Am I obligated to tell my opponent that High Tide affects all players? If I tell him how High Tide works game one and then game two he taps two islands for a remand (forgetting they tap for two basically) would I have to let him take that back? Would a judge watching the game roll that back?
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i feel that one reminder is enough if there's money on the line. remember that any player can call a judge at any time for oracle text!
(also remember that floating mana has to be announced, lest your opponent tap 2x tundra for white, use the 2 high-tide-added blue, and have only white left over…)
I'd tell him after the match if he didn't know. Part of becoming good at Legacy is trial by fire.
Here are rules relevant to what you are asking, from the DCI Tournament policy guideline, the rest of which can be found here (Link)
You don't have to say anything, but you are not allowed to lie.Originally Posted by Tournament Policy guide
Matt Bevenour in real life
I play High Tide. If it resolves, it affects the game. My opponent is free to do whatever he wants with his mana. If he misses it, I see no reason to help him make a better play, I'm sorry. Of course, I'd tell him afterwards.
The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
This.
Question though: players have to announce the ammount of mana floating on their manapool now after casting every spell. The scenario:
After a High Tide resolves, my opponent taps an Island and casts a Flusterstorm on something. He does not announce the mana floating. I, not like him, know the mana is floating. What is the correct procedure in this scenario?
Up until date, I never tell them anything I'm not obliged to tell.
Super Bizarros Team. Beating everything with small green dudes and big waves.
Not sure if this is where you're going, but you gave me the following thought. With an active Player1-cast Tide:
P2 taps Volcanic Island, casts a Flusterstorm (or whatever), does not announce floating mana. You don't interrupt, because they may forget about the Tide mana.
P2 taps Tundra (again, does not announce, you stay mum), casts Brainstorm, draws into StP and Bolt.
If P2 then casts them with floating mana, that's obviously shady as hell. But are you in any kind of trouble for not ensuring that the game state was correct?
Super Bizarros Team. Beating everything with small green dudes and big waves.
One should mention that P2 can't cast StP and/or Lightning Bolt in any of these scenarios as High Tide only produces additional U mana. But yeah, we still know what you mean.
I'd love to hear cdr comment on how to handle this. I hope the correct handling involves any kind of punishment for P2 for not announcing his floating mana.
The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
LOL, now I get is. This is busted and one of the shaddiest moves I've read about in quite a while.
Sadly ambiguity is one of the most problematic issues that I feel can't really be solved without giving what I consider to be an unfair advantage to one of the players.
The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
High Tide creates delayed triggered abilities, which the IPG (and JAR) have special ways of handling if they are forgotten about or otherwise missed. Since you are the controller of High Tide, you also control the triggered abilities. It is always your responsibility to remember these triggers no matter which player taps an Island. It is never the responsibility of your opponent.
Let's talk about Competitive+ REL Magic.
From the Comprehensive Rules (http://www.wizards.com/Magic/TCG/Art...=magic/rules):
From the IPG (http://www.wizards.com/wpn/Document....cedure_Guide):106.4a If a player passes priority (see rule 116) while there is mana in his or her mana pool, that player announces what mana is there. If any mana remains in a player's mana pool after he or she spends mana to pay a cost, that player announces what mana is still there.
Putting this together, this means that you, the High Tide player, don't need to announce the trigger immediately after your opponent taps an island for mana after a High Tide has resolved this turn. If nobody says anything, it's assumed that the trigger resolved and added an extra U to your opponent's mana pool. However, as soon as your opponent passes priority or pays a mana cost without specifically announcing the floating mana, you are required to speak up about it right away.The point by which the player needs to demonstrate this awareness depends on the impact that the trigger would have on the game:
(...)
•A triggered ability that changes the rules of the game:
The controller must prevent an opponent from taking any resulting illegal action.
The triggered ability generated by High Tide is a special kind of triggered ability referred to in the IPG as a "symmetrical ability." Missing it is penalized differently depending on which player taps a land for mana.
If you didn't interrupt your opponent here because you honestly forgot about the trigger, the infraction is GPE - Missed Trigger, and you should usually receive a warning. If you didn't interrupt your opponent here intentionally and in spite of knowing the above rules and policy, the infraction is USC - Cheating, and you should be disqualified.
Katzby
Super Bizarros Team. Beating everything with small green dudes and big waves.
If under a High Tide, an opponent taps a Volcanic Island, can we ask them for what color, and if they say blue, be guaranteed that they only havefloating due to High Tide?
Say it goes down like this, I play High Tide, they let it resolve, other stuff happens, then they tap a Volcanic Island and play Brainstorm. I ask then what color they produced from the Volcanic Island, and they look confused but say "Blue, why?". I tell them about High Tide and they say, "Oh, red then". I call a judge. What happens?
That's so shitty
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