Michael, that's pretty cool tech. I think I am going to do that. I wish I could completely sidestep the graveyard, though. May dwell on it a bit
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Hey D@N, the split on dread and massacre is because you only need one dread, but, phyrexian revoker will still mess you up, so massacre is necessary. Also of course, massacre is good against other decks, elves, RUG, etc. I play agaist RUG pyromancer, deathrites and death and taxes a lot on MTGO, thus, 4 sideboard slots is adequate. The 1 B for thalia isn't an issue.
Getting Griselbrand in the bin isn't an issue either, Lim-dul's vault is very effective. Also, you have to know when to mulligan aggressively.
To be honest though, despite my win streak, Reanimator is by far the better deck. Tinfins is more of a one trick pony...but really fun to play.
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
http://youtu.be/pusZXECS0mM
LDV real good at finding us Entomb and other pieces, making things like Careful Study not needed.
I still think that White splash is better than straight UB, having access to Silence and Serenity is really good, and Children gives us that janky goodness.
Tinfins & Bizarro Stormy & Belcher & DDFT
@acclimation6 on twitter
Back to back t1 kills at SCG STL 2013:
https://youtu.be/kk3crCPsNLg
He's got Children in there, just no white lands.
@Wess, the list is interesting. Curious, have you missed the second Griselbrand for the ability to do tricksy stuff like Entomb in response to DRS, etc. Also, since you're only running one Griz, have you tested with counters over Discard?
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
So this is a red herring...
You've managed to get Protean Hulk into the graveyard (via Entomb I'm guessing), and you already have Shallow Grave... so why do you need to spend an extra sideboard card (Hulk) and an extra mana (Apostles), and an extra card (Therapy) to put a non-hasty Griselbrand into play that can't attack and draw an extra 7 cards?
West side
Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
@ Richard: Daze + Force is better than cabal and thought-seize IMO, the whole reason I ran it is because I sold my FOW's ahead of the MOCS, which I since bought back. I'm always happy to actually see deathrite shaman on the table, its a very weak card against us. Seeing it usually means the opponent won't have more serious sideboard hate. Game 1, they will usually tap it the next turn to accelerate another spell (unless they thoughtseized us). Or, they will have to keep the DRS and a land open to counter us, which slows them down a lot and gives us time.
Every decision I made in my decklist is to maximize speed and make the deck more consistent:
2 Reanimate- This increases the odds of going off Turn 1 with Petal + Reanimate, along with the usual dark ritual + SG or GV. It's also better in Show and tell and mirror matches if playing black discard over counters. Thirdly, it allows us to more cheaply reanimate children when we are comboing and stuck for mana sources.
No Colour Splash - Running a 3rd colour, white or green is a big mistake, IMO. The deck has serious land/mana stability issues as it is, playing additional colours slows the deck down and makes it more inconsistent. It's also almost impossible to cast lim-dul's vault reliably
1 of each creature- Allows room for more disruption/speed and less dead draws
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
Very much disagree on the land instability. The only times I have felt hindered by my mana base have been when I play super greedy and keep no land or 1 land hands.
I have no issues casting LDV when I need to, and always am able to find the right colors I need to go off, cantrip, and cast white spells.
This is probably because I'm used to the 5c ddft mana base after playing that for a year in a wasteland/stifle heavy meta, but 3 colors isn't an issue for the deck in my opinion.
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Tinfins & Bizarro Stormy & Belcher & DDFT
@acclimation6 on twitter
Back to back t1 kills at SCG STL 2013:
https://youtu.be/kk3crCPsNLg
Well, this thread is dead, and I'm bored, so, a couple of things:
I look for excuses to "sleeve" up this deck, and .... June.11th will go down as the day of TINFINS...bwahahah.
In case anyone doesn't know, right now, its virtually a scam to play a 2 man, you lose, and you lose 2 tickets, you win, and you...ummmm...breakeven on a $2.40 Theros booster. On June 11th, you win and you will get a $7 Vintage Masters booster, assuming a 50/50 win ratio, that's almost 1/2 price. So, my strategy will be to play tinfins, either win or lose in 5 mins.
Aside from that, I did play the deck in the dailies yesterday, played against a guy who just built a deck to enter the legacy format. Turn 0 kills both games, going off through his FOW. Was nice way to welcome someone to Legacy :)
Wess- i asked this before but what do u think of abrupt decay instead of serenity or other spots. Both reanimator and storm have adapted it and we are basicly a hybrid of both. We have more then one way to get kids into play and lotus petal could do extra work.
The answer to that comes down to how much you use Silence and how often Serenity fails to get the job done for you.
If you rarely use Silence and Serenity never works, then you can splash green and work it.
Going 4c with this deck isn't terribly recommended, since we are a low land deck wanting to fire off as fast as we can, adding a 4th color stretches us too far for no real benefit.
Additionally, stretching our Petals further seems like a sad time.
You can certainly try it and see how it works.
Tinfins & Bizarro Stormy & Belcher & DDFT
@acclimation6 on twitter
Back to back t1 kills at SCG STL 2013:
https://youtu.be/kk3crCPsNLg
Hey D@N, sorry for the late reply. I'm not a big fan of splashing colours, I think white is a big mistake, let alone green. You really want a consistent mana base to cast U & B turn 1 and 2, Lim-dul's vault is essential to the deck and you need to reliably cast it, which can be hard as it is when we're so light on land. Playing just UB allows you to run a couple basics which is essential against a wasteland meta. Obviously, if you're playing UB you don't want to run any scrubland or bayou either so that you can have an dualland island in play always.
I mean, there are a lot of reasons not to splash, abrupt can't really do anything chain of vapor can't. Abrupt is uncounterable, but, if an opponent has the counter, they will counter your combo anyways, so, its not that beneficial (except against counterbalance, obv).
I was thinking more against chalice but ya after testing tonight im switching some things around and adding another lim duls vault.
gravebumping (!>!$!#>>>!>?!??!) this thread in advance of this Sunday's shindig in Portland. I know there's a fellow PDX Tinfins player of tattoos, chops, and excellent taste in metal. PM me if you're on here and you'll be at the Legacy Open; I'm headed down tomorrow morning for a few days of beers, biking, and chaining Little Big Burger and Pine State Biscuits in advance.
\m/
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
Good luck and may you sac a lot of Children!
West side
Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
Hi there guys! Is there any updated decklist I can see?
And a few questions:
How is the deck vs miracles.deck?
And vs delver.deck?
Thanks and regards!^^
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
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