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Thread: [Deck] Dragon Stompy

  1. #1261

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by asjohnson View Post
    I am newish to the deck and have been reading the forums around here. How is dragon stompy winning once ensnaring bridge is resolved? I definitely see how it is awesome against a ton of decks, but it stops us from attacking too. I suspect that I am missing something obvious, but I am definitely missing something.
    In goblin stompy your guys are usually 2 power

  2. #1262
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    Re: [Deck] Dragon Stompy

    I don't frequent this thread, but figured I would toss out my build I putt around with and occasionally let the significant other destroy decks locally with. I call it "Human Stompy" but really the is the only revolutionary concept of it.

    // Lands
    4 [EX] City of Traitors
    4 [TE] Ancient Tomb
    4 [AVR] Cavern of Souls
    8 [TE] Mountain (1)

    // Creatures
    1 [V11] Kiki-Jiki, Mirror Breaker
    3 [ISD] Instigator Gang/Wildblood Pack
    1 [WWK] Tuktuk Scrapper
    1 [PLC] Stingscourger
    1 [FNM] Murderous Redcap
    3 [MOR] Taurean Mauler
    4 [NE] Moggcatcher
    4 [PLC] Simian Spirit Guide
    1 [ST] Goblin Settler
    2 [M10] Siege-Gang Commander
    4 [FUT] Magus of the Moon

    // Spells
    3 [DS] Trinisphere
    4 [MR] Chalice of the Void
    4 [MR] Chrome Mox
    4 [TSP] Sudden Shock

    // Sideboard
    SB: 1 [WWK] Tuktuk Scrapper
    SB: 2 [BOK] Umezawa's Jitte
    SB: 3 [TSB] Tormod's Crypt
    SB: 2 [SHM] Everlasting Torment
    SB: 1 [ON] Goblin Sharpshooter
    SB: 4 [MBS] Phyrexian Revoker
    SB: 2 [JGC] Imperial Recruiter

  3. #1263

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Nitrospira View Post
    We usually have a card or two in hand, so Magus + Revoker beatdown can get there eventually. Otherwise, you can tick up Koth until you get to ping them to death with angry mountains. One nice thing about Bridge is that this deck doesn't need to play many spells, so we can slowly adjust our hand size as we see fit.

    Opposing Bridges, however, are much harder to deal with since you opponent can empty their hand to stall. Once again, Koth wins through that though.
    That makes sense. I can see winning it with Koth or seige gang with kiki. I guess I just have this vision of playing it out against show and tell to buy time, but then he is sitting there with a Griselbrand, which would shut down attacking with 2 power dudes. I suppose a stingscourger to bounce him as well. Its got options, I just wanted to make sure it was on the hand size management and not some cool trick I missed. Thanks.

  4. #1264

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Rock Lee View Post
    I don't frequent this thread, but figured I would toss out my build I putt around with and occasionally let the significant other destroy decks locally with. I call it "Human Stompy" but really the is the only revolutionary concept of it.

    // Lands
    4 [EX] City of Traitors
    4 [TE] Ancient Tomb
    4 [AVR] Cavern of Souls
    8 [TE] Mountain (1)

    // Creatures
    1 [V11] Kiki-Jiki, Mirror Breaker
    3 [ISD] Instigator Gang/Wildblood Pack
    1 [WWK] Tuktuk Scrapper
    1 [PLC] Stingscourger
    1 [FNM] Murderous Redcap
    3 [MOR] Taurean Mauler
    4 [NE] Moggcatcher
    4 [PLC] Simian Spirit Guide
    1 [ST] Goblin Settler
    2 [M10] Siege-Gang Commander
    4 [FUT] Magus of the Moon

    // Spells
    3 [DS] Trinisphere
    4 [MR] Chalice of the Void
    4 [MR] Chrome Mox
    4 [TSP] Sudden Shock

    // Sideboard
    SB: 1 [WWK] Tuktuk Scrapper
    SB: 2 [BOK] Umezawa's Jitte
    SB: 3 [TSB] Tormod's Crypt
    SB: 2 [SHM] Everlasting Torment
    SB: 1 [ON] Goblin Sharpshooter
    SB: 4 [MBS] Phyrexian Revoker
    SB: 2 [JGC] Imperial Recruiter
    Looks good but I was never a fan of taurean mauler due to the decks #1 priority is to prevent the opponent from casting spells (and taurean mauler is good when your opponent casts lots). How are you finding sudden shock? I've cut my chrome mox down to 3 and added an extra mountain (Belcher has also cut down to 3 for consistency reasons). Are the one-ofs ever a problem? Currently I have stingscourger and tuktuk in my sb. Your sb also looks like it could use something vs sneak/show (ensnaring bridge, confusion in the ranks). Also..no blood moon!?

  5. #1265
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Blastoderm View Post
    Looks good but I was never a fan of taurean mauler due to the decks #1 priority is to prevent the opponent from casting spells (and taurean mauler is good when your opponent casts lots). How are you finding sudden shock? I've cut my chrome mox down to 3 and added an extra mountain (Belcher has also cut down to 3 for consistency reasons). Are the one-ofs ever a problem? Currently I have stingscourger and tuktuk in my sb. Your sb also looks like it could use something vs sneak/show (ensnaring bridge, confusion in the ranks). Also..no blood moon!?
    Sudden shock means all the midrange decks and DNT fear me.

    Mauler is there because of instigator gang, since the two of them both want opposite things from your opponent, so either way you're making out well.

    Phyrexian Revokerx4 is there for sneaky Show. You just name Sneak Attack, and put in a Mogg Catcher off Show & Tell and they lose.

  6. #1266

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Rock Lee View Post
    Sudden shock means all the midrange decks and DNT fear me.

    Mauler is there because of instigator gang, since the two of them both want opposite things from your opponent, so either way you're making out well.

    Phyrexian Revokerx4 is there for sneaky Show. You just name Sneak Attack, and put in a Mogg Catcher off Show & Tell and they lose.
    Ok cool. I've had success with 4 Ensnaring Bridge against many decks since your creatures can easily swing through it. Why no blood moon though? I've won countless games off turn 1/2 blood moon. The meta is perfect for this card right now.

  7. #1267
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Blastoderm View Post
    Ok cool. I've had success with 4 Ensnaring Bridge against many decks since your creatures can easily swing through it. Why no blood moon though? I've won countless games off turn 1/2 blood moon. The meta is perfect for this card right now.
    x4 cavern doesn't enable auto-moons. If you NEED blood moon g2, then sb imperial Recruiters. I don't agree that Moon wrecks the format atm, thus the x4 moon count.

  8. #1268

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Rock Lee View Post
    x4 cavern doesn't enable auto-moons. If you NEED blood moon g2, then sb imperial Recruiters. I don't agree that Moon wrecks the format atm, thus the x4 moon count.
    Could you maindeck Imperial Recruiter in this deck? How do you feel about that (if someone has a playset of Recruiter sitting around and wants to build this deck).

    Also, is there any chance we could see a mini-Primer on this deck and how the Moggcatcher plan works best vs the popular archetypes? I really like this deck *alot* and want to know the best way to play this when I finally build it.

    Also, in a Stompy deck like this don't you think 20 Lands + SSG + Mox is a bit too much? I usually find the sweet spot in Tomb/City decks to be around 17-18 lands + 4 Mox. Were you getting mana-screwed alot with less land?

  9. #1269

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by MGB View Post
    Could you maindeck Imperial Recruiter in this deck? How do you feel about that (if someone has a playset of Recruiter sitting around and wants to build this deck).

    Also, is there any chance we could see a mini-Primer on this deck and how the Moggcatcher plan works best vs the popular archetypes? I really like this deck *alot* and want to know the best way to play this when I finally build it.

    Also, in a Stompy deck like this don't you think 20 Lands + SSG + Mox is a bit too much? I usually find the sweet spot in Tomb/City decks to be around 17-18 lands + 4 Mox. Were you getting mana-screwed alot with less land?
    Back in the dragon stompy days I would play 19 lands 4 mox 4 ssg. Now I'm playing 20 lands 3 mox 4 ssg. Considering everything in the deck costs 3-4-5 I never want to be mana screwed. Casting siege-gang commander is common.

    Imperial recruiter is too slow in my opinion. But if you really wanted you could play something like 2.

    I suppose I could write something about moggcatcher but the original plan when I first built the deck was not to use toolbox creatures, just seal the game with siege-gangs. I've never been a fan of toolbox cards in a deck with no library manipulation but I understand why people like playing stuff like tuktuk scrapper main. But kikijiki and goblin settler? Please no. For reference you can see my original list and report here:

    http://www.mtgthesource.com/forums/s...l=1#post734754

    I got the idea mainly from the Trinity Green decks from waaaaay back in the day. Or that weird GB deck with leyline of the void main because flash was legal. The plan was basically to get skyshroud poacher --> deranged hermit.

    Keep in mind, my number one goal was to not autolose to planeswalkers. Jace and liliana were everywhere and dragon stompy wasn't cutting it anymore. A liliana or jace combined with a removal spell would make it almost impossible to come back from. Hound of griselbrand was there because liliana was everywhere as Jund just became a deck, don't think I'd play him now. I'ved replaced him with instigator gang. The sideboard was just thrown together but it didn't matter much...I held off souls tokens equipped with jitte and batterskull without artifact removal for a really long time and still almost won.

  10. #1270
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    Re: [Deck] Dragon Stompy

    I'm still debating whether to keep the 3balls in the deck. I don't have much time to test, so I'm wondering what are your opinions on it.

    Sometimes 3ball just feels like it could be another threat.

  11. #1271

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by wooboy11 View Post
    I'm still debating whether to keep the 3balls in the deck. I don't have much time to test, so I'm wondering what are your opinions on it.

    Sometimes 3ball just feels like it could be another threat.
    - It's terrific against all delver decks (RUG, BUG, UWR) and really kills anything trying to tempo you. Cast a creature? Cast bolt/swords? Keep mana open for counter? They can only do one of these per turn.

    - Amazing vs combo (ANT, TES, Elves, High Tide) and to a lesser extent show and tell/reanimator (stops counters, cantrips).

    - Will mana screw people often since lots of decks play only 18-20 lands and only depend on ~2 in play.

    - Protects your other spells from counters

  12. #1272

    Re: [Deck] Dragon Stompy

    3ball is another explosive start card that is a brick later in the game ... I mean any XXXX stompy deck suffers from the same glut of redundant cards and no Brainstorm to fix the problem. Dragon Stompy also contains 8 redundant moon effects, 8 potential grey ogres etc.. I think it's pretty obvious what the pro's and con's of 3ball are. You just have to decide to gamble on your match ups. I played Moon Stompy at Nashville and played against 2 decks that could give a fuck about blood moon (Sneak, and budget Veteran Explorer with like 8 forests and 4 swamps) and I got destroyed and dropped. If you pick this deck up for a $40 all day event you are gambling that you'll hit a bunch of delver decks, elves, lands, etc. You'll annihilate them (assuming you don't run garbage like Moggcatcher).

  13. #1273

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by nedleeds View Post
    3ball is another explosive start card that is a brick later in the game ... I mean any XXXX stompy deck suffers from the same glut of redundant cards and no Brainstorm to fix the problem. Dragon Stompy also contains 8 redundant moon effects, 8 potential grey ogres etc.. I think it's pretty obvious what the pro's and con's of 3ball are. You just have to decide to gamble on your match ups. I played Moon Stompy at Nashville and played against 2 decks that could give a fuck about blood moon (Sneak, and budget Veteran Explorer with like 8 forests and 4 swamps) and I got destroyed and dropped. If you pick this deck up for a $40 all day event you are gambling that you'll hit a bunch of delver decks, elves, lands, etc. You'll annihilate them (assuming you don't run garbage like Moggcatcher).
    Or garbage like hero of oxid ridge, pit dragon, raiders, etc.

  14. #1274

    Re: [Deck] Dragon Stompy

    Yeah I think Raiders and Pit Dragon are garbage, Hero has Haste and there are quite a few things with 1 power running around that you can run past ... he's fine. He's also a human for cavern purposes. Why you wouldn't play haste guys at this point is beyond me, who wants to be going into turn 5 or 6 with this deck casting shitty hill giants that can be Revoked.

  15. #1275
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    Re: [Deck] Dragon Stompy

    Thanks for the replies, it's about on par with what I had in mind. It's basically a metagame / gameplay preference call.

    I got the Catchers and the Hero's, will be testing both packages this weekend, since I was playing werewolves and wasn't so happy with the Miracles matchup (which I happen to come across a lot). I'm pretty much convinced Koth is needed on this deck, alongside Revokers. I'm also enjoying Stone Rain quite a lot. Has anyone tested Avarax? 5 cmc is what's keeping me from it.

    Hardest part on building this deck is to assemble a good (or decent) threat package.

  16. #1276

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by nedleeds View Post
    Yeah I think Raiders and Pit Dragon are garbage, Hero has Haste and there are quite a few things with 1 power running around that you can run past ... he's fine. He's also a human for cavern purposes. Why you wouldn't play haste guys at this point is beyond me, who wants to be going into turn 5 or 6 with this deck casting shitty hill giants that can be Revoked.
    Do you have a list? I'm interested.

    I always have these issues in mind when building moon/chalice stompy:

    1. How do your creatures do vs Goyf, Batterskull, Jitte?
    2. Can you win if your lock pieces aren't effective?
    3. Do my creatures suck if I draw them late? (see: taurean mauler)
    4. Can I draw something to get out of situation X?
    5. Do Liliana and Jace negate all your creatures (which is why I assume you like hasty things)
    6. Do I autolose in the late game? (see: rakdos pit dragon, gathan raiders)

    While moggcatcher is a turn slower since it doesn't attack, it almost guarantees that you'll win the game if it's not answered immediately. With a normal beater however, if it's answered after a couple swings you're back to where you started. SGC can also be used as removal and to prevent lifegain from bskull or counters on jitte.

    So the creatures I came up with in the attempt to answer all these issues were: moggcatcher, SGC, rakka mar, hound of griselbrand.

  17. #1277

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by wooboy11 View Post
    Thanks for the replies, it's about on par with what I had in mind. It's basically a metagame / gameplay preference call.

    I got the Catchers and the Hero's, will be testing both packages this weekend, since I was playing werewolves and wasn't so happy with the Miracles matchup (which I happen to come across a lot). I'm pretty much convinced Koth is needed on this deck, alongside Revokers. I'm also enjoying Stone Rain quite a lot. Has anyone tested Avarax? 5 cmc is what's keeping me from it.

    Hardest part on building this deck is to assemble a good (or decent) threat package.
    I think @ 5 there's Stormbreath Dragon and everything else, can't be Swords, Bolted, Decayed, Evades and eats Planeswlkers for breakfast. Arc Slogger or maybe the aforementioned SGC just worse. If you are running a moon deck with Seething Song then I definitely think SBD is the weapon of choice at 5, as he also turns a mid game Seething Song glut into damage.

  18. #1278
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by nedleeds View Post
    I think @ 5 there's Stormbreath Dragon and everything else. Arc Slogger or maybe the aforementioned SGC just worse. Also SBD is actually unkillable by 3/4 of the current DTB. If you are running a moon deck with Seething Song then I definitely think SBD is the weapon of choice.
    Absolutely agree, although in my country it sits at a hefty 60 bucks. Will wait until it rotates out or something.

    Is hasty creatures only there to attack the planeswalkers? If so, doesn't Revoker remedy that?

    I've seen your list through your report, and really liked it. I just don't think Purphoros does any work.

  19. #1279
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    Re: [Deck] Dragon Stompy

    So I tried out Moggcatcher and Hero today. Gotta say, I loved Moggcatcher, and I didn't quite like Hero. The deck becomes more controlish with Moggcatcher, but it just works well under a chalice @1 (doesn't even need to be turn1). Hero, on the other hand, is awesome against creature light decks, but those decks are usually the ones our hate impacts the most.

    Keep in mind I played them both on the same deck and without 3balls (was on SB), so maybe that was the problem. What I REALLY missed, though, was a decent 3 drop threat. I am desperately thinking about Splatter Thug. Has anyone tried him? Slow, can't block, but hey.. better than a 1/5 defender that only flips when you already won with your locks. Also, I'm not using Seething Songs, could that be the source of this issue?

  20. #1280

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by wooboy11 View Post
    What I REALLY missed, though, was a decent 3 drop threat. I am desperately thinking about Splatter Thug.
    That's the problem I'm running into as well. I've done a ton of searches, and I've come up with a few options, all of which seem sub-par to me but here they are anyway

    Splatter Thug is ok, being human is nice but not blocking or doing anything the turn it drops is meh
    Goblin Assault wins quickly, but again provides no blockers and is useless the turn it comes down. It is largely removal-proof, though
    Hammer of Purphoros also wins on its own, but requires you to constantly feed it lands and mana. The global haste is very nice
    Grafted Wargear is the last one. It doesn't win on its own, but putting it on pretty much anything wins fast. Especially if that thing flies

    On another note, I'm increasingly drawn to Moltensteel Dragon. Flying is good, firebreathing is good, and also being able to feed it your own lives is amazing (plus, the art rocks). An unanswered MsD could end a game in two swings. It's definitely something I'll be testing

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