Page 64 of 119 FirstFirst ... 145460616263646566676874114 ... LastLast
Results 1,261 to 1,280 of 2375

Thread: [Deck] U/R Delver

  1. #1261
    Site Contributor

    Join Date

    Jul 2011
    Location

    Maastricht, NL
    Posts

    2,536

    Re: [Deck] U/R Delver

    Without Wastelands, 16 lands seems fine to me.
    I feel the Clout is pretty terrible though. I guess that should be one additional guy and one additional burn.

  2. #1262

    Re: [Deck] U/R Delver

    I have been playing pretty similar list with 17 lands for long time, you occassionally get 0 landers, so I have been feeling like not going to 16.

    Clout is fine as long as there is no Liliana in your near future, you just have to draw them into same hand with Delver or Nivmagus, since they are not very nice topdecks late in game, I made top8 of Finlands biggest Legacy tournament with two Clouts, but have been riding without them since and being playing Diverts on side because they do more things and flip delvers. Not gonna start about mising away games where I need two damage and topdeck a grim Lavamancer in the hand with to this point totally useless Clout and haste Mancer for win, because that's just not real life.

    Also playing two maindeck stifles for keeping people at their toes and stifling all kind of important things like Liliana -2 or Mystic Triggers. Cannot say that if I have big Magus beating and stifling their second turn fetch means postponing Decay & Liliana by full turns that I won't do that too.

    Grats for Top16 placing with Nivmagus.

    Cheers
    Jani

  3. #1263
    Member
    Ayotte's Avatar
    Join Date

    Jul 2010
    Location

    Madison, WI
    Posts

    39

    Re: [Deck] U/R Delver

    I've gotten wrecked by Clout so many times I'm convinced it's great.

  4. #1264

    Re: [Deck] U/R Delver

    LOL I have never had Kendrick wreck me with Clout...

    All it has done is pitch to Force against me although given my addiction to combo (and sneak and show as of late) what else would it likely do?

    Either way congrats to Kendrick.

  5. #1265
    Member
    Ayotte's Avatar
    Join Date

    Jul 2010
    Location

    Madison, WI
    Posts

    39

    Re: [Deck] U/R Delver

    Well no shit; it's not meant to beat sneak and show..

  6. #1266

    Re: [Deck] U/R Delver

    LOL I know. Either way it makes me smirk every time it pitches to Force.

  7. #1267

    Re: [Deck] U/R Delver

    I am considering going UR delver to a tourny tonight, but im not incredibly experienced with the deck, so I would appreciate any suggestions or help you guys might have:

    MD
    1 Island
    4 Misty Rainforest
    1 Mountain
    4 Scalding Tarn
    4 Volcanic Island
    4 Wasteland
    4 Brainstorm
    2 Chain Lightning
    4 Delver of Secrets
    4 Goblin Guide
    2 Grim Lavamancer
    4 Lightning Bolt
    3 Ponder
    2 Spell Pierce
    4 Stifle
    4 Daze
    2 Price of Progress
    3 Snapcaster Mage
    4 Force of Will

    SB
    2 Electrickery
    2 Pyroblast
    3 Relic of Progenitus
    1 Price of Progress
    2 Smash to Smithereens
    2 Sulfuric Vortex
    3 Submerge

    Vortex is for griselbrands, jittes, batterskulls.
    Electrickery I am not sure about, but would help against elves and tokens where opponent have more dudes than I remove.
    PoP is awesome and I like having a 3rd for extra damage against UWR delver, etc
    Relic for RUG with Goyfs and Mongoose especially.

    I am very fond of Zoo but have been having trouble everytime I face combo or miracles, so I was thinking that the fast damage of UR delver and supportive counterspells would be better for these matches.

    Thanks!

  8. #1268
    Member

    Join Date

    Jul 2012
    Location

    Saint-Petersburg, Russia
    Posts

    11

    Re: [Deck] U/R Delver

    Quote Originally Posted by FANAttIC View Post
    We had big Italian legacy tournament this weekend with this prizes:

    ur pyrodelver splits the finals with maverick. If anyone still suspects that Pyromancer is not a fifth member of 1C megacycle, well...

    Main:
    Creatures (15)

    4 Delver of Secrets
    4 Goblin Guide
    3 Grim Lavamancer
    4 Young Pyromancer
    Lands (18)

    1 Island
    1 Mountain
    4 Misty Rainforest
    4 Scalding Tarn
    4 Volcanic Island
    4 Wasteland
    Spells (27)

    4 Brainstorm
    4 Daze
    3 Force of Will
    4 Lightning Bolt
    2 Spell Pierce
    4 Stifle
    3 Gitaxian Probe
    3 Ponder


    Sideboard

    3 Relic of Progenitus
    2 Electrickery
    2 Pyroblast
    2 Red Elemental Blast
    3 Smash to Smithereens
    3 Submerge
    Hello, everyone. It was me, who piloted this deck to the finals in Milano, hope it is not too late for a small summary.

    I got pretty lucky in match-ups, as I played against blue decks and combo mostly - 2 Merfok, 1 BUG Agent, 1 BUG Aggro, 3 Storm combo (one loss), 1 RUG Pyromancer and 1 Solidarity, the other decks were Mono-R stompy and Jund. The worst match-ups for this build are probably Death and Taxes, Miracles and Jund decks.

    Before Ovino I playtested this deck heavily, here are few things I want to mention based upon my experience:

    1. The removal pakage is fine, though it may seem reasonable to add Chain Lightnings instead of Probes. I decided to leave Probes for the Ovino as I expected a lot of combodecks. For the creature matches I left three Grim Lavamancer (those small wizards are really good right now with all that Shamans, Mystics, Strixes, Delvers e.t.c running around) and hoped it would be enough. I don't like Thunderous Wrath as it usually sits in a hand doing nothing until you topdeck a brainstorm or die trying.

    2. Goblin Guide is probably the weakest card in here, but this deck really needs a fast cheap creature (delvers and mancers are not enough) to deliver damage before the middlegame. I tried almost all the possible variants during tests and left guides as a result. Nivmagus Elemental has to be played with Flusterstorm to become good (and I don't like Flusterstorms as it does not counter Walkers and other stuff), Vexing Devil can not be trusted as it becomes creature or burn depending on your opponent choice, Cosi's Trickster is just not that good. I was worried about Goblin Guide/Wasteland/Stifle problem, but it is the necessary evil for extra haste damage. And it does not punish you that bad because the deck can kill very quickly.

    3. I also playtested Grixis builds with Dark Confidant, but it is way slower and can be damaged easily with opponent's Wastelands. The deck I played is wasteproof with 2 basics and 4 stifles to protect the manabase. It also sometimes shows very highspeed hands with multiply guides and delvers during first three turns easing extra land drawback.

    4. I can not play Snapcaster Mage with 18 lands (taking into account wastelands) and grim lavamancers. Snapcasters are good in traditional UR Delver lists, which run Price of Progress and have more stable manabase. Those lists however are not good against Mirracles, while list with Stifles can better struggle against it (though match-up against Mirracles is still very tough).

    5. Speaking about sideboard - one of the four blasts can easily be cut out to add extra card against bad match-ups (third Electrickery against D&T/Maverick, Sulfuric Vortex/Pithing Needle against Mirracles or something else). Other that that I do not know what to cut, all other cards look solid to me.

    Anyway the deck is really good in correct meta and I enjoyed it a lot during testing and Ovino tournament (hope the video replays of games in top8 - top4 will be available soon).
    All that is written above is my own opinion based upon the experience I got with this deck.

    Vladimir

  9. #1269
    Member

    Join Date

    Aug 2013
    Location

    Turin
    Posts

    14

    Re: [Deck] U/R Delver

    I think that wasteland/stifle and price of progress can not coexist because they are part of different philosophies of play.

    In relation to this I play two different lists:

    1) Very similar a Vladimir's list
    UR Tempyro

    2 Bloodstained Mire
    2 Island
    1 Mountain
    3 Polluted Delta
    3 Scalding Tarn
    3 Volcanic Island
    4 Wasteland
    4 Delver of Secrets
    4 Goblin Guide
    3 Grim Lavamancer
    4 Young Pyromancer
    4 Brainstorm
    4 Daze
    3 Force of Will
    4 Lightning Bolt
    2 Spell Pierce
    4 Stifle
    3 Gitaxian Probe
    3 Ponder

    Sideboard
    2 Electrickery
    1 Pyroblast
    3 Red Elemental Blast
    3 Relic of Progenitus
    3 Smash to Smithereens
    3 Submerge


    2) Hot Delver

    3 Bloodstained Mire
    1 Flooded Strand
    2 Island
    2 Misty Rainforest
    2 Mountain
    4 Scalding Tarn
    4 Volcanic Island
    4 Delver of Secrets
    3 Grim Lavamancer
    4 Goblin Guide
    4 Young Pyromancer
    4 Brainstorm
    3 Daze
    2 Fireblast
    4 Force of Will
    4 Lightning Bolt
    2 Price of Progress
    2 Spell Pierce
    3 Chain Lightning
    3 Ponder

    Sideboard
    3 Flusterstorm
    1 Pyroblast
    3 Red Elemental Blast
    3 Smash to Smithereens
    2 Sulfuric Vortex
    3 Surgical Extraction

    What do you think?

  10. #1270

    Re: [Deck] U/R Delver

    I like the last list.
    How is fireblast working out for you? Im not sure whether to run it or thund. wrath or both. (atm 1 wrath, 2 fireblast).

    I like having wrath as they almost always can take care of a goyf that is in the way.

  11. #1271
    Member

    Join Date

    Aug 2013
    Location

    Turin
    Posts

    14

    Re: [Deck] U/R Delver

    I use fireblast as finisher with Pop. I add 2 mana, sacrifice 2 lands and I play a fireblast. than I play pop whit a mana added.. is possible to make 8-10 deals...

    Inviato dal mio GT-S7500 con Tapatalk 2

  12. #1272

    Re: [Deck] U/R Delver

    Quote Originally Posted by diego1985 View Post
    I use fireblast as finisher with Pop. I add 2 mana, sacrifice 2 lands and I play a fireblast. than I play pop whit a mana added.. is possible to make 8-10 deals...

    Inviato dal mio GT-S7500 con Tapatalk 2
    Running 18 lands or?

  13. #1273
    Member

    Join Date

    Aug 2013
    Location

    Turin
    Posts

    14

    Re: [Deck] U/R Delver

    yes 18 lands.. 10 fetch, 4 base land and 4 duals

    Inviato dal mio GT-S7500 con Tapatalk 2

  14. #1274

    Re: [Deck] U/R Delver

    Last night I took these 75 to a 16man double-fee event:

    1 Arid Mesa
    1 Flooded Strand
    2 Island
    4 Misty Rainforest
    2 Mountain
    4 Scalding Tarn
    4 Volcanic Island
    4 Brainstorm
    2 Chain Lightning
    4 Delver of Secrets
    4 Goblin Guide
    3 Grim Lavamancer
    4 Lightning Bolt
    3 Ponder
    2 Spell Pierce
    4 Daze
    2 Price of Progress
    3 Snapcaster Mage
    4 Force of Will
    1 Fireblast
    2 Thunderous Wrath

    2 Electrickery
    2 Flusterstorm
    3 Red Elemental Blast
    2 Relic of Progenitus
    2 Smash to Smithereens
    2 Sulfuric Vortex
    2 Submerge

    R1 reanimator
    G1 i have early GG and I think delver. I counter his attempt to reanimate. G2 I cast early sulfuric vortex and it beats him down quickly alongside delver and all my burn.
    1-0

    R2 Jund
    having played jund a while I know this deck quite well. I summon early pressure and fireblast make quick work of him. G2 he gets down early deathrite and goyfs and I have to trade my dudes to them. Deathrite was a pain, but i failed to draw bolt or such. G3 I remember him playing t1 deathrite, I ponder, and see second daze and submerge and spell pierce. I keep submerge and puts his dude on top (great feeling right there!). He relays it and says go. Im 1000 years to find creatures but eventually get out grim lavamancer and goblin guide. At some point I miracle into wrath, then go. He casts 3rd goyf attacks with two and I have to block, block and shoot with Grim. Then fireblast him to death.
    2-0

    R3 UWR
    This matchup is a nightmare?! I go double delver and they get bolt+sword. He wastes me and I cant come back. I think i won G2 with dudes. G3 i keep killer red hand with 1 mountain, ponder and snap. shouldn't have.. I never draw another land and GG just goes farming..
    2-1

    R4 Storm
    G1 he is down to 2 and suddenly makes 14 goblins. I miss a bolt here. G2 i go turn 1 delver and he goes turn one kill.. Had no force in hand. Actually Ad nauseam got him down to 1 without having any petals to generate mana (he already played land) so has to continue digging. The next card is a Lotus Petal!!
    2-2

    R5 OmniShow
    I try and counter he he has more counters than me and kills with grape shot. G2 I got him down to 9 with delver and triple bolt him but he counters one and emrakul shows up.
    2-3

    So great start, but luck suddenly turned. But I had some great plays which I learned a lot from. MVP was fireblast and wrath.
    Im thinking of going 2/2 with these by cutting 1 snapcaster as they often just sat in my hand looking slow.
    Thanks for reading.

  15. #1275
    Member

    Join Date

    Mar 2007
    Location

    Montreal, Qc
    Posts

    80

    Re: [Deck] U/R Delver

    Is this the sturdy 3 drop we've all been waiting for?


  16. #1276

    Re: [Deck] U/R Delver

    Count me out. I don't want a 3 drop.
    Re: Eldritch Moon and Emrakul

    Quote Originally Posted by Richard Cheese View Post
    You're right that the set symbol is a pretty big giveaway though, and it's not like anyone was expecting anything else after the last block. It's like they brought out Neil Pert and Alex Lifeson, then announced a "mysterious special guest" would be joining them. Well of course it's fucking Geddy Lee.

  17. #1277

    Re: [Deck] U/R Delver

    Neffy: nice list, too bad you couldn't finish off the Storm.deck though. Always frustrating these MUs when they are potentially dead on bolt but you don't have it.
    Regarding Patriot, the MU is tough, it's true, but imho UR Delver is better: You have more burn spells than him, even to more counterspells and if you manage to counter Geist, his means of victory are really slower than you. Plus PoP is quite often a huge threat to him (playing Tundras, Volc and Plateaux... he's exposed to take a lot on the first PoP coming or to waste himself). True thing though, Stifle and Wastelands are the things to be careful about when playing against this deck.

    About the Nemesis, I don't think UR Delver wants this kind of creature. CCM3 is already a pain and if any, for this price, I'd rather play Clique over this one (despite its own awesomeness, that is).

    m2c

  18. #1278

    Re: [Deck] U/R Delver

    Quote Originally Posted by Rocco111 View Post
    Neffy: nice list, too bad you couldn't finish off the Storm.deck though. Always frustrating these MUs when they are potentially dead on bolt but you don't have it.
    Regarding Patriot, the MU is tough, it's true, but imho UR Delver is better: You have more burn spells than him, even to more counterspells and if you manage to counter Geist, his means of victory are really slower than you. Plus PoP is quite often a huge threat to him (playing Tundras, Volc and Plateaux... he's exposed to take a lot on the first PoP coming or to waste himself). True thing though, Stifle and Wastelands are the things to be careful about when playing against this deck.

    About the Nemesis, I don't think UR Delver wants this kind of creature. CCM3 is already a pain and if any, for this price, I'd rather play Clique over this one (despite its own awesomeness, that is).

    m2c
    Yes that was a pain in the a. Even his gobbos wasnt a problem for one turn for me to draw something, but just couldnt. The geist killed me game one. I tried to block one with GG, but he just plays another one second main.. I also guess storm shouldnt be that hard?

  19. #1279
    Stackbuilder

    Join Date

    Mar 2012
    Posts

    859

    Re: [Deck] U/R Delver

    UR Delver lacks a resilient creature like Nimble Mongoose, so I wouldn't dismiss True-Identity-Nemesis so easily, despite it being a 3-Drop. Sure, it works better in a Blade-Shell (UW/r is going to be nuts), but even as an nearly unkillable 3/1 it's going to win you lots of games. Don't forget it's unblockable.

    It sure as hell needs testing and I wouldn't be surprised if black decks start packing (more) engineered plagues.

  20. #1280
    Site Contributor

    Join Date

    Aug 2012
    Posts

    343

    Re: [Deck] U/R Delver

    For those playing Young Pyromancer and/or Nivmagus Elemental, have you considered Ensnare against creature matchups? It's a "free" spell that lets you tap all creatures during your opponent's beginning combat phase (or EOT if you are not worried about his attack, but are worried he will play creatures post-combat). It generates Elemental tokens, and adds to Storm to play a big Flusterstorm later during his turn to boost your Elemental. You can then attack with all your creatures while your opponent's creatures are tapped out.

    You can also play it for free and eat it with Nivmagus if you don't need the tap effect, generating tokens in the process.

    It's also great in response to a Wasteland, or to bounce back non-basic lands before a lethal Price of Progress.

    Credit to David Gearhart and his friends for the tech: http://www.starcitygames.com/events/...with_davi.html

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)