Rock, you know there's a snow tapland for RG, right? That would, if you're on the North plan, at least allow you to get R/G into play.
Has Fire // Ice improved this week? Id think that you'd switch back to Sudden Shock, test Magma Jet, or play Lightning Bolt again as for what you were describing Fire//Ice to be, they are all more efficient burn spells, and Magma Jet in particular serves as a deck manipulator on top of burn.
Last edited by Mockingbird; 04-04-2014 at 09:50 AM.
"Let go your earthly tether. Enter the void, empty, and become wind."
I won't speak for Rock, but Fire / Ice can still both cantrip and be pitched to Force of Will if you run it. It probably won't 2-for-1 unless you're playing Death and Taxes or maybe iPainter, but the cantrip is still a nice bit of flexibility, meaning it can be a thing in more matchups. For what we're doing I'd rate it above Sudden Shock, which I'd rate above Lightning Bolt.
Hi there! I have some questions about the thespian+depths, vs what pairs you find it with the primeval for example? or normally is find first anothe post and the eye? Im speaking about the monoG decklist (I think it can be diferent playing the UG)
Thanks and regards!
I've never played the monoG list, but I play depths in my UG build. Ideally I don't think you want to fetch thespian with titan because it would comes into play tapped and you'd be exposed to wasteland (same reasoning can be done for eye of ugin: you want to activate it at least once).
Fetching depths with titan with thespian already in play or holding a crop rotation in hand is definetly better. Of course if you have a needle on waste or a candelabra and enough mana to untap and use you can fetch depths and thespian (or eye).
As a rule of thumb I always fetch lands that gives me mana or life with titan because I want to be able to cast the spells in my hand and force my opponent to play his and exchange resources, and then I'd go for a finisher. Unless I'm facing defeat in a couple of turn or playing against combo I prefer to play safe.
In general however the line of play depends on the situation, but I would play in this way in theory.
Ignorance is strength
I won another +30 ppl event with UG Post, tweaked the list ot test trinket and I enjoyed it a lot. I would like to fit another pithing but I have no space right now.
Emrakul
Ulamog
4 titan
1 mul daya
2 trinket
3 show
4 repeal
3 map
3 crop
4 brainstorm
4 sensei
2 pithing
1 cabdelabra
1 enghinereed explosive
Bojuka
Karakas
Glacial
Cavern
Ugin
2 vesuva
4 glimer
4 cloud
2 island
1 forest
4 tropi
4 misty
Side
1 graffdiger
1 chalice if the void
2 gleen elndra
4 swansong
4 fow
3 krossan
1-0 sneak and show
2-1 burn
2-0 team america
2-0 jund
2-1 ur burn
cool moves this event:
Made titan into ugin and cloudpost then trinket into candelabra and then emrakul all in the same turn.
Got hit 5 times with griselbrand and he drew 7 times and still won. getting rid with karacas of his emrakul (Here he didnt knew he could still sumon it again if I bounce it before atackers) and then gainining like 4 lifes then 6 then 7 then 8 until I drew titan and won.
I love how awesome insane over the top this deck can be. It can be incredibly tight in some games, eeking out wins you should not have won. In other games you blow people out with insane amounts of mana, life, cards in hand and power on the board.
Loving it. How much love is there fore Bonfire of the Damned right now? The thing is that I don't like fetching for a red dual 'just in case'. Tropical island allows me to go for most plays. Players of RUG post, do you most often fetch tropical island first?
Both builds are excellent.The UG is weaker to BUG and 4-color Delver, but RUG can lose to random mana screw. Depends how you want to lose.
Which (in turn) depends on skill, I think. Losing to a tough matchup can happen, but in a deck with 4 Top, 4 Brainstorm, lots of landsearch effects and general tough decisions, the amount of mana scew you encounter is a function of your experience with the deck. Considering my current experience is absolutely crap de garbage, I think I'll lose a lot to myself. /care, I'll just take a leap of faith and go for it. This deck is too awesome to pass up, and I love the red sweeper.
RUG it is.
Here is my current U/Gr build.
// Lands
2 [TSP] Vesuva
4 [SOM] Glimmerpost
4 [MR] Cloudpost
1 [WWK] Eye of Ugin
1 [LG] Karakas
1 [LRW] Island (1)
3 [R] Tropical Island
4 [ZEN] Misty Rainforest
1 [ZEN] Forest (4)
1 [WWK] Bojuka Bog
1 [RLM] Glacial Chasm
2 [FUT] Dryad Arbor
1 [R] Taiga
1 [R] Volcanic Island
// Creatures
4 [M12] Primeval Titan
1 [ROE] Ulamog, the Infinite Gyre
1 [ROE] Emrakul, the Aeons Torn
4 [MBS] Phyrexian Revoker
// Spells
3 [UL] Crop Rotation
4 [5E] Brainstorm
4 [ZEN] Expedition Map
3 [MBS] Green Sun's Zenith
3 [GP] Repeal
3 [CHK] Sensei's Divining Top
3 [US] Show and Tell
// Sideboard
SB: 3 [THS] Swan Song
SB: 3 [FBP] Surgical Extraction
SB: 2 [TSP] Krosan Grip
SB: 1 [LRW] Gaddock Teeg
SB: 3 [TSP] Sudden Shock
SB: 3 [AVR] Bonfire of the Damned
So I was checking out the weekly MTGO tournaments and found that three post decks had success in last weeks Dailys. I'm only posting two of them because the third is a MUD-Post, so go check out the MUD thread if you want to see that one as well.
First, our old friend Dan Neeley went 3-1 with Mono-Snow-Post.
//Lands: 26
1 Bojuka Bog
1 Cavern of Souls
4 Cloudpost
1 Dark Depths
2 Dryad Arbor
1 Eye of Ugin
4 Glimmerpost
1 Karakas
3 Snow-Covered Forest
1 Thespian's Stage
3 Verdant Catacombs
4 Vesuva
//Creatures: 8
1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
1 Oracle of Mul Daya
4 Primeval Titan
1 Ulamog, the Infinite Gyre
//Artifacts: 12
4 Expedition Map
1 Oblivion Stone
3 Pithing Needle
4 Sensei's Divining Top
//Instants: 7
4 Crop Rotation
3 Moment's Peace
//Sorceries: 7
1 All Is Dust
4 Green Sun's Zenith
2 Into the North
//Sideboard
2 Creeping Corrosion
2 Elephant Grass
1 Gaddock Teeg
1 Glacial Chasm
4 Leyline of Sanctity
2 Rest in Peace
1 Sacred Ground
1 Savannah
1 The Tabernacle at Pendrell Vale
Source: Link (Also, the MUD-Post deck was in this tournament as well.)
Next, there was... this... mono-Cloudpost deck that also went 3-1:
//Lands: 27
4 Cloudpost
1 Dryad Arbor
1 Eye of Ugin
14 Forest
4 Glimmerpost
1 Karakas
2 Vesuva
//Creatures 25
2 Emrakul, the Aeons Torn
1 Joraga Treespeaker
2 Kozilek, Butcher of Truth
4 Overgrown Battlement
4 Primeval Titan
1 Rofellos, Llanowar Emissary
4 Tinder Wall
4 Wall of Roots
3 Wurmcoil Engine
//Instants: 4
4 Summoning Trap
//Sorceries: 4
4 Green Sun's Zenith
//Sideboard
1 Chalice of the Void
1 FAerie Macabre
1 Gaddock Teeg
2 Grafdigger's Cage
1 Leyline of Sanctity
3 Mindbreak Trap
1 Nature's Claim
1 Powder Keg
1 Ratchet Bomb
1 Relic of Progenitus
1 Terastodon
1 Thragtusk
Edit: Source Link
Last edited by Mockingbird; 04-08-2014 at 12:43 AM.
"Let go your earthly tether. Enter the void, empty, and become wind."
The reason I dislike that particular version of Mono-Snow post is that it loses horribly to combo. As you can see in the 4-0 bracket of that small sample size event.
Subbing in some phyrexian revokers could do the trick, but overall I dislike the deck's vulnerability.
I also loathe leyline of sanctity vs combo.
Played today with my ug list vs foodchain.
Lost like 4/5 g1.
But after side in 3 krossan 4 fow 4 swansong 2 endra won all games.
Idk if the chalice is good enought. But on 3 i think would be great. But thats 6 mana leaving 1-3 mana up for countermeasures.
And then played 7 games vs bug delever and won 5.
Al non combo decks are so easy. And after boarding combo deacks atr not really hard.
I like the deck a lot.
To many cool plays :3
I have limited experience with the deck. Here are my stats w/ it since November 2013.
(using http://xamleeg.kavu.ru/stats)
Overall record: 64-15-1
Win percentage ignoring draws: 81.012658
Win percentage including draws: 80.000000
I have only played two versions the UG and UGr w/ Bonfire (last 4 weeks). I only went worse than 3-1 once (2-2).
The time I went 2-2, I started out 2-0 and then lost to Miracles in 3 games when I got mana screwed and then got rolled by turn2 Liliana twice from Jund.
The difficult matchups in my experience of 80 sanctioned matches in order of difficulty:
1. Elves - Just cant seem to solve this matchup even w/ Bonfires. I have a small sample size of games but I lost all of them. 0-4 in games. Tried with both UG and UGr. Bonfire came too late. Not sure what to do, I guess you need to survive until T3 (quick) titan and hide behind chasm until you can Emrakul. If they have a crap draw you can bonfire them right on out obviously.
2. ANT (g1) - I feel like game one is usually just a loss unless they derp out or you double glimmer post to gain life and Bojuka bog them when they go off w/ crop rotation. G2 and G3, ~15 cards come in.
3. Stifle/Wasteland/Delver - You have to play around Wasteland/Stifle/Daze/Pierce while trying not to die to Delver/Goyf, sometimes your draw permits it, sometimes you get rolled.
4. Burn and UR delver - Basically comes down to gaining life and playing around Price of progress.
5. Wasteland/Hymn/Liliana/Goyf decks (Jund/Bug) - Very draw dependent though, can range from BYE to blowout loss.
There is some other decks that others have reported being bad such as MUD, I personally did not experience that but I also run 3 needles main. Others run Revokers which do not solve Wasteland but help in other matchups.
My 12 Post Videos - http://www.youtube.com/playlist?list...Q65OWRL5my7utn
This is actually kind of funny to see because a year and a half ago I made a deck that was actually really similar to this particular version of 12-post for casual play (link for reference: http://tappedout.net/mtg-decks/i-wish-for-an-eldrazi/)
I think I'm going to have to steal some ideas from this dude, the problem is it just loses horribly to combo although it plays a very fair game. I think I'm going to have to start tweaking my deck again.
12-post Discord: https://discord.gg/QxYVg3g
I think with monogreen and multiple Green Sun's Zenith, I think it may be time to try out Sylvan Caryatid again. It ignores Abrupt Decay and can block a small variety of dorks while accelerating us even in the face of something like Blood Moon. More importantly, it gives us Green Sun's Zenith targets for 1 mana (Dryad Arbor), 3 mana (Sylvan Caryatid), 5 mana (Oracle of Mul Daya) and 7 mana (Primeval Titan). Other creatures may be more viable as well, especially with GSZ serving as extra copies of each.
The only thing I dont like about the MonoG post is that they dont run the glacial in the maindeck... is one of the best cards in this decks.
@RockLee: In the UG version, if I want to cut the revokers, what other 4 cards can we put in (in the GSZ version)? And about the reed splash, is necesary? we are agravatting the manabase, its correct that we have access to the bonfire and to the sudden shock (And a extra color for the EE) but we can play for example: All is dust, Oblivion Stone and other removal, and in the case of the oblivion, we can put counters on our cards if we dont need to sacrifice it
And, I saw in TcDecks the GW versions, with some acelerators like Sakura tribe elder, Wood elves, and Summoning Trap, is this viable now?
Regards!!![]()
So... i just had the occasion to purchase a full set of Bonfires for a very ridiculous price, so i'm eager to test the RUG version more concretely than i've done in the past. Rock, regarding your last RUG version, would it be possible to have an approximative sb-scheme for the most common matchups? I really do not know when i'm supposed to bring in Surgical Extraction and K.Grip
For the mono-G lists, singlestons I'd probably suggest include Asuza, Lost but Seeking, Blastoderm, Thragtusk and Magus of the Candelabra. The first one is more for land-heavy hands, the second and third are closers, though slower than Prime Time and the Eldrazi, and the fourth is a budget replacement for the Candelabra of Tawnos we used to see. Rock will probably have something to say about these choices, though I could easily see Thrun taking the place of the Blastoderm in a Mono-G list.
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