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Thread: Miracle Control

  1. #3341

    Re: [DTB] Miracle Control

    As I said, so this deck needs Canonist and/or Meddling Mage to deal with it.

    If Omni Show gets popular we'll need to accord our SB. It's rather rare to see those 2 cards in Miracle lists actually

  2. #3342
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    Re: [DTB] Miracle Control

    I think you are overexaggerating a bit. I do like Canonist, especially coupled with some cheap countermagic and he is fine for SNT and to counter the following ones while clocking them.

    The chances for the Omnitellplayer to have SnT Omniscience and Cunning Wish are not small, by no means, but usually you do have some countermagic along Clique/Venser and Cb/Top which should be enough for Game 1 at least. Most lists i see do not play the Trickbind maindeck.

    After board you do have 3 Cliques/2 Venser and additional Flusterstorms + Blasts with CB and Pierce already there. It's one of our better matchups i think.

  3. #3343
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    Re: [DTB] Miracle Control

    Quote Originally Posted by alphastryk View Post
    Probably did see each other. I was wearing an Atlanta Braves hat and mostly play German / Korean foils if that helps. :)

    I also have Pyroclasms in my board, so I can't afford to just fetch my red source when I need it, I need it to stick around.
    Fair point on the need to cast multiple sorcery speed spells.

    Yeah, based on your description, I'm pretty sure sat next to you at some point in the day, maybe more than once. I was the dude in the white button-down shirt with lip piercings.
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  4. #3344

    Re: [DTB] Miracle Control

    Quote Originally Posted by Poron View Post
    against deck like ours they're definitly playing Defense Grid.

    I'm not sure Instants are the answear in that matchup.
    They play Gitaxian Probe to count our counters (and more counters than us by default), Defense Grid and once Omniscience hits field they can win Instant speed.

    Counterbalance (alongside with pure counters) is our only card in that matchup, but since they play Defense Grid.. I'm afraid CB is the only solid answear
    I like Canonist a lot, but that's not the key to victory. If you watch Oarsman's stream, there're games where he defeated Omni-tell, even with Grid on the board, I wish I could tell you the date of his recording. Basically, Enter the Infinite and Cunning Wish are enemies number one. Yes, based on my testing and watching his stream, it's possible to win even if they resolve Omniscience or Dream halls.

  5. #3345
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    Re: [DTB] Miracle Control

    Quote Originally Posted by alphastryk View Post
    I also have Pyroclasms in my board, so I can't afford to just fetch my red source when I need it, I need it to stick around.
    Do you bring in Pyroclasms against RUG? I've tried that a few times and have been mostly disappointed.

    Quote Originally Posted by alphastryk View Post
    Seriously? I feel like this matchup is a joke. Counterbalance is only ok, but hatebears are excellent, especially cannonist & meddling mage. I've never lost this matchup. If you have E Tutor, you should never leave home without at least a cannonist in the board.
    I don't know that it's a joke exactly, but I feel like it is a lot easier than Sneak Attack for us. Sneak Attack has more defensive counters with Spell Pierce and now Swan Song. I suppose Omnitell could pack those as well, but they tend to run Pacts instead. Because of this, we can be aggressive casting Counterbalance against Omnitell and can usually expect it to resolve. I wouldn't rely on counter magic because of Defense Grid and their Pacts, but Counterbalance and Canonist are usually enough to get the job done.

  6. #3346
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Dzra View Post
    Do you bring in Pyroclasms against RUG? I've tried that a few times and have been mostly disappointed.



    I don't know that it's a joke exactly, but I feel like it is a lot easier than Sneak Attack for us. Sneak Attack has more defensive counters with Spell Pierce and now Swan Song. I suppose Omnitell could pack those as well, but they tend to run Pacts instead. Because of this, we can be aggressive casting Counterbalance against Omnitell and can usually expect it to resolve. I wouldn't rely on counter magic because of Defense Grid and their Pacts, but Counterbalance and Canonist are usually enough to get the job done.
    I definitely bring them in vs Canadian, and I've been happy doing so. I want to have as much or more removal than they do men so that I can spend most of my time ensuring land drops and just wipe the men when possible. RiP makes it easy to kill goyfs and mongooses with pyroclasm, but I'm usually happy to even trade 1-for-1 with a delver.

    Yeah, I may have overstated it, and keep in mind my impressions will reflect that I play Meddling Mage, which I cannot recommend enough. Still, the matchup is definitely favorable, as with the majority of combo decks.

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    Re: [DTB] Miracle Control

    Quote Originally Posted by kaosjr View Post
    Hey guys I went 7-1-1 at eternal weekend. I got 9th by a fraction of a percent, sadly. I was on camera twice if ggslive has the videos yet. Moat was MVP, winning 6-8 games by itself. Going forward I may try to find room for an E tutor in the board. Searches for moat, rip, top, CB, even the scullers. Here is the list:
    I watched you on cam. Good good stuff. Man Moat is ridiculous. Watched you vs RUG. People on chat are like, "Why is he keeping in Moat vs RUG? 4 mana gets spell pierced and dazed" Me: "because resolved Moat is GG you idiots"
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  8. #3348

    Re: [DTB] Miracle Control

    Quote Originally Posted by alphastryk View Post
    Congrats on the finish, sorry you just missed. What's the thought process with playing Scullers over Meddling Mage / Cannonist, and was it really worth splashing and adding another nonbasic?
    The underground sea is replacing a mystic gate, so it's the same amount of basics. Scullers don't get REBd which is a big plus. Also, against miracle players opponents will often main phase brainstorms and fetch to cast additional cantrips before turn 3 (clique) so we can punish them on turn 2 with a sculler. Since sneak and show is becoming increasingly popular (again) being able to disrupt their hand instead of "guess" with meddling Mage is pretty strong. Siding it in against other decks is pretty strong too attacking their threats in the hand. (Mirror, elves, etc)

  9. #3349

    Re: [DTB] Miracle Control

    Moat was very impressive. What do you guys think of Humility, though (budget reasons). I cut it from my list before trying because I figured the 1/1s would kill me/Jace just the same. It seemed like more of a harassment card than a lock.

  10. #3350

    Re: [DTB] Miracle Control

    Quote Originally Posted by Cipher View Post
    Moat was very impressive. What do you guys think of Humility, though (budget reasons). I cut it from my list before trying because I figured the 1/1s would kill me/Jace just the same. It seemed like more of a harassment card than a lock.
    Humility makes more sense for Rip-EF combo build. Moat has better synergy with Angel tokens.

  11. #3351

    Re: [DTB] Miracle Control

    I was pretty happy about my performance at BOM last weekend. I had 2 SFM 1 Batterskull in my sideboard and I really liked it. Before the tournament I realized more cards were needed to beat jund/aggro/shardless but also realized that more reactive cards was not ideal. Removal in general, especially narrow removal, can't deal with Liliana of the veil, gaddock teeg or Truename Nemesis. SFM is very neat as most people will remove all their spotremoval postboard and it can reign free. I won several games with it, either with the germ or equipping one of my flash-creatures (or angel!). It's also pretty good versus combo and in the mirror. It's almost as it should be maindeck but it's worse there because of said removal.

  12. #3352
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Cipher View Post
    Moat was very impressive. What do you guys think of Humility, though (budget reasons). I cut it from my list before trying because I figured the 1/1s would kill me/Jace just the same. It seemed like more of a harassment card than a lock.
    I died to an army of 1/1s in an elves matchup at the Legacy Championship because I ran Humility over Moat.. can't really blame the Humility for that one, though.. sometimes two fetches and a top can't find one of your four copies of terminus :(

    I do like that Humility shuts down Sneak and Show, unlike sphere/ring where they can still draw a million cards with the trigger on the stack and just set themself up to go off again
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  13. #3353
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    Re: [DTB] Miracle Control

    Humility and Moat do completely different things and are good against completely different decks/strategies. You cant use one because you don't have the other.

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    Re: [DTB] Miracle Control

    Quote Originally Posted by TheArchitect View Post
    Humility and Moat do completely different things and are good against completely different decks/strategies. You cant use one because you don't have the other.
    I pretty much agree with this. I think Moat is likely much better against the fair decks. If you are going to compare Humility to something, I think it should be Pithing Needle. I think of them both as being primarily Sneak and Show hate with some upside in various other matchups.

    Quote Originally Posted by ziggy_stardust View Post
    I died to an army of 1/1s in an elves matchup at the Legacy Championship because I ran Humility over Moat..
    Sorry to hear, although humorously enough I was on the other end of a similar situation last night. For some reason, a Mighty Quinn player decided to leave in Humility against me and ended up losing to a bunch of 1/1's consisting of Clique, Snapcaster, and a few Angels.

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    Re: [DTB] Miracle Control

    Quote Originally Posted by ziggy_stardust View Post
    I died to an army of 1/1s in an elves matchup at the Legacy Championship because I ran Humility over Moat.. can't really blame the Humility for that one, though.. sometimes two fetches and a top can't find one of your four copies of terminus :(
    Sometimes? Try most of the time. If you are dying to armies of 1/1s, you need more redundancy in your mass removal somewhere in the 75.

  16. #3356

    Re: [DTB] Miracle Control

    Pyroclasm guys. 50% of the time it's better than Terminus

  17. #3357
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    Re: [DTB] Miracle Control

    Here's my recap of the event, guys.

    http://www.hipstersofthecoast.com/20...ionships-14th/

    And as for 'clasm, I've toyed with the idea before, but I feel like it's a bit of overkill with four terminus, verdict, and explosives already in the 75. Granted none of those deal with Teeg, but I have outs to him in Plow, Venser, double Karakas, and, if they're dumb, clique ambush.
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  18. #3358
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    Re: [DTB] Miracle Control

    Quote Originally Posted by ziggy_stardust View Post
    Here's my recap of the event, guys.

    http://www.hipstersofthecoast.com/20...ionships-14th/
    Great article, congrats!
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  19. #3359

    Re: [DTB] Miracle Control

    I prefer a red-heavier build. With Pyroclasm, Blood Moon and REBs

    I don't run either EE nor SV

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    Re: [DTB] Miracle Control

    Quote Originally Posted by kaosjr View Post
    The underground sea is replacing a mystic gate, so it's the same amount of basics. Scullers don't get REBd which is a big plus. Also, against miracle players opponents will often main phase brainstorms and fetch to cast additional cantrips before turn 3 (clique) so we can punish them on turn 2 with a sculler. Since sneak and show is becoming increasingly popular (again) being able to disrupt their hand instead of "guess" with meddling Mage is pretty strong. Siding it in against other decks is pretty strong too attacking their threats in the hand. (Mirror, elves, etc)
    Ok, that makes some sense, I just trust my ability with the mage a lot I guess. What decks are you bringing them in vs where REB is a concern? The mirror and sneak?

    Quote Originally Posted by TheArchitect View Post
    Humility and Moat do completely different things and are good against completely different decks/strategies. You cant use one because you don't have the other.
    Yep, Humility is hate for monsters, moat is hate for small men.

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