Hello everyone
I recently decided to build Reanimator since UW Stoneblade wasn't really my thing. I'd like to have some feedback on my list so far and the #'s of certain cards. Right now I'm not running Show and Tell and multiple copies of Underground Sea due to budget. Here's the list:
Creatures(7)
4x Griselbrand
1x Elesh Norn, Grand Cenobite
1x Tidespout Tyrant
1x Iona, Shield of Emeria
Spells(37)
2x Thoughtseize
3x Lotus Petal
4x Brainstorm
4x Ponder
4x Entomb
4x Careful Study
4x Reanimate
4x Exhume
4x Force of Will
4x Daze
Lands(16)
2x Flooded Strand
2x Verdant Catacombs
4x Polluted Delta
1x Underground Sea
4x Island
3x Swamp
I guess my biggest doubts right now would be the # of Petals, Dazes and Thoughtseizes in the main. Right now this might be less of a problem since I don't have Show and Tell yet. But I'm planning on getting those as my next big purchase (or 1 Underground Sea first). A part of me wants to optimize the Petals to go off as fast as possible. But the protection Daze offers is really important. The same goes for Thoughtseize, should it be a playset in the sideboard? Or should the Petals make place for the ultimate disruption and protection?
Had to drop out of tonight's daily due to something else I thought would eat a bunch of time. Was 1-1, so no big loss.
Switched out Archon and a Needle from last night's sideboard for 2x Clique, and generally very happy with it. Clique has been very good for me against Miracles on the occasions I've tried it.
Hey, I did 3-0-1 in our local store. Won all dice rolls (very nice;-)
1. Round vs. D&T
G1: fetch-> Go, He plays Wasteland + Vial, Reponse Fetch, Entomb Sire, Daze. My Turn Petal, Usea, Exhume Sire. he finds no outs in time, GG
Boarding out 3 dazes for Thoughtseize and Needles
G2: he starts plains Go. Kept a perfect hand, so i play Petal for Brainstorm, Usea for study, discard Grizzy, Petal for reanimate. End of my turn he plays StoP, but i still have my last Daze in hand, his 2. turn he plays spirit of labyrith, i draw 7 and force it. He conceeds.
2. Round vs Miracles
G1: my single random needle i played shuts of Top, Grizzy goes all the way.
Boarding: - Elesh Norn, 2 petals, 1 daze, 1 study, 1 reanimate
+ inkwell, 2 needles, 1 thougtseize, 2 spell pierce
G2: Counter Lock, with jace online. His game...
G3: Fetch Go, He tundra go, EoT entomb inkwell, my turn reanimate it, won the counter war with 1 spellpierce + FoW(Study). He boarded out his Terminus, so GG.
3. Round vs. ANT
G1: Iona on my turn 2 wins the game.
Boarding: -1 Swamp, - 2 Daze // + 1 Thoughtseize + 2 Spell Pierce
G2: His discard takes my FoW and a turn later he counts up to ten...
G2: We both discard everything, he casts AdN but doesn't get there due to his Probes and thoughtseizes. Next turn i can exhume grizzy (did not find a reanimation spell for 3 turns), GG
4. Round, unknown opponent offends to draw and so we split the prizes (which did not matter as 1st and 2nd, he got a promo Emrakul and i picked a snapcaster mage)
Later i found out he was on Elves...
This was my List:
http://www.mercadia.de/home/page.php.../deck&id=99068
Here you go:
http://www.mtgthesource.com/forums/s...l=1#post560048
http://www.mtgthesource.com/forums/s...l=1#post561631
http://www.mtgthesource.com/forums/s...l=1#post562373
@Stryfo: thank you to bring up this lost treasure, I've never understood the reason why of a new thread when the old one had so much meaningful insights.
Ignorance is strength
Boarding out Daze against ANT makes no sense imo.
ANT is facing threatening clocks and will not have the chance to wait another turn to be out of Daze range more often than not.
I'd rather take out -1 Ponder, -1 Careful Study instead to make room for + 1 Thoughtseize + 2 Spell Pierce from the board.
Boarding out Daze against ANT makes no sense imo.
ANT is facing threatening clocks and will not have the chance to wait another turn to be out of Daze range more often than not.
I'd rather take out (-1 Swamp) -1 Tidespout Tyrant, -1 Careful Study/Ponder instead to make room for + 1 Thoughtseize + 2 Spell Pierce from the board.
I played ant long enough for myself, so if he is a good player, it is very easy to play around daze. On the other hand, he does not know that we are siding them out, so he will most likely play around it which costs him time to run straight into a spell pierce. In my opinion, it is more important to take his tutors with thoughtseize than hoping that daze will matter in some point of play. Usually this game isn't finished in the first two turns due to discard.
Took Reanimator to a LGS for a legacy event. I was about to take Punishing Jund to the event but my friend reminded me that the meta is going to be less diverse than a SCG Meta and you are going to run into Burn a lot more than you think. Boy was he right.
I play U/B with 2/2 Lotus Petal and Daze Split.
Creatures in Mainboard
1 Iona
4 Russelbrand
1 Empyrial Archangel
1 Elesh Norn
Sideboard Creatures
1 Gilded Drake
1 Grave Titan
Burn G1 Guy never used the pyrostatic pillar and didn't understand the effect goes both ways and actually killed himself. Never damaged me due to a Turn 2 Empyrial Archangel. G2 Powered out a turn 1 Iona on Red
Shardless BUG G1 I draw no tutors so for the first few turns he is beating on me with a goyf, DRS, and a baleful strix. I waited for him to tap out his only bayou then I Careful studied both my Elesh Norn and Empyrial Archangel into a double exhume. G2 I felt like I was playing against Jund. He gets two lucky cascades into Ancestral visions and he has two DRS. My pithing needle gets countered then I face the might of a really really goyf. G3 I pithing needle DRS. He thoughtseizes, extripates my exhume, then drops a nihil spellbomb. I eventually hardcast a gravetitan that he forces. I bait out a Reanimate then triggers spellbomb. I forget what happens inbetween here but all I remember is that I had Elesh in the graveyard and the only way I could put it into play was reanimate and I had only 4 life so I conceded.
Burn G1 Nothing new here T1 Iona G2 Empyrial Archangel on Turn 3, he double fireblasts it and the next turn I show and tell Griselbrand and he scoops.
Burn (notice a theme?) G1 Turn 4 Show and Tell into Griselbrand but he drops a Sulfuric Vortex. I was down to 11 when the vortex went down and I took a double fireblast along with elemental tokens beating me to death. G2 Turn 2 Iona then responded by a Karakas (this gave me a HUUUUUUUUUGE wtf in my mind). Turn 4 I exhumed Empyrial Archangel and stole victory 4 turns later. G3 Turn 3 Iona
I didn't make top 4 but I was quite happy. My bud playing UR Delver decided to split and that was that. I love Jund but if I brought it to that kind of metagame I would have cried. I'd probably bring Jund to GPNJ unless I get that much better with Reanimator by then.
Side remark I will say is, one player has something against Death and Taxes (boy me and him would get along part of the reason I run the shroud creature mainboarded) actually brought Jund to counter the D&T player only for the D&T player not to show up.
Whatever happened to the builds with personal tutor?
I have been trying it out as a 3 of cutting 2 lotus petals and a reanimate and it works well. Helps a lot with a show and tell s/b plan and DnT match up by letting me tutor for massacre.
I am sure there is a good reason people moved away from it and I realise it is no mystical tutor, but I can't figure out why.
Played another Legacy FNM with Reanimator. Went 4-0 last time, only 3-1 overall this time.
Round 1 vs Team America (Not ever going to call this deck Sultai Delver), 2-1
Game 1 I don't see any Delvers, but I put him on this deck instead of Shardless because I see Spell Pierce.
After our matches he tells me he only runs 1 Liliana in the 75, which I can't imagine is correct. He is on Tombstalker over Bob also.
Round 2 vs Elves, 2-1
What should have been a bye, I punted pretty hard, saying "Sure" as he casts a Deathrite Shaman g1 instead of Dazing it. Easily get there with Elesh Norn games 2&3. Engineered Explosives is also sweet here.
Round 3 vs Patriot, 0-2
This is a tough matchup. No way around that. Swords to Plowshares is a beating and Batterskull is a reasonable way to race us combined with Bolts. I kept a somewhat loose hand game 2. I think it was
Lotus Petal
City of Traitors
Jace, TMS
Show and Tell
Show and Tell
Thoughtseize
Brainstorm
Would you fellow Reanimator players have kept that against a Delver player? I ended up trying to Brainstorm into a land, off the Petal and locking myself out for a few turns, after which point it was too late.
Round 4 vs Death and Taxes, 2-1
Much to my chagrin, I was paired against Karakas.dec. I get there with Inkwell Leviathan games 1 & 3. I think my creature suite (Grave Titan and Inkwell main) is much more prepared to beat this deck than other Reanimator players.
Legacy - all flavors of Delver, UB Shadow, Eldrazi Stompy, UBx Reanimator, some UBx midrange piles
Modern - Prowess, Traverse Shadow
Pioneer - UW Aggro
I was curious since Griselbeans is $1,000,000 dollars on MODO what would be the 8 creatures to run that are not GB? Iona, Elesh, Inkwell, Jin- Gitaxias x2, Grave Titan, Blazing archon, Ashen Rider? Jin used to be good :(
I would not have kept that hand. The hand you were seeking through the Brainstorm had better odds of being met through a mulligan, and the cons, well you experienced the cons. If it was Ponder, I would have been tempted, but I still think the deck's strong enough to offer up a random 6 that doesn't offer up a first turn play with a slight risk of just outright losing the game. But Petal into Brainstorm is just too stacked toward irreparable loss.
I've only used Griselbrand like maybe 2-3 times in Reanimator (I tend to go after particular silver bullets) Russel Brand is a pretty good catch all card.
Cards to reanimate if you don't have Russel Brand:
Jin
Sire of Insanity
Elesh Norn
Inkwell Leviathan
Empyrial Archangel (It's a nice damage sponge)
Grave Titan
if you're building reanimator anyways, I see no reason why you can't have just one griselbrand, I understand not wanting to shell out for 3 or 4, but having the first one is big game because of entomb. also, pretty sure 7 creatures is the right number. the 7 I would run are:
1 grisel
2 Jin (unless you want to run all 1 ofs)
1 Tidespout Tyrant
1 elesh
1 iona (or grave titan or sire, depending on the context of the list)
1 inkwell leviathan
Hi, Round 3 Game 2, your opening hand is really risky I think, as you need to hit both a land and a fatty post brainstorm to go off soon.
What makes me really curious is JTMS. I once tried to add Jace to Reanimator, but feel we are too mana short to cast him, even with the potential help of postboard City of Traitors. Would you please to share your thought on this card?
I played this deck for about 2 years without Jace, and it felt fine. After adding it several months ago, I would not play without it. Firstly, it only comes in when I'm bringing in City of Traitors (of which I sideboard 2 copies), and I typically won't side out all my petals (sometimes from 3 main to 2 postboard). Generally I side it in against decks that won't be able to kill me before it resolves, of which UWR Delver is a great example. The unsummon ability is very pertinent, and it allows us to shift from a tempo plan to something more similar to Omni, wherein you can Brainstorm your way into sufficient countermagic to protect your spells.
Legacy - all flavors of Delver, UB Shadow, Eldrazi Stompy, UBx Reanimator, some UBx midrange piles
Modern - Prowess, Traverse Shadow
Pioneer - UW Aggro
Treasure Cruise is hailed as a BIG new card from Khans by Carsten Kotter of Starcity.
CC 7U
Card Text: Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Draw three cards.
In Reanimator, with Petals, Careful Study, Brainstorm, Ponder, fetchlands and cheap/fast counters like FOW and Daze this seems like a contender. What to cut is a great question, but Iīm thinking Ponder.
T1 Study of a fetch = 4 cards in the yard already! So instead of 8 itīs just 4 mana after a single turn. Add a Brainstorm, Petal etc. to this and we have an Ancestral Recall! Or maybe a 2cc draw 3 effect, not shabby either.
Removing cards from the yard is not a big deal, most cards in there are a product of finding the combo. Just donīt delve a Fatty away.
What do you all think?
I think Dig Through Time is the better card here.
Costs UU and 6 cards, but it's an instant, allowing us to EOT and set up for a critical Reanimate on our turn. We're a combo deck, trying to assemble our bits & protection, seeing the best of 7 is going to help more than a random 3.
However, it's super risky, because we're already going to feel the brunt of graveyard hate, having two or three dead cards isn't going to put us in any a better spot. Also, while builds vary, most aspire for a fast clock, coveting the first turn Griselbrand, and maintaining par on turn 2. Everything after that is the struggle that moves us closer to losing. This card and Treasure Cruise are right in that window of a turn after we would have been wanting to give it a go anyway.
It seems more at home in a slow reanimator deck, without Petals or Dazes, or a Sneak & Show deck, where draw-cantrip-go is an acceptable tempo for turns 1-3.
It's frustrating, because I'd like this card to work, give us and up in consistency game 1 and then side them out for more Show and Tell game 2 when they graveyard hate comes in anyway. But it's too slow game 1, and right on speed for a Show & Tell plan, except is dead in the face of Leyline of the Void.
I'll be testing both, but my eye is on Dig.
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