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Thread: [EDH] Ink-Treader Nephilim

  1. #1

    [EDH] Ink-Treader Nephilim

    I've wanted to build a deck for one of the Nephilim for a little while since they're the only four-color generals and it seemed like it would be an interesting challenge to make a thematic four-color deck that didn't just look like a junior Five-Color Good Stuff pile. My first thought was to make a build for Glint-Eye Nephilim, but that guy is not as build-around as he might seem at first glance. The same seemed true for Witch-Maw Nephilim. But then I considered Ink-Treader, and it became clear that there were many, many shenanigans to be had. Thus:

    General: Ink-Treader Nephilim

    Board Control:
    Vapor Snag
    Change of Heart
    Swords to Plowshares
    Simic Charm
    Lightning Helix
    Snap
    Azorius Charm
    Dramatic Rescue
    Beast Within
    Snakeform
    Catch / Release
    Capsize
    Wipe Away
    Electrolyze
    Warleader's Helix
    Aether Mutation
    Prophetic Bolt
    Brightflame

    Copying and Stealing:
    Cytoshape
    Heat Shimmer
    Debt of Loyalty
    Rite of Replication
    Traitorous Instinct
    Spitting Image
    Word of Seizing

    Protection and Symmetry-Breaking:
    Nivmagus Elemental
    Spellskite
    Aerie Mystics
    Simic Sky Swallower
    Empyrial Archangel
    Shelter
    Boros Charm
    Cephalid Shrine
    Asceticism

    Going Bigger:
    Varchild's War-Riders
    Hunted Phantasm
    Hunted Troll
    Hunted Dragon
    Alliance of Arms
    (Forbidden Orchard)

    Recursion:
    Eternal Witness
    Archaeomancer
    Mnemonic Wall
    Izzet Chronarch
    Charmbreaker Devils
    Regrowth

    Draw and Other:
    Mulldrifter
    Compulsive Research
    Fact or Fiction
    Tidings

    Talrand, Sky Summoner
    Return to Dust

    Ramp:
    Burnished Hart

    Farseek
    Cultivate
    Kodama's Reach
    Explosive Vegetation
    Sol Ring
    Azorius Signet
    Izzet Signet
    Simic Signet
    Chromatic Lantern
    Coalition Relic

    37 lands, including Forbidden Orchard

    I haven't completely figured out the lands yet, but whatever configuration lets me consistently cast a turn four/five Nephilim will end up being the one I use.

    This is basically a control deck that uses Nephilim to Radiate a bunch of 1-for-1s to devastating (and hilarious) effect. The Hunted dorks and War-Riders are there to ensure my opponents always have a supply of creatures to kill or steal. Already reasonable cards like Spitting Image become positively gross when aimed at the Nephilim; a fused Catch/Release is especially brutal if you can fizzle or eat the copies targeting your own creatures, resulting in a one-sided Obliterate plus.

    Suggestions would be welcome. I haven't tested this at all yet, but it seems like a blast to play if the mana works.
    Last edited by Aggro_zombies; 10-14-2013 at 02:54 PM.

  2. #2
    Member
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    Re: [EDH] Ink-Treader Nephilim

    Just in case you really didn't notice, I have to point out that the Nephilim are not legendary.

  3. #3

    Re: [EDH] Ink-Treader Nephilim

    I know that. Most groups I've played with over the years have been okay with treating the Nephilim as legendary for the sake of general-ness, though, since they're unique and not egregiously powerful.

  4. #4
    Cabal Therapist
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    Re: [EDH] Ink-Treader Nephilim

    Nice! My buddy built this a while ago and it was one of his favorite decks he ever built. Don't know if it's good enough anymore, but this is the only place in any format where Cephalid Shrine does something good for you. Target Ink-Treader Nephilim with a Swords to Plowshares and turn it into a Mageta the Lion activation.
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    Sure as hell sounds like fun.

  5. #5

    Re: [EDH] Ink-Treader Nephilim

    Quote Originally Posted by Kuma View Post
    Nice! My buddy built this a while ago and it was one of his favorite decks he ever built. Don't know if it's good enough anymore, but this is the only place in any format where Cephalid Shrine does something good for you. Target Ink-Treader Nephilim with a Swords to Plowshares and turn it into a Mageta the Lion activation.
    At first, I was wondering how this worked when no one else had cast StP yet, but then I realized that I could just opt not to pay the zero mana and my copy of StP would be auto-countered. Great idea! I was looking for more of this kind of effect.

  6. #6
    Hamburglar Hlelpler
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    Re: [EDH] Ink-Treader Nephilim

    Quote Originally Posted by Aggro_zombies View Post
    At first, I was wondering how this worked when no one else had cast StP yet, but then I realized that I could just opt not to pay the zero mana and my copy of StP would be auto-countered. Great idea! I was looking for more of this kind of effect.
    Actually, I don't think you can do this. I am having trouble finding the ruling but I seem to recall something about how Circular Logic with no cards in the graveyard can't actually counter anything, because there's no need to "choose not to pay zero" or something.

    I could be way off, but I feel like this is something which can actually get you a warning (not that this applies to EDH, but still). It's one of those 'Jedi Mind Trick' things that people used to try to pull. Again I can't find the ruling but I'll keep looking after work...
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  7. #7
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    Re: [EDH] Ink-Treader Nephilim

    Quote Originally Posted by Mnemon View Post
    Just in case you really didn't notice, I have to point out that the Nephilim are not legendary.
    Nephilims are usually accepted by EDH playgroups as 4 color generals. There is plenty of 3 color generals, some 5 color, but there is actually no 4 color legendary creature. At least I have not found any on Gatherer.

    to Tsumiband:
    Cephalid shrine does not have statement "X cant be 0", its clearly stated how to calculate X... Zero as the cost however, has been errated in the past on most cards, so it can be worthy to ask judge... To me it seems quite logical to choose "I pay 0" rather than "it does nothing". The ability surely triggers.
    ...the advance of computerisation, however, has not yet wiped out nations and ethnic groups...

  8. #8
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    Re: [EDH] Ink-Treader Nephilim

    I love the idea of this deck. A few cards that could make it:
    Fire//Ice would be a two mana draw spell
    Bant Charm is possible, but you'd need a way to save your general.

    I love the inclusion of Aether Mutation.
    InfoNinjas

  9. #9

    Re: [EDH] Ink-Treader Nephilim

    Quote Originally Posted by AngryTroll View Post
    I love the idea of this deck. A few cards that could make it:
    Fire//Ice would be a two mana draw spell
    Bant Charm is possible, but you'd need a way to save your general.

    I love the inclusion of Aether Mutation.
    Fire//Ice may just be better than Electrolyze. When I was building the deck, both were in there, but I opted to go with the latter because it kills tokens and utility dorks while drawing a bunch of cards. However, I may have enough ways to do that already, in which case Fire//Ice is much more flexible.

    I like the idea of Bant Charm, but I wonder if Hallowed Burial wouldn't be better for its ability to get around shroud/hexproof/protection. Those three are really the big weakness of the deck right now.

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