Page 73 of 88 FirstFirst ... 236369707172737475767783 ... LastLast
Results 1,441 to 1,460 of 1745

Thread: [Deck] Affinity

  1. #1441

    Re: [Deck] Affinity

    I actually think the most annoying thing about Golgari Charm is that it blows up Rest and Peace, fuck is that really irritating because some of our best hate cards are enchantments. I may go back to Relics after this weekend just because of that stupid swiss army knife of a card.

  2. #1442

    Re: [Deck] Affinity

    Quote Originally Posted by Final Fortune View Post
    I actually think the most annoying thing about Golgari Charm is that it blows up Rest and Peace, fuck is that really irritating because some of our best hate cards are enchantments. I may go back to Relics after this weekend just because of that stupid swiss army knife of a card.
    No love for Nihil Spellbomb?

  3. #1443
    Legacy Vagabond
    Shawon's Avatar
    Join Date

    Dec 2007
    Location

    Cheshire, CT
    Posts

    1,091

    Re: [Deck] Affinity

    Quote Originally Posted by Draconicsteel View Post
    Our deck shouldn't be too afraid of anti-X/1 spells. In fact, I put some Zealous Persecutions in my own board, which in itself is answer to a Zealous Persecution/Golgari Charm. But all of our big guys don't care. And if your guys are going to die, just sac them all to Ravager or something. I also play Masters (2), though, because I just think his threat level is too good to be ignored.
    SB Persecution is pretty interesting. How did it work out against The Nemesis?

    I really like one of Jitte main board, by the way - helps shore up the fair matches. Against Merfolk game one, I landed a SFM, searched up Jitte, resolved Champion, and next turn when I attacked he just scooped. Jitte just kills so many other decks, I definitely prefer that over a mainboard Batterskull.
    When I tested MD Jitte, what I didn't like about it was that if you are resetting your offense, Jitte isn't particular stellar if you are starting from ground zero. This is why I decided to keep Batterskull instead of Jitte, because with Batterskull, it is always a creature no matter what. Jitte is amazing when it connects, but without any charge counters on it, you can't equip something like Ornithopter or Signal Pest and expect to gain any counters. Jitte is still good, but I've had so many hit-or-miss moments with Jitte that I decided to not bother with it.

    Although, I have been wondering if we could consider a Sword of X&Y, especially in the Tomb lists, preferably one that grants protection from blue. What are your thoughts? I think a blue Sword is a good way to race The Nemesis while adding some muscle. Do you think Fire & Ice is the way to go, or Body & Mind?

    Also, while the card itself may be retarded, I kind of like what TNN has done for the format. The number of fair decks has been significantly increased, and our deck is generally really good, or at least very competitive with, fair decks.
    I think the only way The Nemesis directly affects Affinity is that no matter many creatures you have to protect Tezz, if an opponent has TNN already in play, your opponent can stop you from activating the ultimate simply by safely attacking Tezz. It's not a big deal, but that caveat should be noted.

  4. #1444
    Member
    Draconicsteel's Avatar
    Join Date

    Dec 2013
    Location

    Abingdon, MD
    Posts

    26

    Re: [Deck] Affinity

    Quote Originally Posted by Shawon View Post
    I think the only way The Nemesis directly affects Affinity is that no matter many creatures you have to protect Tezz, if an opponent has TNN already in play, your opponent can stop you from activating the ultimate simply by safely attacking Tezz. It's not a big deal, but that caveat should be noted.
    Fair point. And, of course, TNN with Batterskull is something of an issue, but nothing except a board wipe can deal with that.

    I didn't actually run in to too much Nemesis this weekend, but I brought Persecution in for Merfolk and Elves. Never saw it against Elves, unfortunately, but it would have been a board wipe. The Merfolk player didn't get to his TNN, and I think I somehow missed the other decks that ran it.

    The other plus that Jitte has, and one of the reasons I run it over Batterskull, is if your SFM dies, you can still reliably cast Jitte. With Tomb, it's easier to get Batterskull out, but still not really reliable, especially if you turn 1 or 2 the SFM, only to have it die before you can use it.

    Hm, a Sword would be interesting, might be worth testing out with Tomb in the deck. I think Fire and Ice is heads and tails better than Body and Mind. B&M doesn't have any synergy with the deck - what do we care about a random wolf and milling for 10? - but 2 more damage with an aggro deck and another draw engine? Can you imagine that thing on a Champion? Nuts. Even without any other boosts, that would be 6 damage to the face per turn, and an extra draw. I think that might be worth looking into.

  5. #1445
    Legacy Vagabond
    Shawon's Avatar
    Join Date

    Dec 2007
    Location

    Cheshire, CT
    Posts

    1,091

    Re: [Deck] Affinity

    While we're on the subject of 3cc Equipments, what are your thoughts on Grafted Wargear? It's also been on the back of my mind as of late. I like that it's Equip cost is 0, which makes it pretty fast damage the moment you resolve it. However, it is quite risky to run a card with such potential for blowback in a format where people love Abrupt Decay.

  6. #1446

    Re: [Deck] Affinity

    Quote Originally Posted by Shawon View Post

    Although, I have been wondering if we could consider a Sword of X&Y, especially in the Tomb lists, preferably one that grants protection from blue. What are your thoughts? I think a blue Sword is a good way to race The Nemesis while adding some muscle. Do you think Fire & Ice is the way to go, or Body & Mind?
    If i would take one of both, it would definetly be fire and ice. But do we really need to do something to race the TNN? I d rather say without an equipment on TNN we win the race anyway and to solve this problem we can use manriki gusari. Although somehow i like the thought of sword and fire and ice. But i am not sure if i would want it in my maindeck.

  7. #1447
    Legacy Vagabond
    Shawon's Avatar
    Join Date

    Dec 2007
    Location

    Cheshire, CT
    Posts

    1,091

    Re: [Deck] Affinity

    I should've phrased differently, but no, I didn't mean to imply we had any problems with racing The Nemesis. What I was trying to get at was that a blue Sword could be a way to strongarm blue aggro-control decks while making The Nemesis less relevant, and I also like the idea of boosting Etched Champion's toughness to resist an unexpected strike with Jitte. I have never tested Swords before, so I'm not sure if Jitte would be a better choice than a blue Sword, or if a blue Sword is a nice supplement to Jitte. I guess testing is the only way to find out!

  8. #1448
    Member
    AggroSteve's Avatar
    Join Date

    Feb 2010
    Location

    innsbruck, austria
    Posts

    419

    Re: [Deck] Affinity

    I think that graftet wargear could be an option for us, and i also think it would be a better option than any other equipment (outside of plating) because of the speed it could provide
    i was also thinking about flayer husk and bonesplitter for exactly that reason
    it would lessen our dependance on plating or SFM to search up plating
    i also thought of rancor but sadly that one does not work with champion

    the problem in my eyes is what would you want to cut in any list for how many other equipments

  9. #1449
    Member
    Draconicsteel's Avatar
    Join Date

    Dec 2013
    Location

    Abingdon, MD
    Posts

    26

    Re: [Deck] Affinity

    I don't like Grafted Wargear, Flayer Husk, or Bonesplitter. I think Grafted Wargear is simply too risky and too fragile. It's basically giving the opponent extra removal. If they Abrupt Decay, or Disenchant, or Pridemage, or SHattering Spree, or what have you, your creature dies, too. Those are not two for one odds that I like. Especially because if you put it in those terms, you would NEVER want to equip Champion with Wargear, that would practically hand the opponent the game, and Champion is the best equipable creature we have. There are also situations where, using equipment, you want swing with an attacker, then put it on a blocker. Even if it's just a Fire and Ice, a 2/4 Ornithopter with pro UR seems like a decent blocker, especially if you're facing something like Delver. Even better, swing with a Jitte, then put Jitte on a Thopter to discourage their Goyf from attacking. Our other options are simply too much better, and Wargear isn't worth the speed.

    Saying cards like Flayer Husk and Bonesplitter are faster are like saying that Memnite is faster. Yes, this is a true statement. But Memnite by itself will not win you the game. A creature with either of those equipments is simply unimpressive. By running those over pretty much anything else we could opt for, we're really just helping our opponents beat us. Think about it - Jitte only costs 1 more than Husk to equip (a 1/1 for 1 is a bad trade in Legacy - I'd rather run Frogmite for those odds) and 2 more than Bonesplitter. But for that extra mana, you are either 1) Putting your opponent on a much faster clock, 2) Removing any threat that could stop you, or 3) Stopping yourself from dying. None of which the other two do, and all for another 2 mana that you could even pay for on the next turn.

  10. #1450
    Legacy Vagabond
    Shawon's Avatar
    Join Date

    Dec 2007
    Location

    Cheshire, CT
    Posts

    1,091

    Re: [Deck] Affinity

    Very well said, Will!

  11. #1451
    Member
    AggroSteve's Avatar
    Join Date

    Feb 2010
    Location

    innsbruck, austria
    Posts

    419

    Re: [Deck] Affinity

    I am aware pf all thosr situations, and specially the one with wargear on champion sucks
    flayer husk is not worth it as well, but i will try bonesplitter, and running fromites instead of pest but this is probably not good as well

    i am basically just testing some options because i dislike pest a bit, because it is lnly usefull if you got at least 2 other creatures on board or 2 pests on the field, but want to run red instead of white for whipflare in the board due to meta of maverick, D&T, goblins....

    The performance of pest is often underwhelming and way to situational for my taste, it is overwhelming only if you are able to lay down apl 7 cards in your 1st turn, but that is like going all in

    EDIT: wargear was allready discarded after a bit of testing... It is inconsistent and every time worse than any other option we have
    even a master of etherium which i find sometimes slow and clunky is far better

  12. #1452

    Re: [Deck] Affinity

    I think you have to contextualize Signal Pest, it's kind of like Goblin Lackey in the sense that it's either just a 1/1 or it steals the game if left unchecked. So far I've really liked the synergy between Signal Pest, Master of Etherium and Inkmoth Nexus tho', the poison win is pretty hilarious.

  13. #1453
    Legacy Vagabond
    Shawon's Avatar
    Join Date

    Dec 2007
    Location

    Cheshire, CT
    Posts

    1,091

    Re: [Deck] Affinity

    I have definitely said to myself many a time that connecting Signal Pest felt like connecting with Lackey, but Signal Pest is no Lackey since it doesn't actually give you any card advantage like Lackey -> Ringleader. Sometimes the damage from Pest isn't significant if you have no way to outlast your opponent's removal, e.g. Punishing Fire as one example. Speaking of Punishing Fire, I remember I said to myself a few months ago that testing the Jund matchup was an excellent way to gauge the resiliency of my Affinity deck due to the level of attrition that deck packs. It's actually matchups like Jund that I'm not fond of Phyrexian Revoker MD, because I rightfully got my ass kicked by Jund Game 1 where my Phrexian Revoker did nothing to actually stop Liliana from wrecking me.

  14. #1454

    Re: [Deck] Affinity

    Besides Combo, I think Jund and Miracles are just this deck's natural predators. They're by no means a hopeless matchup, but you are ice skating up hill.

  15. #1455

    Re: [Deck] Affinity

    Has anybody experiences with meddling mage as a sideboard plan against sneak attack? I think it might be a solid option.

  16. #1456
    Legacy Vagabond
    Shawon's Avatar
    Join Date

    Dec 2007
    Location

    Cheshire, CT
    Posts

    1,091

    Re: [Deck] Affinity

    The thing about Meddling Mage that I have noticed with using Tidehollow Sculler is that when you need them right away, sometimes you just won't be able to cast them. I'm still using 2 Sculler, but I'm leaning toward using more 1-drop discard now, such as a 3 Thoughtseize, 3 Therapy.

    Thoughts on Specter's Shroud? It feels very janky, but I might try it as a 1-of in the SB since I can SFM for it.

    Anyone tested out SoFI yet? I am still trying to tune up the Tomb list to accommodate SoFI; I think it's too slow in my Inkmoth list.

  17. #1457
    Member
    Draconicsteel's Avatar
    Join Date

    Dec 2013
    Location

    Abingdon, MD
    Posts

    26

    Re: [Deck] Affinity

    I think Sculler's got the advantage over Meddling Mage in that it just has more synergy with the deck. Given the choice, I think I'd prefer Sculler over Mage just for that option, because, especially if you already run SFM, you don't want to water the deck down with too many non-artifacts. Mage obviously has more versatility, though.

    If you're thinking of something like Specter's Shroud, why not do Sword of Feast and Famine? We were talking about using a Sword, anyway. I think I'll stick with the Scullers or Therapies, personally, though I am going to try out a Fire and Ice over Jitte main and see how I like it.

    Final Fortune - that's one of the reasons I decided to go back up to 4 Champions. Champion is undeniably our best card in those match-ups. I have so far not been disappointed by this decision.

  18. #1458

    Re: [Deck] Affinity

    I dont think specters shroud is a good choice. It has too less impact compared to other equipment you could get with sfm. SOFF doesnt do the trick either in my eyes. It takes too long until you can let the opponent discard something and you dont get to pick the card. If a sword is worth playing then SOFI.

  19. #1459

    Re: [Deck] Affinity

    You can't use just 1cc discard vs Sneak&Show because of Leyline of Sanctity, if they don't SB it in for game 2 then they will SB it in for game 3 for certain. After 4 Cabal Therapy, I'd rather play anything other than another discard spell, you have to diversify your angles of attack vs combo so no single card like Defense Grid or Pyroclasm can shut you down.

    I've got nothing against Etched Champion and I understand why people play it, it's really Vault Scourge that gets the majority of my ire because it's completely worthless without Cranial Plating.

  20. #1460
    Legacy Vagabond
    Shawon's Avatar
    Join Date

    Dec 2007
    Location

    Cheshire, CT
    Posts

    1,091

    Re: [Deck] Affinity

    Quote Originally Posted by Final Fortune View Post
    You can't use just 1cc discard vs Sneak&Show because of Leyline of Sanctity, if they don't SB it in for game 2 then they will SB it in for game 3 for certain. After 4 Cabal Therapy, I'd rather play anything other than another discard spell, you have to diversify your angles of attack vs combo so no single card like Defense Grid or Pyroclasm can shut you down.

    I've got nothing against Etched Champion and I understand why people play it, it's really Vault Scourge that gets the majority of my ire because it's completely worthless without Cranial Plating.
    I'll take my chances against white Leyline, however many S&S players choose not to run it. I'm no expert on S&S, but I think white Leyline is generally a meta call and it seems to be bad SB card anyway because the only way to find it outside of your opening 7 is to mulligan into it.

    FYI, the heavy discard plan is a strategy I am also attempting to use against Cloudpost decks. Speaking of which, has anyone done any substantial testing against that deck? Aside from their general plan A of ramping, we need a way to beat their Plan B of "Show and Tell?" and the only strategy I can think of that can put a stop to it while being useful against combo decks is heavy discard.

    I'm actually toying with Vault Skirge's slot. After cutting Signal Pest, and now upping to 4 Mystics, Vault Skirge is the next slot I'm toying with. I still think it's awesome with Ravager/Plating and it's great at fixing Drums/Opals, but I want to add more power to the deck, so I am trying to see if I can finally test SoFI in my Inkmoth list in place of the 3rd Skirge.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)