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Thread: [Deck] Imperial Painter

  1. #641

    [Deck] Imperial Painter

    Ah... Big Red. I tested that too... cool, but yes back on topic.


    So... I agree that mono red might be the better painter deck in this meta. Seems like everyone forgot about blood moon again (so soon). And ensnaring bridge is absolutely the best SnT answer.

    So... whats the new "core" look like now you think. I think MB bridge needs to be an auto include right now. Also is 7 moon the minimum now in this meta?
    Last edited by Ish; 12-09-2013 at 09:36 PM.

  2. #642

    Re: [Deck] Imperial Painter

    I'm playing this atm:

    9 mountain
    4 scalding tarn
    4 ancient tomb
    4 city of traitors
    4 SSG
    4 painter
    4 grindstone
    3 SDT
    2 ensnaring bridge
    2 koth
    4 imperial recruiter
    4 blood moon
    2 magus of the moon
    1 jaya
    1 welder
    2 phyrexian revoker
    4 pyroblast
    2 REB
    ---------------
    4 thorn of amethyst
    3 mindbreak trap
    2 phyrexian revoker
    2 ensnaring bridge
    1 manic vandal
    3 sudden demise

    Maindeck ensnaring bridge works good. Also nice together with the koths.. Sudden Demise is better then pyroclasm because vs elves,DxT etc u wont kill ur own creatures obviously. There are some situations where pyroclasm would be better (revokers, delver/sfm together) but it can also combo with painter on color X'(blue).
    Playing again this weekend, will report findings.

    Greetz-

  3. #643

    Re: [Deck] Imperial Painter

    Is main Deck Ensnaring Bridge really were we want to be?

    Isn't Blood Moon better in most cases? Can UWR Delver beat a resolved Blood Moon? I mean they can't actually win, but the lightning bolts make it hard for you to win too... so perhaps having something which protects your win condition seems good (Extra Welders, Spellskite)

    Maybe something like Boil is good now?

  4. #644
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by Ish View Post
    Ah... Big Red. I tested that too... cool, but yes back on topic.


    So... I agree that mono red might be the better painter deck in this meta. Seems like everyone forgot about blood moon again (so soon). And ensnaring bridge is absolutely the best SnT answer.

    So... whats the new "core" look like now you think. I think MB bridge needs to be an auto include right now. Also is 7 moon the minimum now in this meta?
    I've seen people go below 7 and done ok. Not sure what the general consensus is on how many moon effects should be played, but 6 seems like an optimal number right now.
    Currently playing:
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    One of the few Painter players in SoCal...

  5. #645
    Bob Ross
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    Re: [Deck] Imperial Painter

    @gundamguy

    Ensnaring bridge is awesome in the main. Most decks him just aren't prepared for it and even if they are packing answers, it takes at least a turn or two to switch gears and blow it up. A list of decks that can't beat it game 1:
    Sneak/show
    Non flayer dredge
    Rug if you have a safe life total
    Uwr if you have a safe life total
    Elves without art hate main (drite pings could get there I guess)
    Merfolk

    Another big plus is it wraps up the game after you moon lock someone and they managed to sneak a threat or two in. It is pretty annoying to lock a team America player only to brick on draws and have their one stupid delver flip and kill you.

    Regarding moons: 6-7 will certainly prey on a ton of decks and is probably correct. I still like 5 solely because Canadian and uwr pack bolts and I hate going in on a magus. Plus e tutor helps so virtual copies of moons if I want them stand at 11 with recruiter too. And just because I like a ton of flexibility and space is tight.

    Besides those two decks though, blade is huge and 7 moons will utterly destroy them. Deathrite=pure greed. A 4 color deck with wasteland and no loam? C'mon.

  6. #646

    Re: [Deck] Imperial Painter

    Kap'n Cook, do you mind posting your most recent list with white splash? The last list you posted had only 59 cards (and only 19 lands?) and you recently suggested to use 5 Slots for SSG/Lotus Petal and possibly a Canonist main - what did you cut in order to achieve that?

    It really is a pity Bryant was so lucky against you with his topdecking...
    Last edited by zangoasyl; 12-13-2013 at 07:19 PM.

  7. #647
    Bob Ross
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by zangoasyl View Post
    Kap'n Cook, do you mind posting your most recent list with white splash? The last list you posted had only 59 cards (and only 19 lands?) and you recently suggested to use 5 Slots for SSG/Lotus Petal and possibly a Canonist main - what did you cut in order to achieve that?

    It really is a pity Briant was so lucky against you with his topdecking...

    That's my bad. In the gp list I posted the missing slot is a lotus petal. I haven't tested out canonist in the main yet. I'm still working on the board for now and I think I have if where I want it. For reference the current list:

    4 ancient tomb
    3 city of traitors
    3 bloodstained mire
    1 wooded foothills
    1 great furnace
    2 plateau
    5 mountain

    4 recruiter
    4 painter
    4 ssg
    3 welder
    2 revoker
    1 jaya
    1 magus

    4 blood moon
    4 grindstone
    3 sensei top
    2 e bridge
    1 lotus petal
    4 pyroblast
    2 reb
    2 e tutor

    Sb:
    4 firebolt
    3 crypt
    1 reb
    1 ratchet bomb
    1 koth
    1 manic vandal
    1 trinisphere
    1 canonist
    1 e bridge
    1 thorn

    The only change was cutting a crypt for the thorn. I realized I wanted something I could tutor for that I could lay turn 2 if I didn't have a third mana available or had to use a petal and didn't have white ready for canonist. Basically the situation that occurred in g2 on camera. There's a strong argument that I should have gotten painter or revoker instead of sphere but I'm dumb.

    Taking out a crypt doesn't sit great with me as I never want to lose to grave decks, but with 3 welders I basically get unlimited crypts if I draw one or have an e tutor. So that's a change I'm okay with for now.


    The canonist main plan would most likely involve shaving an ssg for a petal, so a 3-2 split which makes welder better but decreases the surprise factor. It also alleviates the slightly awkward times you have a turn 1 play and want to eot tutor. I have no idea what to cut because I'm not dropping below three welders so maybe a bridge? Jaya is tempting with all the tempo but whenever I move her to the side I regret it and get paired against mud/enchantress.

    So that's the long answer to your question. The short one is I can't decide yet about canonist, but this is how my thought process is going. I really like this 74 (the 4th ssg vs 2nd petal the only debated slot) so more playing and tweaking is in store.

    Any comments or ideas?
    Last edited by Kap'n Cook; 12-12-2013 at 12:51 AM.

  8. #648
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    Re: [Deck] Imperial Painter

    Move a Revoker to the side, and don't shave any acceleration.

    You still have six tutors for it maindeck and you get to have your cake and eat it too

  9. #649
    Bob Ross
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    Re: [Deck] Imperial Painter

    Jandax you are probably correct. Revoker has similar functions to jaya and the second might be superfluous. I could even run a 61st card main to fit the 4th crypt back side but going to 61 always leaves a bad taste despite the small statistical hit lol.

    What's an up to date mono red list look like these days?

  10. #650
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    Re: [Deck] Imperial Painter

    Off the top of my head I would run this mono R list:

    4 Recruiter
    4 Painter
    4 SSG
    1 Jaya
    1 Revoker
    2 Magus

    4 Stone
    3 Top
    3 Magma Jet
    3 Bridge
    6 Blasts
    4 Moon
    1 Petal

    8 Mountain
    4 R Fetch
    8 Sol Lands

    Side:
    3 Sudden Demise
    1 Bridge
    4 Grafdiffer's Cage
    1 Jaya
    2 Revoker
    1 Vandal
    3 Thorn

    THe only big changes, for me, at least, are 3 MD bridges and Grafdigger's Cage as GY hate. Cage also shores up the Elves matchup, which I find quite unpleasant. Sudden Demise is also a sweet card, keeps your board in tact.

  11. #651
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    Re: [Deck] Imperial Painter

    Hi guys! This is my first post.
    I've been playing legacy for 5 years. My first deck was UR Painter and after that I've playing everything from lands.dec to Belcher, but I've always loved Painter-Grindstone decks.
    I live in area with no LGS and no legacy scene nearby, so I rarely go to tournaments. The finnish legacy champs is an annual tournament that I try to participate.
    I finally got Recruiters and took the following pile to tournament a week ago:

    4 Grindstone
    3 Sensei's Divining Top
    4 Blood Moon
    4 Simian Spirit Guide
    2 Phyrexian Revoker
    1 Jaya Ballard, Task Mage
    1 Goblin Welder
    1 Spellskite
    2 Magus of the Moon
    4 Painter's Servant
    4 Imperial Recruiter
    2 Red Elemental Blast
    4 Pyroblast
    3 Lightning Bolt

    9 Mountain
    4 Fetch lands
    4 Ancient Tomb
    4 City of Traitors


    Sideboard

    4 Thorn of Amethyst
    4 Ensnaring Bridge
    1 Phyrexian Revoker
    1 Manic Vandal
    1 Ratchet Bomb
    1 Red Elemental Blast
    1 Pyroclasm
    1 Faerie Macabre
    1 Koth of the Hammer

    I went 3-3-1. I won ANT, Esper Deathblade and URWdelver, lost to U/W Blade, Belcher and BUG. Match against Death & Taxes ended in draw after time. Deck worked fine and had lots of fun with opponets saying "mountain go" and slamming BB Duals or foil fetches on table under Moon. I wished more than once that I'd have played Bridges in maindeck. Bridge and Moon on the table autowins many games in current meta.

    Faerie Macabre is on the sideboard because I wanted GY hate that can be tutored. Didn't need it much though.

    I'll start preparing for the GP Paris and will be taking iPainter for a ride there.

  12. #652
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by Stils1 View Post
    Hi guys! This is my first post.
    I've been playing legacy for 5 years. My first deck was UR Painter and after that I've playing everything from lands.dec to Belcher, but I've always loved Painter-Grindstone decks.
    I live in area with no LGS and no legacy scene nearby, so I rarely go to tournaments. The finnish legacy champs is an annual tournament that I try to participate.
    I finally got Recruiters and took the following pile to tournament a week ago:

    4 Grindstone
    3 Sensei's Divining Top
    4 Blood Moon
    4 Simian Spirit Guide
    2 Phyrexian Revoker
    1 Jaya Ballard, Task Mage
    1 Goblin Welder
    1 Spellskite
    2 Magus of the Moon
    4 Painter's Servant
    4 Imperial Recruiter
    2 Red Elemental Blast
    4 Pyroblast
    3 Lightning Bolt

    9 Mountain
    4 Fetch lands
    4 Ancient Tomb
    4 City of Traitors


    Sideboard

    4 Thorn of Amethyst
    4 Ensnaring Bridge
    1 Phyrexian Revoker
    1 Manic Vandal
    1 Ratchet Bomb
    1 Red Elemental Blast
    1 Pyroclasm
    1 Faerie Macabre
    1 Koth of the Hammer

    I went 3-3-1. I won ANT, Esper Deathblade and URWdelver, lost to U/W Blade, Belcher and BUG. Match against Death & Taxes ended in draw after time. Deck worked fine and had lots of fun with opponets saying "mountain go" and slamming BB Duals or foil fetches on table under Moon. I wished more than once that I'd have played Bridges in maindeck. Bridge and Moon on the table autowins many games in current meta.

    Faerie Macabre is on the sideboard because I wanted GY hate that can be tutored. Didn't need it much though.

    I'll start preparing for the GP Paris and will be taking iPainter for a ride there.
    Congrats man! Glad you like the deck. To be honest, I think a single Macabre isn't really enough to deal with some of the more graveyard reliant decks. I'd try to find room for a Crypt or two; decks like Dredge and the like will definitely show up in larger events.
    Currently playing:
    Imperial Painter

    One of the few Painter players in SoCal...

  13. #653
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    Re: [Deck] Imperial Painter

    The reason Macabre is sub par is because most GY decks run black, and thus discard. If you go IR>Macabre, they can easily strip it because they have information on what's in your hand. Just run crypts, or even Grafdigger's Cage, that card helps out in the Elves matchup which isn't favorable.

  14. #654
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    Re: [Deck] Imperial Painter

    The problem with the fairie isn't that it is can be discarded. It's the fact that it's just really too little. Anything less than 4 plus graveyard hate spots is worthless. You really are just better running none at that point. It doesn't matter against dredge, it does not help against Eldrazi and it doesn't even really matter against aggro decks. Where it is good would be if you could push it through against reanimator decks. It is really strong where you need to blank a single target to buy a few turns. Reanimator is the only deck that fits that description. And to be honest if you want a tutorable target for against reanimator stingscorger may actually be better.

    Maybe occasionally it will blank dredge and a dread return but really it you are wasting a tutor on hitting one of their cards you probably aren't going to win that game as they can do a pretty fast slow roll. I was going to make a post about sideboarding and tutoring in general so I'll try and post more later.

    Seth
    …no matter how much you think you love somebody, you’ll step back when the pool of their blood edges up too close.

  15. #655

    Re: [Deck] Imperial Painter

    After looking at this thread and hatting my audible to miracles for GP DC I decided to rework Soviet Control (aka mono red ipainter). Going to try the following list:

    4 Recruiter
    4 Painter
    4 SSG
    1 Jaya
    1 Spellskitte
    2 Magus

    4 Stone
    3 Top
    4 Lighting Bolt
    3 Bridge
    6 Blasts
    4 Moon


    8 Mountain
    4 R Fetch
    8 Sol Lands

    Board:
    3 Pyroclasm
    1 Bridge
    1 Jaya
    2 Revoker
    4 Thorn
    2 Blast
    2 Bomb



    This is basically Jandax latest with a few changes for personal preference. I have a love-hate relationship with magma jet that comes down to the 2 mana cost.

  16. #656
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    Re: [Deck] Imperial Painter

    Imperial painter top 8s Vegas!
    Currently playing:
    Imperial Painter

    One of the few Painter players in SoCal...

  17. #657
    Bob Ross
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    Re: [Deck] Imperial Painter

    http://www.starcitygames.com/events/...idher_vs_.html

    He lost because he is bad. Classic amateur mistake there at the end

  18. #658
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    Re: [Deck] Imperial Painter

    "Soviet Control"

    That's fucking awesome.

    Edit:

    Good lord, that Top 8 is an iPainter wet dream. Should not have lost.

  19. #659
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by jandax View Post
    "Soviet Control"

    That's fucking awesome.
    Lol that is really sweet. Splashing white I may have to go with Team Tunisia or something along those lines. Pretty dope flag too.


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    Re: [Deck] Imperial Painter

    I crashed and burned yesterday in the yearly Legacy champs with SNeak and Breach. The deck is just so much fun but so bad, SnT is simply the better option but I refuse to join that herd of mouthbreathing booger eaters. Back to Painter it is until they design a two mana red Brainstorm. The whole room would have been soft to Blood Moon, shame...

    I just wish I was in the SCG top 8, would have been a cake walk. Only a couple basic lands outside of Delver itself? Nom

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