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Thread: [Deck] T.E.S. - The EPIC Storm

  1. #4041
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    Re: [Deck] T.E.S. - The EPIC Storm

    Thank you. I appreciate the input. I have a couple more questions In regards to the recent change in the main deck to the 4x therapy 3 x silence rather than the 1x Therapy 2x duress 4x silence split.

    Is the idea that most if the time you should wait to cast the therapy as close to the turn of going off as possible to gather info on what to name? Most of the time you will have probe and when you don't have probe you use cues from the opponents manna base to know if you are shooting at Thalia before turn two or fow near going off? Is it a terrible idea to run the thoughtsieze in the main with the fourth therapy in the SB?

    Sorry if these are dumb questions, I played The Epic Storm in a few scg opens over the summer but was too busy in the fall to make it out to as many as I would like too. SCG Columbus is just a few weeks away and I just really am trying to get my head inside the current 75 as much as I possibly can.


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  2. #4042
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by paeng4983 View Post
    If against DT

    out: 1 chrome, 1 tutor, 3 silence
    in: 1 vapor, 1 thoughtseize, 2 decays, 1 trops
    I'm strickly against boarding against D&T tbh unless you run several CoV in the side. How do you expect to win before their hatebears stick if you reduce Moxen and Tutors? How do you plan to cast Decay vs Thalia + Port + Wasteland + Flickerwisp? You want win this matchup by sculpting a hand over turns and eot bounce/Decay their Hatebear. Silence Walk their 2nd turn isn't bad either to prevent topdecked Revoker/Thalia


    Quote Originally Posted by PartyMonster View Post
    Thank you. I appreciate the input. I have a couple more questions In regards to the recent change in the main deck to the 4x therapy 3 x silence rather than the 1x Therapy 2x duress 4x silence split.

    Is the idea that most if the time you should wait to cast the therapy as close to the turn of going off as possible to gather info on what to name? Most of the time you will have probe and when you don't have probe you use cues from the opponents manna base to know if you are shooting at Thalia before turn two or fow near going off? Is it a terrible idea to run the thoughtsieze in the main with the fourth therapy in the SB?

    Sorry if these are dumb questions, I played The Epic Storm in a few scg opens over the summer but was too busy in the fall to make it out to as many as I would like too. SCG Columbus is just a few weeks away and I just really am trying to get my head inside the current 75 as much as I possibly can.


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    You wait until you either know what to name (Probe/identify the deck over turns) or use the motto "Name what you fear!". If you go for a blind Therapy into a Turn 1/2 kill name FoW or Mindbreak Trap (nonblue matchups). The reason for running the full set of Therapies is the interaction with Probe and Empty the Warrens to Flash it back to strip opponents outs (tutored Batterskull with SFM, Brainstorm, Golgari Charm, Zealous Persecution, Engineered Explosives, etc.), ergo switching out the discard spells doesn't make sense
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  3. #4043
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    Re: [Deck] T.E.S. - The EPIC Storm

    Alright cool, thanks.


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  4. #4044
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    Re: [Deck] T.E.S. - The EPIC Storm

    IS THE IDEA THAT MOST IF THE TIME YOU SHOULD WAIT TO CAST THE THERAPY AS CLOSE TO THE TURN OF GOING OFF AS POSSIBLE TO GATHER INFO ON WHAT TO NAME?
    Ideally, it should be. Especially if your only defense is a lone CT. BUT remember two scenario:
    A.) as close as possible before going off if it is against blue. Always name fow. Daze and pierces can be played around.
    B.) if you know that he’s playing main deck thalia, fire you CTs as early as you could.

    EXEMPTION:
    example: In cases where you know that a show and tell deck will use its ST to bring down his threat (grisel, aeon, or omniscience). You need to fire your CT to halt the bleeding.
    Another sample case if your storm opponent is going for the kill in his next turn. Disrupt him of his business spell with your CT.

    MOST OF THE TIME YOU WILL HAVE PROBE AND WHEN YOU DON'T HAVE PROBE YOU USE CUES FROM THE OPPONENTS MANNA BASE TO KNOW IF YOU ARE SHOOTING AT THALIA BEFORE TURN TWO OR FOW NEAR GOING OFF?
    Here’s a list of cards, in their order of importance, that I usually blind name with CT.

    Against blue decks
    Non countertop: FOW, stifle
    Countertop variants: FOW, counterbalance

    Non blue decks
    Elves: glimpse, N.O. (you can also name GSZ in games 2 & 3, and their other hates like mindbreak trap, etc)
    DT/ hatebears: thalia (decays, vapor can take care of teeg, canonist and other form of permanent hate he has)
    with discard effect decks: the disrupt spell which you feel at that very moment he has.

    Combo decks:
    Storm base: LED, tutor, mana accel.

    IS IT A TERRIBLE IDEA TO RUN THE THOUGHTSIEZE IN THE MAIN WITH THE FOURTH THERAPY IN THE SB?
    Just like Gitaxian Probe, lossing two life pts is not an issue. BUT replacing the 4th cabal with a thoughtseize, you’re depriving yourself the power of removing cards with the same name with just a single bullet. Sometimes its crucial. Its up to you really. ^_^



    SORRY IF THESE ARE DUMB QUESTIONS, I PLAYED THE EPIC STORM IN A FEW SCG OPENS OVER THE SUMMER BUT WAS TOO BUSY IN THE FALL TO MAKE IT OUT TO AS MANY AS I WOULD LIKE TOO. SCG COLUMBUS IS JUST A FEW WEEKS AWAY AND I JUST REALLY AM TRYING TO GET MY HEAD INSIDE THE CURRENT 75 AS MUCH AS I POSSIBLY CAN.
    GOOD LUCK! ENJOY! And I hope to see your name on the deck list section! ^_^
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  5. #4045
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    Re: [Deck] T.E.S. - The EPIC Storm

    Awesome, can't thank you enough for the insight! I am going to be a man and play Cook's list card for card. His list decisions have never failed me in the past so trust his read on the meta. I must admit it seems pretty dope to rock 4 therapy in the d&t match.


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  6. #4046
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by paeng4983 View Post
    Ideally, it should be. Especially if your only defense is a lone CT. BUT remember two scenario:
    A.) as close as possible before going off if it is against blue. Always name fow. Daze and pierces can be played around.
    B.) if you know that he’s playing main deck thalia, fire you CTs as early as you could.

    EXEMPTION:
    example: In cases where you know that a show and tell deck will use its ST to bring down his threat (grisel, aeon, or omniscience). You need to fire your CT to halt the bleeding.
    Another sample case if your storm opponent is going for the kill in his next turn. Disrupt him of his business spell with your CT.
    Sorry that I have to interrupt again, but that part tries to make a general statement where none can exist. While basic plains sure tell you to name Thalia, you cannot say anything about "blue fetch (or Tundra), go". If you advice people to sit on their Therapies once they play against blue they get easily blown out by Show&Tell, High Tide, Counterbalance, Clique and so on. With Spell Snare and Flusterstorms being actual cards present in serious numbers between MB and SB, the plan to "Always name FoW" is flawed unless you go for a turn 1 kill on the play.

    You also ignore with this post, that stripping opponents Discard is an underused tool to protect your gas. A Bayou is enought for me to Therapy for Hymn to Tourach asap.

    The only two rules I would set is to not Therapy for protection spells unless you go off the same turn (or the following one if mana is a chokepoint) and if your want to blind-therapy against blue (while need to develop your hand for a few turns) for some reasons turn 1 (like having multiple disruption spells in your grip), name Brainstorm

    Quote Originally Posted by paeng4983 View Post
    Here’s a list of cards, in their order of importance, that I usually blind name with CT.

    Against blue decks
    Non countertop: FOW, stifle
    Countertop variants: FOW, counterbalance
    You should name Counterbalance over FoW against Miracles. You can care for the FoW later, but CB spoils your soup

    Quote Originally Posted by paeng4983 View Post
    Just like Gitaxian Probe, lossing two life pts is not an issue. BUT replacing the 4th cabal with a thoughtseize, you’re depriving yourself the power of removing cards with the same name with just a single bullet. Sometimes its crucial. Its up to you really. ^_^
    Lifeloss is ALWAYS an issue for this deck. Just because we play Probe and City of Brass doesn't mean we can pile up lifeloss-effects and hope that we manage to do well if we start a game with CoB, G.Probe and Thoughtseize in hand against Tempo. We have not replaced the Duress and Silence for the lulz or a matter of style. Removing multiple spells of the same name is a feature, but the main reason is that Cabal Therapy attaches a free Mindtwist-effect to casting Empty the Warrens!

    I can give you an example: I once casted Gitaxian Probe on the draw against UWR Delver, seeing double SFM, Brainstorm and Pierce alongside lands, casted Therapy which he pierced, just for me creating 12 goblins the same turn, stripping the 2 SFMs with the flashback while he was unable to find a solution in time.

    How many cards did the Therapy strip here? 3! For 1 mana! It's a goddamn Ancestral Recall-like cardadvantage leaving my opponent without chance (unless he topdecks one of his 2 remaining SFM right the next turn). Thoughtseize however would have not allowed me to take the goblins-route in that game but forced me to go for Ad Nauseam with me having 2 less life and required to find more mana via topdeck. Those are mayor issues guys. "It's up to you really!" isn't an adequate description of the difference, my friend ^^
    Last edited by Lemnear; 01-06-2014 at 07:41 AM.
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    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

  7. #4047
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    [Deck] T.E.S. - The EPIC Storm

    Cool thanks for the added info. I am sure I'll come up with more questions in regards to cabal therapy but real quick. Is siding in xantid swarm against TNN bant an alright side boarding plan I know they have removal but I picture them pulling Swords for hate anyways? I see a lot of them running meddling Mage, would pyro blasts be in order or some combination of both?


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  8. #4048
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by PartyMonster View Post
    Cool thanks for the added info. I am sure I'll come up with more questions in regards to cabal therapy but real quick. Is siding in xantid swarm against TNN bant an alright side boarding plan I know they have removal but I picture them pulling Swords for hate anyways? I see a lot of them running meddling Mage, would pyro blasts be in order or some combination of both?


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    I doubt you need Xantids as their protection suit is pretty weak and I would be more afraid of hatebears than actual counterspells. Board according to that the Pyroblasts (+ Decay) and explode in their face
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    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

  9. #4049
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    Re: [Deck] T.E.S. - The EPIC Storm

    Dope. Thanks again.


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  10. #4050

    Re: [Deck] T.E.S. - The EPIC Storm

    minireport from yesterday (GPT paris, 13 players)

    Mine main deck is the same as Bryant's, in SB I didn't run pyroblast, instead had +1 AD, +IGG (which were futile).

    Round 1, monoblack :

    Game 1 : mull to 5 (no mana source), kept hand with mox, ponder, LED, LED, tutor. Missed first land drop, turn 2 found blue card, pondered and killed him the turn after (he kept aggresive hand with no discard)

    Out : 3 silence, etw; In : 3 AD, 1 tog

    Game 2 : Turn 1 darkritual to hymn, turn 2 darkritual to nighthawk. I Ad nauseamed really bad (several wishes, tutor, AD but no rituals/LEDs) and left with 2 hp. I decided to go for gobs in SB, flashback terapy for possible plague, let him hit me for 2 and decay his only creature the turn after. He didn't draw any answer.

    1:0

    Round 2, hight tide :

    Game 1 : I ripped off his hand, then silenced him mid combo and left him with almost bare hands. Then I've managed not to draw any business/blue card in 6 turns, which gave the opponent time to recover (which he did and killed me). This game took aprox 30 minutes.

    Out : etw, infernal tutor, cabal therapy, mox, city of brass ; In : 3 xantid, TS, tog (not sure about this one), tropical island.

    Game 2 : Turn 1 probe + cabal took two hight tides, turn 2 cabal took two cunning wishes turn 3 AN killed him.

    Game 3 : (Judge called last 3 minutes of the round, I said, that it's enough for me), turn 1 swarm let me easily win in extra rounds.

    2-0

    Round 3, GWbr :

    Game 1 : Turn 1 zenith into dryad, turn 2 zenith into gaddock. I wished for grapeshot, cleared the board and AN few turns later.

    Out : 3 silence, cabal, mox,; In : 3 AD, TS, tropical

    Game 2 : Turn 1 mother, turn 2 gaddock, turn 3 knight. More than enoguht.

    Game 3 : I kept very nice hand, easily going off turn 2 (LED, LED, tutor, BS, land, cabal). I wasn't sure whether he runs traps, so decided to play the land and pass the turn. He played TS, I responded with BS, drawing another tutor, ritual and something. I wanted to play turn 2 cabal (for trap) and LED, LED, tutor into AN, so I returned tutor and ritual (hoping he will go for the only business spell). Unfortunately, he also had extraction, so discarded LED and extracted it. Two wastelands in two consequent turns ended the game for me.

    2-1;

    Game 4 : Esper blade

    Games were pretty straightforward, I casted some therapies, silences and AN. SB : Out : Infernal tutor, mox, ponder, In : 2 decays, tropical.

    Game 5 : Burn

    3 pretty close games, managed to kill him two times with goblins. SB : Out : 3 silences, AN, etw, city; In : Piff, tog, tropical, 3AD

    Semifinals :

    GWbr (same guy as before)

    Game 1 : Turn 1-2-3 mother, gaddock, knight ...

    SB as before

    Game 2 : AD his cannonist, AN to kill him

    Game 3 : Turn 1 blind cabal, he responded with white tutor on cannonist, which he played on the turn 2, I decayed it eot. I pondered and let him go, hi played jitte (and missed the land drop), this is where I made my plan. On my turn : draw, land, go. His turn he played ooze (still no 3rd land, in hand mother, mindscensor and an uknown card). Eor I decayed the ooze, on my turn wished for etw, played 12 gobs, flashback for mother (so he couldn't equip), which was enough.

    Finals : split the prizes (I cannot go to Paris).

    Summary : the deck performed very nicely, IGG in sb was futile, 3rd decay was great (I've expected very little SnT/miracles (these players weren't preregistered) and a lot of permanent hate, which turned out to be true. Only thinkg I didn't like was close games against the burn (I kept bit slow hands).

  11. #4051

    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Lemnear View Post
    Fantastic result non the less. Congratz!

    It makes me sad, that I'm unable to see many of the german TES/Elves in person and the ones I met never realized who they are talking with :) (which is pretty funny at times as you can imagine). Looking forward meeting more of you guys in 2014
    I'm a German TES/Miracles player - but I live in the States. But if I ever go play in Europe I'll let you know (Bazaar of Moxen is very much on my to-do list...)

  12. #4052
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by sa3xxx View Post
    minireport from yesterday (GPT paris, 13 players)

    Mine main deck is the same as Bryant's, in SB I didn't run pyroblast, instead had +1 AD, +IGG (which were futile).

    Round 1, monoblack :

    Game 1 : mull to 5 (no mana source), kept hand with mox, ponder, LED, LED, tutor. Missed first land drop, turn 2 found blue card, pondered and killed him the turn after (he kept aggresive hand with no discard)

    Out : 3 silence, etw; In : 3 AD, 1 tog

    What did you fear to board Decays? What is "tog"?

    Game 2 : Turn 1 darkritual to hymn, turn 2 darkritual to nighthawk. I Ad nauseamed really bad (several wishes, tutor, AD but no rituals/LEDs) and left with 2 hp. I decided to go for gobs in SB, flashback terapy for possible plague, let him hit me for 2 and decay his only creature the turn after. He didn't draw any answer.

    1:0

    Round 2, hight tide :

    Game 1 : I ripped off his hand, then silenced him mid combo and left him with almost bare hands. Then I've managed not to draw any business/blue card in 6 turns, which gave the opponent time to recover (which he did and killed me). This game took aprox 30 minutes.

    Out : etw, infernal tutor, cabal therapy, mox, city of brass ; In : 3 xantid, TS, tog (not sure about this one), tropical island.

    I don't understand why you board out fastmana against opponsing combo decks. Boarding out Therapy does not make sense either as High Tide wants to gather 2+ of the namesake card in their hand, so Therapy is golden (see in your game 2). Boarding it for Thoughtseize 1-for-1 is even worse. Landswitch is nonsense.

    Game 2 : Turn 1 probe + cabal took two hight tides, turn 2 cabal took two cunning wishes turn 3 AN killed him.

    Game 3 : (Judge called last 3 minutes of the round, I said, that it's enough for me), turn 1 swarm let me easily win in extra rounds.

    2-0

    Round 3, GWbr :

    Game 1 : Turn 1 zenith into dryad, turn 2 zenith into gaddock. I wished for grapeshot, cleared the board and AN few turns later.

    Out : 3 silence, cabal, mox,; In : 3 AD, TS, tropical

    Silence protects you from discard and hatebears for a turn. Decay is a pain to resolve against Thalia while fastmana helps to win before Thalia and Co. lock you out. Can't get the idea behind slowing down the deck against opponents which are easy to catch with TES' Belcher-mode. See your following match.

    Game 2 : Turn 1 mother, turn 2 gaddock, turn 3 knight. More than enoguht.

    Game 3 : I kept very nice hand, easily going off turn 2 (LED, LED, tutor, BS, land, cabal). I wasn't sure whether he runs traps, so decided to play the land and pass the turn. He played TS, I responded with BS, drawing another tutor, ritual and something. I wanted to play turn 2 cabal (for trap) and LED, LED, tutor into AN, so I returned tutor and ritual (hoping he will go for the only business spell). Unfortunately, he also had extraction, so discarded LED and extracted it. Two wastelands in two consequent turns ended the game for me.

    Drop LED's against decks with Discard .... basic rule, we keep repeating here

    2-1;

    Game 4 : Esper blade

    Games were pretty straightforward, I casted some therapies, silences and AN. SB : Out : Infernal tutor, mox, ponder, In : 2 decays, tropical.

    Game 5 : Burn

    3 pretty close games, managed to kill him two times with goblins. SB : Out : 3 silences, AN, etw, city; In : Piff, tog, tropical, 3AD

    No clue why you board out your fast options to kill in Infernal->EtW and Ad Nauseam. Decays for Pyrostatic Pillar? The deck often kills you before you can reliable cast Decay :/

    Semifinals :

    GWbr (same guy as before)

    Game 1 : Turn 1-2-3 mother, gaddock, knight ...

    SB as before

    Game 2 : AD his cannonist, AN to kill him

    Game 3 : Turn 1 blind cabal, he responded with white tutor on cannonist, which he played on the turn 2, I decayed it eot. I pondered and let him go, hi played jitte (and missed the land drop), this is where I made my plan. On my turn : draw, land, go. His turn he played ooze (still no 3rd land, in hand mother, mindscensor and an uknown card). Eor I decayed the ooze, on my turn wished for etw, played 12 gobs, flashback for mother (so he couldn't equip), which was enough.

    Finals : split the prizes (I cannot go to Paris).

    Summary : the deck performed very nicely, IGG in sb was futile, 3rd decay was great (I've expected very little SnT/miracles (these players weren't preregistered) and a lot of permanent hate, which turned out to be true. Only thinkg I didn't like was close games against the burn (I kept bit slow hands)

    Congrats to your finish!
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    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

  13. #4053
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    Re: [Deck] T.E.S. - The EPIC Storm

    Playing vintage storm makes me want to play with 4 LEDs again. Never have I ever appreciated how good that card is...
    Matt Bevenour in real life

  14. #4054
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    Re: [Deck] T.E.S. - The EPIC Storm

    Whats the sb plan against uwr tempo with stoneforge and tnn
    Last list with only one therapy etw was prety bad cause sfm just outraces us.
    But now you guys think with 4 therapy keeping the empty is good?

    But whats the side deck plan card by card.

  15. #4055
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Togores View Post
    Whats the sb plan against uwr tempo with stoneforge and tnn
    Last list with only one therapy etw was prety bad cause sfm just outraces us.
    But now you guys think with 4 therapy keeping the empty is good?

    But whats the side deck plan card by card.
    This is a tempo matchup. Their only outs to Goblins are SFMs and you have 4 Therapies to fight those so I keep the EtW in.

    You want to go -1 Infernal, -1 Ponder, +2 Pyroblast to fight Delver, Clique and Meddling Mages.

    I know that Bryant has a different stance on the following, but I want to mention it anyways: A shitload of UWR Delver play either a mix of Meddling Mages and Ethersworn Cannonists or moved to full Cannonist in the Sideboard in parts of Europe, so I would consider bringing in the Decays as well. Space however is critical at this point. You may want to remove another Ponder and a Chrome Mox for these


    Edit:
    If you feel unwell with the manabase and want the Tropical in as well (to support Decay) I suggest chopping a Silence
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    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

  16. #4056

    Re: [Deck] T.E.S. - The EPIC Storm

    Lemnear, thank you for you comments! Let me briefly reply :

    -What did you fear to board Decays? What is "tog"?

    Sry TOG should be ToA (tendrils). I feared chalices and/or trinispheres (saw some guys running those). After the game, opp showed me chalices.

    -I don't understand why you board out fastmana against opponsing combo decks. Boarding out Therapy does not make sense either as High Tide wants to gather 2+ of the namesake card in their hand, so Therapy is golden (see in your game 2). Boarding it for Thoughtseize 1-for-1 is even worse. Landswitch is nonsense.

    Well, against blue decks you don't want to go out without protection (silence or discard), if you opening hand doesn't have it, you need to find it. Therefore almost none of your cards are unimportant. I wanted to have smaller chance of getting 2 moxes in my hand (yes, I know they are fast, but the fact the opponent was blue outweighted the fact, that it was also a combo). I switched TS for CT for the following reason : it is harder to blind cast, than in different matches. For example : against esperblade, you say FoW and after knowing the exact number of spell snares/dazes/stifles you can play around it. If you name FoW and opp shows you flusterstorm, you are gonna have bad time (unless you also have silence). Landswitch for fetchable lands that allow early swarm (but i wasn't sure about this, because of silence).

    -Silence protects you from discard and hatebears for a turn. Decay is a pain to resolve against Thalia while fastmana helps to win before Thalia and Co. lock you out. Can't get the idea behind slowing down the deck against opponents which are easy to catch with TES' Belcher-mode. See your following match.

    I saw him playing enl tutor during previous round and I saw black mana, so I've expected Cannonists, discard and something (judging by the amount of cards opp was sideboarding, it turned out to be extractions and plagues). With opponent with discard on play I didn't want to rely on super fast kill. On the other hand, his sideboarding slowed him considerably, for example tutor for cannonist, which gets decayed means, that he has done nothing during the first 2 turns (see semifinals, where this is exactly what happened).

    -Drop LED's against decks with Discard .... basic rule, we keep repeating here
    Yes, that was stupid.

    -No clue why you board out your fast options to kill in Infernal->EtW and Ad Nauseam. Decays for Pyrostatic Pillar? The deck often kills you before you can reliable cast Decay :/

    I saw him siding 6 cards, so i thought volcanic fallouts and/or pillars and/or traps. Because of a)fallouts b)giving him 2 extra turns to kill me I sb out etw, with him on play, even 10 turn 1 gobs may not do the job (fallout). I sb out Ad nauseam, because : it's 'great' on turn one, it's 'meh, ok' on turn two and it's suicide on turn 3. For example fireblast + 2 bolts = 10dmg. In addition, while I closed the option for playing AN from hand, all hands, which would tutor for AN on early turns were still great, just wait two more turns, shape you hand and turn 3-4, tutor PiF and kill him. So I think i replaced a very risky card with something, what does the same on turn 3-4 (kill the opp, even if it isn't in hand).


    -Congrats to your finish!

  17. #4057
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by sa3xxx View Post
    Lemnear, thank you for you comments! Let me briefly reply :

    -What did you fear to board Decays? What is "tog"?

    Sry TOG should be ToA (tendrils). I feared chalices and/or trinispheres (saw some guys running those). After the game, opp showed me chalices.

    valid point for Decay. ToA should stay in the board to not add up damage to AN flips.

    -I don't understand why you board out fastmana against opponsing combo decks. Boarding out Therapy does not make sense either as High Tide wants to gather 2+ of the namesake card in their hand, so Therapy is golden (see in your game 2). Boarding it for Thoughtseize 1-for-1 is even worse. Landswitch is nonsense.

    Well, against blue decks you don't want to go out without protection (silence or discard), if you opening hand doesn't have it, you need to find it. Therefore almost none of your cards are unimportant. I wanted to have smaller chance of getting 2 moxes in my hand (yes, I know they are fast, but the fact the opponent was blue outweighted the fact, that it was also a combo). I switched TS for CT for the following reason : it is harder to blind cast, than in different matches. For example : against esperblade, you say FoW and after knowing the exact number of spell snares/dazes/stifles you can play around it. If you name FoW and opp shows you flusterstorm, you are gonna have bad time (unless you also have silence). Landswitch for fetchable lands that allow early swarm (but i wasn't sure about this, because of silence).

    bording out Gold lands but keeping Silence in isn't the way to go in general. You can switch your protection to Xantid + Silence and don't care for "what to name" even if the choice for blind Therapy is High Tide here.

    -Silence protects you from discard and hatebears for a turn. Decay is a pain to resolve against Thalia while fastmana helps to win before Thalia and Co. lock you out. Can't get the idea behind slowing down the deck against opponents which are easy to catch with TES' Belcher-mode. See your following match.

    I saw him playing enl tutor during previous round and I saw black mana, so I've expected Cannonists, discard and something (judging by the amount of cards opp was sideboarding, it turned out to be extractions and plagues). With opponent with discard on play I didn't want to rely on super fast kill. On the other hand, his sideboarding slowed him considerably, for example tutor for cannonist, which gets decayed means, that he has done nothing during the first 2 turns (see semifinals, where this is exactly what happened).

    ok, I don't know why Dark Maverick should play Enlightend Tutor, but the facts that they not only have virtual 9+ hatebears, but MoR blanks your removal, turn this into the typical midgame matchup victim for our Belcher-Mode. You are dead in the water to MoR+ hatebear or hatebear + hatebear. Silence can prevent them from entering the field without the need to decide between Thalia, Teeg, Cannonist or GSZ (after turn 1 DRS). Imo you can't go for the long game with 3 Decays. Missed CoV in your boarding

    -Drop LED's against decks with Discard .... basic rule, we keep repeating here
    Yes, that was stupid.

    -No clue why you board out your fast options to kill in Infernal->EtW and Ad Nauseam. Decays for Pyrostatic Pillar? The deck often kills you before you can reliable cast Decay :/

    I saw him siding 6 cards, so i thought volcanic fallouts and/or pillars and/or traps. Because of a)fallouts b)giving him 2 extra turns to kill me I sb out etw, with him on play, even 10 turn 1 gobs may not do the job (fallout). I sb out Ad nauseam, because : it's 'great' on turn one, it's 'meh, ok' on turn two and it's suicide on turn 3. For example fireblast + 2 bolts = 10dmg. In addition, while I closed the option for playing AN from hand, all hands, which would tutor for AN on early turns were still great, just wait two more turns, shape you hand and turn 3-4, tutor PiF and kill him. So I think i replaced a very risky card with something, what does the same on turn 3-4 (kill the opp, even if it isn't in hand).

    you are missing the point: RoF isn't nearly as good to fuel PIF as Cabal Ritual is in ANT and bording in removal for hate you should usually just race while taking out speed just because your opponent may runs a solution to your Goblins is crazy. You can't argue against turn 1/2 Ad Nauseams by pointing to their damage Output by turn 2, but trying to kill with PIF turn 4 on the draw!

    -Congrats to your finish!
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    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

  18. #4058
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    Re: [Deck] T.E.S. - The EPIC Storm

    I just played vs a bug control deck.
    1st game i just empty abd dont know his deck cause he scoops.
    2nd game i dont side cause idk what im facing but I saw sensei, fluster, deed, jace, vendilion and duress.
    3rd game i side out empty. Mox. Infernal. Ponder. For 2 pyro 2 decay. But I think decay is not so good. Kills liliana. Sensei and deed in play. But been thinking. I would rather side in 2 xantids instead of the decays.
    U guys think this is right? Or better just side in the two pyroblast? In case i only side the blast. What are from the 4 package the two i should side out and what the two i should leave?
    Mfg

  19. #4059

    Re: [Deck] T.E.S. - The EPIC Storm

    AD doesn't really stop plague/deeds if he play it after gobs hit the board
    side xantid only versus decks, which cannot kill them (hightide, SnT, folks,...). Here, opp can easily get rid of it with Lilli.
    Side out infernal where it might be needed as a wish target (because nothing is better)
    Side out ETW probably

  20. #4060
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Togores View Post
    I just played vs a bug control deck.
    1st game i just empty abd dont know his deck cause he scoops.
    2nd game i dont side cause idk what im facing but I saw sensei, fluster, deed, jace, vendilion and duress.
    3rd game i side out empty. Mox. Infernal. Ponder. For 2 pyro 2 decay. But I think decay is not so good. Kills liliana. Sensei and deed in play. But been thinking. I would rather side in 2 xantids instead of the decays.
    U guys think this is right? Or better just side in the two pyroblast? In case i only side the blast. What are from the 4 package the two i should side out and what the two i should leave?
    Mfg
    Casting Decay vs Deed or SDT is pointless as Deed will wipe your Goblins/artifacts in response as SDT jump on it's owners deck. You have to value Decay on the use against Liliana and possible SB cards in that color like Counterbalance. I honestly would dismiss that option.

    They might bring in Golgari Charm to supplement Deed as well as Flusterstorms and Clique ... Xantid is not an option imo.

    I'd board -1 EtW, -1 Mox, -1 Infernal, -1 Ponder, +1 Tropical, +2 Pyroblast, +1 Tendrils of Agony (in case they discard/Extract your Wish)
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    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

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