I am playing the 4 SCM lists and am wondering the SB options.
Right now I am playing
2 Sulfuric Vortex
3 Surgical Extraction
2 Blood Moon
3 Smelt
1 Price of Progress
2 Flusterstorm
2 Pyroblast
But im considering replacing a Smelt with a submerge, pierce (have 3 main), 3. flusterstorm or Envelop.
How do you deal with Goyfs from RUG, or RUG in general? DUal submerge in the Board? And what do you SB out?
Thanks
Ok, played in a local tournament and finished 1st after 4 rounds.
2:0 food chain
2:0 miracle
2:0 food chain
2:0 miracle
80 in games.
Well,not very diversified but anyway.
Deck: UR Delver by Kai Thiele
Counts : 60 main / 15 sideboard
Creatures:11
4 Delver of Secrets
2 Grim Lavamancer
4 Snapcaster Mage
1 Vendilion Clique
Spells:31
4 Brainstorm
4 Chain Lightning
3 Gitaxian Probe
4 Lightning Bolt
4 Ponder
2 Spell Pierce
4 Daze
2 Price of Progress
4 Force of Will
Lands:18
1 Island
4 Misty Rainforest
1 Mountain
4 Scalding Tarn
1 Tropical Island
3 Volcanic Island
4 Wasteland
Sideboard:15
2 Flusterstorm
3 Pyroblast
2 Surgical Extraction
2 Destructive Revelry
2 Sulfuric Vortex
2 Jace, the Mind Sculptor
2 Submerge
Snapcaster is huge,would like to have 5 copies of him.
- Team RUG-STAR Berlin -
Blood moon seems way out of place. The decks that this gets will lose to your prices anyway. Seems like a win more.
As for RUG, we can't beat a goyf or a mongoose. Submerge is meh, all it does is put a goyf on top for a turn while you still can't get through a mongoose. This is why I started playing the spike sideboard in the first place, an attempt to go around their big green dudes. Even with that plan if the RUG player understands the matchup, I'd rather not play it.
I am looking to buy into Legacy and already have many of the cards for this deck (UR is my favorite color pair by far), however I am lacking most of the large money cards namely: 4x FoW, 4x Wasteland, and 3-4x Volcanic Island.
I will be buying all of them in the nearish future but where do you recommend spending my first $500-800 dollars? Would it be worth it to just get the duals first or maybe 1 or 2 duals (and use Steam Vents in the mean time) and the FoW and Wastelands? I'd like to play this deck at my local cash legacy tourney, so where should I start?
FOWs and Volcanics are key to make the deck work... but I'd start with the FOWs because it just sucks to get comboed turn one.
Now Playing:
- Commander - Godo, Bandit Warlord
- Commander - Sydri, Galvanic Genius
- Commander - Saffi Eriksdotter
I see that Andrew Schneider's list doesn't even run the Wastelands? Instead it has 3x Arid Mesa? I'll admit I don't know enough about the archetype to understand that decision other than maybe thinking it's a list thats geared with far more aggression?
I ask because if I went this route, the Arid Mesa end up being cheaper than Wasteland (and I can use the Arid Mesa in Modern as I'm building UWR Control).
Think this is feasible or should I just get the Wastelands?
If your plan is to play this deck, Wasteland is not needed. You want your opponent to have non basic lands. Its makes price of progress that much better. I would pick up a volcanic, fetches, and as many forces as you can left over.
1 Volcanic, 2 Steam Vent, 8-10 fetches, and a pile of basics should work until you can get the rest of the Volcs. 4 Scalding Tarns are a must though, they're much more important than the extra duals since you mostly want basics in play anyways.
In the aggressive/burn version, do you board out Goblin Guides against decks with Top?
Thanks,
Steve
What do you mean by decks with top?
Miracle or also combodecks with top,say show and tell and doomsday?
- Team RUG-STAR Berlin -
Blood moon costs more mana than the cards they have that we can't beat. Not the best plan. Where as price can be cast at any point and pressures the same thing you want Blood moon for. I agree, playing a blood moon before they have a gofy out is probably game over but it seems that in those scenarios we're probably doing okay anyway. You can get your wins from those matchups without dedicating those slots to blood moon. Does that make sense?
This feels similar to explaining why surgical is a bad magic card unless they're doing something really unfair. heh.
And D&T has a million plains and vial. Sure they can't port you, but were not the kind of deck that really gets beat by waste/port anyway.
Yep you cannot start to grind against miracles with slow "controlish" hands - just crush them with an overload of aggression and drop a vortex in the lategame - gg
By the way,I don't play goblin guide in my deck but thats another story.
- Team RUG-STAR Berlin -
In most cases it doesn't matter whether it's Miracles or SnT/DDFT. You need cheap beaters to keep the aggression up.
Against some weird Midrange builds with Top you can board out GGs. I could see myself doing it on the draw, but it really depends on what I am up against. Usually I don't want to swap out GGs.
btw please use the signature forum feature instead of putting this obnoxious stuff into every post of yours. It's really annoying when quoting.
I've been playing around with a list pretty much based on what Andrew Schneider's winning list from SCG Knox. I really love playing the deck so far. One question I have centers a bit around the 9th burn spell. Forked Bolt did the job in Knoxville, but I started playing with Fire / Ice, and also have considered Izzet Charm as something that could go in there. Honestly the first reason I did this, is I don't actually own any Forked Bolts right now (i know they're cheap, they're in the mail to me right now, local stores didn't have them in the commons bins, how dare they!!). Anyway in playing I've run into a few interesting situations where having the utility of the Fire // Ice being able to draw a card actually put me in a position to win against an esper deck. It essentially let me delay along with digging to get another card. It also accomplishes what Forked Bolt does, except it cost 1R instead of just R.
Anyway I was looking at people's opinions relating to pro's and con's of using either of those 3, here's my take so far:
Izzet Charm: It lets you loot, its instant, it kills stoneforge and deathrite, its an extra (but more expensive) spell pierce, and it pitches to FOW. It does not go to the face, and of course its more expensive than forked bolt, it can't hit two targets, and requires you have both colors to use it...
Forked Bolt: its a 1 mana burn spell that hits for 2 along with being able to target two things, which makes it much easier to snapcaster mage cast it for value. Its the most efficient thing to be an analogy of lightning bolt. It doesn't pitch to FOW, and its sorcery speed, which since it can target two things, makes it better than shock for certain situations where you want that utility.
Fire // Ice: It does what forked bolt does for 2 mana, its instant, its also slows down people, by tapping Goyf or Batterskull. It can draw you a card and it pitches to FOW. You can get utility out of it even if you are shut off from one or the other color. All this though makes it more expensive and harder to cast when you really need it.
Anyway. I think it comes kind of down to what you want to do and what types of decks you are facing. I'm also looking for peoples opinions on what else might be interesting to fit into this sort of slot.
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