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Thread: [SCD] True-Name Nemesis

  1. #601
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    Re: [SCD] True-Name Nemesis

    I honestly think is time to bring back survival. Deathrite Shaman, Rest in Peace keeps the card in check. And now this crazy TNN non-sense...

    Quote Originally Posted by Wilkin View Post
    Agreed. I hate the card, didn't think it could get worse than Geist of Saint Traft, yet here we are.

    But as bad and annoying as TNN is, it's still not as annoying when Mental Misstep was around. Or when Survival was freaking everywhere. So we better get used to True-Name Nemesis.

    Wondering, do you think they will print anything (in addition to Toxic Deluge) as an "answer" to True-Name? Or since only Legacy is affected do you think they won't bother?

  2. #602
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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Wilkin View Post
    Agreed. I hate the card, didn't think it could get worse than Geist of Saint Traft, yet here we are.

    But as bad and annoying as TNN is, it's still not as annoying when Mental Misstep was around. Or when Survival was freaking everywhere. So we better get used to True-Name Nemesis.

    Wondering, do you think they will print anything (in addition to Toxic Deluge) as an "answer" to True-Name? Or since only Legacy is affected do you think they won't bother?
    So the problem is that it's more 'uninteractive' garbage if they try to do this, right? TNN goes into Blue decks; they tend to ham-fist their approach to "anti-Blue" technology by just tossing "can't be countered" on the spell/ability. I mean that's the fundamental concern right now -- the current gamut of answers are already so weird and not necessarily very applicable to the rest of Legacy, so they are easy to spot and easy for the TNN player to just counter because everything else is a big blank. So any kind of perfect answer is probably going to have to overcompensate in the opposite direction. And it will either be a narrow "oh, no shit?" sideboard card, or it will hit too many things at once and just be another derpy uninteractive this-just-resolves-so-deal spell.

    Abrupt Damnation GBB

    -THIS- can't be countered.

    Each player sacrifices all Blue creatures they control. Each player loses 1 life for each creature they sacrificed in this way.

    "I hate the fact that it's cool to be Blue these days." - Danny Vinyard

    I mean ultimately that is the problem -- maybe TNN isn't as bad as the escalation it precipitates. Indestructible and hexproof already limit people's options in terms of dealing with permanents, and for a while it was okay, because indestructible and "troll-shroud" cost too damn much to matter. Now the beats are efficient and indestructible/hexproof is practically an afterthought on White/Green creatures, uncounterability is a potent ally in BG decks, and now apparently "protection from the game" is a Blue thing… it just doesn't scale very well.
    Quote Originally Posted by Dissection View Post
    Creature type - 'Fuck you mooooooom'
    Quote Originally Posted by Secretly.A.Bee View Post
    EDIT: Tsumi, you are silly.

  3. #603

    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by warai View Post
    I honestly think is time to bring back survival.
    You would have to divide Legacy into two formats. One format for people who want to play the old cards, but don't want a handful of the powerful cards to be legal. Another format for people who want to be able to Show and Tell into Grizzly, Mental Misstep, Survival, etc. There's nothing wrong with either approach, but you just can't please both groups.

  4. #604
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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by DLifshitz View Post
    You would have to divide Legacy into two formats. One format for people who want to play the old cards, but don't want a handful of the powerful cards to be legal. Another format for people who want to be able to Show and Tell into Grizzly, Mental Misstep, Survival, etc. There's nothing wrong with either approach, but you just can't please both groups.
    They have that - it is called Vintage.

  5. #605
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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by MGB View Post
    I'm talking about diversity as it relates to the rest of the field.

    TNN provides an auto-win button vs. other aggro non-TNN decks for any deck that includes it. The use of TNN pushes out viable tier 2 aggro archetypes from competition and forces people to play TNN-based aggro decks or move to combo.

    Looking at the top16 of the latest GP is of course going to provide a skewed perspective of TNN's prevalance. But even at that, it saturated the top tables and provided a non-interactive element to games that would otherwise be more interactive had TNN not been an option.
    "Diversity as it relates to the rest of the field"

    What exactly do you mean by that? Where are your numbers showing that diversity of decks in the field have significantly declined since TNN has been printed.

    Your assertion that it is an auto-win button vs any other aggro non-TNN deck is also ridiculous. It's a good thing all those Death & Taxes (or RUG, or Team America, etc) players that did well at BoM, Legacy Champs (I mean really - Ari Lax should've gotten the message that TNN is a total auto-win button against his deck!), and GP DC were too stupid to figure out that they can't ever win against a TNN...

    Second, how is using the largest and most recent tournament with TNN somehow skewing against it's prevalence? If it would actually as saturated as you claim, TNN would be all over the place, which the numbers actually show it was not.

    "Non-interactive" is just a nebulous term people use for "now I have to play different cards!" Do you know what's also non-interactive? Swords to Plowsharing your creature. Countering your spell. Wastelanding your land. Protecting my creature with Mother of Runes. Taxing your spells with Thalia. Attacking you to death with a Tarmogoyf. Oh look, I did something that kept you from interacting with me! Ban it all!

  6. #606
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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Wilkin View Post
    Agreed. I hate the card, didn't think it could get worse than Geist of Saint Traft, yet here we are.

    But as bad and annoying as TNN is, it's still not as annoying when Mental Misstep was around. Or when Survival was freaking everywhere. So we better get used to True-Name Nemesis.

    Wondering, do you think they will print anything (in addition to Toxic Deluge) as an "answer" to True-Name? Or since only Legacy is affected do you think they won't bother?
    I don't expect to see anything else soon. Keep in mind that a lot of the most commonly cited answers to this guy are fairly recent printings: Deluge, Golgari Charm, Supreme Verdict, Celestial Flare, Elesh Norn. Even Zealous Persecution isn't that old.
    I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel

    "Notions of chance and fate are the preoccupation of men engaged in rash undertakings."

  7. #607
    The green Ancestral
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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Esper3k View Post
    Do you know what's also non-interactive? Swords to Plowsharing your creature. Countering your spell. Wastelanding your land. Protecting my creature with Mother of Runes.
    Actually, these are all ways of interacting.

    One of the problems with True-Name Nemesis is that there aren't enough ways to interact with it once it resolves. The list of playable answers that aren't completely dead in other matchups is just pathetic, and every TNN deck also runs Force of Will, so even if you draw your narrow answer, it won't necessarily get TNN off the board. Historically, threats have always been more powerful than answers, and this is no exception. It obviously makes more sense to play TNN yourself rather than litter your deck with narrow answers to it.

    Edit: Richard Cheese, Elesh Norn doesn't count. Combo decks by and large don't care about TNN.

  8. #608
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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by DLifshitz View Post
    You would have to divide Legacy into two formats. One format for people who want to play the old cards, but don't want a handful of the powerful cards to be legal. Another format for people who want to be able to Show and Tell into Grizzly, Mental Misstep, Survival, etc. There's nothing wrong with either approach, but you just can't please both groups.
    Quote Originally Posted by Teluin View Post
    They have that - it is called Vintage.
    It's time for Vintage 2.0, I guess.
    Keep old Vintage Format for the totally crazy guys.
    Make a Vintage2 Format for the crazy guys that like Mental Misstep, TNN, Goyf, Top, Griselbrand, Emrakul and all that broken stuff.
    Make a new Legacy Format for the normal guys that like to play good old duals and a few other old cards but not the broken stuff.
    And also, have Modern and Standard for the children. :D

  9. #609

    Re: [SCD] True-Name Nemesis

    They would still complain about duals and fetches.

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  10. #610
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    Re: [SCD] True-Name Nemesis

    Why not go to the Gatherer page and downrate the card?

    Click me!

    Wizards should know how unfun this card is.

  11. #611

    Re: [SCD] True-Name Nemesis

    It makes death blade. The deck is alive and well with it, whereas before when it was dead. I love it and I don't really care that a lot of people think it's less than fun. People said some very similar things about CB back in the day.

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  12. #612
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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by ESG View Post
    Historically, threats have always been more powerful than answers, and this is no exception.
    Recent history I suppose. But I agree to an extent.

    I just hate seeing someone drop a True Name and watch the opponent just take 3 every turn while they look for an answer that they don't have for it. It just isn't a fun card to watch or play against. It also Isn't a card I would play so I dont know how that feels. I suppose this might actually mean that we start to see more Supreme Verdicts. That seems interesting I suppose.
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  13. #613

    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by ESG View Post
    Historically, threats have always been more powerful than answers, and this is no exception.
    That isn't true at all. Even from the start of magic we had Swords to Plowshares and Lightning Bolt. Those answers are still the most powerful ones we have. Only recently have creatures become so strong/invulnerable that answers need to become narrow.

    Answers used to be far more "powerful" than threats.

  14. #614
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    Re: [SCD] True-Name Nemesis

    You should wrote:

    Threads are most time an issue to ban instead of answers :)

  15. #615
    The green Ancestral
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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by UnderwaterGuy View Post
    That isn't true at all. Even from the start of magic we had Swords to Plowshares and Lightning Bolt. Those answers are still the most powerful ones we have. Only recently have creatures become so strong/invulnerable that answers need to become narrow.

    Answers used to be far more "powerful" than threats.
    By "threats" I didn't mean creatures specifically. Back in the era you're describing, Necropotence was a threat. You were probably winning more games playing Necro than playing anti-Necro.

  16. #616
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    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Barook View Post
    Why not go to the Gatherer page and downrate the card?

    Click me!

    Wizards should know how unfun this card is.
    Wow, I didn't know you can officially rate the cards.
    Great, there are a lot of cards to downrate and also some that receive a good rating from me. :D

  17. #617

    Re: [SCD] True-Name Nemesis

    The card is very good. It's not bannable, and even the players I play against who aren't very experienced in competitive play and use less than tier 1/1.5 decks find ways to deal with TNN and win. Just got mine tossed with an IoK and then immediately dealt with via Surgical Extraction after seeing I was tapped out and only had a Pierce in hand. My other buddy who plays MUD just Forgemastered into Steel Hellkite and paid 3: Simple. Many decks have outs that aren't...optimal, but will do the trick. Other blue decks have the option to run TNN, at least he's not hugely splashable.

    Some decks will have a harder time than others, but for the most part, people hate TNN so much it has a target on it's head the second they find out about it, and it becomes the goal of the game. Winning becomes secondary to getting rid of the Rediculous Rogue.

    I think it ups the ante in Legacy. It's forcing the metagame to go next-level. I don't think that's bad, I think it's pushing the limits of the format. This isn't a win-now card, it's inevitability embodied. It's epic with Delver. Nothing like Turn one Delver into a turn 3 Nemesis. So silly. I do see how you guys think it's non-interactive, but I think it just requires new/certain ways of interaction, aka not the Battlefield; stack, hand, library.

    Sadistic Sacrament is an option that is well rounded for some lists. Also, Phyrexian Metamorph is able to completely copy it including the "As this comes into play" ability, and ANY fair deck can use that based on it's mana cost. Don't complain, just get your own! Seriously, there are ways of dealing with this.

    -ABC

  18. #618
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    Re: [SCD] True-Name Nemesis

    Just watched a super fun and exciting mirror of True Name. #lotsofinteractivity
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  19. #619

    Re: [SCD] True-Name Nemesis

    Link? Or are you just being sarcastic? Can't tell...

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  20. #620

    Re: [SCD] True-Name Nemesis

    Quote Originally Posted by Secretly.A.Bee View Post
    Link? Or are you just being sarcastic? Can't tell...

    Sent from my SM-N900V using Tapatalk
    I guess he's refering to this: http://www.starcitygames.com/events/...rovidence.html

    There was a URW Delver mirror a few minutes ago on camera.
    It's also scientifically proven that resolving Nicol Bolas during a competitive legacy event causes the caster's penis to grow a good two or three inches.
    Quote Originally Posted by sdematt View Post
    But winning out of nowhere takes away the fun of grinding out your opponents with Manlands. Nothing is more satisfying than a game of Magic where you throw away half the fun, and claim the other half for yourself and leave your opponent with zero fun.

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