Hey guys,
i have another question to our sideboard. Why do we play Massacre, what about Pyroclasm? It beats Gaddock Teeg and Thalia and Canonist...
That's true, but Massacre is really bad against Teeg!?!
What other cards do we have, hmmm, what about toxic deluge? Some other Options?
Pyroclasm is usually slower than Massacre and can't clear Mother of Runes or TNN. Gaddock Teeg is barely played these days and Grapeshot is still in the SB for that case. In hatebear-matchups you can board in Grapeshot now and still have a way to deal with creatures via Wish. Mind the application of Massacre against Spell Pierce out of Patriot.
Pyroclasm however is nice against Elves.
Edit: Deluge is bad. Want to maneuver a 3cc card around Thalia/Daze/Pierce/Wasteland while creatures like the beforementioned Thalia, Delver and Co. whack your face AND have to pay life for that too?
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Just for clarification, what matchup other than D&T would you actually mainboard Grapeshot for? I'm thinking against GW/x hatebears, I'd probably want Grapeshot in the SB to Wish for a Teeg out, and against UW/x with Meddling Mage, I'd wanna actually main the Massacre instead, since I might not be able to Wish at all with Meddling Mage out. Though, I guess Pyroblast mitigates Meddling Mage in Patriot matches, and against Esper, it might make sense to main Grapeshot since it could be your back-up win if Wishes get Extract'd.
@wonderPreaux
I only side out empty the warrens if they are on combo or i know that they have 6-8 sweepers. I find with most decks pressuring us in so many ways keeping the MD empty is necessary to be as fast as possible and you can do some work with discard to clear the way. For example, after testing VS aluren combo, i decided their combo is actually kinda slow and they have dual-axis disruption so empty needs to stay maindeck for T1 blitzing.
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That make sense, comboing off fast to head off hate, and probably is the most effective way of hitting something like STAX, or lots of discard, its just frustrating to think I'd be conceding some number of games, effectively, to decks that just happen to find their ratchet bomb or golgari charm or w/e off the top.
as an extension to the thought of conceding some number of games, i noticed Bribery and the like arent in the side anymore, is xantid swarm the extent of the reanimator options atm?
Xantid is a big piece against the big creature/S&T decks. They often/flat out don't have a way of dealing with it.
Some might still be running Telemin Performance but I was personally less than impressed with it when I tried it out. I think a few others here even commented that it would have been good in certain games but ended up choosing to go a different/better route.
Telemin Performance is not my favorite either. When ever i played Vs Show & tell i had other options to kill him right away, other than using TP. I prefer the 2nd CoV in these games, because they use the white leyline again.
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"They" are my local enemies No. 1 in Munich and Nürnberg. Furthermore the 2nd Chain works better in other match-ups, where TP is worth < 0.
And as i said, whenever i had the chance to use TP, i killed him on an other way via PiF or AdN. It's nice to beat them with their own weapons, but it works on our way quite well, too ;-)
and this guy plays them too:
http://www.mtgtop8.com/event?e=6996&d=240212&f=LE
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Common guys. It was just a joke referencing Bryant's tournament report from last year (http://www.starcitygames.com/article...orchester.html) I thought that was the nature of BrettF's post...
I made a joke too ... thought it was obvious on both sides.
I usually board in a bunch of card which I take out again after a single shuffle just to fool opponents and even wrote about that. I wonder if anyone in this thread is unaware of this tactic...
Maybe add a chapter talking about that in the next article.
P.S.: Reading through this threads last 30 Pages gives me so many ideas for that one.....
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This was actually a pretty common tactic in YuGiOh, back when i played (dont laugh, its a good game and we were all kids once), you just shuffled your 15 in and pulled 15 out. what made it even better was that decks are 40 cards in constructed with a 15 card side and between generic "good cards" you could actually convert from one decktype to another, and then get easy 2-0s. or you at least give the opponent hell in game 3 or even if they scouted you, because of the mindgames.
Why now we play 2 thoughseize and 1 duress?
why this spit?
what is the advantgae of one over another?
Thoughtseize can hit creatures.
Duress doesn't make you lose 2 life.
That's their advantages.
Why this split? 3 Thoughtseizes can be to much between Probes & creatures attacking you if you're trying to cast Ad Nauseam from a higher life total. On the other hand Thoughtseize can hit creatures.
If you happen to play in a metagame without hatebears feel free to play 3 Duress..if you don't mind the lifeloss feel free to play 3 Thoughtseize.
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