Your BUG matchup, 1-0, how does that work?
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Hi guys, I ve been testing this deck for some time. Im running the standard build with max 2-3 cards alterations.
I have hard times dealing with resolved TNN. Do you have any suggestions for sideboard cards against TNN? Except from the obvious - REB/pyroblast or hard counters. Tip to equip delver with batterskull also doesnt count
Thank!
Holy Light and Engineered Explosives. These are probably the only real way you can fight one that has resolved. Although Misdirection can be an awesome blow out at times too.
Legacy
Grixis Delver
Vintage
Mono Mentor
Team Leovold
Thanks!
Nice tip with holy light. I didnt know the card.
Even Id love to see a face of my opponent after he kills his own TNN with misdirected spell I think it is not very probable scenario. We could use 1-2 misdirection/divert in sideboard but I dont think it deserves the slot.
anyone with sideboard advice(owen's list) against imperial painter and BUG NIC FIT POD?!
Thanks in advance
There are high chances I've made above post when drunk. Please understand.
I made this sideboard guide with owen's list if you have some comments!
Sideboard Guide - UWR DELVER
BUG DELVER:
OUT : 4x FOW, 4x Spell pierce,
IN : 2x RIP, 1x Feast & famine, 2x grim, 1x TNN, 2x BLAST
RUG DELVER:
OUT : 4x FOW, 4x Spell pierce
IN : 2x RIP, 2x GRIM, 3x BLAST, 1x TNN
UWR DELVER MIRROR :
OUT : 4x FOW, 3x Spell pierce(PLAY), 3x Daze(DRAW)
IN : 2x GRIM, 3x BLAST, 1x TNN, 1x Wear/Tear
DEATH & TAXES:
OUT : 4x Spell pierce
IN : 1x Wear/Tear, 2x GRIM, 1x TNN
ELVES:
OUT : 2x TNN, 1x Spell Pierce, 4 x Daze
IN : 4x Meddling Mage(Natural order, Glimpse), 2x GRIM, 1x CAGE
SHARDLESS BUG:
OUT: 4x FOW, 4x Spell pierce, 1x Daze
IN : 2x RIP, 3x BLAST, 2x GRIM, 1x TNN, 1x Feast & famine
JUND:
OUT: 4x FOW, 2x Spell Pierce,
IN : 2x RIP, 2x GRIM, 1x TNN, 1x Feast & famine
STONEBLADE/DEATHBLADE:
OUT : 4x FOW, 3x Spell pierce(PLAY), 3x Daze(DRAW)
IN : 2x GRIM, 3x BLAST, 1x TNN, 1x Wear/Tear
MIRACLE:
OUT : 4x STP, 4x Daze, 1x BOLT
IN : 4x Meddling mage, 3x BLAST, 1x Wear/Tear, 1x TNN
MERFOLK:
OUT : 4x Spell Pierce, 2x FOW
IN : 2x GRIM, 3x BLAST, 1x TNN
SNEAK & SHOW:
OUT : 4x STP, 4x BOLT, 1x JITTE
IN : 4x Meddling mage, 3x BLAST, 1x Feast & famine, 1x Wear/Tear
PAINTER:
OUT : 3x Spell pierce
IN : 2x GRIM, 1x Wear/Tear
ANT/TES:
OUT : 4x STP, 4x BOLT, 1x JITTE
IN : 4x Meddling mage, 3x BLAST, 1x Feast & famine, 1x Wear/Tear
DREDGE:
OUT : 4x STP, 2x TNN, 1x JITTE
IN : 4x Meddling mage, 1x CAGE, 2x RIP
OMNITELL:
OUT : 4x STP, 3x BOLT,
IN : 4x Meddling mage, 3x BLAST
AFFINITY:
OUT : 4x Spell pierce
IN : 2x GRIM, 1x Wear/Tear, 1x TNN
REANIMATOR:
OUT : 3x STP, 4x BOLT, 1x JITTE, 2x TNN
IN : 4x Meddling mage, 3x BLAST, 2x RIP, 1x CAGE
GOBLIN:
OUT : 4x Spell Pierce, 1x Daze
IN : 2x GRIM, 1x TNN, 2x Meddling mage
BURN:
OUT : 4x FOW
IN : 2x Meddling mage, 2x GRIM
Guys today i played for the first time in a big tournament and I lost to a UWR miracle. Despite my loss to it i think this match is just slightly in their favour.
What are your thoughts about the Miracles matchup?
I really love this deck because i really believe if you are a good pilot you got an edge against all the field.I' m playing this deck since Owen did top 8 and this deck has just(in my opinion) 2 bad matchups: Pox and Lands
This is a good start.
Vs BUG Delver, I may keep in Spell Pierce to hit Hymn, Golgari Charm, and Liliana. You could switch Pierce/Daze on play/draw.
Vs Elves, you can cut a land or two (play or draw).
Vs Miracle and Combo you can also cut a land or two.
If Dredge is mana less, cut your Wastelands.
Cut your Wastelands vs Burn unless they run Barbarian Ring. You definitely want to keep FOW in vs Burn for Price of Progress and artifact hate.
Any match up where you are cutting TNN, your curve goes down. If your opponent is not running Wasteland and/or Stifle, you can lower your mana count to 18-19.
If you watch Owen's videos or LSV's videos linked in the primer, you can see how they actually sideboard against a number of matches.
"Never argue with a fool, people might not know the difference."
I don't know if I would cut out StP against Dredge. The card seems really good. Removing Ichorids, Narcomoebas and other things so they don't hit the GY seems like a good move. If they go all in on a huge Troll or some other such monstrosity, it's good too.
Against Sneak and show, I usually like to side out 2 TNN, 4 STP, 2 Bolt, and 1 Jitte instead of -4 Bolt, -4 StP, and -1 Jitte. I personally dislike true name considering we have to tap out for it. In most game ones against Sneak and Show, I just never cast that card, whereas bolt can be cast at the end of your opponent's turn to get 3 damage in.
Incidentally, since we were talking about it, anyone else working on a more detailed primer than the original one?
I am enjoying this deck tremendously and I could write one... maybe not as big as the Jund one but still?
@razvan:
Here is Owen Turtenwald's original primer on the deck:
http://http://www.channelfireball.co...in-uwr-delver/
and LSV's video on it:
http://www.channelfireball.com/video...cy-uwr-delver/
On a different note, I'd like some advice on my manabase. These are the duals/fetches I own for this deck:
4 Tundra
1 Volcanic Island
1 Plateau
2 Hallowed Fountain
1 Steam Vents
1 Sacred Foundry
3 Flooded Strand
3 Arid Mesa
4 Scalding Tarn
1 Misty Rainforest
Also I have some Glacial Fortresses, Sulfur Falls, etc.
So what I'm wondering is, can I/should I include 4 Wasteland? I own them but am concerned about not having enough duals to be able to support running 4 colorless lands. 4 Tundra is nice but only 1 volcanic Island is a bummer. What's the ideal manabase construction given what lands I own?
Thanks in advance, everybody!
Yes, you definitely want 4 Wasteland. It can be a huge tempo play and sometimes just a free win card if your opponent kept a greedy 1 lander.
I'd use something like
Lands:20
4 Wasteland
4 Tundra
3 Scalding Tarn
2 Flooded Strand
3 Arid Mesa
1 Misty Rainforest
2 Steam Vents
1 Volcanic Island
You basically have the ideal mana base except you are missing 2 Volcanic Islands so you are basically trying to replace those two lands with two more red sources. I thought about using the Plateau and a Mountain, but the problem with these is that if they are in your hand to open the game you can't cast Delver on Turn 1 which would be absolutely brutal so I don't think they are viable options. You could just play 2 more Fetches instead of 2 Volcanic Island, but if your 1 Volcanic gets Wastelanded then you are totally cooked. I think the only option is just to bite the bullet and play 2 Steam Vents and just try to fetch them into play tapped whenever possible. They obviously aren't ideal, but I think they are probably your best alternative.
Side Note:
All your fetches can get Volcanic/Steam Vents or Tundra so I scattered the numbers of each to make you a bit less vulnerable to Surgical Extractions plays on one of your fetches.
Last edited by magical-yata; 03-27-2014 at 02:00 PM.
I managed to go x-2-1 at SCG:LA and make top 32 with the stock Owen list. I started the event off at 6-0 before scrubbing out and securing my top 32 finish. I didn't take any notes besides my life total but I have a brief write up over on my blog. http://blog.jankmaster.com/mtg/scglegacy-open/
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