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Thread: [Deck] Merfolk

  1. #6501
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    If Moat is present in your meta then that's a argument that can be made. If not you can do much better on less mana.

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  2. #6502

    Re: [Deck] Merfolk

    Quote Originally Posted by KobeBryan View Post
    I suggested bolt.
    Destabilizing you mana base just for Bolt seems bad when you can just run Dismember and keep the stable mana base.

    You can also cast Dismember with colorless mana. You never have to worry about having a color cut off which would prevent your removal from being used.

  3. #6503
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    Re: [Deck] Merfolk

    Quote Originally Posted by DragoFireheart View Post
    Destabilizing you mana base just for Bolt seems bad when you can just run Dismember and keep the stable mana base.

    You can also cast Dismember with colorless mana. You never have to worry about having a color cut off which would prevent your removal from being used.
    I never agreed I like a splash, but that guy was arguing for a splash and i said red would probably be the most efficient for his needs.

  4. #6504
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    Re: [Deck] Merfolk

    I have 2 flex slots, i don't know if add 2x Spell pierce or 2x Dismember for an unknown meta (I dont run Standstill and 4x TNN)
    Any advice? Thanks

  5. #6505

    Re: [Deck] Merfolk

    Quote Originally Posted by BVB09 View Post
    I have 2 flex slots, i don't know if add 2x Spell pierce or 2x Dismember for an unknown meta (I dont run Standstill and 4x TNN)
    Any advice? Thanks
    Assuming MB? Can you post your entire list? I've been running a single echoing truth MB as a catchall and have been loving it. SB I currently have 2 dismember and 2 Swan Song (over pierce) but i am still testing those numbers and SS in general. i think i want more SS (or SP) over dismember as i am personally more afraid of storm decks than creature ones, and after this last weekend sneak and show.

  6. #6506
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    Re: [Deck] Merfolk

    Quote Originally Posted by nazarammi View Post
    Assuming MB? Can you post your entire list? I've been running a single echoing truth MB as a catchall and have been loving it. SB I currently have 2 dismember and 2 Swan Song (over pierce) but i am still testing those numbers and SS in general. i think i want more SS (or SP) over dismember as i am personally more afraid of storm decks than creature ones, and after this last weekend sneak and show.
    Sure, this is the list I'm currenylt testing:

    13 Island
    4 Wasteland
    3 Mutavaul

    4 Cursecatcher
    4 Silvergill Adept
    4 Lord of Atlantis
    4 Master of the Pearl Trident
    4 True-Name Nemesis
    3 Meerrow Reejerey
    3 Phantasmal Image

    4 Force of Will
    4 Daze
    4 Aether Vial
    2 Spell Pierce/Dismember

    I cut one Reejerey as I felt I had too mana 3 cmc and that was affecting deck's speed.
    I've never run Echoing truth mainboard. It's enough to return something to it's owner hand? I know it's tempo, but at 2 mana... Hmm I don't know
    Thank you

  7. #6507

    Re: [Deck] Merfolk

    Hi

    We often talk about the cards we play but not so much how we play them. My friends and I had some debate about it, in particular :
    - When and what do you submerge against elfes ?
    - What do you usually counter against storm ?
    - Would you always counter the vial against D&T ?

  8. #6508

    Re: [Deck] Merfolk

    I wanted thoughts before going back to my original legacy deck

    4 True Name Nemesis
    4 LoA
    4 Master
    4 Image
    4 Silver Gill
    4 Curse Catcher

    4 Force
    4 Vial
    4 daze
    3 Pierce
    1 Jitte

    13 Island
    3 Mutavault
    4 Wasteland

    1 Pierce
    4 Submerge
    4 Tidebender Mage
    3 Relic of Progen
    2 E truth
    1 Flusterstorm

    vs green decks:
    - 4 force
    - 4 daze
    - 3 Pierce
    + 4 submerge
    + 4 tidebender
    + 3 Relic

    vs combo
    - 4 tidebender
    - 1 Jitte
    - 2 Image
    + 1 pierce
    + 1 fluster
    + 2 etruth
    + 3 Relic

    vs control on play: nothing
    on draw:
    - 4 daze
    + 2 etruth
    + 1 pierce

  9. #6509
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    Re: [Deck] Merfolk

    Quote Originally Posted by lambert101 View Post
    I wanted thoughts before going back to my original legacy deck

    4 True Name Nemesis
    4 LoA
    4 Master
    4 Image
    4 Silver Gill
    4 Curse Catcher

    4 Force
    4 Vial
    4 daze
    3 Pierce
    1 Jitte

    13 Island
    3 Mutavault
    4 Wasteland

    1 Pierce
    4 Submerge
    4 Tidebender Mage
    3 Relic of Progen
    2 E truth
    1 Flusterstorm

    vs green decks:
    - 4 force
    - 4 daze
    - 3 Pierce
    + 4 submerge
    + 4 tidebender
    + 3 Relic

    vs combo
    - 4 tidebender
    - 1 Jitte
    - 2 Image
    + 1 pierce
    + 1 fluster
    + 2 etruth
    + 3 Relic

    vs control on play: nothing
    on draw:
    - 4 daze
    + 2 etruth
    + 1 pierce
    I wouldn't completely cut Reejereys. I have the feeling Engineered Plague and Golgari charm would be played more often, and against those cards we always want a lord on the board.
    Specially if you are running 4 Images, which best target is TNN, you're exposing too much to Golfari charm/Plague.
    That's my thoughts after some games against Shardless. I ended fearing Charm a lot.

  10. #6510

    Re: [Deck] Merfolk

    Quote Originally Posted by BVB09 View Post
    I wouldn't completely cut Reejereys. I have the feeling Engineered Plague and Golgari charm would be played more often, and against those cards we always want a lord on the board.
    Specially if you are running 4 Images, which best target is TNN, you're exposing too much to Golfari charm/Plague.
    That's my thoughts after some games against Shardless. I ended fearing Charm a lot.

    being able to swing in with nemesis and then untap him for defense if your in a close race is always good too

  11. #6511
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    Re: [Deck] Merfolk

    Quote Originally Posted by nazarammi View Post
    being able to swing in with nemesis and then untap him for defense if your in a close race is always good too
    Sure it is! I have found nemesis to be the MVP of the deck against many matchups. You just have to chumpblock and keep attacking with him, if the board state wasn't terrible you'll probably win.

  12. #6512

    Re: [Deck] Merfolk

    As stated above, Merrow Reejerey is really good against the -1/-1 hate people might sideboard against us. It's also another reason to bring Aether Vial to 3 counters. And it helps with the clock.

    This is the list I'm running:

    13 Island
    4 Wasteland
    4 Mutavault

    4 Æther Vial

    4 Silvergill Adept
    4 Master of the Pearl Trident
    4 Lord of Atlantis
    4 Phantasmal Image
    4 True-Name Nemesis
    3 Merrow Reejerey
    4 Cursecatcher

    4 Force of Will
    4 Daze

  13. #6513

    Re: [Deck] Merfolk

    I am having trouble why a deck of 2/2's are worried about Golgari Charm?

  14. #6514

    Re: [Deck] Merfolk

    Quote Originally Posted by lambert101 View Post
    I am having trouble why a deck of 2/2's are worried about Golgari Charm?
    If you don't play Reejerey, the only 2/2's you have are Lord and Master. If you don't draw those, your board is wiped by Golgari Charm.

  15. #6515
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    Re: [Deck] Merfolk

    4 images are an obivious “Tnn-creep” choice. Such configulation has worse synergy with every other merfolk, except Tnn. I would never cut reejery for that.
    I hear they got twisters miles wide in the Midwest.

  16. #6516

    Re: [Deck] Merfolk

    Quote Originally Posted by Tokugawa View Post
    4 images are an obivious “Tnn-creep” choice. Such configulation has worse synergy with every other merfolk, except Tnn. I would never cut reejery for that.
    Copying Master, Lord, or Slivergil are all quite good plays with Image. If you have four Nemesis, then that makes sixteen targets for your deck. I wouldn't play four myself, just because you could easily gets hands, or draws, that just consist of image, catcher, and nemesis.

  17. #6517

    Re: [Deck] Merfolk

    Quote Originally Posted by landwalker000 View Post
    Copying Master, Lord, or Slivergil are all quite good plays with Image. If you have four Nemesis, then that makes sixteen targets for your deck. I wouldn't play four myself, just because you could easily gets hands, or draws, that just consist of image, catcher, and nemesis.
    I'm running 3x Image and am testing 1x Waterfront Bouncer in the 24th creature slot, though may also try out a Master of Waves or Thassa in the slot if Bouncer sucks.

  18. #6518
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    Re: [Deck] Merfolk

    I tested a 4x TNN, 4x Image list against RUG Delver a bit today. The Images were never bad. The TNNs were usually pretty good. At the very least they shut down Goyfs. Delver beats + Lightning Bolts is still a problem but that's nothing new.
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  19. #6519
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    Re: [Deck] Merfolk

    Who knew that, if you play merfolk in a field where everybody plays combo deck, have no Supreme Verdict and plays no creatures, fish would win Vintage Championship?
    Congrats to Mr. Lim.
    http://www.wizards.com/magic/magazin...rnal13/welcome

  20. #6520

    Re: [Deck] Merfolk

    Quote Originally Posted by FANAttIC View Post
    Who knew that, if you play merfolk in a field where everybody plays combo deck, have no Supreme Verdict and plays no creatures, fish would win Vintage Championship?
    Congrats to Mr. Lim.
    http://www.wizards.com/magic/magazin...rnal13/welcome
    Fish is pretty good when you don't have to worry about Supreme Verdict. An uncounterable board wipe combined with masses of angels makes one quite sad. :(

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