Man!, you cut FoW in all the tempo and low-curve MU's, It is a big mistake that I too made once
these types of decks can win with only one t1 flipped delver or Mongoose
The tax counters (and mana denial in general) are usually not helpful unless you are in a favorable position from the beginning of the game (something almost impossible).
In this match one of the most important things is the landrop, so I let out DAZE
Btw, the best response to equipment, always going to be a good FOW to SFM, before manriki, curse away, and everything you can think of...
Good luck!, Despite this, i like your detailed post
Hi, thanks I forgot to discuss Submerge, I think it's a really interesting question. I wonder what people here think, but here is my view on Submerge:
1. I think we need to play at least 3 if we play any.
2. Three slots is a lot. I think any card needs to do two things to deserve that many slots: (i) be good against a number of difficult matchups, (ii) be very impactful everytime it's cast. Submerge only works against green decks so that leave (mostly) RUG delver, BUG delver, Jund and Elves. From my own experience, I didn't find submerge so relevant against delver and it certainly didn't turn the matchup around against Jund or Elves. The fact that it can't come in against UWR delver or Stoneblade is also a concern.
I wonder what's you think!
Thanks, your point on Daze vs. FoW is well taken. Two questions:
1. Do you also remove systematically all daze against Stoneblade given that they are a bit slower than Delver decks? My current view is to leave a few unless they play Deathrite.
2. Do you devote any sideboard slots to fighting equipments then (directly or indirectly)?
Thank you very much!
I have been testing a White splash. I tried SFM & Equipment’s but that did not seem to fit the tempo of the deck very well. Adding Swords to the deck made a difference however pre-board in allot of games and disenchants where great post-board. I have not encountered too much trouble with the manabase.
4 Cursecatcher
4 Silvergil Adept
4 Lord of Atlantis
4 Master of the Pearl Trident
4 Phantasmal Image
4 True-Name Nemesis
4 Aether Vial
4 Daze
4 Force of Will
4 Swords to Plowshares
4 Island
4 Tundra
4 Flooded Strand
4 Mutavault
1 Misty Rainforest
3 Cavern of Souls
Sideboard:
4 Swan Song
3 Disenchant
3 RIP
3 Meddling Mage
2 Umezawa’s Jitte
I also noticed that an exact copy of Gregory Hatch's 2nd place list placed 30th in Nashville, TN. yesterday.
Last edited by Shough; 02-10-2014 at 11:09 AM.
That was nice to see indeed! Have more people here become convinced that this is the best list to run?
Personally, I'm looking for a list with flex slots geared towards beating UWR delver and Stoneblade. I'm currently playing Dismember instead of additional one drops or Spell Pierce. I wonder whether this is the best way to go (in the mono-blue version).
Also, I like the idea of a white splash. Could you tell us more how it improves/change some of the main matchups?
Thanks!
I don’t know but, Greg did an excellent write-up on his experience with the deck at the SCG-INV in December a few pages back. He discussed his reasons for playing the cards he did and what he would change. It’s a great article and worth looking up.
I have been playing Merfolk for a long time now and just got tired of not being able to deal with resolved permanents. Dismember is a fine card, submerge is great too, I have even used Echoing Truth to good effect. STP is the best creature removal in the game, problem solved. Equipment played via SFM we can’t counter. Once in play Mono-blue is left with bounce, maybe vision charm, Needle, but otherwise unable to stop equipment once in play. With the white splash the options are many, I decided on 3 disenchants because its instant speed. It helps but, there is no guarantee you will see them. I am thinking about dropping a Swan Song for a Manriki-Gusari… The Swan Song is a good solid counter. Meddling Mage is mainly for various Combo Decks but I have used it to stop Supreme Verdict, Abrupt Decay, and Lighting Bolt too. It can stall removal until they can answer it. Having a Jitte to bring in is good in many matchups but, with Image if they are playing SFM I can copy it to find Jitte then use the copy with white mana to play it un-counterable. The splash helps the UWR Delver & Stoneblade Matches but you become slightly weaker to RUG Delver. I'm open to suggestions though...
What do you guys think about jace?
Lands:
2x Cavern of Souls
3x Wasteland
4x Mutavault
12x Island
Creatures:
4x Cursecatcher
4x Silvergill Adept
4x Lord of Atlantis
4x Master of Pearl Trident
4x True-Name Nemesis
4x Phantasmal Image
1x Thassa, God of the Sea
Spells:
4x Force of Will
4x Aether Vial
3x Daze
Planeswalker:
1x Jace, the Mind Sculptor
Sideboard:
4x Relic of Progenitus
2x Submerge
2x Pithing Needle
2x Spell Pierce
1x Umezawa's Jitte
1x Jace, the Mind Sculptor
1x Echoing Truth
1x Cursed Totem
1x Surgical Extraction
In Mono-Blue Merfolk one Sower of Temptation would be better than Jace.
You guys don't even run wastelands anymore. How useful is daze now? Maybe you can replace that card with a draw engine
Isn't Daze our safety net though? It is a free early counterspell and there isn't much wrong with that. I would feel weak to combo without it because our entire point of ditching Wasteland is so that we can play dudes rather than keep counterspell mana open.
Though I am still skeptical on dropping Wasteland and I think I will keep it in favour of Mutavault for now when I get to play at my next tournament.
I believe daze is important to the deck to combat combo, wasteland or no wasteland. However… I am thinking about swapping Corsi's Trickster in to replace cursecatcher. The only time Cursecatcher is superior is in the combo matchup and then it only serves to stall one turn to allow them mana to play around it. After a few turns it is just a Merfolk of the Pearl Trident. Even most combo decks run lots of pinglands, tutors, etc. and the added pressure from Trickster is a boost to the aggressiveness of the deck. In non-combo matchups it is superior; often it draws removal away from lords as it grows. Anybody have any thoughts on this?
3 merfolk decks won their trials at GP Paris. This will be fun.
They are even really "different".
And none of them ran Wasteland!
I'm going to have to try testing that out.
“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle".
- Albert Einstein
Where did you find decklists?
Sent from my SM-N900V using Tapatalk
While not a draw engine, I've seen lots of lists running Preordain recently. I think in Merfolk it's better than Brainstorm (obviously) and Ponder (maybe not quite as obviously) since Merfolk isn't a deck that really requires threats and counters at the same time, it's dependent on where you're at on the board, if you're behind you want to add threats, if you're ahead you want counters, and Preordain lets you filter best in a fetchless deck.
Don't forget it permanently deals with a Marit Lage token, and almost every Depths deck is running forests. This is a big reason I've started adding Submerge to many of my blue decks; I've really started fearing the Depths decks as they can be difficult to interact with. Honestly I'd advocate Submerge against them even if you're running 4 Wasteland.
Anyone have the decklists of the latest Merfolk decks that did well at Paris?
http://www.wizards.com/Magic/Magazin...gppar14/day1#2
As far as I know Rohner's list was best placed (11-4), maybe someone else got 12-3 but no top16.
The list with Vendillion Cliques seems "interesting", Clique is a great metagame call for Paris because it answers Verdict, Terminus, Jace, Batterskull and Entreat.
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