Jesse, is it so suprising that metas and decks changes over time and new printings?
Edit:
I hate not having lands but Chrome Moxen in my starting grip too much to switch a land for a Mox.
Your suggested split does not adress the issue which is having Volcanic wasted and being unable to get a new one if you have that Volcanic in your starting grip (and need it to play cantrips or casting Wish for protection). We can however debate the impact of having a natural Volcanic vs U.Sea in hand for the average game development under the premise that we run more black cards than red and weight that against scenarios in which you are dead due to colorscrew
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I just want to run as many fetchland as I can get away with. I would run 2 Sea 1 Volcanic in the lists we are seeing now, but I am not sure I would play Gemstone Mines at all. If you also cut the Gemstones, I would run 2 Volc 2 Sea and the rest fetchland.
I don't really think the discussion on the duals vs. fetch question can go much further than people stating their preferences though. I have been running 1 Sea 1 Volc in a Silence list for a long time, but others experience too much problems with that, so they go with 3 duals.
"Part of me belives that Barrin taught me meditation simply to shut me up."
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Then make use of mulligan!, anyway, I agree and that's why I'm trying to make use of the 13th land. but the logic behind is to play full T.Seize with full moxen so that the Life loss is less relevant as F.F said - I agree on this. but want to make the next tests with 3 moxen and maybe 2 duress 1 T.Seize main. anyway I suggest to at least test the 4 Moxen, 3 T.seize base, is great!
- The thing is that you want a 1st turn Underground Sea much more times than a V.Island and this scenario will happens the most. (obviously...) so that the U.Sea will be then the first land to be destroyed by a Wasteland.
- Other scenario involves a played B.Wish for X card, if this card is grapeshot and you need to play G.S in the next turn and the Volcanic is destroyed then you're in troubles, for the rest of scenarios in which you Wish for something diff tan G.S. this will be a Discard Effect or PiF or other thing different than a Red Source. - nonproblem in here then.
- If you play for example RoF you're supposed to go off and the odds to be destroyed your V.Island I think are not so hoigh as this should occur in the first turns.
Anyway, as I've been a very conservative TES player, in my Black TES build I used to play CoB in that slot, but I want to agree with you on this. I just played once this build as his was not considered a TES deck...
These are my points.
@TheFrighning.
Yeah, I think some of us by here were waiting for this change to happen so long time ago (F.Fortune among them I think...).... but Bryant dictates the Deck Base for his US Meta... but in my experience Silence is not an option at least in my meta, still I played it as I just enjoyed playing TES on that old era, if wanted to win a Tournament I just played a Different Storm deck (DDFT, ANT, TNT or 'TES with Black') , the good side is that you can NOW play a Full discard package and still call the deck TES! thats why I'm so happy because my Top8 with TES will increment!
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I'm with you on this one, however I wouldn't cut Gemstone Mine entirely (I think 2/3 is correct). I think playing 3 duals has been great in the past and I think having the extra shuffle-effects of fetchlands is better than the occasional waste on the Volcanic Island. If your Volcanic Island eats a Wasteland you still have Lotus Petal, Chrome Mox and Gemstone Mine. Also, you only need red mana for a combo-turn or sometimes a turn in which you Burning Wish for a discard spell. Brainstorm-locking yourself is way more devastating.
You guys must be a lot better than me at not drawing all of your fetchland targets, especially when you have five fetchlands. It appears that you're making decisions based on availability rather than the correct numbers.
Don't you think I didn't message F.F. more than 3 weeks ago to get his list for my own testing after he picked up the topic of all-discard after I annoyed this thread with that idea already in november? I tested it for a half a day and had some serious bad hands without land(s) but moxen and even twice the infamous double-moxen opener. I used the rest of my testing timeframe to calculate the influence of +1 mox to AN flips under the premise of having cast a Thoughtseize prior to it and the result appeared so marginal compared to the partly shitty starters that I dismissed the idea. Moxen are still best IN the deck and not in hand unless after an AN.
The Wasteland-topic was directed on having Volcanic in your hand as your starting mana for Ponder, but ok, let's say your opponent wastes your U.Sea (you used to Ponder into LED or Wish) instead and your still have a fetch, a discard spell, RoF, RoF, LED and Wish in hand, you are cut off from casting the Discard spell to protect your combo while a GM would work perfect. Now expect iffy scenarios with infernal, Decay and Pyroblast against Miracles *shudder*
Discussions over decknames are stupid. TES is defined by faster, cheaper rituals (RoF), a 5-color supporting manabase and Wish, not over disruption
I have slight problems to understand how people expect to fix a 4-color manabase with only 12 lands without at least a certain base of rainbow-IMS. How do you think of supporting Xantid and Pyroblast against S&T or Pyroblast and Decay if you keep reducing the decks options to fix colors? If there's no more the need for green or we define the new TES standard by having always 2 lands or land+petal for cantrips plus the 2 Ritual colors for our combo turn, I'll revisit the idea to run without goldlands.
I'm amazed that now, after increasing the number of fetches, the topic of brainstorm-locking is hotter than ever.
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I wouldn't be suggesting cutting Gemstone Mines for more fetches and duals if this were the case.
I don't run a 12 land 4c mana base. I either run a 12 land 3c, 13 lnd 4c manabase, or a 13 land 3c, 14 land 4c manabase. I remember that I ran a very similar base when Mystical Tutor was still around. The deck was ubw, running 2 Sea 2 Tundra and an island (which certainly doesn't help you fix colours) with a sideboard Trop for Swarms and occasonally Caarpet of Flowers. I'm pretty sure I wasn't the only one running these kinds of lists back then.
I'm not saying it's correct to cut Mines, just that it might be better.
Last edited by Bahamuth; 04-09-2014 at 09:27 AM.
"Part of me belives that Barrin taught me meditation simply to shut me up."
-Ertai, wizard adept
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hi guys..im new here
BTW where can i see the latest list of deck?thanks
@Lemnear
Do you have a mathematical proof of the 4th Chrome Mox being marginal after an Ad Nauseam, and a Diminishing Returns for that matter, or do you just have your play testing and sample size to back up that statement? Because if the 4th Chrome Mox is as marginal as you say it is then I'm ready to cut it for the 12th land, I just thought intuitively that the 4th Chrome Mox meant markedly lower life totals for Ad Nauseam, higher win % for Diminishing Returns and higher win% for T1 and thought it would be more significant than you're implying it is.
I honestly don't know, I started playing TES when 11 lands and 4 Chrome Mox was still the norm and don't really mind playing it that way again because I was already used to it. Barring some mathematical proof tho', I think we're all just biased to our own variance with the deck; 4th Mox, 5th Fetchland, 2nd Volcanic Island or whatever they're functional equivalents.
I think my list is pretty solid, the only thing I debate is 1 SB slot and that's the Duress slot; it feels like I change it every week. I think I'm going to go back to Ill Gotten Gains just so I don't have to risk any variance vs pure aggro strategies, I can't find anything else that really makes any difference as a wish target and I don't like Abrupt Decay at all.
@Bahamut
Atm I feel we still can not allow to go 3c. I've tested this in the weeks before the SCG Invi as we chatter about the all-discard list on FB, but was not satisfied by the results. The point about the all-fetch+Duals-manabase is similar to the case with Silence was: it': still not the time for making that switch. It's also possible that Silence makes a comeback if Tempo returns to the metagame. The deck keeps updating to stay viable, so I don't understand the nostalgia about "No silence, no TES". That's why you are here. That's why I am here. That's why I honor each thought-through idea brought up here and test it.
@big_ticket
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0cc - entwine
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Wait what? We have been talking about 3c lists for a whille now right? I am trying to say that the deck is 3c, with a very minor splash to a 4th in the sideboard at which point we also bring in an extra land.
I'm not saying the 'no Silence no TES' thing anywhere. I am illustrating my point about playing an all-dual manabase by an example that included a lists with Chants from a couple of years back.
"Part of me belives that Barrin taught me meditation simply to shut me up."
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I get your point here and your intention I share. My sole Problem with the idea is that atm a pure fetch/Dual manabase would put us into positions in which we have to cut us off from certain colors (and cards in hand) at times as even with a Premium hand of 2 fetches you are unable to produce all 4 colors unlike any hand which contains a single GM. I think the idea to get 3 IMS into play to support every line of play with a dual/fetch manabase is a bit farfetched in a deck with 12-13 lands which opts to go lethal in the first 3 turns and is less suited to develop such a stable manabase on the board before comboing compared to ANT which's mainplan feasts on fetchlands + x in their graveyard and whichs prime engine is independent to previous lifeloss because of them taking 3-4 turns to develop that said manabase. I have to operate off a single land + Petal far too often as i'd be willing to colorscrew me in such situations. It's ok if you near never have those problems. This is just the reason why GM is still in (at least) my list.
The part about Silence wasn't directed at you obviously.
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And I am refuting it by bringing up a manabase I'm suggesting that is even more expensive.
Yeah sorry, I copypasted carelessly. I wasn't trying to claim having ran ubw TES, I'm just illustrating that running a 3c manabase with a Trop in the board and 13 land isn't completely wild.
"Part of me belives that Barrin taught me meditation simply to shut me up."
-Ertai, wizard adept
http://solidarityprimer.proboards85.com/index.cgi
How are we still talking about the same thing then? The point I was addressing didn't pertain to what you're talking about.
Sure, it's not completely wild but in my opinion it's certainly worse for the reasons Lemnear has pointed out. We're a fast deck that operates on 1-2 lands, we need them to tap for 3-4 colors within the initial few turns of the game. Running more duals/fetches not only makes us a tiny bit slower, it could effect Ad Nauseam (Probes, Seize, fetchlands).
Ok, I agree, I did not make any testing yet with 3 moxen 13 land and that's the same feeling I have: don't want to draw so many moxen... I'm trying to use a 13 lands 3 moxen Base.
mmm, so if the testing scenario is to have a V.Island in hand as the unique land and this land is destroyed by Wanstelad then I need to agree, but is this specific scenario worth to have 2 V.I and 2 U.Sea? instead of 1-3? if testing demonstrates somehow that this will happen more times than the need to use a Black source to cast discard then I would play the 2-2 Configuration.
I'm evaluating to play the U.Paradise in the 2nd Volcanic Slot. but maybe this is a nonsense thing, because I just want to add as many T.Seize as I can and I'm getting paranoid about Life loss...
I just exposed my opinión, didnt intend to start a discussion about this.
agree, For me in TES 4 Gemsntone is a must... is the unique land that can be used to play B.S, RoF, Dark ritual and even this land does not cause life loss, the best one of all lands we have IMHO.
I agree with you and Bryant that 5 fetches - 3 Dual is not supportable. by experience, at some time in a 4 Fetches 3 dual Mana base I found some scenarios in which you just Fetch for nothing. but these scenarios are few, very few. and will increment if you add +1 Fetch
me too, the use of B.S. in here has nothing to do with the use of B.S. in ANT as example.
Apart:
So, If any can try to test the 3 U.Sea - 1 Volcanic Mana base or any has tested this with good results please share.
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Related to:
don't play paradise. Having to play a cantrip off a paradise is the worst I can imagine you can to to develop a manabase to pass Daze/pierce. The best I found out to handle TS's lifeloss is to not throw around Probes and TS because you have them but opt to sit on them or shuffle those away in some situations.
I'm testing worst-case-scenarios first for changing lists and the Volcanic one was indeed part of it, second to the one where you have to expose volcanic for Wish->Thoughtseize/DimRet. The more relevant question is how often the T1 combo is prevented by Volcanic if you have a mix of DR, LED and Infernal in your hand but no cantrip to find a black mana source. Count the numbers of you casting T1 cantrips vs. T1 discard and you'll notice that unless you play against a combo deck yourself having a grip of Volc, probe, therapy and Ponder is rarely worse than U.Sea, probe, therapy and Ponder. You'll usually cast discard close to your own combo turn (exception: combo mirror)
Also: T1 T.seize to discard Hatebear or C.B. or avoid B.S. into Hide Opp. FoWs or Hymn. or T1 Discard to avoid Reanimate, etc etc.
You just sometimes even pondering into Black Source will not occur also, but this scenarios sure are few.
So, then there is already a consensus about 2-2 Split or still in processing of a final Mana Base.
Im sure 2-2 Split is not the perfect setting, but 3-1 is worse or less worse?
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And there our points of view differ:
1) I don't value T1 discard against D&T too high because of their hatebear density. I prefer to mull into a T 1/2 Combo instead
2) If I cast discard and they hide FoW, I'm free to combo, no?
3) against Hymn, I prefer dropping my mana and float biz on the top of my deck with BS/Ponder which are perfectly fine being cast off volcanic
4) pondering into a black source can fail, but that rises the question if a hand with volcanic + ponder + black cards was a keeper from the start. Sure, shit happens.
5) i already mentioned combo decks as exceptions
6) while discarding counterbalance is fine, pyroblasting it off a volcanic does basically the same game 2 and you won't waste a thoughtseize t1 in game 1 just to see your opponents hand only
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Yeah ... even more anti-storm hatebears!
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