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Thread: [Deck] MUD (Metalworker)

  1. #1201

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by kingtk3 View Post
    I don't understand: do you mean in a good or in a bad way?

    Personally I play metamorph mainly for copying lodestone...
    Or sphere of course.. sounds legit. We all had those game where we play lodestone, wasteland, lodestone And then tge other guy just quits :)

  2. #1202

    Re: [Deck] MUD (Metalworker)

    Who's playing rachet bomb main? I mean: delver, tarmogoyf, deathrite shaman, bob, lavamancer, goblins, elves, stoneforge... does anyone but us actually play xreatures with cc higher then 2? :p

  3. #1203
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    I play none in the main but three in the side.
    They come in against fast aggro or hate cards, or when I have unuseful cards in a specific matchup, eg I bring them in against storm for wurmcoil or batterskull
    Ignorance is strength

  4. #1204
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by (nameless one) View Post
    Although my main issue right now are faster combo decks such as Elves, TES and Sneak Show. Turn one Tendrils win, turn two Nat Order and a turn two Show and Tell are too fast for the deck .
    I find this curious as well because I've started testing MUD-Post (I'm normally a 12-Post player) because it has a great match-up against combo... and ironically 12-Post. Granted a lot of this hinges on getting a Turn 1 or 2 Chalice or Trinisphere, but most combo decks are not ready for that kind of hit, and it gives an advantage to pull out game one, which is important against any combo deck.

    Where're I'm struggling at the moment is being on the draw against tempo decks like Shardless BUG because getting Thoughtseize'd hurts a lot.

  5. #1205

    Re: [Deck] MUD (Metalworker)

    Well just remember that ancestrall vision still has to pay additional cost when they resolve, so lodestone en co is very funny against them.

    I never had problems with shardless come to think of it, all my creatures stomp their creatures.

  6. #1206
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    Re: [Deck] MUD (Metalworker)

    I think the main selling point of 12post MUD is a consistent land base.

    Chalice at one and 3sphere in the early game is still great. But in doing so, while you blow up yourself (Ancient Tomb) and your own mana base (City of Traitors) hurts a lot.

    I understand that Key, Dynamo and in some cases Worn Powerstone could also fix this problem but would rather topdeck a win condition or a means to prevent the opponent from doing something game changing.
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

  7. #1207
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    Re: [Deck] MUD (Metalworker)

    I've audibled to the 12post mana base for tomorrow. Wish me luck.
    L2 Judge

  8. #1208
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Alex Holland View Post
    I never had problems with shardless come to think of it, all my creatures stomp their creatures.
    My problem with Shardless isn't their creatures; it's their discard. And so far I've had a harder time pulling out of it when I'm on the draw. Granted there's a huge meta game out there that I still have to play against, so after I get some more tests in, I may come back and say that Shardless is nothing.

  9. #1209
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Mockingbird View Post
    My problem with Shardless isn't their creatures; it's their discard. And so far I've had a harder time pulling out of it when I'm on the draw. Granted there's a huge meta game out there that I still have to play against, so after I get some more tests in, I may come back and say that Shardless is nothing.
    Bottled Cloister seems pretty good against BUG. It blanks their discard, provides you with card advantage, and is invulnerable to abrupt decay.

  10. #1210
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by CaptainTwiddle View Post
    Bottled Cloister seems pretty good against BUG. It blanks their discard, provides you with card advantage, and is invulnerable to abrupt decay.
    Agreed. If you're having problems against the hand disruption decks, Bottled Cloister seems pretty amazing against them. It's not like we're casting anything at instant speed anyways.

  11. #1211
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    However cloister costs 4 mana, which i think it's a bit too much to be effective against a discard deck.
    If you're having problems against discard you can try dodecapod: out of bolt and abrupt range, bigger than everything except goyfs.

    In the end chalice Is the best answer i think...
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  12. #1212
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by kingtk3 View Post
    However cloister costs 4 mana, which i think it's a bit too much to be effective against a discard deck.
    If you're having problems against discard you can try dodecapod: out of bolt and abrupt range, bigger than everything except goyfs.

    In the end chalice Is the best answer i think...
    I disagree with this evaluation of Cloister. 4 mana in a MUD deck is more like 2.5-3 mana in a normal deck. If your opponent Thoughtseizes you and sees Cloister, they either take your threat/prison piece and allow you to stick Cloister, or they take Cloister and you just play the spell that is going to advance your game plan. That's ultimately the beauty of MUD; each piece is so powerful that they must each be answered. Hymn to Tourach is potentially troublesome, but selective 1-for-1 discard is less impressive.

  13. #1213
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    Re: [Deck] MUD (Metalworker)

    According to the mothership, a MUD list finished Day 1 undefeated! Keep an eye on Wayne Polimine tomorrow!

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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Esper3k View Post
    Agreed. If you're having problems against the hand disruption decks, Bottled Cloister seems pretty amazing against them. It's not like we're casting anything at instant speed anyways.
    I'm thinking I'll try one but also use Witchbane Orb as well because while it doesn't net me extra cards, its flexible in other match-ups and if Witchbane Orb does get blown it up, I will not never see my hand again (my apologies for the double negative).

  15. #1215
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by astormbrewing View Post
    I've audibled to the 12post mana base for tomorrow. Wish me luck.
    Are you the undefeated player in day one?
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

  16. #1216
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by (nameless one) View Post
    Are you the undefeated player in day one?
    Unfortunately not. I finished 1-3.

    Lost 1-2 vs Dark Maverick
    Won 2-0 vs Merfolk
    Lost 0-2 vs Punishing Jund
    Lost 0-2 vs Affinity

    Round 1 was a very close one, and I probably should have won. Round 3 was difficult because Liliana is really good against us. I couldn't keep Revoker on board to stop her. Round 4 was a tilting point for me. Game 1 he got double Cranial Plating in the first two turns. Game 2 I boldly kept a 1 lander with Chalice and Revoker, but then never drew any of my other 23 land and just died eventually.

    I really like the deck, and I'll tweak it for the future. I'm really tempted to find a place for Revoker in the main deck, because I brought it in against each deck.

    What I played:


    4 Kuldotha Forgemaster
    4 Lodestone Golem
    4 Metalworker
    4 Wurmcoil Engine
    2 Spellskite
    1 Blightsteel Colossus
    1 Duplicant
    1 Sundering Titan

    4 Chalice of the Void
    4 Grim Monolith
    4 Trinisphere
    1 Karn Liberated
    1 Spine of Ish Sah
    1 Staff of Domination

    4 Ancient Tomb
    4 City of Traitors
    4 Cloudpost
    4 Glimmerpost
    4 Vesuva
    4 Wasteland
    ---
    3 Phyrexian Revoker
    3 Tormod's Crypt
    2 Spine of Ish Sah
    1 All is Dust
    1 Duplicant
    1 Platinum Emperion
    1 Silent Arbiter
    1 Steel Hellkite
    1 Sundering Titan
    1 Witchbane Orb
    L2 Judge

  17. #1217
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    Re: [Deck] MUD (Metalworker)

    MUD (the player's name is Wayne Plis playing Elves splash right now (10:18 AM EST) on MTG coverage against MUD-Post.

    --Coverage Notes *will be edited in as they happen*--

    Gme 1
    MUD-Post T1 is Chalice of the Void @ 1, "killing 90% percent of [elves] deck"--Announcer

    T2: Metalworker and Wayne forgot (or didn't care) to announce his Chalice Trigger, which means that the one drop the elf player dropped resolve... yeah, that's legal. But he never caught it

    T3: Staff of Domination + Metalworker = Turn 3 Win (see picture below)

    Game 2:

    T1 and 2: Same set-up T1 Chalice into T2 Metalworker, so far.

    He remembered Chalice of the Void this time.

    Qasali Pridemage killed Metalworker, followed up by losing to a Turn 4 Craterhoof Behemoth through Gaea's Cradle.

    Game 3:

    Aggressive mulligan backfire and Thoughtseize kills Wayne's hand. He has an uphill game attacking with Metalworker.

    And Wayne lost the war of attrition (two Abrupt Decay and a Qasali Pridemage) and the Craterhoof Behemoth was a little unnecessary. I do agree with the commentators that attacking with Revoker was a turning point, although with Abrupt Decay floating around I dunno if would have made that much of a difference.

  18. #1218
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Mockingbird View Post
    MUD is playing Elves right now (10:18 AM EST) on MTG coverage against MUD-Post.

    --Coverage Notes *will be edited in as they happen*--
    LOL

    L2 Judge

  19. #1219

    Re: [Deck] MUD (Metalworker)

    Affinity is really hard for MUD. Even for my stompy, de o-rings are the main problem. Yesterday i played them and the second game lasted about 1hour!
    I had 2 revokers on jitte and cranial planting. He ringed 2! of my karns and a wurmcoil. I needed a ratchet bomb to wipe the board of his 2 10/10 master of etheriums, he needed a ring to take out the batterskull i kept replaying. Luckily i got there first :)

    I tried out tangle wire + cloudpost too yesterday and it was fun. Until i noticed it wasnt helping my game. Vesuva and cloudpost are just a large annoyence by coming into play tapped. It felt very akward. Plus this day and age most spells are 1/2 mana, even creatures so it isnt that effective. Same reason why people dont care about winter orb.
    Me ill keep it stompy for now- altough i still would like to try make a mud version with smokestack in it..

  20. #1220
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Alex Holland View Post
    Affinity is really hard for MUD. Even for my stompy, de o-rings are the main problem. Yesterday i played them and the second game lasted about 1hour!
    I had 2 revokers on jitte and cranial planting. He ringed 2! of my karns and a wurmcoil. I needed a ratchet bomb to wipe the board of his 2 10/10 master of etheriums, he needed a ring to take out the batterskull i kept replaying. Luckily i got there first :)

    I tried out tangle wire + cloudpost too yesterday and it was fun. Until i noticed it wasnt helping my game. Vesuva and cloudpost are just a large annoyence by coming into play tapped. It felt very akward. Plus this day and age most spells are 1/2 mana, even creatures so it isnt that effective. Same reason why people dont care about winter orb.
    Me ill keep it stompy for now- altough i still would like to try make a mud version with smokestack in it..
    I might try dropping the combo aspect all together (no Forgemaster) for a more stompy/prison version. Hopefully I'll get to an event in December, and I'll report how I do.
    L2 Judge

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