I did it...I read the entire thread (over the last week). Couple things I wanted to say: First off, reading this thread has been a real pleasure. I started playing Magic back in February of this year and 90% of what I've played has been Standard (easier to learn the game w/ a smaller card pool). I want to switch to a non-rotating format so I've been looking at Modern and Legacy. I've played some Modern locally, and it's okay. Legacy really excites me, just from reading about it. I've proxied up 4 Legacy decks so far and Tin Fins is one of them and I'll be honest, it's one I am the most excited about so far just because it's so damn fun to play as well as how awesome this thread is and all of the ideas/conversation going on about it. I'm used to the Standard threads on Salvation where people mostly just yell at each other.
So far, I've just been playing on my own at home w/ the Proxy decks (UW Miracles, EsperBlade, UB Tezz and Tin Fins...and soon to add Death/Taxes as well) and have a friend who is going to join in with me next week. With Legacy, I want to be sure I actually love the deck before buying in as it's an investement
As far as Tin Fins goes: Any thoughts to phazonmutant's post on page 62 (post 1231)? Over the course of the thread there's been discussion about Show/Tell. I don't have an informed opinion yet as I haven't tested w/ S&T (Going largely off of Koby's most recent list currently) but it does seem interesting.
There's not much I can really say that hasn't already been said. I am still running 2 Children main but will start testing with 1. The interactions I've had w/ Children have been so awesome thus far that I have a hard time wanting to cut one. Tendrils is kind of becoming a "pet card" for me as I just love building storm and casting it in this deck (maybe it's because I am new to playing any type of storm strategy). It provides that extra angle and gives an out in certain scenarios.
I'm going to keep testing w/ Proxies over the next couple months, but I am already close to wanting to pull the trigger and begin buying the pieces for this deck.
*Side Note: I already like Legacy more than Modern
Welcome to the game, the format, The Source, but specifically to this thread! Thanks for the dedication to have read through all our ideas from beginning to end!
Many of the changes I've arrived at have been due to min/max'ing the basic idea to give me the most confident and consistent list to take into tournaments. It's always good to have fresh perspectives on the list and the archetype, so don't feel shy about giving us some feedback on what makes sense, what doesn't, and what can be improved. My own list has not changed at all in 6 months, and not for lack of trying either - but I sometimes design my decks into a spot that I cannot modify them anymore. Perhaps a fresh look with a new focus would find another way to get this deck more consistent.
Ultimately, this deck may just be a real powerhouse that can only operate when the right conditions exist: low amount of graveyard and storm hate & unprepared opponents.
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Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
Koby. Are you willing to play test scm and give me your feedback?
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This is the main concern I've kept in mind while playing this deck (playing it with a jack-assed smile on face, mind you). I've inquired to a semi-local shop that runs a weekly Legacy event and their attendance is about 15-20 people each week. I'm fearful that it'd be very easy for people to pack specific hate against this deck since it is a relatively small tourney, resulting in me getting stomped each week. Thus, I'm still a little bit reserved if this deck is "the right choice" for a 1st Legacy deck.
@secretly - I effing love SCM so I may try your list out. Have you had many conflicts with Shallow Grave since last you posted? I suppose it wouldn't be too difficult to sculpt your plays so that Shallow Grave wouldn't lose much of its efficiency. I think I'd def want x1 Reanimate in a SCM list though. Could help balance it out. Either way...I'm intrigued. /// Ya, I've been digging Stoneblade for sure. Although, if I went that route, I'd likely start w/ UW as it'd reduce the initial buy-in cost.
Not a first, but if you like all in combo it's a close second. I currently play this and Esper death blade.
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I wouldn't keep this deck around as my only choice. It's pretty easy to beat if your opponents are prepared for you - it's much more suited to a large event (GP, BoM, etc.) than local weeklies. That said, it does share a lot of cards in common with other blue/black combo decks, so it wouldn't be that much of a stretch to have this in addition to a couple others.
ABC - I need to get some snapcasters on MODO, but once I do that I'll probably be testing that configuration (likely next week after DC)
Oh yes - and welcome to the thread and Legacy BeardTron. :)
@Joe: Gamekeeper, no. I did play around with a Polymorph board with Dimir Keyrune and Creeping Tar Pit. It's just worse than Show and Tell though. Still a two-card combo, still more susceptible to counters, but way slower.
@BeardTron: Great to have another fan of the deck, and I agree with Koby, this is a deck that preys on unprepared metas. Play it for a few weeklies, then switch to something else for a bit. You might catch them unprepared enough initially to build yourself a nice bit of store credit!
On Show and Tell, I think there's still a case to be made for making the board SnT-centric. If you do though, I think the keys will be controlling the stack by packing lots of counters to go with it, and having another out. The only SnT board I ran and liked also had 3x Cabal Ritual, and even then I'd leave 2-3 reanimation spells and a couple Entombs in.
Also definitely try with just one Children. Tendrils is really more of a backup plan, and Children is the enabler for that. It's a straight-up dead draw pre-combo, and this is a deck where you want to devote as many resources as possible to starting your combo as quickly as possible.
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
Almost 90% of the time, the resources it would take for me to go for Children are the same ones that it would take for me to just get out Emrakul instead. Yes, there are times where I don't draw instant reanimation (just reanimate) or a single petal+children but no Dark Ritual, but it only happens once every couple of weeks. I feel as though Children is a bit of a crutch, and 1 is the right number.
As far as "unprepared opponents" go, every time I come home and play in a Legacy tournament, everyone knows that I'm playing Tinfins and I've still won or placed top 8 in all but 1 event, and half of these people are my jackass friends who know how to play against the deck and would love to beat me. I'm not sure how much of that is luck (probably a good amount), but even when you are a known quantity, you can still have a lot of wins.
Tinfins & Bizarro Stormy & Belcher & DDFT
@acclimation6 on twitter
Back to back t1 kills at SCG STL 2013:
https://youtu.be/kk3crCPsNLg
Right, most decks have outs. It's finding it in time and knowing what to do with it that can be difficult for your opponent. I agree and concur that one children is plenty. I have never played more than one and I've never had a problem. I go for tendrils often. Maybe that's wrong but I love tendrils and storm and while I have a freaking awesome emrakul (foil Japanese game day promo), there is something special about using a card that wizards has repeatedly called a mistake to win a game, especially in conjunction with grizz and entomb. This deck should be named "the Wizards Mistake Archive".
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I'm really enjoying TinFins lately.
I'm frequently kicked on cockatrice due to t1 wins or tendrils kills through hate.
the build is strong , i play classic koby but with 1 vault MD to go down to 60.
Lately i faced a lots of MUD, when they do t1 chalice what is the best plan? mine is find a grisel and discard it eot then reanimate next turn. It's often enough to chains cabal+goryo/grave for 3 turns and take the match
G2 is lot easier with serenity+needle, i don't know if bring CoV is good due to chalice. Needle is here for relic/crypt+kuldotha. Taking out some discard silence probe reanimate OTD while i tend to keep discard OTP.
What's your boarding plan against MUD?
Umm...you can't do that. It removes the creature from the game at eot. CoV is bad against MUD. Chalice stops it and trini makes it not worth your while. Hope you go first and get a good fast hand. I beat Geddon stax today 2-0 and dragon stompy 2-1. Out: 3 probe, in: 3 Serenity. If you think you need it, needle can randomly help against wasteland and whatever PW they are running, but historically this is just a terrible matchup.
-ABC
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He's saccing Griselbrand to flashback Cabal Therapy. Grave and Goryo only exile if the creature is on the battlefield at the beginning of the next end step, but if you kill it off or bounce it, it goes to that specific zone.
It may be countered by chalice, but it doesn't stop you from casting it.
I usually bring in 1 Chain against Chalice decks, alongside my 2 Serenity. Sometimes Chalice players drop it at x=2, which makes the game awkward, so having Chains is security.
Tinfins & Bizarro Stormy & Belcher & DDFT
@acclimation6 on twitter
Back to back t1 kills at SCG STL 2013:
https://youtu.be/kk3crCPsNLg
Touch'e. Didn't see anything about therapy so I didn't get there. Also, I guess that works against n00bs, but in my meta, people know that you chalice correctly; at 1. Then at 2 if you draw it. The reason you don't chalice @ 2 first is because you can't chalice @ 1 because it will be countered by the chalice @ 2.
-ABC
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Thanks for answers.
I only have 2 serenity in side otherwise i d bring the 3
But yeah one chain could be good one opponent got trini blightsteel after serenity i wish i had chain but i just shallow at his end step and attack and ritual tendrils manually. Tombs always hurt them enough
Matchups like MUD or other Chalicedecks are were we would want to vary the CMC of bounce; so Echoing Truth, Hurkyl's Recall, or Rebuild would all be appropriate in such a metagame.
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Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
played at a local last night, just missed the $ due to terrible breakers.
Lost 1-2 to rug. Stifles on my mana base hurt, I just couldn't get a stable base.
Win 2-0 to shardless bug. Cabal on Fow both games then win
win 2-1 vs Burn
win 2-0 vs young frankenstien? Both games had the absolute nuts.
Still love the deck. Going to try the pact of negation over probes next week.
Mind sharing your list?
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So how many tin fins day 2 at DC ?
i saw Allen pennington made day2
Not sure, although I thought I saw a couple people close. I didn't play Tin fins in the main event.
I did, however play it in a couple 8-mans today with a joke of a sideboard. :) Haven't played this in paper for a long time - felt good turn 1ing people again. Although, I did seem to fizzle a bit more often than I remembered...
OK boys & girls, I think our job is done here. Pay attention to the card featured on the side of the screen, the quality of the event, and the audience of the event.
Oh yeah, and the length of time the card is up...
http://www.twitch.tv/magic/b/480336562?t=52m40s
West side
Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
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