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“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle".
- Albert Einstein
On the other side of the coin, sometimes I'll announce storm count when I have no intention of comboing them. Land, Petal, "Storm is one", cantrip, "Storm is 2", etc. Some people like to counter your cantrips, and even though that's normally incorrect, it's annoying as hell. You can also bait some players into countering something irrelevant by putting dat tendrilz fear in 'em so you can resolve a Xantid Swarm or a Therapy to help clear a path.
I've also found that it's hard to keep it under wraps that you're storming people out. In the US, at least, people tend to crowd around combo players in-game, or complain at length when they lose to combo. Doing things like opening Misty Rainforest into Volcanic to play a turn 1 Ponder might make a lot of people think you're a RUG player with a slow hand, but in the end we all really just need to learn how to beat the hate. Tight play > mind games, every time.
Legacy:ANT
Modern:Scapewish
Standard:Devotion
I think preordain is the dead give away someone is on storm. I am only running two (not for that reason). Vault and Mox Diamond have replaced them. I have found it is fairly easy to throw your opponent off by pretending you are considering casting a Force of Will every time they want to cast a spell. This is one great way to get them to tap out, especially in the current meta because of all the Spell Pierces. This meta game seems to cause me to want to cast the vault, or a quick Ad Nauseum, and that is why I am playing with Diamond which is working really well.
I am not saying to cut Preordains just to have information advantage. I am not counting on winning a tournament because my opponents kept bad hands in the dark.
I dislike Mox Diamond in this deck, since lands are generally are a premium here. AnT is flexible enough to run the long game, so making land drops is somewhat important. If I really want to cut Preordain for another mana source, I would rather just play a 5 color land or even a Crystal Vein/City of Traitors.
I was already playing with two Preordains. I have been for quite a while. Normally I really do not like Mox Diamond, but the metagame is making it work out well for me. If the meta goes back to less storm hate, I would rather play Grim Tutor in the main, get rid of Mox Diamond, and play with three Preordains.
My buddy and i were trolling around yesterday about mindtricking the opponent and he suggested an old and antique cantrip:
Portent.
Well,i's like Ponder#5 which draws the cards not immediately but in the next upkeep so it's supposed to be a cantrip to set up a hand and load the gun rather than a card in the actual combo turn.
So What does portent tell our opponent?
Actually,...that you are a budget storm player whatever.
Don't take this suggestion to seriously guys :D
- Team RUG-STAR Berlin -
That's kind of the sweet thing about the island/misty/misty I had on the board at the time. I knew he had wasteland in the deck, and I knew he didn't have stifles. I wasn't even attempting to trick him, I was just letting my fetches sit because I had no reason to use them yet, neither get black without getting a dual, grabbing a dual opens me up to wasteland, I already have blue, etc.
(and, well, I guess it being misty instead of say scalding tarn ... but I'd have to take apart my UWR delver to put tarns in my ant, which is why my ant runs misty - I get to let my 11 year old kick my behind w/ meddling mages and try to play through them ... I am 1-2 in practice matches against that kid, he seems to *always* get the meddling mages :D )
I tested 2-3 lightning bolt in my deck the last 2 days instead of 1 cantrip,1 lotus petal and 1 thoughtseize.
Bolting a shaman makes a lot of sense if your primary route to victory is only past in flames (and tutor chain as always).
However i tested the bolts in my 2 Ad Nauseam List and they weren't really necessary because i don't care about creatures in g1 (except hatebears g1,a rare thing)
I then tested chain if vapour in the bolt slots,which is also an removal spell that bounces all annoying permanents or just delays a shaman by 1 turn.
(Well and you can bounce your own led in the comboturn to get more storm counts,...)
Finally i wasn't sure about these 3,let's say "removal" slots.
Are they worth it? Isn't it just better to fill them with the cantrips and discard spells again.
To be honest i'm not sure.
(To have both cantrip and removal,i also thought about repeal but that's another story)
- Team RUG-STAR Berlin -
Did you ever use bolt to facilitate a kill? There have been times when I was a 3 points or so away from a clean Tendrils kill, so by extension, there have been games when I was one Lightning Bolt away from a kill. The manabase is stretched thin already, though, with having to cast Past in Flames, Dark Ritual, and Abrupt Decay while fetching basic lands to avoid the Wasteland blowout. It would be nice to Bolt, combo, flashback Bolt to generate two extra storm while adding three storm worth of damage, but shit, RRR is pretty hard to make.
Legacy:ANT
Modern:Scapewish
Standard:Devotion
If I would have made it in time ... job issues
Mana is adjusted to the Wishes. That basically enables me to switch to "Grinding Station" on the fly and to have mainboard outs to crap
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What did you cut for the Wishes?
One AdN obviously. Also Preordains? Do you still play Top then?
I was experimenting with Clutch of the Undercity since lately. It's nice that it can be transmuted into Tendrils and PiF and also is not entirely irrelevant on it's own. Also it can only be stifled.
Of cause I cut AdN and added another PiF and Tendrils to the deck.
Postboard it can also fetch up Massacre.
Any thoughts on Clutch?
Never played top. Never played Preordain. Cutted Ad Nauseam to only run the 5 "engine/kill-cards" in the picture. Wishing for Telemin in combo matchups is boarderline costwise. Wanted to give the idea a spin as Julian Knab was in town yesterday for an afterwork tourney, but didn't make it out of the office in time. 45min drive at 19pm to be already too late and hungry wasn't appealing.
Clutch can at least dig up Massacre in postboard games. Not sure if the cost/effect is worth it considering the fact that it Acts as a budget Grim Tutor. The lack of the later card was also my reason to toy around with the DW
Last edited by Lemnear; 03-07-2014 at 01:46 AM.
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I'm wondering about our sideboard,is there a reason why there aren't 2-3 copies of defense grid?
Very similar to xantid Swarm,but you can cast it and then just continue comboing.
Many players leave some removal spells in their deck because they fear swarm so it would be great to make those cards dead.
Usually they don't board in decay.
- Team RUG-STAR Berlin -
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