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Thread: Miracle Control

  1. #4661

    Re: [DTB] Miracle Control

    http://www.channelfireball.com/artic...win-in-legacy/

    This article..., yeah the message is clear enough. All the Miracle examples, I don't know how to react to that. Better question, does Joe have anything to respond?

  2. #4662
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    Re: [DTB] Miracle Control

    Quote Originally Posted by twndomn View Post
    http://www.channelfireball.com/artic...win-in-legacy/

    This article..., yeah the message is clear enough. All the Miracle examples, I don't know how to react to that. Better question, does Joe have anything to respond?
    I think for Bazaar of Moxen, given competent pilots, Miracles will be the deck to beat for the Legacy portion. Partly because the "I win" cards are so cheap and so backbreaking, and partly because few have considered board cards for only Miracles, per say. I know many people in my group have tested against Miracles, but I really don't think they've considered a good boarding plan as much.

    Good luck to all the Miracles players in this thread going to BoM, and good luck to everyone else playing against it :P

    -Matt

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    Re: [DTB] Miracle Control

    Is there any good source for a comprehensive sideboarding? I'm not talking just how to sideboard, but also the logic those decisions are based on. So far I've mostly been watching Lossett's stream to get an idea of what I'm doing.

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    Re: [DTB] Miracle Control

    Quote Originally Posted by winglerw28 View Post
    Is there any good source for a comprehensive sideboarding? I'm not talking just how to sideboard, but also the logic those decisions are based on. So far I've mostly been watching Lossett's stream to get an idea of what I'm doing.
    I can message you my SBing guide if you're interested and if you have any questions you can just ask. I don't have time necessarily to go over each decision though.

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    Re: [DTB] Miracle Control

    Quote Originally Posted by Dzra View Post
    I can message you my SBing guide if you're interested and if you have any questions you can just ask. I don't have time necessarily to go over each decision though.
    I would really appreciate that! I've only played 2 local tournaments with the deck so far so my experience is fairly low right now.

  6. #4666

    Re: [DTB] Miracle Control

    Ein, why Ponder over REB? Ponder only seems strong when you are digging for Top. I suppose the assumption if you have Top, you're way ahead?

  7. #4667
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    Re: [DTB] Miracle Control

    In the Pimp thread someone posted their miracles list with 2x Unexpectedly Absent. Has anyone else tested the card? If so, why was it not good? It seems halfway decent.
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  8. #4668
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    Re: [DTB] Miracle Control

    I had a match vs. Sneak and Show tonight with some interesting openers which myself and some friends can't really quite agree on. First, a list since I know people will want that (postboard configuration):

    4 Grove of the Burnwillows
    3 Volcanic Island
    2 Tundra
    1 Plains
    4 Flooded Strand
    3 Island
    3 Arid Mesa
    1 Plateau
    2 Scalding Tarn

    2 Red elemental blast
    2 Pyroblast
    2 Enlightened Tutor
    4 Counterbalance
    4 Sensei's Divining Top
    3 Vendilion Clique
    3 Jace, the Mind Sculptor
    1 Humility
    1 Detention Sphere
    4 Force of Will
    3 Spell Pierce
    4 Brainstorm
    1 Entreat the Angels
    1 Counterspell
    1 Pithing Needle
    1 Supreme Verdict

    I'm on the draw, post board. I open: Island, Volcanic Island, Scalding Tarn, Flooded Strand, 2x Top, Brainstorm. Do you keep this hand? If you mulled, would you change your mind if you were on the play?

    Another situation, also on the draw. I'm on a mull to 6 already and I see 2x Force of will, Counterbalance, Spell Pierce, Red Elemental Blast, Enlightened Tutor. I have Dsphere and Humility in the deck as well. Would you keep this 6? Yes, there are no lands, but is a random 5 card hand going to be superior to this against sneak and show?

    I'll avoid leaving my thoughts for now so I don't influence anyone.
    Playing Punishing Regular Miracles.

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    Re: [DTB] Miracle Control

    Can I safely assume that you forgot to put Punishing fires in your post?

    Edit: NVM I see now that you said this was post board. That hand seems kind of meh, though top and BS gives you insane digging power to quickly change up your hand. Though vs SnS if you dont find anything you just die. Probably not worth it to keep.
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  10. #4670

    Re: [DTB] Miracle Control

    It would be a rare rare instance that I would ever keep a no land no filter no dig hand with a miracle deck.
    “There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle".
    - Albert Einstein

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    Re: [DTB] Miracle Control

    Quote Originally Posted by Dzra View Post
    I can message you my SBing guide if you're interested and if you have any questions you can just ask. I don't have time necessarily to go over each decision though.
    I'd also love to see this.

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    Re: [DTB] Miracle Control

    Yeah that second hand is GARBAGE. If you had a DSphere or Humility already in hand, I could see MAYBE keeping it, but the fact that you have nothing relevant to put in off of a SnT is pretty bad.
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  13. #4673
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Valtrix View Post
    SnT thingy
    The BS, Top + lands hand is decent and a definite keeper imo, reason being: SnT is unlikely to go off before turn 3/4 anyway, since they do like to have double counter backup - indeed more often than not SnT will play this MU more conservatively than is due. Remember that you might be up against a Combo deck, but not against Belcher.
    There was a recent article (by Carsten) explaining the psychology you need to apply here. Switch perspectives to the SnT guy's and you'll find that Miracles seems to always have answers to your plays, which applies mental pressure and serves us well when keeping slow cantrippy hands. Consequently leading with "land, go --> next turn: fetchland, go" is the only way to play out this hand - bluffing one-mana counterspells and thus buying crucial time.
    "Turn 1/2: Top" might be beneficial from a card quality perspective, but you'd be pushing Mr. SnT to go for your throat, catch you with your pants down and seize that small time window before Top has sculpted an unbeatable hand.

    Furthermore, this MU is a hardcore war of attrition, and all about who's able to cast more counterspells when it's show time (pun intended). Thus mulligans hurt way more than against most other archetypes, as you won't really be able to employ your major C/A resources (Jace, Terminus).

    On a slightly different note: I very very rarely see opening hands comprising 2 lands (at least one of them being a fetchland) and a BS that deserve to be shipped back. In fact the amount of times that has happened to me is so little that I'm willing to suggest this keeper as a rule of thumb.

  14. #4674
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    Re: [DTB] Miracle Control

    After losing the first trial at the BoM against 12Post I won my second trial 5-0 (10-1). Meta is very controlheavy but the list still rockd.

    Greetings
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  15. #4675
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Einherjer View Post
    After losing the first trial at the BoM against 12Post I won my second trial 5-0 (10-1). Meta is very controlheavy but the list still rockd.
    Greetings
    Congratulations; I assume that gets you a couple of byes for tomorrow? If you get a chance can you let us know what decks you faced?
    My Legacy Decks of choice: Pox, Miracles, D&T or Lands.
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  16. #4676

    Re: [DTB] Miracle Control

    @ Valtrix: I echo the sentiment about keeping the first hand and the second one being utter garbage.

    The one thing I was wondering about was the 1 of Entreat still in the list. It LOOKS kinda meh esepcially post board... Was there simply nothing else to bring in?

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    Re: [DTB] Miracle Control

    Quote Originally Posted by lyracian View Post
    Congratulations; I assume that gets you a couple of byes for tomorrow? If you get a chance can you let us know what decks you faced?
    Ant, Elves, Lands, Dredge and Jund. In a different order though.

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  18. #4678
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    Re: [DTB] Miracle Control

    Quote Originally Posted by nodahero View Post
    The one thing I was wondering about was the 1 of Entreat still in the list. It LOOKS kinda meh esepcially post board... Was there simply nothing else to bring in?
    I mean when you're bringing out 4 punishing fire, 4 terminus, 1 swords... I don't really mind Entreat in this MU. It stops show and tell with balance, and you need some number of win-cons still.
    Playing Punishing Regular Miracles.

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  19. #4679

    Re: [DTB] Miracle Control

    Quote Originally Posted by Einherjer View Post
    Ant, Elves, Lands, Dredge and Jund. In a different order though.

    Greetings
    How'd the match with the lands player go? Have any notes from it you'd be willing to share?

  20. #4680

    Re: [DTB] Miracle Control

    talk about stupidity.

    Bazzar of Moxen 535 Legacy players, 8.6% are playing Miracles, that's some ridiculous stat. Well..., in that kind of Meta, perhaps Lossett's version's better off than Ein's version.

    http://www.bazaar-of-moxen.com/fr/ba...e-bom9,24.html

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