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Thread: Miracle Control

  1. #4961

    Re: [DTB] Miracle Control

    Quote Originally Posted by HammafistRoob View Post
    Leaving for the SCG Open in an hour... Wish me luck ladies!
    please run at least 1 council's judgement and let us know what you think.

  2. #4962
    Catcher of souls, hunter of spirits
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    Re: [DTB] Miracle Control

    Running this at SCG Providence as well. Wish me better luck than Rob

    I'm cooling my boner for Vendilion Clique and trying out the 3 Snap/4 Ponder build after wanting more Ponders every time I cast one at the local event this week.

  3. #4963
    Cabal Therapist
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    Re: [DTB] Miracle Control

    Got 4th at the Monthly 1k with with this list:

    2 Arid Mesa
    4 Flooded Strand
    4 Island
    1 Karakas
    2 Plains
    4 Polluted Delta
    3 Tundra
    2 Volcanic Island

    4 Brainstorm
    2 Ponder
    4 Sensei's Divining Top

    2 Spell Pierce
    4 Force of Will
    3 Counterbalance
    1 Counterspell

    2 Vendilion Clique
    2 Snapcaster Mage

    2 Entreat the Angels

    3 Jace, the Mind Sculptor

    4 Terminus
    4 Swords to Plowshares
    1 Council's Judgment

    Sideboard:

    1 Engineered Explosives
    2 Flusterstorm
    1 Pithing Needle
    2 Pyroblast
    1 Red Elemental Blast
    1 Relic of Progenitus
    1 Spell Snare
    1 Disenchant
    2 Rest in Peace
    1 Entreat the Angels
    1 Izzet Staticaster
    1 Supreme Verdict


    Matchups:
    2-0 Non-LED Dredge
    2-0 Forgemaster MUD
    1-1-1 (ID) Eli Kassis with Elves (we both would rather try our luck against other players/decks but we played it out for fun and he did win 2-1)
    0-2 Zombardment with Vengevine
    2-0 Maverick
    I was the lowest seeded 10 pointer, but still 8th going into the finals. Also, my draw and then loss made it so every single 6 and 9 pointer had to play instead of just the top 8 all drawing in so that made me happy.
    2-0 UWr Miracles (his list was really funky)
    1-2 Zombardment (same guy)
    I got 4th for 150$ in credit, same as last month.

    Council's Judgment:
    I only cast the card once and it killed a chalice in a game 1, so that was pretty good. My opponent actually didn't really understand the card and originally voted for his Monolith. But I reread the card for him and then he decided he wanted to vote for Chalice too. I would not have done this at a more serious tournament, and would have gladly accepted the 2 for 1.

    Staticaster:
    Forgot how awesome this card is. Unfortunately I never saw it and the one time I did draw it (against elves) I forgot I was running it and never even bothered fetching a Volc to cast it with if I ended up seeing it. However, in if I had seen it at any point in the Zombardment matchups I probably would have won.

    Anyone running sulfer elemental, or considering running it should be running staticaster I think. It is slight worse against D&T, but while still being the nuts against them, is also the nuts against Mav, elves, goblins, and anything with young pyromancer or lingering souls.

    Spell Snare:
    Card was perfect for what I wanted. I was previously not a fan of snare, but that has changed.

    Zombardment:
    My only losses were to this deck. It is probably a pretty bad matchup, but I might have played wrong too. In 2 different games, I had an entreat on top of my library AND ways to shuffle, but I was very determine to cast entreat. However, even an entreat for 5 did not win me either game since he was at over 20 life and had a recurring army with haste that could kill me if I had no blockers. I probably should have played that differently, but also, I only saw 1 GY hate card in the 3 post-board games we played and it did too little too late and I never saw staticaster, so that did not help either.

    SB against Miracles mirror:
    In the past in the mirror I actually bring in the 3rd entreat, but I tried Ein's plan of taking out all entreats and it worked. Granted, my opponents list was really funky and he seemed fairly inexperienced with the deck, but still, I didn't feel like I needed entreats and ALWAYS having more countermagic was a huge benfit. Both games were ultimately won because I patiently waited to cast my top and CB till turn 3/4 with protection. And then Clique, followed by Jace gave me enough advantage to win. Also, he had no snaps. I had 2. Game 2 he cast 1 REB thoughout the game, I cast 5. Seems pretty good.

    Overall, I am still happy with this list. I've tied Joes legend build, and Philips 4 ponder build, but I really like having the best of both decks with 2 snaps, 2 cliques, 2 ponders. I will keep refining my list, and test Judgment some more, and am looking forward to playing miracles at SCG Syracuse, some local 40 duals events, and GP jersey later this summer.

  4. #4964

    Re: [DTB] Miracle Control

    Good luck today at scg! It's been a while since miracles has been made top 16.

  5. #4965
    Tom MacDonald
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    Re: [DTB] Miracle Control

    Rob (Hammafistroob) is 5-1 Going into the 7th round he lost to shardless bug in round 2. Updates to follow.
    Team Hammafist
    Quote Originally Posted by Admiral_Arzar View Post
    What kind of fucked-up, drug-laden, alternate universe of faerie rape does this guy live in?

  6. #4966
    Rob Rogers
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    Re: [DTB] Miracle Control

    I got a bullshit gameloss in the 7th round, not really anyone's fault. I had bought new KMC's before the tournament, and when my match got deck checked in r7 apparently about 20 of my sleeves were discolored on the very bottom, a little whiteish coloring on the black sleeves. Since my deck was organized by spells/lands, it just so happened that all of my lands (-2) were in the disclolored sleeves. So like I said it's not really anyone's fault, and the judges had to at least hand me a gameloss for that. Although Bertoncini brings up a good point to me later on that with marked sleeves you should either get a warning or a DQ if they do think you were cheating.

    So I then proceeded to lose un-sided game2 against burn, I got CBtop set up but couldn't find a two drop, a swords, or a Terminus in the top 10 cards. Died to a Flame Rift, Goblin Guide, and Lavamancer. I drew into top 32 out of 304 players in the last round so I finished 6-2-1. Will post a bit more later I'm downing some Bruschi for now.
    Team Hammafist-We don't take kindly to those who don't take kindly.
    Quote Originally Posted by Jander78 View Post
    You still have to appreciate a well timed "fuck yall niggas" though.
    Quote Originally Posted by FTW View Post
    WotC should either stop printing such good blue creatures or start printing more Hammerfist Giants
    "Got any trade boogas?"

  7. #4967
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    Re: [DTB] Miracle Control

    Quote Originally Posted by HammafistRoob View Post
    I had bought new KMC's before the tournament, and when my match got deck checked in r7 apparently about 20 of my sleeves were discolored on the very bottom, a little whiteish coloring on the black sleeves. Since my deck was organized by spells/lands, it just so happened that all of my lands (-2) were in the disclolored sleeves.
    Years ago a friend told me to always shuffle your sleeves (and do something to randomize the deck) before sleeving, so if there was any production errors, there should be no pattern when you get deck checked. I have bought sleeves with production errors a few to many times over the years to ever stop doing so.

  8. #4968

    Re: [DTB] Miracle Control

    Quote Originally Posted by HammafistRoob View Post
    I got a bullshit gameloss in the 7th round, not really anyone's fault. I had bought new KMC's before the tournament, and when my match got deck checked in r7 apparently about 20 of my sleeves were discolored on the very bottom, a little whiteish coloring on the black sleeves. Since my deck was organized by spells/lands, it just so happened that all of my lands (-2) were in the disclolored sleeves. So like I said it's not really anyone's fault, and the judges had to at least hand me a gameloss for that. Although Bertoncini brings up a good point to me later on that with marked sleeves you should either get a warning or a DQ if they do think you were cheating.

    So I then proceeded to lose un-sided game2 against burn, I got CBtop set up but couldn't find a two drop, a swords, or a Terminus in the top 10 cards. Died to a Flame Rift, Goblin Guide, and Lavamancer. I drew into top 32 out of 304 players in the last round so I finished 6-2-1. Will post a bit more later I'm downing some Bruschi for now.
    Congrats on your finish man. I went to a local tournament today. It was a qualifier to the National Legacy here in Brazil. Went 3-1-1 on the swiss and lost in the semifinals for storm.

    Burn 2-0
    Monored Stompy 2-0
    UB Tezzerator 2-0
    Burn 0-2
    Storm ANT Intentional Draw

    When i look to the standings, beeing 3-0 I thought i could ID and Id into the top 8, but the burn player wanted to play. Anyway, this burn player went 5-0 and lost in the quarter finals for storm.

    Top8

    Got 5th in the swiss and went:

    UB Tezzerator (another guy) 2-1
    ANT - 1-2

    G3 against the ANT i got a mulligan to 6: sensei, 4 lands e spell pierce. Put sensei into play, look the top 3 and saw fusterstorm on top. The game went long and in the 4th turn he started to comboing. A bunch of rituals later he did tendrills to 16 damage, at this time he had 2 cards in hand and i thought he should have past in flames and another blank card so i didn“t use fluster. Instead of a blank card he did have another tendrills and a past in flames. He played his other tendrills i casted fluster buying with sensei and he payed for 3 copies of my spell. He actually uses a hybrid ANT build with 3 burning wishes and 4 tutors and confessed to me he forgot his another tendrills in the main deck, because in g2 he killed me fetching tendrill with BW. God damn lucky bastard!

    Anyway, it was good to be in the top 4 with another member of my team who got into top 2.

  9. #4969
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    Re: [DTB] Miracle Control

    Another mediocre finish at an SCG event (66th). I feel like this one was more on me than Somerset: punted my way into the draw bracket vs RUG, got paired down to get crushed by 12Post (worst plays of the day were in this match), lost a super tight match vs RUG, likely misplayed my way to another draw vs UWR. Beat Tin Fins, Manaless Dredge, Team America, Bant Aggro and Lands.

    Played 2 Council's Judgment (1 main, 1 side) and they were very good. Some of the things I blew up included Tarmogoyf, EE, Delver, multiple True-Names, Mongoose. Most of the time it was unconditional removal but the flexibility felt great. I cut Venser (main) and Wear/Tear (side), and moved the red to the SB so I could fetch out a more stable UW manabase in G1.

    Interesting situation in G3 vs RUG. He has a flipped Delver and has beat me down to 6 life. He had hardcast Force on my Clique on his prior turn. My hand is Jace, Clique, Entreat, Council's Judgement and Rest in Peace. My lands are Tundra, Volcanic, Plains, Island. I stuck Jace and bounced his Delver. He has 4 cards in hand now. He untaps, Ponders, plays a land, Bolts my Jace, casts a 6/7 Goyf, 2 cards in Hand (Delver + 1), Volcanic Island up. I draw another Clique for turn - what's the play?

  10. #4970
    Sam S
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Misplayer View Post
    Another mediocre finish at an SCG event (66th). I feel like this one was more on me than Somerset: punted my way into the draw bracket vs RUG, got paired down to get crushed by 12Post (worst plays of the day were in this match), lost a super tight match vs RUG, likely misplayed my way to another draw vs UWR. Beat Tin Fins, Manaless Dredge, Team America, Bant Aggro and Lands.

    Played 2 Council's Judgment (1 main, 1 side) and they were very good. Some of the things I blew up included Tarmogoyf, EE, Delver, multiple True-Names, Mongoose. Most of the time it was unconditional removal but the flexibility felt great. I cut Venser (main) and Wear/Tear (side), and moved the red to the SB so I could fetch out a more stable UW manabase in G1.

    Interesting situation in G3 vs RUG. He has a flipped Delver and has beat me down to 6 life. He had hardcast Force on my Clique on his prior turn. My hand is Jace, Clique, Entreat, Council's Judgement and Rest in Peace. My lands are Tundra, Volcanic, Plains, Island. I stuck Jace and bounced his Delver. He has 4 cards in hand now. He untaps, Ponders, plays a land, Bolts my Jace, casts a 6/7 Goyf, 2 cards in Hand (Delver + 1), Volcanic Island up. I draw another Clique for turn - what's the play?
    How many lands do you have?

    Since you had played Jace, you have at least 4 lands. I think the play is rest in peace after he plays goyf. In any situation, being at 6 life vs bolt.deck is precarious.

  11. #4971
    Rob Rogers
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    Re: [DTB] Miracle Control

    Quote Originally Posted by twndomn View Post
    please run at least 1 council's judgement and let us know what you think.
    I had planned on playing 1 main and 1 side but I didn't want to pay the 20 bucks for them, ended up being a good call since I spent 20 on just sleeves.
    Quote Originally Posted by sjmcc13 View Post
    Years ago a friend told me to always shuffle your sleeves (and do something to randomize the deck) before sleeving, so if there was any production errors, there should be no pattern when you get deck checked. I have bought sleeves with production errors a few to many times over the years to ever stop doing so.
    The judge I spoke with said the same thing to me, it makes sense really. Just sucks that my first gameloss ever cost me top8 contention, my friend on RUG got 9th with a 7-1-1 :(.

    ¤This is the list I chose to register¤
    //LANDS-22
    3 Scalding Tarn
    4 Flooded Strand
    3 Arid Mesa
    3 Tundra
    2 Volcanic Island
    5 Island
    2 Plains

    //CREATURES-2
    2 Snapcaster Mage

    //PERMANENTS-10
    4 Sensei's Divining Top
    3 Counterbalance
    3 Jace, the Mind Sculptor

    //SPELLS-26
    3 Ponder
    4 Brainstorm
    4 Force of Will
    2 Counterspell
    2 Spell Snare
    1 Red Elemental Blast
    4 Swords to Plowshares
    4 Terminus
    2 Entreat the Angels

    //SIDEBOARD-15
    2 Red Elemental Blast
    2 Flusterstorm
    2 Vendilion Clique
    2 Rest in Peace
    1 Graffdigger's Cage
    1 Enlightened Tutor
    1 Engineered Explosives
    1 Pithing Needle
    1 Blood Moon
    1 Ethersworn Cannonist
    1 Disenchant

    It felt really solid, I actually never cast a single REB all day though so I'm not sure on that slot. It should probably be a Council's Judgement. I won almost every game with Jace ultimate, only two with Entreat and two with Vendilion + Cannonist beatdown.

    R1 Rbw Reanimator 2:0
    R2 BUG 0:2
    R3 Patriot 2:0
    R4 Team America 2:0
    R5 Jund 2:1
    R6 Team America 2:1
    R7 Burn 0:2(gameloss)
    R8 ANT 2:1
    R9 Deathblade ID

    I punted game 1 of round 2 really hard. His list was like a hybrid of Team America and Shardless. He played lots of Tar Pits, Bobs, V.Clique, Liliana, and Jace, I was really hopeless with his draw in the second game. Actually almost all of my losses were due to multiple Confidant draws from my opponents. It was still a good day in my book, lots of good games. Hats off to Ross Meriam for becoming only the second person to win two Opens in one weekend, he's like the final boss on legendary.
    Team Hammafist-We don't take kindly to those who don't take kindly.
    Quote Originally Posted by Jander78 View Post
    You still have to appreciate a well timed "fuck yall niggas" though.
    Quote Originally Posted by FTW View Post
    WotC should either stop printing such good blue creatures or start printing more Hammerfist Giants
    "Got any trade boogas?"

  12. #4972

    Re: [DTB] Miracle Control

    Quote Originally Posted by HammafistRoob View Post
    Hats off to Ross Meriam for becoming only the second person to win two Opens in one weekend, he's like the final boss on legendary.
    He lost in the finals though :p

  13. #4973
    Rob Rogers
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    Re: [DTB] Miracle Control

    No way really? I was watching on my phone but I fell asleep in the beginning of game 2, I can't believe he lost that matchup :(
    Team Hammafist-We don't take kindly to those who don't take kindly.
    Quote Originally Posted by Jander78 View Post
    You still have to appreciate a well timed "fuck yall niggas" though.
    Quote Originally Posted by FTW View Post
    WotC should either stop printing such good blue creatures or start printing more Hammerfist Giants
    "Got any trade boogas?"

  14. #4974
    It's not easy being green

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    Re: [DTB] Miracle Control

    Quote Originally Posted by HammafistRoob View Post
    No way really? I was watching on my phone but I fell asleep in the beginning of game 2, I can't believe he lost that matchup :(
    Having Progenitus stuck in your hand after a mulligan kinda does that. I think that's the only SB card he saw the whole match. It was a really odd match - Ross' maindeck was about as horrible as could be for the D&T matchup in that it had no artifact removal and only a single basic maindeck, and only 3 Nat Orders. Meanwhile Shiels has 2 Mindcensors which Ross has zero outs to, a Spirit and a couple Crusaders. Not a very hateful sideboard though, while Ross could bring in all the classics - Decay, Pridemage, 4th NO, everyone's favourite Hydra (R.I.P. Progenitus 2009-2014), which basically make Shiels' life hell.
    I really would've expected it to go Shiels, Ross, Ross instead of Ross, Shiels, Shiels.
    Quote Originally Posted by Lemnear
    (On Innistrad)
    Yeah, an insanely powerful block which put the "derp!" factor in Legacy completely over the top.

  15. #4975

    Re: [DTB] Miracle Control

    So, has anybody tried Council's Judgment and got to cast it? What are first impressions? Is it a 1 of Sideboard card, or a 1-main, 1-side type thing?


    43

  16. #4976

    Re: [DTB] Miracle Control

    [deck]
    2 Jace, the Mind Sculptor
    4 Island
    3 Plains
    2 Arid Mesa
    4 Flooded Strand
    4 Scalding Tarn
    4 Tundra
    1 Karakas
    1 Helm of Obedience
    4 Sensei's Divining Top
    3 Counterbalance
    1 Detention Sphere
    1 Rest in Peace
    4 Brainstorm
    4 Enlightened Tutor
    4 Force of Will
    4 Swords to Plowshares
    1 Entreat the Angels
    3 Terminus
    1 Moat
    1 Humility
    1 Energy Field
    1 Volcanic Island
    1 Pithing Needle
    1 Supreme Verdict
    SB: 1 Engineered Explosives
    SB: 1 Counterbalance
    SB: 1 Blood Moon
    SB: 3 Red Elemental Blast
    SB: 1 Ensnaring Bridge
    SB: 2 Spell Pierce
    SB: 1 Rule of Law
    SB: 1 Counterspell
    SB: 1 Council's Judgment
    SB: 1 Luminarch Ascension
    SB: 1 Rest in Peace
    SB: 1 Energy Field
    [/deck]

    So this is my version of "Miracles". It runs a heavy E-tutor toolbox, which I need help with.... The entire deck really. Im only short the Tundras and I own it IRL :)

    My "Meta"

    2 Sneak and Show
    2 RUG Delver
    3 BUG Delver
    1 Goblins
    1 Elves
    1 Mono Blue Delver
    2 ANT
    1 Jund
    1 Painter
    1 Pox

    Not everyone, but those are usually the top tables. Any suggestions, advice, or ??

    Kill Conditions:

    Jace.
    Entreat for X
    Helm+Rip

  17. #4977
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    Re: [DTB] Miracle Control

    I tried out Council's Judgment tonight, one main and one sideboard. I only played four rounds, but I have to say that it seemed pretty good. Over the tournament, I hit a Pithing Needle, a Batterskull, two Lilianas, and a Deathrite Shaman. I'll do more testing on the exact configuration I want, but it is definitely worth looking into more.

  18. #4978
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    Re: [DTB] Miracle Control

    Quote Originally Posted by Tormod View Post
    How many lands do you have?

    Since you had played Jace, you have at least 4 lands. I think the play is rest in peace after he plays goyf. In any situation, being at 6 life vs bolt.deck is precarious.
    I had Tundra, Volcanic, Plains, Island. I went for Rest in Peace and he had Stifle. Afterwards we talked about all the cards I could consider playing around with my hand:

    Clique gets hit by REB and Bolt
    Judgement gets hit by Spell Pierce (and Envelop / Flusterstorm)
    Rest in Peace gets hit by Stifle and Spell Snare

  19. #4979

    Re: [DTB] Miracle Control

    Hi, i have decided to build a miracle control deck.
    I haven't played in a while (approximately 4 years) and would appreciate suggestions on my the deck. I am unsure of what the local meta game looks like, i expect lots of death and taxes.

    Here is what i currently aim for:

    Mana: 23
    4 Polluted delta
    4 Flooded strand
    2 Tundra
    3 Plains
    10 Island
    (I wanted the mana to be more or less immune to disruption)

    Creatures: 4
    2 Snapcaster mage (I like that it gives me more late game counterspells...and overall just value)
    2 Vendilion clique

    Spells: 21
    4 force of will
    4 Brainstorm
    4 Swords to plowshares
    4 terminus
    2 counterspell
    2 entreat the angels
    1 Spellsnare

    Other: 12
    4 Sensei's divining top
    3 Counterbalance
    3 Jace, the mindsculptor
    2 Engineered explosives (Nimble mongoose, Ęther vial)

    I have so far avoided a splash.
    I am curious about the cliques, on one hand they seem great for killing planeswalkers and either hand disruption or filtering. On the other hand they have only 1 toughness and are thus unlikely to live very long. Also those two slots could easily be used for something else.

    I am going to be blunt on this issue: i am willing to purchase 3 Jace right now. No more.

  20. #4980
    Land Destruction Enthusiast
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    Re: [DTB] Miracle Control

    EE without the ability to drop it for three seems mediocre
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

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