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Thread: Nin, the Pain Artist

  1. #1

    Nin, the Pain Artist

    I've been on a quest for a while to find an EDH-viable aggro deck that is fun to play, and I think I've finally found it:

    General: Nin, the Pain Artist

    Goblin Bushwhacker
    Goblin Lackey
    Goblin Sledder
    Goblin Soothsayer
    Legion Loyalist
    Mogg Raider
    Skirk Prospector
    Bloodmark Mentor
    Goblin Lookout
    Goblin Piledriver
    Goblin Recruiter
    Goblin Shortcutter
    Goblin Tinkerer
    Goblin Wardriver
    Mogg War Marshal
    Warren Instigator
    Arms Dealer
    Goblin Chieftain
    Goblin King
    Goblin Matron
    Goblin Sharpshooter
    Goblin Warchief
    Squee, Goblin Nabob
    Beetleback Chief
    Ib Halfheart, Goblin Tactician
    Krenko, Mob Boss
    Kiki-Jiki, Mirror Breaker
    Siege-Gang Commander
    Goblin Marshal
    Dragon Fodder
    Krenko's Command
    Goblin Offensive
    Goblin Warrens
    Goblin Rally

    Phyrexian Metamorph
    Purphoros, God of the Forge
    Urabrask the Hidden

    Basilisk Collar
    Skullclamp
    Swiftfoot Boots
    Sword of Feast and Famine
    Sword of Light and Shadow

    Blustersquall
    Cyclonic Rift
    Teleportal

    Magus of the Moon
    Blood Moon
    Ruination
    Thoughts of Ruin

    Gamble
    Vandalblast
    Goblin Bombardment
    Chaos Warp
    Shared Animosity
    Opposition

    Solemn Simulacrum
    Sol Ring
    Armillary Sphere
    Fire Diamond
    Izzet Signet
    Sky Diamond
    Chromatic Lantern
    Worn Powerstone
    Thran Dynamo
    4 Snow-Covered Island
    15 Snow-Covered Mountain
    Arid Mesa
    Bloodstained Mire
    Scalding Tarn
    Wooded Foothills
    Cascade Bluffs
    Izzet Boilerworks
    Steam Vents
    Sulfur Falls
    Temple of Epiphany
    Volcanic Island
    Command Tower
    Nykthos, Shrine to Nyx
    Minamo, School at Water's Edge
    Valakut, the Molten Pinnacle
    Dust Bowl
    Reliquary Tower

    The idea behind this deck is pretty simple: you cast Goblins, attack with them, and when you run out of gas, Nin tortures one to death to draw you a bunch of cards. I've gotten a number of games in with this deck so far and it's actually very resilient to Wraths since Nin allows you to sandbag a ton of threats (and in red, those threats are easily hasty). I'd like to get a Mogg Maniac for this deck, and if I can find an Imperial Recruiter for a not-insane price I'll run that too.

  2. #2
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    Re: Nin, the Pain Artist

    First of all, sweet deck! I'm a goblins player at heart, and this is definitely a unique interpretation of the theme. A couple of suggestions:

    Goblin Flectomancer has a pretty unique effect, and I can't imagine that it wouldn't be useful at some point in a multiplayer game.

    Goblin General isn't exactly the best lord out there, but in a deck that's looking to get in there for damage I'd think you would want as many lords as you could get. That said, Adaptive Automaton may just be better.

    Goblin Settler has a relatively high price tag, but again it's a unique effect.

    Moggcatcher seems like a shoe-in, especially if you start stocking up on goblins with unique effects.

    If you're looking for another goblin-based win condition, Lightning Crafter goes "infinite" with Kiki-Jiki and a sacrifice outlet.

    With all of the tokens running around Goblin Chirurgeon could be helpful...especially if someone has a Day of Judgement or something.

  3. #3

    Re: Nin, the Pain Artist

    I had Flectomancer in an early draft of the deck. When I thought about it a bit, though, I couldn't think of a ton of targeted instants/sorceries that get played around here. I should probably keep track of it in my next few games to see what gets played since it does seem like a fun effect, and may be better than actual Wild Ricochet would be.

    Good call on Moggcatcher.

    I thought about Goblin Settler, but I decided that if I was going to spend a bunch of money on a card I'd rather save up for Recruiter and have effectively another Matron.

    I kind of want to put Mnemonic Nexus in here, since it acts as graveyard hate and lets me get back all my dead Goblins, but maybe it's too cute?

  4. #4
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    Re: Nin, the Pain Artist

    Quote Originally Posted by Aggro_zombies View Post
    I had Flectomancer in an early draft of the deck. When I thought about it a bit, though, I couldn't think of a ton of targeted instants/sorceries that get played around here. I should probably keep track of it in my next few games to see what gets played since it does seem like a fun effect, and may be better than actual Wild Ricochet would be.

    Good call on Moggcatcher.

    I thought about Goblin Settler, but I decided that if I was going to spend a bunch of money on a card I'd rather save up for Recruiter and have effectively another Matron.

    I kind of want to put Mnemonic Nexus in here, since it acts as graveyard hate and lets me get back all my dead Goblins, but maybe it's too cute?
    Fair enough about Settler vs. Imperial Recruiter - I'd much rather have an Imperial Recruiter too.

    Mnemonic Nexus is cute, but it also could be quite useful. Graveyard hate is very important (my "main" deck is Karador and my playgroup still hasn't figured this out yet), and this one is likely better for you as the aggro player than it is for everyone else. Doubly so because you've got access to stuff like Matron, Moggcatcher, Goblin Recruiter and eventually Imperial Recruiter. It's also theoretically better with Nin activations since you're hopefully drawing some of the cards you just shuffled in. The drawback is obviously the 4 CMC in a deck that likely wants to be jamming guys onto the board...but I suppose if you leave mana up and end up not needing it there's always drawing 2 off of Nin.

  5. #5

    Re: Nin, the Pain Artist

    Nin, the Pain Artist loves Stuffy Doll What do you think about Goblin Wizard?

  6. #6

    Re: Nin, the Pain Artist

    M15 updates! The new Goblin Piledriver Lite from M15 almost made it in, except being forced to attack is a huge liability in this deck and a single Goblin token and a small Piledriver for three aren't enough reward. I tried Aetherspouts for a bit but I never felt like I was in a position to have it live up to its hype as a total blowout.

    But what I do have now is an Imperial Recruiter, so I've messed a bit with the maindeck. It now looks like this:

    Goblin Bushwhacker
    Goblin Lackey
    Goblin Sledder
    Goblin Soothsayer
    Legion Loyalist
    Mogg Raider
    Skirk Prospector
    Bloodmark Mentor
    Goblin Lookout
    Goblin Piledriver
    Goblin Recruiter
    Goblin Shortcutter
    Goblin Tinkerer
    Goblin Wardriver
    Mogg War Marshal
    Warren Instigator
    Arms Dealer
    Goblin Chieftain
    Goblin King
    Goblin Matron
    Goblin Sharpshooter
    Goblin Warchief
    Squee, Goblin Nabob
    Beetleback Chief
    Ib Halfheart, Goblin Tactician
    Krenko, Mob Boss
    Kiki-Jiki, Mirror Breaker
    Siege-Gang Commander
    Goblin Marshal
    Dragon Fodder
    Krenko's Command
    Goblin Offensive
    Goblin Rally

    Crimson Mage
    Imperial Recruiter
    Phyrexian Metamorph
    Purphoros, God of the Forge
    Mulldrifter
    Urabrask the Hidden

    Basilisk Collar
    Skullclamp
    Swiftfoot Boots
    Sword of Feast and Famine
    Sword of Light and Shadow

    Blustersquall
    Cyclonic Rift
    Teleportal

    Magus of the Moon
    Blood Moon

    Vandalblast
    Goblin Bombardment
    Mizzium Mortars
    Chaos Warp
    Shared Animosity
    Mnemonic Nexus

    Solemn Simulacrum
    Sol Ring
    Armillary Sphere
    Fire Diamond
    Izzet Signet
    Sky Diamond
    Chromatic Lantern
    Worn Powerstone
    5 Island
    15 Snow-Covered Mountain
    Arid Mesa
    Bloodstained Mire
    Scalding Tarn
    Wooded Foothills
    Cascade Bluffs
    Izzet Boilerworks
    Steam Vents
    Sulfur Falls
    Temple of Epiphany
    Volcanic Island
    Cavern of Souls
    Command Tower
    Nykthos, Shrine to Nyx
    Minamo, School at Water's Edge
    Valakut, the Molten Pinnacle
    Reliquary Tower

    The Mnemonic Nexus spot is up for grabs. I'm not sure whether I want it to be another sweeper, a dedicated graveyard hate card, a land destruction spell, or something else.

  7. #7
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    Re: Nin, the Pain Artist

    Is Squee worth the slot? It jumped out at me as not being super valuable, although I do see several "sacrifice a goblin:" goblins.

    Why are the mountains snow-covered but not the islands? I must have missed something.

    Did Mogg Maniac and Moggcatcher end up getting cut? They both look like solid slots.

    Is Gempalm Incinerator just not good enough for EDH? It seems like there'd usually be a target worth killing, but maybe you can just kill the player with the troublesome creature instead of the creature.
    InfoNinjas

  8. #8

    Re: Nin, the Pain Artist

    Squee is fine. He's good on defense in addition to being a reasonable Nin target, and he gets all the tribal bonuses the deck has.

    The Mountains are because I just put in an order for the right amount of Euro Mountains. The Islands are all already the Venice Islands, and when the Mountains get here then all of them will be switched over to the Pyrenees Mountain art.

    I don't have Mogg Maniac or Moggcatcher, and my local store is out of both. I don't feel a ton of need for Maniac since it's rare for an opponent to be low enough for the 6-10 damage to matter - usually I attack for 40+ in the late game, so my opponents are either dying or not getting attacked. Maniac also dies to any Nin activation unless I have at least one lord in play, which makes him less attractive (but getting tribal bonuses, being able to attack, and being able to throw the damage wherever still gives him the nod over Stuffy Doll). Moggcatcher would be fine but there aren't a ton of Goblins I'd want to find at the cost of 2RR, then 3 to activate. I could see it in the Recruiter slot if I ever put Animar together and want to move my Recruiter over.

    Gempalm would be...okay, I guess. The thing with this deck is that a huge board position always induces someone to Wrath, so it's important to not have too many Goblins out if you're not going for the win within the next turn cycle. Consequently, Gempalm would only do okay-ish damage until I go off, at which point I probably don't need Gempalm since I'm swarming (and in fact, I'd rather cast Gempalm so he can join in the fun). It would be best at picking off troublesome utility creatures but there aren't a lot of dudes that fit that description around here: mostly just mana dorks and big haymakers.

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