Page 188 of 282 FirstFirst ... 88138178184185186187188189190191192198238 ... LastLast
Results 3,741 to 3,760 of 5639

Thread: [Deck] Solitaire (Enchantress)

  1. #3741
    Member

    Join Date

    Apr 2014
    Location

    New Jersey
    Posts

    218

    Re: [Deck] Solitaire (Enchantress)

    Hey all, I've only posted like once here before but I've been lurking the thread for a while. Anyway, I went to the SCG Open in Somerset yesterday and came 125th. Not too great, but I figure I'd post my deck and stuff anyway.

    So here's the pile I was playing:
    4 Argothian Enchantress
    1 Emrakul, the Aeons Torn

    1 Green Sun's Zenith
    2 Crop Rotation
    4 Kruphix's Insight
    1 Replenish

    3 Mirri's Guile
    3 Abundant Growth
    4 Wild Growth
    4 Utopia Sprawl
    4 Elephant Grass
    2 Rest in Peace
    4 Enchantress's Presence
    1 Sigil of the Empty Throne

    2 Helm of Obediance

    1 Karakas
    2 Plains
    3 Serra's Sanctum
    4 Windswept Heath
    10 Forest

    With special guest stars:
    1 Replenish
    3 Carpet of Flowers
    2 Blind Obedience
    4 Oblivion Ring
    4 Leyline of Sanctity
    1 Sphere of Safety

    Explanation: I wanted to try a build with no Solitary Confinement or Sterling Grove. The logic being that unless your opponent has the absolute nuts game 1, a true lock is unnecessary to win. You only need to be able to stall for 2ish turns. The first game you play a more focused combo-oriented line, game 2 you side out unnecessary win conditions, Abundant Growths, and sometimes an enchantress or 2 to make way for relevant hate/protection. Most games I brought in Carpet I took out all 4 Wild Growths.

    So what did we learn?
    Sigil of the Empty Throne is amazing and I'm an idiot for not running it before. It was my single best win condition yesterday. But we probably don't need more than one. Kruphix's Insight is boss as hell. 3 mana draw 3 is pretty good. Carpet of Flowers is really good. I guess that goes without saying. Sphere of Safety never actually got cast, either because I had better lines of play or I just didn't draw it. One of GSZ is okay, but I wound up siding it out to make room for protection. Unsure whether or not that was the right call, but it paid off most of the time. Blind Obedience came in for exactly one match (Sneak and Show) and I didn't draw it. Crop Rotation is incredibly powerful but can also just kill you, either by getting countered or taking up a slot that could be an enchantment/tress. Helm of Obedience wasn't that good, but RIP was alright.

    There's really no reason for Oblivion Ring instead of Banishing Light. Unless you're trying to get tricksey against Pernicious Deed. Speaking of, the deck really needs something for mass removal a-la Pernicious Deed. Replenish is good for this of course, possibly Karmic Justice if you really need it.

    The deck dies pretty hard to Chalice of the Void and Ethersworn Cannonist. Remember to board in some number of Banishing Light/Seal of Primordium if you suspect they have it. I didn't run into any, but there were a few Notion Thieves in BUG sideboards. Watch out out there. All planeswalkers are really good against us.

    For whatever reason, no one had sideboard graveyard hate and there were like a million elf decks. I'm not sure what that means but I thought it was worth noting.

    So where do I go from here?
    A build like this probably isn't ideal with only 4 Elephant Grass. Considering moving some number of Oblivion Ring to the main or sucking it up and putting Confinement back in. Unless there's another 1-2 mana stalling enchantment somewhere out there. Hell, as janky as it sounds Oppressive Rays might work. I had done some light testing with Aegis of the Gods and it seemed alright. Courser of Kruphix certainly sounds interesting, I might have to try that out. Considering adding a third Plains.

  2. #3742

    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by Watersaw View Post
    Hey all, I've only posted like once here before but I've been lurking the thread for a while. Anyway, I went to the SCG Open in Somerset yesterday and came 125th. Not too great, but I figure I'd post my deck and stuff anyway.

    So here's the pile I was playing:
    4 Argothian Enchantress
    1 Emrakul, the Aeons Torn

    1 Green Sun's Zenith
    2 Crop Rotation
    4 Kruphix's Insight
    1 Replenish

    3 Mirri's Guile
    3 Abundant Growth
    4 Wild Growth
    4 Utopia Sprawl
    4 Elephant Grass
    2 Rest in Peace
    4 Enchantress's Presence
    1 Sigil of the Empty Throne

    2 Helm of Obediance

    1 Karakas
    2 Plains
    3 Serra's Sanctum
    4 Windswept Heath
    10 Forest

    With special guest stars:
    1 Replenish
    3 Carpet of Flowers
    2 Blind Obedience
    4 Oblivion Ring
    4 Leyline of Sanctity
    1 Sphere of Safety

    Explanation: I wanted to try a build with no Solitary Confinement or Sterling Grove. The logic being that unless your opponent has the absolute nuts game 1, a true lock is unnecessary to win. You only need to be able to stall for 2ish turns. The first game you play a more focused combo-oriented line, game 2 you side out unnecessary win conditions, Abundant Growths, and sometimes an enchantress or 2 to make way for relevant hate/protection. Most games I brought in Carpet I took out all 4 Wild Growths.

    So what did we learn?
    Sigil of the Empty Throne is amazing and I'm an idiot for not running it before. It was my single best win condition yesterday. But we probably don't need more than one. Kruphix's Insight is boss as hell. 3 mana draw 3 is pretty good. Carpet of Flowers is really good. I guess that goes without saying. Sphere of Safety never actually got cast, either because I had better lines of play or I just didn't draw it. One of GSZ is okay, but I wound up siding it out to make room for protection. Unsure whether or not that was the right call, but it paid off most of the time. Blind Obedience came in for exactly one match (Sneak and Show) and I didn't draw it. Crop Rotation is incredibly powerful but can also just kill you, either by getting countered or taking up a slot that could be an enchantment/tress. Helm of Obedience wasn't that good, but RIP was alright.

    There's really no reason for Oblivion Ring instead of Banishing Light. Unless you're trying to get tricksey against Pernicious Deed. Speaking of, the deck really needs something for mass removal a-la Pernicious Deed. Replenish is good for this of course, possibly Karmic Justice if you really need it.

    The deck dies pretty hard to Chalice of the Void and Ethersworn Cannonist. Remember to board in some number of Banishing Light/Seal of Primordium if you suspect they have it. I didn't run into any, but there were a few Notion Thieves in BUG sideboards. Watch out out there. All planeswalkers are really good against us.

    For whatever reason, no one had sideboard graveyard hate and there were like a million elf decks. I'm not sure what that means but I thought it was worth noting.

    So where do I go from here?
    A build like this probably isn't ideal with only 4 Elephant Grass. Considering moving some number of Oblivion Ring to the main or sucking it up and putting Confinement back in. Unless there's another 1-2 mana stalling enchantment somewhere out there. Hell, as janky as it sounds Oppressive Rays might work. I had done some light testing with Aegis of the Gods and it seemed alright. Courser of Kruphix certainly sounds interesting, I might have to try that out. Considering adding a third Plains.
    Thanks for the report! Good to see others still pushing the deck. I personally like 3 Sanctum more than 4 as well, but I'm curious about your rationale. Also wondering about 1 GSZ: Did you feel as though your keeps were significantly less consistent?

  3. #3743
    Member

    Join Date

    Apr 2014
    Location

    New Jersey
    Posts

    218

    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by Bertrand Hustle View Post
    Thanks for the report! Good to see others still pushing the deck. I personally like 3 Sanctum more than 4 as well, but I'm curious about your rationale. Also wondering about 1 GSZ: Did you feel as though your keeps were significantly less consistent?
    No problem! I had typed up a match-by-match report but it was about a year long. I can still post it if anyone wants.

    Wasteland and Blood Moon scare me. And with 11 land auras in the deck you really feel those Sinkholes (okay, so 3 of them are just 1 mana draw X). Plus Crop Rotation lets me find them whenever. Now if i end up cutting rotation? I really don't know. The fourth copy would help with consistency, but if you're losing to a Wasted Sanctum it's within the first few turns. So I feel three is a safer number overall.

    In regards to Zenith, I wanted to run Kruphix's Insight, but cutting much deeper into my enchantment count was unreasonable. Not only would it weaken the deck overall, but the card i was trying to make room for would suffer! Zenith seemed like the right cut, Insight costs the same, gets you the cards now, doesn't require any other investment, and doesn't die to the same True-Name Nemesis removal that everyone has. I really didn't like running it to begin with. If I had to I would rank it the weakest of our playable enchantress effects pre-Nyx. Kept the one as Argothian number 5, because 13 is better than 12. I think.

    Speaking of Nyx, I tested Eidolon of Blossoms a little and found it pretty winmore in any situation that didn't involve Replenish. And any time we don't just win with Replenish the game is a lost cause anyway. I do like that it dodges Zealous Persecution and Golgari Charm (kinda). And that it forces them to Deed for one more point (again, kinda. They can just -1 their Jace and crack on 3). But it was just too damn slow.

    I really wanted to run Suppression Field as a catch-all stall, but just couldn't find space.

  4. #3744

    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by Watersaw View Post
    No problem! I had typed up a match-by-match report but it was about a year long. I can still post it if anyone wants.

    Wasteland and Blood Moon scare me. And with 11 land auras in the deck you really feel those Sinkholes (okay, so 3 of them are just 1 mana draw X). Plus Crop Rotation lets me find them whenever. Now if i end up cutting rotation? I really don't know. The fourth copy would help with consistency, but if you're losing to a Wasted Sanctum it's within the first few turns. So I feel three is a safer number overall.

    In regards to Zenith, I wanted to run Kruphix's Insight, but cutting much deeper into my enchantment count was unreasonable. Not only would it weaken the deck overall, but the card i was trying to make room for would suffer! Zenith seemed like the right cut, Insight costs the same, gets you the cards now, doesn't require any other investment, and doesn't die to the same True-Name Nemesis removal that everyone has. I really didn't like running it to begin with. If I had to I would rank it the weakest of our playable enchantress effects pre-Nyx. Kept the one as Argothian number 5, because 13 is better than 12. I think.

    Speaking of Nyx, I tested Eidolon of Blossoms a little and found it pretty winmore in any situation that didn't involve Replenish. And any time we don't just win with Replenish the game is a lost cause anyway. I do like that it dodges Zealous Persecution and Golgari Charm (kinda). And that it forces them to Deed for one more point (again, kinda. They can just -1 their Jace and crack on 3). But it was just too damn slow.

    I really wanted to run Suppression Field as a catch-all stall, but just couldn't find space.
    I think I'm happy with Crop Rotation at 1 for now. I can see why you would want more though.


    I'll have to try Kruphix's Insight tonight/tomorrow and see how I like it. Feels like it could be a powerhouse.

    I think Suppressive Enchantress is really powerful but I'm not sure I want to actually make the necessary cuts to run the deck like that either. The deck's shell is already pretty big and without much room for additions or cuts really.

  5. #3745
    Member

    Join Date

    Feb 2012
    Location

    Wheaton, IL
    Posts

    9

    Re: [Deck] Solitaire (Enchantress)

    How can you play replenish with rest in peace doesn't that contradic each other

  6. #3746
    Site Contributor

    Join Date

    Jun 2013
    Location

    Philadelphia, PA
    Posts

    1,658

    Re: [Deck] Solitaire (Enchantress)

    You have to play them strategically, as they're good at different times and in different matchups. Replenish is good against decks like Jund or Team America that attack your hand and can either counter or destroy your Enchantments, while RiP is best against RUG or other decks that rely on the graveyard, or in situations where you need to win quickly.

  7. #3747
    Site Contributor
    Freggle's Avatar
    Join Date

    Apr 2011
    Location

    Orlando, FL
    Posts

    853

    Re: [Deck] Solitaire (Enchantress)

    Here is what I have been testing lately:

    4 Argothian Enchantress
    4 Enchantress's Presence
    4 Green Sun's

    4 Wild Growth
    4 utopia Sprawl

    3 Mirri's Guile
    3 Rest In Peace

    1 Helm of Obedience
    1 Emrakul

    2 Kruphix's Insight

    1 Banishing Light
    2 Suppression Field

    3 Solitary Confinement
    3 Elephant Grass

    4 Serra's Sanctum
    1 Plains
    4 Windswept Heath
    1 Karakas
    11 Forest

    Sideboard:
    1 Gaddock Teeg
    3 Swords to Plowshares
    2 Banishing Light
    4 Leyline of Sanctity
    3 Stony Silence
    1 Oblivion Ring
    1 Harmonic Sliver


    The deck is solid at roughly a 75% win percentage in tournament practice on MTGO. It's not what I would call optimal however. I miss the 3rd Suppression Field main (sometimes that card just wins games all on it's own) & Kruphix's Insight is good but maybe only a one main (with more in board possibly.) So i'll likely make that switch.

    Harmonic Sliver has been good at turning stale Green Suns into a good artifact / enchantment killer. i.e. Counterbalance, Spirit of the Labyrinth or Ensnaring Bridge...

    Swords in the board continues to do a lot of work buying time vs tempo or clearing hate bears or fatties from D&T / Miracles or Reanimator.

    Wish I had access to a 4th RIP. When its good you want it fast may cut a board Banishing Light for it.

    For anyone making a UG or GWu list have you tested Shardless Agent or Ardent Plea? Since Cascade is cast it might be fun to hit an enchantment off of either one for draw / value.

  8. #3748
    Member

    Join Date

    Jan 2014
    Location

    Perrysburg, Ohio
    Posts

    43

    Re: [Deck] Solitaire (Enchantress)

    I love the idea of Cascading into an enchainment. I'll try to test it out but would love to hear what others find out too.
    Last edited by wsurugby10; 05-29-2014 at 01:21 PM.

  9. #3749
    Site Contributor

    Join Date

    Jun 2013
    Location

    Philadelphia, PA
    Posts

    1,658

    Re: [Deck] Solitaire (Enchantress)

    I feel like the cascade plan is a little too cute. I've finally come around to the GSZ plan, but I do think you want more than just Argothians as your targets. This is my current list, and I've been very happy with it:

    Creatures
    4 Argothian Enchantress
    2 Courser of Kruphix
    1 Vexing Shusher

    Other Non-Enchantment
    2 Replenish
    1 Helm of Obedience
    4 Green Sun's Zenith

    Enchantments
    3 Elephant Grass
    3 Mirri's Guile
    3 Wild Growth
    3 Utopia Sprawl
    2 Banishing Light
    2 Exploration
    2 Solitary Confinement
    1 Leyline of Sanctity
    1 Rest in Peace
    1 Sigil of the Empty Throne


    Land
    8 Forest
    3 Plains
    4 Windswept Heath
    1 Verdant Catacombs
    2 Savannah
    2 Serra's Sanctum
    1 Karakas

    Sideboard
    3 Leyline of Sanctity
    2 Carpet of Flowers
    1 Choke
    2 Rest in Peace
    1 Stony Silence
    1 Karmic Justice
    2 Suppression Field
    2 Banishing Light
    1 Gaddock Teeg

    Courser has been excellent in Tempo matchups and offers additional creatures to sacrifice to Liliana as well as a way of removing her or another Planeswalker without resorting to Banishing Light. Courser + Exploration wins games all by itself, and Courser + Guile also awesome at providing a reliable card advantage engine even without Exploration. Banishing Light is great also, although if you're seeing a lot of Deathblade or another permanent-heavy deck I'd probably consider a 2-2 split with O. Ring because of the ability to "combo" O. Ring with Seal of Cleansing/Primordium and Replenish to handle multiple permanents. The best thing about it is how it's made Show and Tell matchups shockingly tractable now that there's no trigger for them to respond to. I'm thinking about dropping Helm and just running the Sigil, and I still don't like Emrakul. I'd like to work a Swords to Plowshares or two and maybe 1 or 2 Groves into the deck. Shusher has been good enough so far, but may be better as SB tech against Miracles.

  10. #3750
    Member

    Join Date

    Apr 2014
    Location

    New Jersey
    Posts

    218

    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by Freggle View Post
    Here is what I have been testing lately:

    4 Argothian Enchantress
    4 Enchantress's Presence
    4 Green Sun's

    4 Wild Growth
    4 utopia Sprawl

    3 Mirri's Guile
    3 Rest In Peace

    1 Helm of Obedience
    1 Emrakul

    2 Kruphix's Insight

    1 Banishing Light
    2 Suppression Field

    3 Solitary Confinement
    3 Elephant Grass

    4 Serra's Sanctum
    1 Plains
    4 Windswept Heath
    1 Karakas
    11 Forest

    Sideboard:
    1 Gaddock Teeg
    3 Swords to Plowshares
    2 Banishing Light
    4 Leyline of Sanctity
    3 Stony Silence
    1 Oblivion Ring
    1 Harmonic Sliver


    The deck is solid at roughly a 75% win percentage in tournament practice on MTGO. It's not what I would call optimal however. I miss the 3rd Suppression Field main (sometimes that card just wins games all on it's own) & Kruphix's Insight is good but maybe only a one main (with more in board possibly.) So i'll likely make that switch.

    Harmonic Sliver has been good at turning stale Green Suns into a good artifact / enchantment killer. i.e. Counterbalance, Spirit of the Labyrinth or Ensnaring Bridge...

    Swords in the board continues to do a lot of work buying time vs tempo or clearing hate bears or fatties from D&T / Miracles or Reanimator.

    Wish I had access to a 4th RIP. When its good you want it fast may cut a board Banishing Light for it.

    For anyone making a UG or GWu list have you tested Shardless Agent or Ardent Plea? Since Cascade is cast it might be fun to hit an enchantment off of either one for draw / value.
    I actually like this list a lot. Out of curiosity, what do you usually cut for StP? 2 Insight sounds a bit more reasonable, 4of is way too many I think. Especially with 3 RIP and no Sigil. Why 3/1 Banishing Light vs. Oblivion Ring?

  11. #3751
    Member

    Join Date

    Dec 2013
    Location

    Lowell MA
    Posts

    230

    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by btm10 View Post
    I feel like the cascade plan is a little too cute. I've finally come around to the GSZ plan, but I do think you want more than just Argothians as your targets. This is my current list, and I've been very happy with it:

    Creatures
    4 Argothian Enchantress
    2 Courser of Kruphix
    1 Vexing Shusher

    Other Non-Enchantment
    2 Replenish
    1 Helm of Obedience
    4 Green Sun's Zenith

    Enchantments
    3 Elephant Grass
    3 Mirri's Guile
    3 Wild Growth
    3 Utopia Sprawl
    2 Banishing Light
    2 Exploration
    2 Solitary Confinement
    1 Leyline of Sanctity
    1 Rest in Peace
    1 Sigil of the Empty Throne


    Land
    8 Forest
    3 Plains
    4 Windswept Heath
    1 Verdant Catacombs
    2 Savannah
    2 Serra's Sanctum
    1 Karakas

    Sideboard
    3 Leyline of Sanctity
    2 Carpet of Flowers
    1 Choke
    2 Rest in Peace
    1 Stony Silence
    1 Karmic Justice
    2 Suppression Field
    2 Banishing Light
    1 Gaddock Teeg

    Courser has been excellent in Tempo matchups and offers additional creatures to sacrifice to Liliana as well as a way of removing her or another Planeswalker without resorting to Banishing Light. Courser + Exploration wins games all by itself, and Courser + Guile also awesome at providing a reliable card advantage engine even without Exploration. Banishing Light is great also, although if you're seeing a lot of Deathblade or another permanent-heavy deck I'd probably consider a 2-2 split with O. Ring because of the ability to "combo" O. Ring with Seal of Cleansing/Primordium and Replenish to handle multiple permanents. The best thing about it is how it's made Show and Tell matchups shockingly tractable now that there's no trigger for them to respond to. I'm thinking about dropping Helm and just running the Sigil, and I still don't like Emrakul. I'd like to work a Swords to Plowshares or two and maybe 1 or 2 Groves into the deck. Shusher has been good enough so far, but may be better as SB tech against Miracles.
    IRT to banishing light, are you sure that there is no trigger to respond to. It has the "when it enters play" wording, which is the same as O ring. My understanding is that it would have to say "as banishing light enters play" for there to be no trigger to respond to, as is the case with pithing needle and phyrexian revoker.

  12. #3752
    Member

    Join Date

    Jan 2014
    Location

    Perrysburg, Ohio
    Posts

    43

    Re: [Deck] Solitaire (Enchantress)

    The plus of Banishing Light is that it targets an opponent where O-Ring targets permanents, possibly your own. If your opponent has no permanents you can still cast it to draw cards via an enchantress effect. The split is probably for Surgical Extraction.

  13. #3753
    Site Contributor
    Freggle's Avatar
    Join Date

    Apr 2011
    Location

    Orlando, FL
    Posts

    853

    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by Watersaw View Post
    I actually like this list a lot.
    Thank you. It's not quite where I would like it but it's approaching it.

    Quote Originally Posted by Watersaw View Post
    Out of curiosity, what do you usually cut for StP?
    This is MU dependent. vs. D&T I cut the helm package / vs. Reanimator, shave some numbers but don't usually cut any one thing out.

    Quote Originally Posted by Watersaw View Post
    2 Insight sounds a bit more reasonable, 4of is way too many I think. Especially with 3 RIP and no Sigil. Why 3/1 Banishing Light vs. Oblivion Ring?
    I want a split so I can deal with things like Cabal Therapy, or Meddling Mage easier. ....but I prefer [cards]Banishing Light[/card] because of the opponent clause. Once I was next leveled and got probed by an opponent of Sneak and Show. They saw the O ring. I had already o - ringed their Sneak attack. They cast show and tell. I put in Oring they put in nothing. The only legal target was my other Oring. Therefore they got back their Sneak Attack and promptly won. If those were Banishing Lights that could not happen.

    Also, if you need to cast Bashing Light just to draw any our opponent has no non-land permanents in play the trigger fails, but you still draw.
    Last edited by Freggle; 06-03-2014 at 10:11 PM.

  14. #3754
    Site Contributor

    Join Date

    Jun 2013
    Location

    Philadelphia, PA
    Posts

    1,658

    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by The_Dingo View Post
    IRT to banishing light, are you sure that there is no trigger to respond to. It has the "when it enters play" wording, which is the same as O ring. My understanding is that it would have to say "as banishing light enters play" for there to be no trigger to respond to, as is the case with pithing needle and phyrexian revoker.
    You're right. I haven't been reading it correctly.

  15. #3755

    Re: [Deck] Solitaire (Enchantress)

    Freggle I just figured out who you were from watching you play on SCG Live. I just now found your Deck Tech video. Nice to put a face to a name.

    By the way, when you were talking about combo decks in your deck tech video, did you say "big dick decks" or "big dig decks"?? because it sounded like "big dick decks" and it made me laugh. i was like "OMG he did not just say that!" LOL

    Also here is my new build of Enchantress. I've decided to go ahead and revisit the deck just as a fun deck to have to play at local events. Nothing new or fancy about this list, just tried to go for a wide variety of options.

    Enchantress (60 Cards)

    21 Lands

    1 Dryad Arbor
    8 Forest
    1 Karakas
    2 Plains
    2 Savannah
    3 Serra's Sanctum
    4 Windswept Heath

    5 Creatures

    4 Argothian Enchantress
    1 Emrakul, the Aeons Torn

    34 Other Spells

    1 City of Solitude
    3 Elephant Grass
    4 Enchantress's Presence
    1 Exploration
    3 Green Sun's Zenith
    1 Helm of Obedience
    2 Mirri's Guile
    2 Oblivion Ring
    1 Replenish
    1 Rest in Peace
    1 Sigil of the Empty Throne
    3 Solitary Confinement
    3 Sterling Grove
    4 Utopia Sprawl
    4 Wild Growth

    15 Sideboard

    1 Aura of Silence
    2 Choke
    1 City of Solitude
    1 Ground Seal
    2 Karmic Justice
    4 Leyline of Sanctity
    1 Oblivion Ring
    1 Replenish
    1 Stony Silence
    1 Wheel of Sun and Moon

    A couple of notes about this list. 3 win conditions, pretty standard. Sideboard is a little iffy, but otherwise pretty standard. and I've actually been liking the Green Sun's Zenith lately. Makes the deck's openers feel a little more consistant. This is also the first time i've put together an enchantress list that did not splash Blue or Red and as such, like i said before, i just wanted a wide variety of cards and win conditions rather than going all in on one particular strategy such as the RIP/Helm combo or a Living Wish package. Thoughts are appreciated. I was not very impressed with much of anything from this Theros block which was a huge disappointment because I expected big and wonderful things from this block. I am considering maybe playing 61 cards main for either a Moat or Sphere of Safety as the 61st card.
    Last edited by drocker23; 06-03-2014 at 11:01 AM.

  16. #3756
    Site Contributor
    Freggle's Avatar
    Join Date

    Apr 2011
    Location

    Orlando, FL
    Posts

    853

    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by drocker23 View Post
    Freggle I just figured out who you were from watching you play on SCG Live. I just now found your Deck Tech video. Nice to put a face to a name.

    By the way, when you were talking about combo decks in your deck tech video, did you say "big dick decks" or "big dig decks"?? because it sounded like "big dick decks" and it made me laugh. i was like "OMG he did not just say that!" LOL
    LOL, your not the first to hear it that way but I did say "Big Dig" followed by digging cards (ad nauseam...)

    My friends would also play a drinking game to how many times I said "correct."

    If you are liking the GSZ's I highly recommend the Gaddock int he board. He will interfere with other cards in your build, but he it so good at what he does it's worth it.

  17. #3757

    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by Freggle View Post
    LOL, your not the first to hear it that way but I did say "Big Dig" followed by digging cards (ad nauseam...)

    My friends would also play a drinking game to how many times I said "correct."

    If you are liking the GSZ's I highly recommend the Gaddock int he board. He will interfere with other cards in your build, but he it so good at what he does it's worth it.
    What would be the recommended cut for the Teeg?

  18. #3758
    Site Contributor
    Freggle's Avatar
    Join Date

    Apr 2011
    Location

    Orlando, FL
    Posts

    853

    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by drocker23 View Post
    What would be the recommended cut for the Teeg?
    Well, it's difficult to say without understanding your meta and how you currently board. Even saying that it may have been a little unfair for me to suggest something without fully understanding your build. ...but if I had to answer my gut reaction is your City of Solitude main should be a 4th GSZ, and your City in the board should be Gaddock.

    Here is why. Although City of Solitude can be powerful under control it's not exactly what you want to be doing with your mana. Lets say you have a city and argothian against a known control opponent. The correct play is to play the City Prior to playing the Argothian to bait the counterspell. If it eats a counterspell then you lost City and "it did it's job." If it wasn't you would likely want it to be an Enchantress effect otherwise you just tempo-ed yourself. (gave up a turn for an undesired result)

    GSZ can also make your board hate bears post board more reliable / powerful.

    Presenting enchantress effects is more threatening against control then playing City is IMHO because you will run away with the game faster as a result of we draw on cast and not on resolution. I understand that there are other things that City can stop like upkeep Port... However I think Suppression Field is a better answer to all of that becuase it affects your turn and theirs. ...think Sneak Attack and Fetches.

  19. #3759

    Re: [Deck] Solitaire (Enchantress)

    Quote Originally Posted by Freggle View Post
    Well, it's difficult to say without understanding your meta and how you currently board. Even saying that it may have been a little unfair for me to suggest something without fully understanding your build. ...but if I had to answer my gut reaction is your City of Solitude main should be a 4th GSZ, and your City in the board should be Gaddock.

    Here is why. Although City of Solitude can be powerful under control it's not exactly what you want to be doing with your mana. Lets say you have a city and argothian against a known control opponent. The correct play is to play the City Prior to playing the Argothian to bait the counterspell. If it eats a counterspell then you lost City and "it did it's job." If it wasn't you would likely want it to be an Enchantress effect otherwise you just tempo-ed yourself. (gave up a turn for an undesired result)

    GSZ can also make your board hate bears post board more reliable / powerful.

    Presenting enchantress effects is more threatening against control then playing City is IMHO because you will run away with the game faster as a result of we draw on cast and not on resolution. I understand that there are other things that City can stop like upkeep Port... However I think Suppression Field is a better answer to all of that becuase it affects your turn and theirs. ...think Sneak Attack and Fetches.

    Meta call? That's a tough one. On a local store level, i'm usually one of the few people actually playing with Blue cards a lot of the time. So perhaps City is a little unnecessary. Suppression Field, Mana Bloom, or Sphere of Safety may just strictly be better in that spot. However if i was at an SCG Legacy Open Trial, I may want some sort of blue hate in the main. There really is no rhyme or reason to my sideboard. Karmic Justice is a card I've never been a fan of especially since abrupt decay got printed. But when you're looking for better options, it's hard to find them. I like the Gaddock Teeg idea though and I will definitely try it out.

  20. #3760
    Member

    Join Date

    Dec 2013
    Location

    Lowell MA
    Posts

    230

    Re: [Deck] Solitaire (Enchantress)

    Took enchantress to the SCG Open yesterday in Providence RI to a disappointing 4-4-1 finish. Didn't see a single delver of secrets in 9 matches, which was pretty disappointing since that was more or less what I was prepared to play against. My matches were like this:

    R1 vs DnT
    Won G1 on the play, then floundered and lost games 2 and 3. I hate Thalia

    R2 vs DnT
    I know this guy, we have played several times before, and we both know what the other is playing. I Won G1, then G2 ended in a draw in extra turns. I hate Thalia.

    R3 vs Food chain combo
    Lost this one in 2 games. I had helm and RIP in play on T4 but not enough mana to activate the helm. He goes off the next turn.

    R4 vs Maverick
    Won in 2 games, nearly going to time in G2. Pridemages made the games extra super grindy. I hate Thalia.

    R5 vs Shardless Bug
    Won G1, then couldn't win a game after that. I think I made a pretty big SB mistake by bringing in leylines of sanctity to try and beat hymn, thoughtseize, jace and lily. Instead what happened was that I couldn't get one in my opener, then proceeded to draw a bunch of them. Oh well. He told me after that he didn't have hymn, but I'm pretty sure I should not have brought the leylines in even if he did have them.

    R6 vs DnT
    Drew this match losing G1, then going to time but winning with emrakul on T3 of extra turns. I hate Thalia.

    R7 Vs manaless dredge
    He wins the die roll and chooses to draw, so I put him on manaless dredge immediately. Luckily I look at my first hand and see RiP, which he scoops to as soon as he sees it. G2 I keep a decent hand w/ yet another RiP. He has some outs, so he doesn't scoop immediately, but 2 enchantress effects and a solitary confinement later he scoops.

    R8 vs Miracles
    I know this guy pretty well, since we have played often at our LGS. He knows exactly how to beat enchantress, and proceeds to do exactly that in 2 games.

    R9 vs Astral slide
    I also know this guy from my LGS, and he is a really nice guy and tons of fun to play against. He takes G1 pretty easily, clearing my board multiple times w/ pernicious deed, and beating me down w/ a lone eternal witness. G2 and 3 I manage to steal from him through repeatedly casting RIP to clear the GY. He would blow RiP up, and I would tutor or draw into another.

    Had a great day despite the poor record, and all of my opponents were great, and really friendly. Also, I hate Thalia.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)