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Thread: [Deck] Dragon Stompy

  1. #1201

    Re: [Deck] Dragon Stompy

    Tested a few times werewolf stompy against bug, i only found a problem getting rid of [Card/] true name nemesis[Card/] anyone go ideas?

  2. #1202
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    Re: [Deck] Dragon Stompy

    Play a turn one or two blood moon?
    Quote Originally Posted by Richard Cheese View Post
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    Top quality german restraint there.

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  3. #1203

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Megadeus View Post
    Play a turn one or two blood moon?
    I like to get Trinisphere down before Moon. Be aware of stuff like Daze. I like to have some means of generating that extra mana if necessary.

  4. #1204

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Zorker View Post
    Tested a few times werewolf stompy against bug, i only found a problem getting rid of [Card/] true name nemesis[Card/] anyone go ideas?
    Equipment on this guy is scary.

    I admit I'm tempted to test An-Zerrin Ruins or Magnetic Mountain.
    Last edited by Octopusman; 11-06-2013 at 03:59 PM.
    "I made a Redguard that looks like Kimbo Slice. He wrecks peoples' shit. And dragons." - Bignasty197

  5. #1205

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Octopusman View Post
    Equipment on this guy is scary.

    I admit I'm tempted to test An-Zerrin Ruins or Magnetic Mountain.
    @Octopus I'm tempted to run them too.

    Could anyone who has played the goblin stompy version of the deck, tell me how it fares in an an aggro/midrange meta?

  6. #1206
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Zorker View Post
    Could anyone who has played the goblin stompy version of the deck, tell me how it fares in an an aggro/midrange meta?
    I can't tell you about how it fares against Nemesis, but in most aggro and midrange matchups, Moggcatcher reads "3,T: Win target game." Siege-Gang is brutal vs those decks.

  7. #1207

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Zupponn View Post
    I can't tell you about how it fares against Nemesis, but in most aggro and midrange matchups, Moggcatcher reads "3,T: Win target game." Siege-Gang is brutal vs those decks.
    Even if Rakka-Mar isn't dealt with, the game is usually over pretty fast.

  8. #1208

    Re: [Deck] Dragon Stompy

    I'm going to give the moggcatcher lists a try.

  9. #1209

    Re: [Deck] Dragon Stompy

    Hi guys, just a question.

    Say it's game 1 and you do not know which deck your are playing against. You start, do you go t1 Trini or Moon effect?

    In my case, as there's plenty of combo in my meta, I'll say trini... but moon effects can be much more devastating against some decks...

    Thanks! ;)

  10. #1210

    Re: [Deck] Dragon Stompy

    I'm not an Expert on this deck, but i think this is a tough choiche.( i lean toward trini)

  11. #1211
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by guidogulp View Post
    Hi guys, just a question.

    Say it's game 1 and you do not know which deck your are playing against. You start, do you go t1 Trini or Moon effect?

    In my case, as there's plenty of combo in my meta, I'll say trini... but moon effects can be much more devastating against some decks...

    Thanks! ;)
    3Sphere. I have dropped a moon turn one only to find out I was against Opps and got me ass handed too me. You can drop 3Shpere and buy yourself 2 turns to drop moon.

    Also it stops Goblins and burn dead as well as having an impact on decks with a fair amount of basics like Fish and DnT.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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  12. #1212

    Re: [Deck] Dragon Stompy

    Small tournament report 20 people(5 rounds)

    Deck: Werewolf stompy

    Creature [20]

    4 Hanweir Watchkeep
    3 Instigator Gang
    4 Magus of the Moon
    3 Phyrexian Revoker
    1 Rakka Mar
    4 Simian Spirit Guide

    Sorcery [2]

    2 Mizzium Mortars

    Artifact [12]

    4 Chalice of the Void
    3 Chrome Mox
    4 Trinisphere
    1 Umezawa's Jitte
    1 Pithing needle

    Enchantment [4]
    4 Blood Moon

    Land [20]

    4 Ancient Tomb
    3 Cavern of Souls
    4 City of Traitors
    9 Mountain

    Planeswalker [2]

    2 Koth of the Hammer

    60 cards

    Sb:
    2 Ratchet bomb
    1 Ashen Rider
    1 Emrakul, the Aeons Torn
    1 Ruination
    2 Dismember
    1 Pyrexian revoker
    2 Vandal blast
    2 Leyline of the Void
    2 Relic of progenitus
    1 Ensnaring bridge

    Now the explanation, the MD is clear enough. The sideboarda was haphazard for a reason i didn't want any proxie, because the owners decided to do a raffle? for the best non proxy deck and give it a verdant catacomb.
    They changed idea and then gave it to the best non proxie deck of the top 4.

    Game 1: Werewolf Vs Merfolks 1-2

    1 ) I didn't know his deck so i took a decent hand, didn't see a mountain or an another ed source( merfolk won the die roll)
    2) I start first, lock him out of the game with chalice at 1 moon fellow trini and jitte.
    3) The great war: it was a lot of back and fort but ultimately he won thanks to mutavults

    Game 2: Reanimator vs Werewolf 1-2

    1) I started, chalice set at 1 and bloodmon he had no counters
    2) a preatty reasonable game for him t1 iona who said red
    3) On turn "zero" i draw a leyline i play it, folow it with blood moon and chalice the deal was sealed.

    Game 3 Jund vs Werefolf 1-2

    1) I started trini and bloodmooon, he had decay in the long game he won
    2) easyest game ever :
    a) first turn trinisphere (inser firendly banter)
    b) second turn Me:i play blood moon
    Opp: you have no red
    Me: well then i cast magus of the moon
    i won thanks to rakka mar and magus beatdown

    3) I keep a one lander, the i never saw a land drop again

    Game 4: Same as before

    Game 5 Werewolf vs Death and taxes 0-2

    Since i didn't have achance at top4 i conceded.

    Considerations:
    - i like this deck
    - The reason for my losses were mostly my decisions.
    - i feel this deck has some shortcoming against midrange/agrro but it's an absolute beast against combo.
    - the game i won is because the Opponent was greener than me to legacy

  13. #1213
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    Re: [Deck] Dragon Stompy

    I like this list as it can be a semi toolbox. Settler is very nice with kiki jiki.

    Goblin sharpshooter warrants a spot over flametounge because it kills a lot, almost all of D&T, All of Elves, delvers, Vendilion, young pyromancer, bitter blossom tokens, lingering souls, the list goes on...

    Tuktuk gets a 1 of spot too. It affects almost every deck in the format. Even hitting a lotus petal against Sneak attack can set them back. so many equipment targets. many targets in D&T. It hits shard less agent too.

    I'm just starting to get interested in this deck again as I have been a long time fan of the stumpy shell. I've played / tried every color. Red's appeal is that moon just blows out many decks in the metagame today. Unfortunatly red has never gotten any cards to improve consistency. If there was a way to run something thassa's scry ability because we don't have shuffle effects to dig so things like brainstorm, sensei's top, sylvan library, and mirri's guile are all out.

    I don't know if playing bigger creatures is something this deck wants but the bigger creatures i've considered are
    demigod of revenge
    inferno titan
    They seem expensive for not running seething song.

    The deck seems solid but lacks consistency. If we could find a way to improve it this deck could have real potential. EDIT*** Between the recruiters / moggcatcher you are able to gain some incremental card advantage. If the opponent can't kill them you just attrition them.

    sidenote, Batterskull is a solid 5 drop too and its reusable. Probaably doesn't fit in the goblin build but for others.

    zo-zu the punisher is a lava axe for fetch lands... most decks run at least 8

    sensation gorger
    Skirk Fire Marshal


    gorger is about as close as we'll get to draw and it messes up control decks, and skirk is can kill a griselbrand. EDIT*** gorger is terrile because there are so few goblins in the list.


    it seems like this deck needs to just be tunneds and it could have a real shot. It's significantly better than the dragon / werewolf stompy. The deck needs to be careful of jitte, that would just wreck us beyond recovery.
    Last edited by apple713; 11-11-2013 at 04:28 AM.
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  14. #1214
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    I will have to revisit my build, make a few changes. I will start with those suggested.

    My issue is I now have sleeved at one time 6 decks. With some swapping I can build about 6 more. So I have not really spent time hammering out any one deck of late. I do not play Stompy much right now as I tend to run painter.

    But building painter opened some options. For one, dropping into the deck Imperial Recruiter helps. The extra one offs you can play make for an interesting set of tools to use in almost any situation.

    Also I am thinking of running a number of Plateau main, along with fetches. Under Moon they do nothing because there would be no white main. In the side I would add Enlightened Tutor. So when the moons have to come out you have effectively 4 more Chalice or 3shpere. Because in the matches where moon does not shine, the other locks tend too. So why not have that plan B?

    Sent from my mobile, forgive spelling and grammatical errors.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  15. #1215
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Dice_Box View Post
    I will have to revisit my build, make a few changes. I will start with those suggested.

    My issue is I now have sleeved at one time 6 decks. With some swapping I can build about 6 more. So I have not really spent time hammering out any one deck of late. I do not play Stompy much right now as I tend to run painter.

    But building painter opened some options. For one, dropping into the deck Imperial Recruiter helps. The extra one offs you can play make for an interesting set of tools to use in almost any situation.

    Also I am thinking of running a number of Plateau main, along with fetches. Under Moon they do nothing because there would be no white main. In the side I would add Enlightened Tutor. So when the moons have to come out you have effectively 4 more Chalice or 3shpere. Because in the matches where moon does not shine, the other locks tend too. So why not have that plan B?

    Sent from my mobile, forgive spelling and grammatical errors.
    Adding enlightened tutor is probably the wrong decision becAuse in a deck that desperatly needs card advantage tou are giving it up by making them dead draws with a chalice on 1 or overcosted with trini out. I think the better idea is to run thalia. She is almost as hard for combo decks to deal with and she is a 2/1 first striking body, AND she can be tutored by recruiter. So you could even run 1 main.

    Side note think the land count needs to be 20.

    Similar versions of the deck can be made in other colors with the moggcatcher plan for those who are interested
    seahunter
    Lin sivvi
    Moggcather
    Skyshroud poacher
    Play 4 Card Blind!

    Currently Playing
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    EDH: 5-Color Hermit Druid

    Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi

    why cards are so expensive...hoarders

  16. #1216

    Re: [Deck] Dragon Stompy

    What do you think? Something worth trying or a bloody mess?

    Creatures: 21
    4 Magus of the Moon
    4 Simian Spirit Guide
    4 Hanweir Watchkeep
    1 Jaya Ballard, Task Mage
    1 Rakka Mar
    3 Instigator Gang
    4 Stormbreath Dragon

    Spells: 19
    4 Seething Song
    4 Blood Moon
    3 Trinisphere
    4 Chalice of the Void
    4 Chrome Mox

    Lands: 20
    4 Ancient Tomb
    4 City of Traitors
    4 Cavern of Souls/4 Mountain
    8 Mountain

  17. #1217

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Entromancer View Post
    What do you think? Something worth trying or a bloody mess?

    Creatures: 21
    4 Magus of the Moon
    4 Simian Spirit Guide
    4 Hanweir Watchkeep
    1 Jaya Ballard, Task Mage
    1 Rakka Mar
    3 Instigator Gang
    4 Stormbreath Dragon

    Spells: 19
    4 Seething Song
    4 Blood Moon
    3 Trinisphere
    4 Chalice of the Void
    4 Chrome Mox

    Lands: 20
    4 Ancient Tomb
    4 City of Traitors
    4 Cavern of Souls/4 Mountain
    8 Mountain
    Go ahead and test it!


    I've noticed that people are adding more and more land.
    It used to be that we used 8 sol lands, 8 accelerators, 10 mountains.

    Is it because people are trying to use more RR spells like Raka/Mogg Catcher/Jaya...? Is it because people are trying to use caverns and are therefore afraid of getting even more boned by wasteland pre-moon effect?
    An uncounterable Magus of the Moon is probably one of the hottest things I can think of, but to be honest I would still prefer to case him off of sol land plus guide or mox. The only time I don't want to cast first turn magus is on the draw and I also have the enchantment moon. This is for when I want to cast moon over trinisphere. Seems like people like to cast trinisphere first but I'm usually facing non-combo, greedy manabase, decks which is why my trinispheres were living in the sideboard for a long time.
    I want to know.

    Entromancer, your deck looks kind of similar to a version I'll be testing. Unfortunately, I can't afford Stormbreath Dragons at the moment which has put a halt on testing.
    I'd like to see a sideboard.

    Kind regards,
    "I made a Redguard that looks like Kimbo Slice. He wrecks peoples' shit. And dragons." - Bignasty197

  18. #1218

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by apple713 View Post
    Adding enlightened tutor is probably the wrong decision becAuse in a deck that desperatly needs card advantage tou are giving it up by making them dead draws with a chalice on 1 or overcosted with trini out. I think the better idea is to run thalia. She is almost as hard for combo decks to deal with and she is a 2/1 first striking body, AND she can be tutored by recruiter. So you could even run 1 main.

    Side note think the land count needs to be 20.

    Similar versions of the deck can be made in other colors with the moggcatcher plan for those who are interested
    seahunter
    Lin sivvi
    Moggcather
    Skyshroud poacher
    Skyshroud poacher into deranged hermits is good. Especially when the deck also has Natural Order.
    As for seahunter you would probably want to get master of waves.

  19. #1219

    Re: [Deck] Dragon Stompy

    Since i've abandoned the werefolw list, i'd decide to try the Goblin list:

    I've come to this list:

    Land: 20
    4 Ancient Tomb
    3 Cavern of Souls
    4 City of Traitors
    9 Mountain

    Art/Enchant: 15
    4 Blood Moon
    4 Chalice of the Void
    4 Trinisphere
    3 Chrome Mox


    Creatures: 12

    4 Magus of the moon
    4 Moggcatcher
    4 Scimian spirit guide


    I'm left with 13 slots Open, any suggestion for making a synergic plan?
    Last edited by Zorker; 11-14-2013 at 05:09 PM.

  20. #1220

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Octopusman View Post
    Go ahead and test it!


    I've noticed that people are adding more and more land.
    It used to be that we used 8 sol lands, 8 accelerators, 10 mountains.

    Is it because people are trying to use more RR spells like Raka/Mogg Catcher/Jaya...? Is it because people are trying to use caverns and are therefore afraid of getting even more boned by wasteland pre-moon effect?
    An uncounterable Magus of the Moon is probably one of the hottest things I can think of, but to be honest I would still prefer to case him off of sol land plus guide or mox. The only time I don't want to cast first turn magus is on the draw and I also have the enchantment moon. This is for when I want to cast moon over trinisphere. Seems like people like to cast trinisphere first but I'm usually facing non-combo, greedy manabase, decks which is why my trinispheres were living in the sideboard for a long time.
    I want to know.

    Entromancer, your deck looks kind of similar to a version I'll be testing. Unfortunately, I can't afford Stormbreath Dragons at the moment which has put a halt on testing.
    I'd like to see a sideboard.

    Kind regards,
    I've always been leery of Cavern as it's a Wasteland target, so that's why I'm running more lands. My sideboard at the moment is

    3 Sudden Demise
    3 Anarchy
    3 Confusion in the Ranks
    3 Powder Keg
    3 Phyrexian Revoker

    I had previously been running Fortune Thief in place of Revoker, but that was when I was running 4 Moltensteel Dragon in the main board. Sudden Demise has prove to be an excellent contingency plan for those times when your soft lock is broken.

    If anyone were to use Seahunter, you'd be able to get easy access to True-Name Nemesis in addition to Master of Waves.

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