blue cards. This is just shitty oversight.
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  9. #49

    Re: Commander 2013 discussion

    The card is bonkers. I mean board sweepers always affect all creatures so naming Terminus or Supreme Verdict as a blowout for a creature card is not a big news. The card is one of the best shroud/hexproof type creatures ever printed. It is unblockable, can chump block a batterskull, Goyf etc for years. The only real vulnerability is Golgari Charm/Plague/Infest. They are all limited to black decks so yeah: This card will shake up the format like Delver did. Mark my words ;-)

  10. #50
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    Re: Commander 2013 discussion

    Do we know which deck(s) this card is going to be included in? Preorder 4.

  11. #51
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    Re: Commander 2013 discussion

    Quote Originally Posted by JanoschEausH View Post
    I don't like this card. Not. One. Bit.
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  12. #52
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    Re: Commander 2013 discussion

    Everyone that was involved in designing Commander 2013 and everyone that thinks this card is sensible in blue should be shot in the face with guns and cannons.
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  13. #53
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    Re: Commander 2013 discussion

    I'd say Tempo, obviously Merfolk and even Stoneblade could play it.
    Anyways, I think it was really poorly designed, as it will be a very strong piece in all aggro strategies that will make life way more difficult for control decks as they usually stabilize below 10 lives before taking over the game, whereas now they will struggle as this thingie gets in for the last 6-9 damages and they fail to find a mass removal (after all, even Miracle can't play 6 between Terminus and Supreme Verdict, and this also survives to Pyroclasm).

    It's a pain in the ass for Threshold if it doesn't come into play via the stack (or maybe off a Cavern) and even for Punishing Fire decks. It could even revive a sort of Bant aggro deck with Stoneforge and equips, becoming the new Geist-with-less-variance. This t2 off Hierarch can put on a very good race, really.

    Definitely bonkers across multiple formats (think of how much this can be exploited in, say, a new Modern/Standard brew of Bant Auras...)
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  14. #54
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    Re: Commander 2013 discussion

    Thx WotC for excluding creatures as a cardtype from every counterspell, forcing players towards more and more removal ... and then screwing everyone by tacking etb cardadvantage on every fucking creature or make them hexproof?!
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  15. #55
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    Re: Commander 2013 discussion

    I'm predicting Supreme Verdict, Terminus, and Wrath of God to be en vogue throughout the next year.
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  16. #56

    Re: Commander 2013 discussion

    Quote Originally Posted by Lemnear View Post
    Thx WotC for excluding creatures as a cardtype from every counterspell, forcing players towards more and more removal ... and then screwing everyone by tacking etb cardadvantage on every fucking creature or make them hexproof?!
    I really dislike this card. It's not the type of card I like playing with or against. And if you're going to make it, why in the world would it be blue? It's really frustrating to me that this is the type of card they make when they have an opportunity to insert some cards into the eternal card pool.

  17. #57

    Re: Commander 2013 discussion

    Quote Originally Posted by Piceli89 View Post
    I'd say Tempo, obviously Merfolk and even Stoneblade could play it.
    Anyways, I think it was really poorly designed, as it will be a very strong piece in all aggro strategies that will make life way more difficult for control decks as they usually stabilize below 10 lives before taking over the game, whereas now they will struggle as this thingie gets in for the last 6-9 damages and they fail to find a mass removal (after all, even Miracle can't play 6 between Terminus and Supreme Verdict, and this also survives to Pyroclasm).

    It's a pain in the ass for Threshold if it doesn't come into play via the stack (or maybe off a Cavern) and even for Punishing Fire decks. It could even revive a sort of Bant aggro deck with Stoneforge and equips, becoming the new Geist-with-less-variance. This t2 off Hierarch can put on a very good race, really.

    Definitely bonkers across multiple formats (think of how much this can be exploited in, say, a new Modern/Standard brew of Bant Auras...)
    I agree that tempo decks can play the card except Canadian as their mana base cannot support many cc3 spells, certainly not as a 4off. I predict UR Delver and Grixis Delver becoming a thing. Imagine UR with Delver, Young Pyromancer and that card as the creature suite. Wow.

  18. #58
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    Re: Commander 2013 discussion

    Are commander cards legal in modern???

  19. #59
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    Re: Commander 2013 discussion

    Quote Originally Posted by Piceli89 View Post

    Definitely bonkers across multiple formats (think of how much this can be exploited in, say, a new Modern/Standard brew of Bant Auras...)
    He is legal only in Legacy and Vintage.

    Yeah, this guy is really bonkers and a really annoyance if it`s equipped. Of course it`s blue, because...why not...
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  20. #60

    Re: Commander 2013 discussion

    in my opinion, the biggest fail ability ever printed
    I bet that competitive players wont enjoy it, and casual players will hate it.
    Nice move ...
    However, I guess WotC was targeting solitaire enthusiasts as a valuable kind of player to recruit to play mtg. I guess.

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