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Thread: [SCD] True-Name Nemesis

  1. #521
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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Dice_Box View Post
    No, that's not what I am saying. What I am saying is that DnT has no direct way of dealing with this card. As show by the utter disgust I have seen on the faces of the players that face it. Race it, change your deck, do what the Fuck you wish but as it stands there is no direct answer to this card in the standard build of DnT.
    The standard builds since the introduction of TNN have removed Mangara to return to the old fashion Serra avengers and upped the number of flyers (Flickerwisp / Avenger / aven mindcensor over Mangara and crusader).
    Revoker MD as usual on whatever it could equip will help to race it (Especially if we are talking about Jitte).

    Quote Originally Posted by allek View Post
    Isn't this the case for every strategy? Evolve or die.

    D&T is perfectly capable of racing this card with efficient beaters and equipment that gives life. Also, stopping your opponent from reaching 3 mana is fully possible with waste/port and plowing DRS etc while you drop dorks via Vial. The "standard" build should be always be the one that is best tweaked to the meta. Wing Shards or any other of the numerous non-targeting white removal spells seem like decent options against TNN.
    THe WW sacrifice on attacking / defending creatures (celstial flare) is also a good candidate. A little bit narrow, but it works!

  2. #522
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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Barook View Post
    I fully expect them to include at least one BLUE bonkers chase rare each year into Commander decks to boost their sales.
    Fixed that for ya buddy.

  3. #523
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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Lt. Quattro View Post
    Fixed that for ya buddy.
    Hey, flutterstorm is not a bonkers chase card :)
    Scavenging ooze was the closest thing to a bonkers card in the first commanders packs. TNN is over the top :)

  4. #524

    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by MGB View Post
    Except that TNN basically makes control worthless.
    How do you figure? It seems like control decks would love to face TNN decks without many creatures. Supreme Verdict, terminus, explosives, plague, golgari charm, wing shards, REB, daze, counterspell, clique, zealous persecution and force of will ALL answer this card, and are all standard cards found in control decks.

    If anything, maindecking two or three three-drops SLOWS down the format, which in turn is very good for control decks who need the extra turns to stabilize.

    Also, I had 2 TNN maindeck and 1 in the sideboard against D&T at the Legacy Plus side event and my D&T opponent had no problem winning 2-0.

  5. #525
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    Re: [SCD] True-Name Nemesis

    Gotta say, watching some of that GP DC coverage with TNN mirrors... ugly stuff. Very uninteractive and it boiled down to "can I find my 1 narrow-ass answer to TNN in my deck before it kills me".

  6. #526

    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Tylert View Post
    Hey, flutterstorm is not a bonkers chase card :)
    Scavenging ooze was the closest thing to a bonkers card in the first commanders packs. TNN is over the top :)
    They probably made a mistake an it was supposed to be blue, same with deathrite shaman. I mean blue got the best efficient beater in delver (a green thing), best protection guy (white thing), and dude with flashback ability (who should have been red). I fully expect a 1U 2/1 guy with necropotence attached in the next commander set.
    "Drawing cards with alternate costs has always been blues thing, we just never really made any cards that showcase it" - Mark 'everything is a blue thing' Rosewater

  7. #527

    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by phonics View Post
    They probably made a mistake an it was supposed to be blue, same with deathrite shaman. I mean blue got the best efficient beater in delver (a green thing), best protection guy (white thing), and dude with flashback ability (who should have been red). I fully expect a 1U 2/1 guy with necropotence attached in the next commander set.
    "Drawing cards with alternate costs has always been blues thing, we just never really made any cards that showcase it" - Mark 'everything is a blue thing' Rosewater
    Sadly there's room for argument there T_T;;

    Gush, the Morph gush guy, the creatures that tap to draw cards, standstill, all the "deal damage to draw cards!" creatures/enchantments..

  8. #528

    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by phonics View Post
    ...I fully expect a 1U 2/1 guy with necropotence attached in the next commander set....
    That would be too bannable. It'll be a colorshifted bob with flying [edit:] and shroud.

  9. #529
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    Re: [SCD] True-Name Nemesis

    Stop bitching about TNN being Blue. The problem with the card isn't its color, it's that it promotes non-interaction. The fact that colors like Red and Black are underpowered and should have better creatures printed for them is a different issue.

  10. #530

    Re: [SCD] True-Name Nemesis

    Playing against this guy and with this guy the past few days has just reinforced the notion that TNN brings nothing positive to the format at all.

    All it does is give certain decks an immutable 7 turn clock that can't be interacted with. Magic is a game of interactions. TNN isn't necessarily *broken*, but it simply makes every game in which it appears less fun and less interactive than it otherwise could be.

    Isn't this what Mark Rosewater and the design team keep telling us? Isn't this the reason for creature power creep in the first place? According to MaRo's statements on the subject, increasing use of creatures lead to interaction during the combat phase which leads to fun for their target market segment (the casual to semi-competitive player).

    Well guess what, MaRo and Co? Printing a funtionally uninteractive creature like TNN is completely counter to that philosophy. When he resolves, the game becomes nothing more than a goldfish race *or* a desperate search for narrow (likely only sideboarded) hate cards.

    Atrocious printing. And made even worse by the fact that a 3/1 creature is not inherently as broken as a combo enabler would be and will likely stick in this format indefinitely and not be banned as it should be.

    I mean, the Snapcaster Mage and Mental Misstep printings look like shining examples of genius design compared to this garbage.

  11. #531
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    Re: [SCD] True-Name Nemesis

    MaRo thinks Hexproof is interactive.
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  12. #532

    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Zombie View Post
    MaRo thinks Hexproof is interactive.
    Hexproof is about as interactive as my sex life.

  13. #533
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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Darkenslight View Post
    Hexproof is about as interactive as my sex life.
    Prevented by women with "Force of Will"? XP
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    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Lemnear View Post
    Prevented by women with "Force of Will"? XP
    "Three shots of vodka"

    UU

    Counter target womans "Force of Will"
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  15. #535
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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Megadeus View Post
    "Three shots of vodka"

    UU

    Counter target womans "Force of Will"
    3 shots? More likely a kind of Misdirection towards uglier women afaik :/

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    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

  16. #536
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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Darkenslight View Post
    Hexproof is about as interactive as my sex life.
    By implying it is not interactive, I hope you didn't mean "non-consensual".

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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Zombie View Post
    MaRo thinks Hexproof is interactive.
    Maro PLZ

    Also now i really want this in next commander set:

    Raging Red Mage R
    Creature - Raging Red Mage
    Sacrifice Raging Red Mage: destroy all blue creatures.
    "Why the hell do blue have the best creatures too fuck this stupid game" - Last words of a red mage before exploding with anger.
    1/1

    Otoh, i've really wanted this kind of effect for black:

    Phyrexian Reprocessing B
    Sorcery
    Each player sacrifice a creature, lose 1 life, then draw a card.

  18. #538

    Re: [SCD] True-Name Nemesis

    Would it really have been that much worse if it had hexproof and unblockable against the named player? That way it did all the things they want it to do without being impossible to kill too.

  19. #539
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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Gheizen64 View Post
    Maro PLZ

    Also now i really want this in next commander set:

    Raging Red Mage R
    Creature - Raging Red Mage
    Sacrifice Raging Red Mage: destroy all blue creatures.
    "Why the hell do blue have the best creatures too fuck this stupid game" - Last words of a red mage before exploding with anger.
    1/1
    Painter Servant says hi!
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
    Quote Originally Posted by Kyle View Post
    13NoVa plays Force of Will from his hand.
    Finglonger plays Spell Pierce from his hand.
    [10:22:43]  13NoVa: lol
    sure
    Finglonger points from his Dack Fayden to 13NoVa's Sol Ring.
    [10:23:04]  13NoVa: lol dumb ******; nice draws with retard.dec
    stupid cocksucker
    You have been kicked out of the game.

  20. #540
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    Re: [SCD] True-Name Nemesis

    Here's what Kai Budde had to say about that matchup with sam black and owen turtenwald:

    https://twitter.com/kaibudde/status/402784327391404032

    Kai Budde ‏
    @TheZvi @armlx saw the sam/owen match? owen t3 one, sam has his t3, owen has another t4. massive interaction, great game to watch ... not.

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