I'd love to get some value of Bottled Cloister and Fool's Tome, that'll be hillarious.
Woah, Godsend and Deftblade Elite. That... sounds... awesome.
Really it sounds like something that only works in Game 1, and maybe just one time. Still, I want to see it happen. WW vs SnT, I turn 1 Deftblade they turn 1 Show for Emmy, I drop Godsend off it because of course it's in my opening hand, where else would it be. Then I play dat Ancient Tomb, equip, send Spaghetti to the farm. Sure they could pull another and SnT it again, OR I could obviously just always have Nevermore on top of my library, nbd.
Maybe a little Blood Scrivener,Balancing Act,Brink of Madness or Damia, Sage of Stone to go with that?
Any potential in this "combo"
turn 1 - Land - Mana Dork
turn 2 - Land - (tap mana dork) Blood Funnel + Donate (sac mana dork)
Opponent can't cast non-creature spells now unless he cast's creature spells first - combine with counters, draw and spot removal?
Bottled Cloister, Fool's Tome, Ensnaring Bridge, Null Brooch, Goblin Welder, Uba Mask, Voltaic Key, Grim Monolith, Metalworker, couple of other cards, Tomb/City/Furnace/Cavern/Citadel, maybe Noetic Scales and another way to keep the opponent's hand size down, oh I guess a way to win, like Karn...party!
It could certainly work well in a Donate/Puca's Mischief deck, but it seems that something like Embargo or Thought Lash is liable to work better for that.
I wonder if something could be made to work with Blood Funnel,Carnival of Souls and tall men.
Another fun route to explore might be to use Multani's Presence + Blood Funnel to turn all the cheap artifacts in a deck into cantrips, or to Trickbind the triggered ability.
LOLFUNNEL.DEC
//Spells: 23
4 Force of Will
4 Brainstorm
4 Ponder
4 Thoughtseize
3 Daze
4 Donate
//Permanents: 17
4 Deathrite Shaman
1 Noble Hiearch
4 Dark Confidant
4 Blood Funnel
2 Puca's Mischief
2 Illusions of Grandeur
//Lands: 20
1 Dryad Arbor
4 Misty Rainforest
4 Polluted Delta
3 Underground Sea
3 Tropical Island
1 Island
1 Swamp
3 Ancient Tomb
Multiple routes to victory.
NOTE that you can do silly things like
T1 Mana Dork
T2 Blood Funnel, fetch Dryad Arbor
T3 Illusions + Donate (sacrificing Arbor and Dork)
T1 fetch, DRS
T2 Ancient Tomb, Illlusions
T3 fetch, Donate
T1 Mana Dork
T2 Blood Funnel + Donate
T3-T6 Brainstorm/Ponder
T7 Dark Confidant
T1 Ponder
T2 Dark Confidant
T3 Daze, Brainstorm, fetch
T4 Ponder
T5 FoW
T6 Ancient Tomb
T7 Thoughtseize
T8 DRS
Illusions is pretty risky considering you lose if it gets instant-speed removed. How about Embargo, Colfenor's Plans or Forbidden Crypt instead?
That's still 1 less than Illusions of Grandeur.
Omen Machine. One day, someones gonna make a deck that makes that card really sing.
The annoying thing is that the best thing to do with it is probably casting Emrakul, the Aeons Torn.
Last edited by rufus; 08-30-2014 at 05:21 AM.
“There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle".
- Albert Einstein
Strands of Night
Instant speed reanimation/doesn't die to decay? How is this not some sort of value machine?
I don't think you use it quite the same as Recurring Nightmare (which does have a turn advantage) but there has to be some way to unlock this old thing with the power/GY creep that has happened over the 15 years since its printing.
It's got the same issue as Dreams of the Dead - you pay 6 mana to get one reanimation when you could reanimate for 1 or 2, or Show and Tell for 3. The additional cost of sacking a swamp means you break even on CA, but TBH, that's quite minor.
And stuff that will cheat Strands into play can usually cheat in something else that will more directly win the game.
strands could arguably be played in a nicfit type deck, that plays the long game.
"Brainstorm and Fetchlands are interesting although I don't know if Brainstorms alone are worth it right now, because Stifle is a common card. " -Peddi 2015.
Strands of Night << Recurring Nightmare
In a format that leans so heavily on fetchlands im suprised root maze into tangle wire is not a thing. im currently reworking my helm/leyline brew to incorporate these cards and moving away from its current stompy shell and into a psuedo lands shell. I feel like rootmaze is completely overlooked at 1 mana as a way to slow fast decks down to a crawl and prey on 3 color decks.
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