Well, i think it's not worth playing it in goblins too, but people here claimed that purphoros is very good in goblins, and i think that also purphoros is pretty bad. At least Iroas has a much more immediate impact on the game ( they basically can't block your creatures ) , but i won't play a variant of Bedlam in goblins.
Making your Piledrivers invincible on attack might be quite relevant. Making everything invincible so you can always just alpha strike with Piledrivers might be relevant.
I wonder if Goblin War Drums+Dolmen Gate + random 7/5 indestructible might be worth it for 2RW. Probably not. Purphoros is probably better and easier to cast and animate, and Mountain is probably superior to both.
What do you think?
I can definitely see this getting played in legacy, and it seems like a potential sb candidate for goblins as well!
Eidolon is a nice card. If it's size or casting cost were more like Thalias, or f it was a Goblin, it would be awesome.
Right now think it goes into the 'Playable' category. Will get a couple to play in the SB depending on the build (he might be way better in the Mox build).
Super Bizarros Team. Beating everything with small green dudes and big waves.
YOur argument is invalid, because it is unrealistic that a Tendrils-storm deck is on 20 life when it goes off.
Second: I agree with you, the card is unplayable. It's a slightly better version of Pyrostatic Pillar, which is still inferior to a lot of other cmc2 storm-hate-permanents that we alreadyhave access to, like: Thorn of Amethyst, Thalia, Ethersworn Cannonist, Chalice of the Void and Rain of Gore.
MountainCaverns, Lackey, Go.
If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.
The Eidolon is playable in burn... there he will replace pyrostatic pillar that have never been played in goblins since, as gobolord stated, we have better options to fight storm. i don't think i would consider him even if he were a goblin, since usually goblins gameplan is not to kill the opponent as soon as possible dealing tons of damages, like burn does.
That's not strictly true.. Does Enchantress care about Thorn/Thalia? Sure it makes them slower but it doesn't keep them from locking you. At least Eidolon will help you race them before the lock happens. Also vs decks like Aluran, breakfast, painter, affinity and the likes Eidolon is better than Thalia. Painter doesn't care about your life points; we need to race them. Aluran doesn't care about the +1 mana cost at all when going off for example. However Aluran allows us to play Eidolon for free. Also don't forget that Eidolon isn't a legend and it can't be duress-ed like many other hate cards. If you run it main deck it will get help from Challice in various match-ups.
But hey.. what do I know? Maybe I'm totally wrong. Without actual play testing results we can only speculate.
Card looks pretty cool and versitile iam not sure if its better than thalia but only time will tell!
Iam deffinitley gonna playtest it when it comes out.
Tomorrow iam going to a 30 people legacy tournament iam gonna play Rgw list with pyrikonesis.
Iam curious how well this card works. Tournament revieuw will follow sunday:)
I get your point, but in the posting that you quoted I stated specifically that we have access to better cmc2-permanents that fight storm-combo decks. I am open to learn from testing results that this card is suprisingly good. But for now it seems like a typical storm-hate card, with hardly any additional value in any other MU.
MountainCaverns, Lackey, Go.
If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.
Thank you for agreeing with my invalid argument.
I'm just pointing out that this card doesn't really do anything to stop or disrupt Storm. There are many hate cards that Storm needs to answer or play around in order to win. But this elemental is not one of them. Storm can literally stick to its gameplan to-the-letter, resolve 9 cheap spells then a Tendrils, and beat us with the Elemental in play. It is, therefor, NOT a viable piece of disruption against Storm. Period.
I could go on about how it's too slow against Belcher, useless against SnT, and too difficult to cast at RR, but these are all afterthoughts to the FACT that storm can and will still beat you with this guy in play.
Ok, but I like it more than Thalia for goblins.
1. You dont need to splash.
2. People can play around Thalia as well, but this guy at least give then a shock.
3. Goblins seens to fit more in the race type of deck, than the delay type (Thalia).
Oh and BTW, the arguments against it being slow are the same for Thalia or Thorn of Amethyst. All of them cost 2, but anyway, if he was a goblin, everything would be more interesting, actually, I dont see it having play in goblins as well.
Has anyone ever tried chancellor of the annex in goblins before?
You know, if it were a goblin it would be an auto 4-of. But since it isn't there are just so many cards that are better. You could play Daze and have a card that's actually a live draw. Or Mindbreak Trap if you're just looking for a turn 0 answer to storm. I've never tested Chancellor and I don't see any convincing reason to test it.
I think chancellor could do an amazing job protecting our turn one lackey or vial. Imagine turn one lackey showing chancellor prior to the play. Besides zero mana cost permanents and sol lands there first turn play will either be countered or its gonna take an extra turn to stick. Lackey is gonna get through with an annex reveal......period. With daze its gonna put us behind in mana which goblins cant afford, not to mention weakening our mana base. Imagine a world without deathrites and delvers getting in the way of little green Gary Coleman.
Ah, now I understand where you're coming from. The hope is that Chance protects your lackey/vial or gives you a tempo advantage by making your opponent wait until t2 to play anything. Chance's effect would be very powerful in goblins and really does fit the tempo gameplan. Unfortunately, Chance is a dead-draw outside the opening 7. So though I've never played it I can relate it to another T0 answer, Leyline of the Void. I used to run Leyline a lot. When it was good, it was Great. When it was not great it was really really bad. Considering that Chance's effect is nowhere near as back-breaking as Leyline's I can't say there's any good reason to play it.
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