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Thread: [Deck] Imperial Painter

  1. #1961
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by jandax View Post
    Swords don't work well with Bridges, and while Jitte is a stellar card, don't forget this is a Painter-Stone deck, not a dork beatdown deck.
    Jitte works fine with a bridge in play (As long as it has 2 counters or more :D)

    If you have one card in hand, use a counter to set power to 0, declare it as an attacker and before damage, pump it again = VALUETOWN! :D

  2. #1962
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    Re: [Deck] Imperial Painter

    Meanwhile, the rest of the tournament is playing reallll Magic :-P

    Jitte is just a bonkers card but it doesn't help the deck as much as, say, an extra Welder/blast/lock piece does in the grand scheme of things

    Sent from my GT-I9001 using Tapatalk 2

  3. #1963

    Re: [Deck] Imperial Painter

    It seems like almost every deck now is really running greedy mana bases. It almost make sense to run 2 Magus MB and another in the SB. Every deck seems to run 4 wasteland as well including many running at least one each of cavern of souls and karakas.

  4. #1964

    Re: [Deck] Imperial Painter

    2 magus in MB? And what can we take out?

  5. #1965

    Re: [Deck] Imperial Painter

    Quote Originally Posted by Tiago View Post
    2 magus in MB? And what can we take out?
    it's debatable. It looks like someone cam in 13th at DC. He did add in an additional moon effect (he ran 2 magus instead of one) and a Spellskite in the main at the cost of 1 Bridge and 1 REB. Link: http://sales.starcitygames.com//deck...p?DeckID=72112

    Right or wrong, whenever I am looking to make space (like having 1 Koth MD) I have gone down to 1 bridge.

  6. #1966

    Re: [Deck] Imperial Painter

    Well.. Look my list.. I guess I'll put 1 magus and cut 1 great furnance.. 2 bridges are essential in my opinion.

  7. #1967
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    Re: [Deck] Imperial Painter

    Don't cut the furnace and just go down to 19 land by cutting a fetch. It works just fine.

  8. #1968

    Re: [Deck] Imperial Painter

    Quote Originally Posted by cab0747 View Post
    it's debatable. It looks like someone cam in 13th at DC. He did add in an additional moon effect (he ran 2 magus instead of one) and a Spellskite in the main at the cost of 1 Bridge and 1 REB. Link: http://sales.starcitygames.com//deck...p?DeckID=72112

    Right or wrong, whenever I am looking to make space (like having 1 Koth MD) I have gone down to 1 bridge.


    I would say Bridge as well. But I noticed that I almost always reduce or remove Top in game 2 and 3 to side in things like thorn or RIP. So maybe one less top? Hard choice but in todays daily. I won one and lost to one Reanimator. The games I won was usually because of Blood moon. It just slows them enough for me to combo or stops their brainstorm etc. Same goes for D&T or many of the delver decks. Blood moon really slows them down to allow you to establish your game plan. I am so happy today as I even beat a burn deck 2-1. Good day indeed when that happens. (I gave up even having COP:RED in the SB for this match up). I think there are many S&T and Reanimator decks now. So whatever changes we make we have to determine if it helps against these decks.

  9. #1969
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    Re: [Deck] Imperial Painter

    Y'all are splitting hairs by trying to merrit the addition or cutting of one single, and sometimes speculative, card in a well tuned deck. It would behoove you to study up on matchups wherein problems lie, as well as playtesting a tuned lists with the dicipline not to alter it. Before changing a single card, change the way you approach a certain problem and/or matchup with the deck and you'll more often find the answer is already in your hands.

  10. #1970
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    Re: [Deck] Imperial Painter

    Barring any last minute issues, I'll be hopping back on the stream game tonight after a long hiatus. List I'll run is the same as it has been for a month or two now. Found in the white splash post. 730 et slot.

  11. #1971

    Re: [Deck] Imperial Painter

    Quote Originally Posted by Kap'n Cook View Post
    Barring any last minute issues, I'll be hopping back on the stream game tonight after a long hiatus. List I'll run is the same as it has been for a month or two now. Found in the white splash post. 730 et slot.
    Great! Did you finally switch to OBS or did you work something out with xSplit?

  12. #1972
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by cab0747 View Post
    Great! Did you finally switch to OBS or did you work something out with xSplit?
    I haven't even made sure it'll work yet. Going to fiddle around beforehand.

  13. #1973
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    Re: [Deck] Imperial Painter

    Will it also be recorded?

    Sent from my GT-I9001 using Tapatalk 2

  14. #1974

    Re: [Deck] Imperial Painter

    Quote Originally Posted by jandax View Post
    Don't cut the furnace and just go down to 19 land by cutting a fetch. It works just fine.
    Ok, I'll try!

  15. #1975

    Re: [Deck] Imperial Painter

    @ Tiago as mentioned earlier the best way to learn the deck's in and out is to grab 1 list and play that list for months without changing anything. Then you will truly understand why these are considered the current builds. Jack/Seth have put countless hours into testing these lists and results have shown. The list is tight and plays well in any meta, once you have the testing under your belt then you will know what needs to be changed if anything. Good luck!

  16. #1976

    Re: [Deck] Imperial Painter

    Quote Originally Posted by jake556 View Post
    @ Tiago as mentioned earlier the best way to learn the deck's in and out is to grab 1 list and play that list for months without changing anything. Then you will truly understand why these are considered the current builds. Jack/Seth have put countless hours into testing these lists and results have shown. The list is tight and plays well in any meta, once you have the testing under your belt then you will know what needs to be changed if anything. Good luck!
    Thanks, I'll do that.

    14 semptember I'll play a tournament, one of the biggest of the country. After that, I'll write a mini-report here. Wish me luck, I guess I will need it, hehehe.

  17. #1977

    Re: [Deck] Imperial Painter

    Quote Originally Posted by Tiago View Post
    Thanks, I'll do that.

    14 semptember I'll play a tournament, one of the biggest of the country. After that, I'll write a mini-report here. Wish me luck, I guess I will need it, hehehe.
    Play as much as you can before that. Although it may seem straight forward, there are many small interactions that can steal (or lose) you games. Learning to play around certain decks and strategies take a lot of time to learn as well. Being comfortable with this deck takes time. I know that all too well.

  18. #1978

    Re: [Deck] Imperial Painter

    Quote Originally Posted by cab0747 View Post
    Play as much as you can before that. Although it may seem straight forward, there are many small interactions that can steal (or lose) you games. Learning to play around certain decks and strategies take a lot of time to learn as well. Being comfortable with this deck takes time. I know that all too well.
    I consider myself a reasonable MTG player. I just need some important informations, like the match against S&T, have a lot in the field around here.

    It would be really important to know if its better take out the grindstones or put the RIP/tormods and try to combo. Maybe both strategies and let the game happen then get the road to win.

  19. #1979
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    Re: [Deck] Imperial Painter

    If you are really bothered by that deck, maybe RIP/Helm in the side might be for you.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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    I hope your afterlife is filled with eternal torment.
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    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  20. #1980

    Re: [Deck] Imperial Painter

    Quote Originally Posted by Tiago View Post
    I consider myself a reasonable MTG player. I just need some important informations, like the match against S&T, have a lot in the field around here.

    It would be really important to know if its better take out the grindstones or put the RIP/tormods and try to combo. Maybe both strategies and let the game happen then get the road to win.
    Cockatrice is really nice place to learn most of the time you run into decent people. If you are on there I would be more than happy to test the S&T MU.

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