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Thread: Obligatory shitty card creation thread

  1. #1041
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    Re: Obligatory shitty card creation thread

    ____________________________
    Juniper Elves
    Summon Elves

    Tap: Add to your mana pool.

    Printed originally in the Alliances,
    these elves became a staple in the
    contemporary "Erhnamgeddon" deck.

    __________________________ 1/1

  2. #1042
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    Re: Obligatory shitty card creation thread

    Lately i've been thinking a lot about how much mana screw and going first/second are a big deal in magic. So i've been thinking about a land that could "help" this issue.

    Unluckyman Taiga
    Land - Forest Mountain
    ETB tapped unless it's the first turn of the game and you went second.
    sacrifice ~ , discard a basic forest or mountain: draw a card.

    Basically a strictly better dual if you started second, and a comparable but usually bit worse dual if you went first.

  3. #1043
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    Re: Obligatory shitty card creation thread

    Acolyte of Pain
    Creature - Human Cleric
    Whenever an opponent pays life, you may put a +1/+1 counter on Acolyte of Pain.
    When Acolyte of Pain dies, you and target opponent each lose X life, where X equals the number of +1/+1 counters on Acolyte of Pain.
    2/1

  4. #1044

    Re: Obligatory shitty card creation thread

    Green should get in on the knowledge-testing train of Legacy "name a card" cards like Cabal Therapy, Meddling Mage, Nevermore, Runed Halo, Slaughter Games, Phyrexian Revoker and Pithing Needle.

    Tracker's Obsession
    Enchantmant -- Aura
    Enchant green creature
    When Tracker's Obsession enters the battlefield, name up to three creature cards.
    When any of the named creatures enters the battlefield, gain control of that creature and destroy enchanted creature.
    Enchanted creature can't block.
    "You become what you think about all day long." -- Ralph Waldo Emerson

  5. #1045
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    Re: Obligatory shitty card creation thread

    Obviously decks with blue have long had the best tempo cards for a while, and some of the best early game cards, and now they have one of the best mid and late game cards in Treasure Cruise. I wanna see what cards people can come up with to give other colors tempo and early game tools, preferably ones that won't be best in a blue shell. Seems like are lacking in the "rather than pay mana cost" and "unless its controller pays" area.

  6. #1046
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    Quote Originally Posted by Scott View Post
    Obviously decks with blue have long had the best tempo cards for a while, and some of the best early game cards, and now they have one of the best mid and late game cards in Treasure Cruise. I wanna see what cards people can come up with to give other colors tempo and early game tools, preferably ones that won't be best in a blue shell. Seems like are lacking in the "rather than pay mana cost" and "unless its controller pays" area.
    The biggest problem with Delver is that it is an evasive beat that breaks even with most removal (in fact gut shot is the only one that I know of, and it only takes care of it before it flips) combine this with Daze and Force of Will, it's very easy to suffer a massive tempo loss against an active flipped Delver.

    However, one way to look at this is to provide the other colors removal that doesnt simply ignore counterspells, but plays around them nicely.

    ~ 1B
    Instant
    ~ deals 2 damage to target creature. You gain 2 life.
    At the beginning of each end step, you may pay 1B. If you do, return ~ from your graveyard to your hand.

    Of course, this gets shut down by Rest in Peace, but then if theyre doing that, they certainly arent playing Treasure acruise very well.

  7. #1047

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Gheizen64 View Post
    Lately i've been thinking a lot about how much mana screw and going first/second are a big deal in magic. So i've been thinking about a land that could "help" this issue.

    Unluckyman Taiga
    Land - Forest Mountain
    ETB tapped unless it's the first turn of the game and you went second.
    sacrifice ~ , discard a basic forest or mountain: draw a card.

    Basically a strictly better dual if you started second, and a comparable but usually bit worse dual if you went first.
    You can also template that more simply by saying it comes into play tapped if your opponent controls no land. The opening board state can be used to create some tidy wordings like that.

    Similar to this...


  8. #1048

    Re: Obligatory shitty card creation thread

    Oh, and if Wizards ever decides the multi-colored decks are getting too plentiful and decides to bans fetchlands, I went ahead and templated these as a possible "fixed" set of duals that would smooth out mana bases without turning everything into 4-color madness.


  9. #1049
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    Re: Obligatory shitty card creation thread

    Make it into 3, 3, 2, 2 columns, i don' see the last cards and I'm interested in pictures...
    Thanks!
    Oh, and interesting idea!

  10. #1050

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Bed Decks Palyer View Post
    Make it into 3, 3, 2, 2 columns, i don' see the last cards and I'm interested in pictures...
    Thanks!
    Oh, and interesting idea!
    Can you see it by clicking this?

    http://community.wizards.com/sites/m...20Finish_0.jpg

  11. #1051
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    Re: Obligatory shitty card creation thread

    I can! Nice!

  12. #1052
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by EGarrett View Post
    You can also template that more simply by saying it comes into play tapped if your opponent controls no land. The opening board state can be used to create some tidy wordings like that.

    Similar to this...

    Your card is really interesting, i like it a lot. The added utility as a sac outlet isn't to be underestimated too!
    Also, the template u proposed is a different from mine because it actually come into play tapped if you went first and it's your first turn, but untapped every other turn. Mine enter tapped every turn except your first if you went second. So it's actually quite a bit better, basically a dual for all intent and purposes (could be an excellent budget substitute as a 1-of since you fetch for a dual every other turn).

    Maybe something like this:

    Fair Taiga
    Land - Forest Mountain
    Fair Taiga etb tapped. When Fair Taiga etb, if your opponent control as many lands as you do, or more, untap it.
    2, sacrifice: draw a card

    So basically it etb tapped if you went first, it's usually a functional dual if you went second, and has added utility lategame if you're flooded. Your cards is also really nice so i'd like some other cards with that template like:



    Both an anti-storm and anti-counter/heavy cantrip decks. Much less restrictive in general, but something like this would actually make MUD semi-viable in legacy as it work as its own sol land. Also i think your dual cycle would work much better if they said that the other color's spells cost 1 more instead of being literally uncastable. As they are, Shocks, Fastlands etc... are way better.

  13. #1053

    Re: Obligatory shitty card creation thread

    Green Brainstorm

    -Sorcery

    Draw three cards than you may reveal two green or colorless cards and put them on top of your library in any order.

    If you don't, reveal two random cards from your hand and put them on top of your library in any order.

    And so on, Red-White-Black Brainstorm. I don't like too much this card, but it could be an idea (to increase consistency of non-blue decks).

  14. #1054
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    Fixed Brainstorm - UU
    Sorcery
    Draw five cards, then put four cards drawn this way on top of your library in any order.

    eh ...

    Red Brainstorm - RR
    Sorcery
    Draw three cards, then shuffle two cards drawn this way into your library.
    At the beginning of your upkeep, you may return ~ from your graveyard to the top of your library.

    Maybe too strong, but actually not bad considering the cmc.

    Green Brainstorm - GG
    Creature - Insect
    Hexproof, Deathtouch, Reach
    When ~ etb, draw three cards, then put two cards drawn this way on top of your library in any order.
    1/1

    Yeah ... did I mention I hate delver?

    White Brainstorm - WW
    Creature - Soldier
    Noncreature spells cost 1 more to cast for each card its controller has drawn this turn.
    When ~ etb, draw three cards, then put two cards drawn this way on top of your library on any order.
    2/1

    Thalia that punishes Brainstorm

    Black Brainstorm - BB
    Sorcery
    Draw any number of cards, then put all but one drawn this way on top of your library in any order. You lose life equal to the number of cards drawn this way.

    Probably borked as fork, but damn that is so sexy imo.

  15. #1055

    Re: Obligatory shitty card creation thread

    Quote Originally Posted by EGarrett View Post
    You can also template that more simply by saying it comes into play tapped if your opponent controls no land. The opening board state can be used to create some tidy wordings like that.

    Similar to this...

    I like it, could make a nice mechanics cycle, but this card is better in T1 combo than against it - I'd prefer "You can't play spells/activated abilities, skip your next turn" as mechanics of alternate cost



    In a conversation with Einherjer he expressed that he likes the Miracles x Delver x Storm meta but feels like Storm needs a little boost to be on par, I do not agree but kept thinking about it and I think this can significatly improve Storm while not making the deck totaly broken


    Annyoing kid

    Human

    When ~ comes into play target opponent reveals his or her hand.
    You choose a noncreature, nonland card from it. That player discards that card.

    0/1


    could have a "During your upkeep discard a card or target Opp gains control of ~. " to make it more interesting
    can easily have a white variant


    Annoying Spirit

    Spirit

    When ~ leaves play target opponent reveals his or her hand.
    Choose one:
    - That player chooses and exiles a creature card.
    - That player chooses and exiles a nonbasic land card.

    1/0


    or in 2CC variants


    Persistent Salesman

    Human Horror

    Persist

    When ~ comes into play target opponent reveals his or her hand.
    You choose a noncreature, nonland card from it. That player discards that card.

    You show him the door, he returns through the window.

    1/1



    Former Salesman

    Zombie Spirit

    Undying

    When ~ leaves play target opponent reveals his or her hand.
    Choose one:
    - That player chooses and exiles a creature card.
    - That player chooses and exiles a nonbasic land card.

    You show him the window, he returns though the door.

    0/0

  16. #1056
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    Re: Obligatory shitty card creation thread

    Slosh, those are some funny cards! If there will be any Return to Lorwyn expansion, those'd be lovely.

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    Re: Obligatory shitty card creation thread

    Shivan Battlemage
    Creature - Human Wizard
    Flash
    When Shivan Battlemage enters the battlefield, choose one:
    * Counter target blue spell.
    * Destroy target blue permanent.
    2/2

    Goblin Kinsight
    Tribal Sorcery - Goblin
    You may tap a goblin you control rather than pay Goblin Kinsight's mana cost.
    Exile the top three cards of your library. Until end of turn, you may play all Goblin cards exiled this way.

    Stillness of Sleepers
    Enchantment
    Sacrifice Stillness of Sleepers: Your opponents can't cast spells this turn.

    Herald of Titania
    Creature - Elemental
    Whenever a land you control is put into your graveyard from the battlefield, put a 1/1 green Elemental creature token onto the battlefield.
    1/2
    Last edited by Vicar in a tutu; 11-28-2014 at 01:08 PM.

  18. #1058
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    Re: Obligatory shitty card creation thread

    Ulialume, Lady of the Grove
    Legendary Creature - Dryad
    Enchantments cost or less to cast.
    At the beginning of your upkeep, if you control three or more enchantments, draw a card.
    0/1

    Orboz, Exalted Emperor
    Legendary Creature - Goblin
    Token creatures you control have haste.
    At the beginning of your upkeep, put a 1/1 red Goblin creature token onto the battlefield.
    2/2

    Ranger of Hyrdwald
    Creature - Human Warrior
    Protection from red, vigilance
    When Ranger of Hyrdwald enters the battlefield, exile four cards from target player's graveyard.
    2/2
    Last edited by Vicar in a tutu; 11-30-2014 at 11:50 AM.

  19. #1059
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    Re: Obligatory shitty card creation thread

    That Shivan Battlemage, hm... seems like he misses flash, right?

  20. #1060
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    Re: Obligatory shitty card creation thread

    Quote Originally Posted by Bed Decks Palyer View Post
    That Shivan Battlemage, hm... seems like he misses flash, right?
    Fixed :)

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