Hi guys! I'm working on this list, so i need your feedbacks:
4x Delver of secrets
4x Young pyromancer
2x snapcaster mage / TNN ( i dont know yet)
2x grim lavamancer
4x Brainstorm
4x Gitaxian probe
3x ponder
4x Lightning bolt
4x Chain lightning
4x Force of will
4x Daze
3x spell pierce
4x wasteland
4x scalding tarn
2x wooded foothils
3x flooded strand
2x island
1x mountain
2x volcanic island
sb: common stuff we all need...
Deck is very simple - it evolves around delver and young pyromancer. Everything is about protect them to win the game. 12 free spells/11 cantrip (hello pyrmancer), 8 burn (reach/removal), 6-8 evasive creature damage (delver, grim, tnn), and cheap disruption to ensure delver/pyromancer stay on board and goes to victory (wasteland, daze, pierce, fow).
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I put together a nearly identical list looking at two of the three UR decklists that have gotten top 8 since TNN was printed.
I used: Osyp Lebedowicz's list http://www.mtgtop8.com/event?e=6121&d=235402 and Mathias Kure's list http://www.mtgtop8.com/event?e=5957&d=234562
Compared to your list I opted to have the 2 TNN in your slot you weren't sure about. I also have 3 Stifle and 1 Forked bolt in place of the chain lightnings that you have. I also have one more ponder and one less probe.
I absolutely love having 11-12 free spells in the deck to capitalize on Young Pyromancer which is an amazing card. I think that having all the probes only improves stifle for the deck. Probes let us know what plays we will have available. With all of the TNN running around, I think the mana denial plan is really helpful. We can stifle and wasteland them off of ever being able to play a TNN all the while we can go get our basic lands and drop a TNN.
I'm pretty torn on whether the stifle or chain lightning are better, but I love the rest of the list.
Things I love about this deck: It can be built to be very similar to RUG and/or WUR without being susceptible to all of the hate that beats poor manabases. We also can use blood moon, price of progress, or other hate in our favor.
I finally switched it up from the aggressive Schneider build to the more controlling Lebedowicz build. I made top 8 (we split) my first tournament with it. It seems a lot more resilient with true name and young pyromancer, also I never felt bogged down with too many red cards against combo. Here is the list: http://www.knight-ware.com/ccg/magic...l#MattSarradet
I beat patriot, punishing Jund, team America, and sneaky show. I lost to elves, and 4color loam. Patriot feels a lot like a mirror match, except they have more removal, but we have more true-names, so it seems good to go all in on getting the first nemesis, and make sure to counter sfm. Jund was very grindy, game one was won by a pair of unanswered elemental tokens. The second game was a TNN v. Goyf, both with jitte's...true name wins. Elves was brutal, does anybody have any advice on this matchup? Game one I mulled into oblivion. Game 2 he abrupt decayed my delvers, and crushed me with crater hoof before I could get any more pressure. Team America was tough game one, but games 2&3 I submerged his tomb stalker, and resolved blood moon for the win. 4 color loam was another tough match up. It seems like it would have been better if I had ever gotten a TNN into play, but got locked out by chalice on one, and ground out by loam. Game 2 I played blood moon with both of my islands in play, got a pyromancer rolling, and he top decks devastating dreams, plays it for 6 blowing up all my land. Now I have no basics left, and he eventually gets to mox diamond. Maybe blood moon wasn't the best idea... I have a lot of experience in the sneaky show match up, a delver and 3 counter spells wins every time, and gitaxian probe is an all star.
Any opinions/advice on the sideboard? I am thinking maybe a second jitte instead of the electrickery to help against the tribal decks, storm is already a good matchup.
Hello Matty!
I'm playing a very similar list and am going to the SCG Open in Columbus on Sunday. The only difference is that I decided to drop the stifles that everyone should be expecting and playing around for another Spell Pierce and two Chain Lightning. I'm hoping that more removal helps out especially against Elves and Death & Taxes.
Did you happen to side the Electrickery in for Elves and D&T? I put that card in my sideboard solely for those matches. They hardly have any creatures that aren't x/1. So, the card should be a blowout. I figure that my extra other removal can help with the x/2 guys.
I'm sure that another Jitte would be helpful though.
Do you think we're too good against storm to worry about keeping a Flusterstorm in the board? I suppose we have bigger concerns. Also, Empty the Warrens is more of a backup plan for them, which makes Electrickery pretty dead.
Was essentially having three red blasts too many?
Did did you think that 2 Smash to smithereens was too much / too few / just right for combatting Chalice of the Void? Did you bring those in against Stoneforge Mystic decks as well?
Were you not able to keep any threat down in the Blood Moon match against loam?
Devastating dreams sounds absolutely miserable. It looks like Blood Moon isn't as good against the creature version of loam control, but normally should still be a good play.
That particular list seems extraordinarily well equipped to deal with Blood Moon.
I still have the two Vendilion Cliques that Osyp had in his board. What led you to taking those out? I feel like they make a good catch all for any backbreaking card an opponent could get.
How good were the Submerges? I took those down to two due to the influx of Blue fair decks and drop in green fair decks.
One of my biggest questions/issues is deciding what to side out versus various decks. Any help there would be excellent.
Great job getting top 8 in a pretty sizable tournament! It's good to see someone else not playing the Counter/Burn variety and choosing to utilize Young Pyromancer and Blood Moon instead of Price of Progress.
Last edited by tyhiggz; 01-18-2014 at 01:50 AM. Reason: Siding cards out
Hey, sorry for the delay in responding. I brought in the electrickery against elves, and never drew it, and drew the jitte much too late for it to be effective. Your extra burn should help as well. I playtested the elves matchup several times throughout the week, and it just seems really bad unless you can land a turn 1 lavamancer.
Flusterstorm is nice, you can still use it against sneak and show as well, I opted for the extra pyroblasts instead as I was more worried about True Name Nemesis, which our spell pierces and dazes often miss. I also have extra storm protection with stifle. So it depends which matchup you feel is tougher: fair blue decks or combo.
Submerge was good against goyf/DRshaman and amazing against tomb stalker. It was however surprisingly weak against elves.
Vendilion Clique is nice too, it gives you something to swap out for the True Names against combo, I just don't know what I would cut for them.
As far as what to side out, its mostly intuitive, go with your gut! I just try to cut a couple of the less optimal cards in each matchup. I don't like siding out all of my forces usually, in the grindy matchups ill side out a couple, and a couple of dazes. In the fair matchups you can usually cut a gitaxian probe or two, when I side in blood moon, i usually cut 1-2 of whichever creature seems the worst in the matchup because you are upping the threat count.
Good luck in Colombus! let us know how it goes.
Hey!
I went 4-0 at a local 12 player event with UR delver. I've recently played UWR delver a fair deal but my local meta is very high in greedy/control decks and UWR just doesn't seem to cut it, so I chose to play UR.
Here's my list:
18 lands
2 True-name Nemesis
4 Delver of secrets
3 Snapcaster Mage
2 Grim Lavamancer
3 Goblin Guide
4 Brainstorm
3 Ponder
4 Lightning Bolt
4 Chain Lightning
3 Daze
4 Spell Pierce
3 Sulfuric Vortex
3 Price of Progress
SB:
2 Flusterstorm
3 Force of Will
2 Surgical Extraction
2 Submerge
2 Smash to Smithereens
2 Red elemental blast
1 Pyroblast
1 Pyroclasm
My match ups were the following:
Punishing Loam 2-0 (possibly the easiest matchup ever)
Jund 2-1
Merfolk 2-1
Jund 2-1
Jund and merfolk were very grindy match ups but eventually drawing enough burn got me there. I would probably move one sulfuric vortex to the sideboard and remove the pyroclasm. Probably maindeck a lavamancer or a forked bolt instead. The sideboarded forces stayed there, so I guess I was lucky with that choice. There was one storm player but I think that after sideboard I should have a very good matchup against that deck. Overall I was very happy with the deck and the potential power it has.
Latest addition to our card pool :
Potential for CA but no offensive power on it's own.
I'd rather have my Snapcaster Mages ready than this guy.
I'm definitely not saying that the card is playable, but it would only ever find some utility if you are doing a lot of face burning while facing a hoard of creatures.
I was wondering if there are categories for a R/U Landstill deck. I know this deck was played six years ago. I put a version together today, and it has been doing really well. So far I have beaten Death and Taxes, Elves, and Merfolk. I figured this would be the closest deck to what I put together. If it does well and there are no other categories yet I might ask if a thread is needed. Here is the list.
// Lands
2 Misty Rainforest
4 Scalding Tarn
4 Mishra's Factory
4 Wasteland
4 Volcanic Island
2 Island
// Creatures
1 Vendilion Clique
4 Delver of Secrets/Insectile Aberration
4 Goblin Guide
// Spells
4 Lightning Bolt
4 Standstill
4 Brainstorm
4 Force of Will
3 Sensei's Divining Top
3 Daze
3 Spell Pierce
2 Vapor Snag
4 Stifle
// Sideboard
SB: 2 Counterspell
SB: 2 Dismember
SB: 2 True-Name Nemesis
SB: 2 Pyroclasm
SB: 2 Pithing Needle
SB: 3 Surgical Extraction
SB: 2 Price of Progress
I had to edit the list. I forgot about brainstorm, so I took out counterbalance (never used it in matches anyway), one top, one vapor snag, a daze, and two spell snares. I put in four stifles, and four brainstorms.
Last edited by jtos84; 02-08-2014 at 10:21 PM.
You play in meta where Sensei's top is better 1 drop than Grim Lavamancer under Standstill?
Not sayng that Sensei's top is bad in standstill deck, but for me Grim Lavamancer has been the nuts for some time.
Edit. You beated D&T, Elves & Folk even without it, but imagine how easy it would have been with them.
I have thought the same thing you mentioned. I noticed after playing it how similar the build is to r/u stiflenaught. I know it looks like a no-brainer that some card choices are strange. The goal in testing its too find something for when Spirit of the laberynth is legal. I think you might be right about grim lavamancer, so I am going to test with that. The goblin guide has been pretty damn good though. Oh, the reasoning for guide over mancer was that it is really easy for me to get cut off of red. The top is good not only for searching up whatever card, but also because it acts like a ponder when spirit of the laberynth is in play.
Andrew Schneider made it again!
top 16 :) This deck is good for the current meta
How do you guys beat Death and Taxes? I lose most of my games against them as they can stabilize quickly and have a ton of life gain. Any advice?
@Gunseng:
G1--> You got to burn MoR asap, then SfM asap. MoR will protect the others from your burn spells so get rid of it first. SfM will fetch Jitte or Batterskull (or SoFI if played), so if you cannot counter it, you gotta burn it and then, later, counter the Equipements. The rest isn't much trouble. Just a matter of racing them. Grim normally takes care of cleaning the board for you. There's not many things to counter apart from his removals and the aforementioned cards.
G2/3--> Side-in your artifact-hate (vs Jitte and Batterskull) and your Sulfur Vortex (and eventually more burns, if you play a Schneider-style list). As DnT doesn't counter anything, you just have to make sure your threats stay on the battlefield.
PoP is unfortunately not at its best in this MU, so it is a potential card to side out.
m2c
If it's played lot in your meta, just jam 3-4x Sulfur Elemental on side, that gets the job done and is pretty good to pressure Jace with and play with counterbalance on board also.
im really in difficulty vs dark depth... i cant found any solution..
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Vapor Snag?
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