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Thread: [Deck] Imperial Painter

  1. #1721

    Re: [Deck] Imperial Painter

    Sounds like Ian Carle is piloting Jack Kitchen's R/W painter list. Pretty sweet to see it in action

    (sweet G1 turn 1 Magus with blast backup)
    Last edited by GradStudent; 07-06-2014 at 08:44 PM.

  2. #1722

    Re: [Deck] Imperial Painter

    Quote Originally Posted by GradStudent View Post
    Sounds like Ian Carle is piloting Jack Kitchen's R/W painter list. Pretty sweet to see it in action

    (sweet G1 turn 1 Magus with blast backup)
    Looks like he was 7-1 going into the last round of the swiss. Looks like one of them didn't want to draw into the top 8. They played it out and Ian lost in 3 games. Super depressing.

  3. #1723
    Bob Ross
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    Re: [Deck] Imperial Painter

    Hopefully he is a member here (or someone on here should know him too since he ran my pyrite) so he can talk about why he wasn't playing cards in his hand that game 3 to get under a bridge. Had 4 basics and a plateau so even with white everything was castable. Plus there was a firebolt still in the yard from way earlier.


    edit: duh forgot potential rebs in there

  4. #1724

    Re: [Deck] Imperial Painter

    Quote Originally Posted by cab0747 View Post
    Looks like he was 7-1 going into the last round of the swiss. Looks like one of them didn't want to draw into the top 8. They played it out and Ian lost in 3 games. Super depressing.
    I think they said because of when/who Dan Jordan lost to, he couldn't draw.

    So I find myself in a positon where I have recruiter/tutor in hand or even just multiple recruiters and I really want a way to find grindstone from here. I even went so far to think about playing Scuttlemutt (3 mana 2/2 artifact creature that taps for any color and can change the color of creatures). Like, that's just awful but it does have some synergy with blasts lol. If it was permanents I might be okay with it. Either way, my main qualm with the deck is having lots of painters and recruiters and just wishing my recruiters could progress my gameplay more. If I search for magus with the recruiter, I might then just shut off too many avenues to cast my tutor. Obviously if welder or revoker is really good, I'd grab them or I mean Jaya is still a huge threat. I like the tutors but I really wanna be able to cast them more often. How bad is running a single plains? Especially if I run SFM package or Helm combo?

  5. #1725
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    Re: [Deck] Imperial Painter

    There is a toolbox for Recruiter that has been tried. Rakka Mar, Revoker, Spell skite, different other hate bears. Mar is still a old favourite of mine, but with Bridge being main, she is just no good anymore. (Well she was really only kind of half good to start with.

    What it comes down to is we are a combo deck. So play combo. Other cards that take up spaces need to be really dam useful or really dam good. If they are not, they are not fit for play. So while there is not a lot you can do with Recruiter once you have a painter, moon and Welder down, I would think in that situation it might be time to just win with what you have out.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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  6. #1726

    Re: [Deck] Imperial Painter

    Hey, that was me on the feature match, the last game i had 2 REB's stuck in my hand i couldnt get ride of. i shouldve sequenced my blasts better, im pretty sure i could have used a REB instead of a pyroblast at some point. my opponent told me after he had 2 bolt in hand anyway, so it wouldnt have been super relevant. my other loss of the day was also to UWR delver, so its possible i need to sideboard different or just play aganst it more.

    had a lot of good matchups through the day, played deathblade twice, enchantress, rug, bug, UWR twice, dredge and sneak and show. the list feels great, i just need more experience with it i think. i didnt actually resolve a blood moon until round 6 or so, somehow i still got there.

  7. #1727
    Bob Ross
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by pistols4pandas View Post
    Hey, that was me on the feature match, the last game i had 2 REB's stuck in my hand i couldnt get ride of. i shouldve sequenced my blasts better, im pretty sure i could have used a REB instead of a pyroblast at some point. my opponent told me after he had 2 bolt in hand anyway, so it wouldnt have been super relevant. my other loss of the day was also to UWR delver, so its possible i need to sideboard different or just play aganst it more.

    had a lot of good matchups through the day, played deathblade twice, enchantress, rug, bug, UWR twice, dredge and sneak and show. the list feels great, i just need more experience with it i think. i didnt actually resolve a blood moon until round 6 or so, somehow i still got there.

    Still a nice run. Game 2 your opponent was just lucky to draw fow+blue before you got rec. Also keeping so many counters on jitte was a terrible play on his part.

    One comment I do have (assuming this was actually the case and the commentators were right), UWR doesn't play stifle, so you can just store up your fetches and save life points until you actually need them, and to make sensei top better. Still unfortunate in the end that he got there, but uwr is still slow as shit.

    Still congrats tho.

  8. #1728

    Re: [Deck] Imperial Painter

    Quote Originally Posted by Dice_Box View Post
    There is a toolbox for Recruiter that has been tried. Rakka Mar, Revoker, Spell skite, different other hate bears. Mar is still a old favourite of mine, but with Bridge being main, she is just no good anymore. (Well she was really only kind of half good to start with.

    What it comes down to is we are a combo deck. So play combo. Other cards that take up spaces need to be really dam useful or really dam good. If they are not, they are not fit for play. So while there is not a lot you can do with Recruiter once you have a painter, moon and Welder down, I would think in that situation it might be time to just win with what you have out.
    Yeah I mostly just want to find a way to get grindstone/use tutor to get grindstone with recruiter.

    I was rooting against Dan Jordan all day, especially since he beat painter. I really hate when the announcers bandwaggon the crap out of someone, especially when they're playing a boring deck.

  9. #1729

    Re: [Deck] Imperial Painter

    Quote Originally Posted by Dice_Box View Post
    If you have a moon in hand and a Tutor, I would debate that your best turn one play will be to slam moon a good amount of the time. That's twice as true for decks that Bridge will kill. If bridge us so effective, your first turn play likely should be to get a bridge.

    Also, last Tuesday I had a situation pop up where I went turn one tutor into turn two moon. That is exactly the line of play I am unwilling to give up on.
    Understand that entirely. Just wondering if there was a way to include a plains so that one your fetch could get it early before blood moon.

    I just finished a game against a enchantment deck which uses solitary confinement to help with damage prevention. They also use a bunch of cards that allows them to draw cards everytime they cast another enchantment. I was a little slow and he got the Confinement down before i could combo. And he actually then cast a RIP followed by a helm and milled me! Haa that was classic :-p

  10. #1730

    Re: [Deck] Imperial Painter

    I've some doubts about UWR Delver sideboarding. You remove Sensei's Diving Top against them?

  11. #1731
    Bob Ross
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    Re: [Deck] Imperial Painter

    Sideboarding in general is never simple adding and deleting. It'll depend on play/draw and what role you want for a game and what you saw game 1/2. For uwr for example, if you see lavamancer you'll probably want revokers and less welders.

    Against uwr you'll be deciding between the third bridge, 7th blast, vandal, creature removal. So you need to compare that to what 7 cards in the main you won't need as much. Sometimes this means all tops come out, sometimes it means all stay in and tutors come out, sometimes you cut welder/revoker etc.

    I know saying this isn't super helpful, but painter isn't like storm with its board plans. Basically practicing a lot will help you evaluate any given card compared to one you might want to bring in.

  12. #1732
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by oliverpool View Post
    Understand that entirely. Just wondering if there was a way to include a plains so that one your fetch could get it early before blood moon.
    Easily. I play 1 plains and 4 petals main


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  13. #1733

    Re: [Deck] Imperial Painter

    Quote Originally Posted by Kap'n Cook View Post
    Sideboarding in general is never simple adding and deleting. It'll depend on play/draw and what role you want for a game and what you saw game 1/2. For uwr for example, if you see lavamancer you'll probably want revokers and less welders.

    Against uwr you'll be deciding between the third bridge, 7th blast, vandal, creature removal. So you need to compare that to what 7 cards in the main you won't need as much. Sometimes this means all tops come out, sometimes it means all stay in and tutors come out, sometimes you cut welder/revoker etc.

    I know saying this isn't super helpful, but painter isn't like storm with its board plans. Basically practicing a lot will help you evaluate any given card compared to one you might want to bring in.

    Any chance you'll be streaming again soon? (I know real life has you by the balls lately)

    ~wish seth would stream that reanipainter list

  14. #1734

    Re: [Deck] Imperial Painter

    Quote Originally Posted by drude1 View Post
    Easily. I play 1 plains and 4 petals main


    Sent from my iPhone using Tapatalk
    I will give this a test. I have been playing mainly this build (strawberry?) for almost 2 months. Squeezing in at least a game or two every day. So probably played around 200 plus games now. Some days, I have a pretty good record and feel like I finally got this deck. on other days, it like 5 straight losses and I feel like trying a new build. For some reasons, during the times I play on MTGO, I see alot of Dredge (esp manaless) which can combo in turn one with goblin chelblechers or reanimators or the latest craze, burn. I can say that I do no have a good record against all these decks as they kill or combo off faster then I usually can. Blood Moon does not do much as many are manaless or red or black only as well resulting in dead cards in the first game. I am also seeing pox more recently. Assuming these are my meta at the moment, how can I change my sideboard to improve my chances game 2 and 3?

    No matter how great firebolt is against many decks like delver and elves, I was thinking of taking some out and putting in more RIP againt the dredge and reanimators or even maybe a cage since I can take 5 cards out at least against these decks? (moon plus magus).

    For Pox and Burn, any ideas? Not sure if life gain is the best idea but pox and nethervoid can be pretty bad. Or maybe its just the way I play at this time.

    What are the usual decks you face at this current meta ?

  15. #1735
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    Re: [Deck] Imperial Painter

    You get days like that. Last night I played 3 games and got the bye. The games where Manaless Dredge, Oops and Red deck. You just get those nights
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  16. #1736

    Re: [Deck] Imperial Painter

    Quote Originally Posted by Dice_Box View Post
    You get days like that. Last night I played 3 games and got the bye. The games where Manaless Dredge, Oops and Red deck. You just get those nights
    ya I expect so. As I indicated, I have been trying various tweaks. And I find that this version seems to do a little better against the current meta. I in fact beat a burn and a dredge and reanimator a few times in the last few days with this version. Of course I understand I may be blasted here as it does not have any welder and imperial rec as well. Not saying that it cannot be added so that it qualifies. I think it was a deck that was a top 4 in a recent italian legacy tourney. what do you guys think?

    3 x tutors
    3 x swords
    1 x canonist
    1 x RIP
    2 x Ob ring
    1 x Leyline of Sanctity
    2 x Faithless looting
    2 x Pyroblast
    2 x REB
    2 x Pyroclasm
    4 x Blood Moon
    4 x Spirit Guide
    1 x Koth
    4 x Ancient Tomb
    3 x Arid mesa
    2 x Buried Ruin
    1 x Karakas
    4 x Mountain
    4 x Plains
    4 x Grindstone
    2 x Top
    4 x painter
    2 x bridge
    1 x Trinisphere
    1 x Helm

    SB consist of (which I made a few changes to suit my meta) which includes alot of chalice of void cast at 1 and creatures

    1 x Swords
    1 x RIP
    1 x Spirit of the labyrinth
    1 x Leyline of Sanctity
    1 x Wrath
    1 x Pyroblast
    1 x REB
    2 x Pyroclasm
    1 x Shattering pulse
    2 x Magus
    1 x Volcanic fallout
    1 x wear and tear (Why is this not played more for this deck? Seems like a very flexible card. Of course disenchant is good but if there is no white mana, at least you can still use the destroy artifact part)

  17. #1737

    Re: [Deck] Imperial Painter

    Quote Originally Posted by Dice_Box View Post
    You get days like that. Last night I played 3 games and got the bye. The games where Manaless Dredge, Oops and Red deck. You just get those nights
    I feel you on this. I did 2 dailies last week: 3/4 matches were against burn in the first. In the second, 2/4 were against burn and my final match was against Belcher. Surprisingly, I managed to win a match against burn in each event.

    Anyways, I actually got everything setup to stream. The Beta doesn't play nice with XSplit Gamecaster, however. It seems the overlay doesn't appear with the Beta client. to get around this, I am currently using the broadcaster and sharing a screen area. It seems to be working alright, but if anyone has any suggestions I am open to them.

    I will do the 7:30 EST Legacy daily every Tuesday (barring real life garbage, of course) and I will also attempt to do the Wednesday and Sunday dailies at the same time. While I am not expert, but constructive criticism is always welcomed. I only hope to not completely embarrass myself here.

  18. #1738

    Re: [Deck] Imperial Painter

    Quote Originally Posted by cab0747 View Post
    I feel you on this. I did 2 dailies last week: 3/4 matches were against burn in the first. In the second, 2/4 were against burn and my final match was against Belcher. Surprisingly, I managed to win a match against burn in each event.

    Anyways, I actually got everything setup to stream. The Beta doesn't play nice with XSplit Gamecaster, however. It seems the overlay doesn't appear with the Beta client. to get around this, I am currently using the broadcaster and sharing a screen area. It seems to be working alright, but if anyone has any suggestions I am open to them.

    I will do the 7:30 EST Legacy daily every Tuesday (barring real life garbage, of course) and I will also attempt to do the Wednesday and Sunday dailies at the same time. While I am not expert, but constructive criticism is always welcomed. I only hope to not completely embarrass myself here.
    Will you be recording and allowing others to view your games like kapncook?

  19. #1739
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    Re: [Deck] Imperial Painter

    Play 3 spellskite I found it decent vs burn

  20. #1740
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    Re: [Deck] Imperial Painter

    Play a one off warmth and find it with tutor then proceed to win the game

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