Page 67 of 258 FirstFirst ... 175763646566676869707177117167 ... LastLast
Results 1,321 to 1,340 of 5144

Thread: [Deck] Imperial Painter

  1. #1321
    Some dipshit of a Moderator.
    Dice_Box's Avatar
    Join Date

    Mar 2013
    Location

    A Tabernacle in some random Valley.
    Posts

    4,843

    Re: [Deck] Imperial Painter

    True, but I have been playing a mono red main for a long time now. My list is a red main, white side. So this would be a change for me.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  2. #1322
    nidubuild
    Lejay's Avatar
    Join Date

    Feb 2006
    Location

    Paris-France
    Posts

    478

    Re: [Deck] Imperial Painter

    I have no problem believing that. But frankly from what I read here it's been by far the most discussed list for weeks.
    CLICK HERE FOR THE RULES OF A VERY FUN MULTIPLAYER CASUAL FORMAT
    You very likely can build it without spending any money, just out of what you already have.

    An example with my (very large) list in a visual form

  3. #1323

    Re: [Deck] Imperial Painter

    Ok so I piloted R/W Painter to a 2nd place finish in a local Legacy tournament where the top prize was a playset of Force of Will. I ended up with a NM Revised Bayou.
    Here is the list
    Lands:
    1 Karakas
    1 Great Furnace
    2 Plateau
    3 City of Traitors
    4 Ancient Tomb
    4 Mountain
    4 Arid Mesa

    Creatures:
    3 Simian Spirit Guide
    4 Painter Servant
    2 Phyrexian Revoker
    4 Imperial Recruiter
    2 Goblin Welder
    1 Jaya Ballard, Task Mage
    1 Magus of the Moon

    Spells:
    4 Grindstone
    2 Ensnaring Bridge
    3 Sensei's Divining Top
    2 Lotus Petal
    4 Blood Moon
    1 Lightning Bolt
    2 Red Elemental Blast
    4 Pyroblast
    2 Enlightened Tutor

    Sideboard:
    4 Firebolt
    1 Tormod's Crypt
    1 Manic Vandal
    2 Red Elemental Blast
    2 Thorn of Amethyst
    1 Koth of the Hammer
    2 Rest in Peace
    1 Ensnaring Bridge
    1 Ratchet Bomb

    My choice of Karakas over the additional fetch was because i was expecting a lot of Reanimator type of decks. I was right as there was 4 of them present.I also played the singleton Lightning Bolt because i didnt have a third Welder.

    I lost in the finals to a Miracles. I punted by missing two damage with a Manic Vandal and that was the difference in the game as he hit me with Helm/RIP combo. I didnt take notes as i forgot to bring a life pad.
    But i faced the following decks.
    BUG Delver x2 (lost to one beat the other) (replayed the one i lost to in the top 8 and beat him 2-1)
    Lands (Played in Swiss and again in semis 2-0 both times)
    Esper Deathblade (Loss 2-0)
    Elves (2-1)
    Merfolk (2-0)

    If anyone has any additional questions please ask and i will answer them as i can.

  4. #1324

    Re: [Deck] Imperial Painter

    Today I played a small local and lost to two Eldrazi decks. As there were quite a bunch of them I am going to test a Singleton Rest in Peace (or possibly a crypt) main instead of the second bridge effect.
    Of course it is one thing how I react to my local meta, but what do you guys think about this idea on a more general level?
    Does strawberry shortcake still need 2 bridge effects main? Especially in a 3 welder build?

  5. #1325
    Member

    Join Date

    Aug 2009
    Location

    Utrecht, Netherlands
    Posts

    1,424

    Re: [Deck] Imperial Painter

    Can't be that bad because there are few decks that it's actually dead against, most top tier decks are either hurt or hampered by RiP.

    Edit;

    Part three of the primer is up! link

  6. #1326
    Member

    Join Date

    Oct 2012
    Location

    Copenhagen, Denmark
    Posts

    229

    Re: [Deck] Imperial Painter

    Quote Originally Posted by jandax View Post
    Can't be that bad because there are few decks that it's actually dead against, most top tier decks are either hurt or hampered by RiP.

    Edit;

    Part three of the primer is up! link
    EPIC conclusion to the primer :D Well played, sir ;)

  7. #1327
    Member

    Join Date

    Aug 2009
    Location

    Utrecht, Netherlands
    Posts

    1,424

    Re: [Deck] Imperial Painter

    Thanks! BUt I like to think that it isn't concluded, merely left off for the time being...

    The list of cards and card interactions is definitely something we need to amend over time!

  8. #1328
    Member

    Join Date

    Oct 2012
    Location

    Copenhagen, Denmark
    Posts

    229

    Re: [Deck] Imperial Painter

    Quote Originally Posted by jandax View Post
    Thanks! BUt I like to think that it isn't concluded, merely left off for the time being...

    The list of cards and card interactions is definitely something we need to amend over time!
    Yeah, for sure :D
    But for now, new players can't say, the haven't got answered, some of their questions :D

  9. #1329
    Member

    Join Date

    Apr 2011
    Location

    Montana
    Posts

    21

    Re: [Deck] Imperial Painter

    Hey guys I've been playing IPainter for a couple of weeks and am looking at the White Splash. My main question and forgive me if this has already been answered but why is there 4 Firebolt in the sideboards of these lists? Thanks!
    Opponent: "Your deck seems extremely complicated and tedious to play."
    Me: "I know isn't it great?"

    -Me while playing Legacy

  10. #1330
    Member

    Join Date

    Aug 2009
    Location

    Utrecht, Netherlands
    Posts

    1,424

    Re: [Deck] Imperial Painter

    DRS, SFM, Bob, clique, etc.

    Sent from my GT-I9001 using Tapatalk 2

  11. #1331
    Monkey Blast
    UnsungHero's Avatar
    Join Date

    Aug 2011
    Location

    Champaign, IL
    Posts

    170

    Re: [Deck] Imperial Painter

    The ability to flashback Firebolt and get another use out of it is what makes it a better choice than Lightning Bolt. Its also not too bad if you are playing Faithless Looting as well.

  12. #1332
    Some dipshit of a Moderator.
    Dice_Box's Avatar
    Join Date

    Mar 2013
    Location

    A Tabernacle in some random Valley.
    Posts

    4,843

    Re: [Deck] Imperial Painter

    At the moment I run Magma Jet in its place. I can order cards, but they take weeks to arrive here. At this point I like Jet, but I see the point of Firebolt as your SOL lands make flashing it simple.

    In a month I may have had a game or two with the bolts tho. Looking forward to it.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  13. #1333

    Re: [Deck] Imperial Painter

    Quote Originally Posted by Dice_Box View Post
    At the moment I run Magma Jet in its place. I can order cards, but they take weeks to arrive here. At this point I like Jet, but I see the point of Firebolt as your SOL lands make flashing it simple.

    In a month I may have had a game or two with the bolts tho. Looking forward to it.
    I was actually never disappointed with magma jet in mono red. Not running it now, and not sure it has room in Rw.


    Sent from my iPhone using Tapatalk

  14. #1334

    Re: [Deck] Imperial Painter

    Quote Originally Posted by Dice_Box View Post
    Yes, I will start. Why run 4 REB but only 2 Pryo? Also, that is not Painter. It just happens to run the grindstone combo.
    I'm going to agree, it's not a deck I would want to play.

    But I thought it was an interesting approach to running the Painter Grindstone Combo. I just like how creative / surprising people can be.

  15. #1335

    Re: [Deck] Imperial Painter

    Quote Originally Posted by zangoasyl View Post
    Today I played a small local and lost to two Eldrazi decks. As there were quite a bunch of them I am going to test a Singleton Rest in Peace (or possibly a crypt) main instead of the second bridge effect.
    Of course it is one thing how I react to my local meta, but what do you guys think about this idea on a more general level?
    Does strawberry shortcake still need 2 bridge effects main? Especially in a 3 welder build?
    Anybody else an opinion on this?

    PS jandax: You did a really great job with your primer!

  16. #1336
    Member

    Join Date

    Aug 2009
    Location

    Utrecht, Netherlands
    Posts

    1,424

    Re: [Deck] Imperial Painter

    Thanks, but it's our primer

  17. #1337

    Re: [Deck] Imperial Painter

    Quote Originally Posted by zangoasyl View Post
    Anybody else an opinion on this?

    PS jandax: You did a really great job with your primer!
    I am not sure that your on the right game plan if you are losing to Eldrazi Decks and your plan is to remove an MD Ensnaring Bridge for an MD Rest in Peace, or Tormod's Crypt.

    What is your plan here, and how were you losing?

    Ensnaring Bridge isn't as instant win as say Blood Moon vs Jund, but they can't possibly win without first dealing with your Ensnaring Bridge. Unless we are talking unusual Eldrazi decks, then I'd ask why we plan to modify our MD or SB for something that is abnormal. Ensnaring Bridge buys you a lot of time to close the game out.

    Ideally I think you would run 2 or more Bridges main, + GY hate so you can buy enough time to 3 card combo them, this would be my plan in the post boarding R/W Enlightened Painter build. In Mono Red I'm not sure you run the 3 card combo since you don't have access to Rest in Peace and Tormod's Crypt is just not as attractive.

    Other opinions?
    Last edited by GundamGuy; 04-02-2014 at 01:15 AM.

  18. #1338
    Member

    Join Date

    Aug 2009
    Location

    Utrecht, Netherlands
    Posts

    1,424

    Re: [Deck] Imperial Painter

    I've never been a fan of three card combos. Therefore I adapted my Mono R list to play to weaknesses in these sorts of matchups. You need to switch up your play style more than cards IMHO.

  19. #1339
    Member

    Join Date

    Aug 2009
    Location

    Finland
    Posts

    72

    Re: [Deck] Imperial Painter

    Another Painter's Servant/Grindstone combo deck brewed in SCG premium article: http://www.starcitygames.com/article/28206_AI.html

    Interesting take on the cards.

  20. #1340

    Re: [Deck] Imperial Painter

    Put in some shortcake training at the LGS today played against Omnitell, MUD and Grixis brew.

    Interesting against omni, it is not a familiar MU and I would say I was 50/50. Since it was practice, I was keeping speculative hands just so I could see the interactions. Post board canonist, GY hate and jaya seemed to hold it together. This MU does need more research though.

    MUD was pretty easy, I lost when I made some dumb plays but a fast combo hand almost always paid dividends.

    The grixis brew folded to a resolved moon. The one game I lost was to a daft call "blue" off painter into a board with a moon and bridge, this turned his REBs on and my moon disappeared allowing him to cast and win. The thing was, there was no need for painter at that time, I could have sat back and waited for my full combo and land to hit him in one turn. Lesson learnt.

    For this week's league match, I have a tip-off it's goblins. Looking back over the thread, this appears to be a hard MU but the line is either bridge or fast combo.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)