____________________________
Juniper Elves
Summon Elves
Tap: Addto your mana pool.
Printed originally in the Alliances,
these elves became a staple in the
contemporary "Erhnamgeddon" deck.
__________________________ 1/1
Lately i've been thinking a lot about how much mana screw and going first/second are a big deal in magic. So i've been thinking about a land that could "help" this issue.
Unluckyman Taiga
Land - Forest Mountain
ETB tapped unless it's the first turn of the game and you went second.
sacrifice ~ , discard a basic forest or mountain: draw a card.
Basically a strictly better dual if you started second, and a comparable but usually bit worse dual if you went first.
Acolyte of Pain
Creature - Human Cleric
Whenever an opponent pays life, you may put a +1/+1 counter on Acolyte of Pain.
When Acolyte of Pain dies, you and target opponent each lose X life, where X equals the number of +1/+1 counters on Acolyte of Pain.
2/1
Green should get in on the knowledge-testing train of Legacy "name a card" cards like Cabal Therapy, Meddling Mage, Nevermore, Runed Halo, Slaughter Games, Phyrexian Revoker and Pithing Needle.
Tracker's Obsession
Enchantmant -- Aura
Enchant green creature
When Tracker's Obsession enters the battlefield, name up to three creature cards.
When any of the named creatures enters the battlefield, gain control of that creature and destroy enchanted creature.
Enchanted creature can't block.
"You become what you think about all day long." -- Ralph Waldo Emerson
Obviously decks with blue have long had the best tempo cards for a while, and some of the best early game cards, and now they have one of the best mid and late game cards in Treasure Cruise. I wanna see what cards people can come up with to give other colors tempo and early game tools, preferably ones that won't be best in a blue shell. Seems likeare lacking in the "rather than pay mana cost" and "unless its controller pays" area.
The biggest problem with Delver is that it is an evasive beat that breaks even with most removal (in fact gut shot is the only one that I know of, and it only takes care of it before it flips) combine this with Daze and Force of Will, it's very easy to suffer a massive tempo loss against an active flipped Delver.
However, one way to look at this is to provide the other colors removal that doesnt simply ignore counterspells, but plays around them nicely.
~ 1B
Instant
~ deals 2 damage to target creature. You gain 2 life.
At the beginning of each end step, you may pay 1B. If you do, return ~ from your graveyard to your hand.
Of course, this gets shut down by Rest in Peace, but then if theyre doing that, they certainly arent playing Treasure acruise very well.
Oh, and if Wizards ever decides the multi-colored decks are getting too plentiful and decides to bans fetchlands, I went ahead and templated these as a possible "fixed" set of duals that would smooth out mana bases without turning everything into 4-color madness.
![]()
Make it into 3, 3, 2, 2 columns, i don' see the last cards and I'm interested in pictures...
Thanks!
Oh, and interesting idea!
Can you see it by clicking this?
http://community.wizards.com/sites/m...20Finish_0.jpg
I can! Nice!
Your card is really interesting, i like it a lot. The added utility as a sac outlet isn't to be underestimated too!
Also, the template u proposed is a different from mine because it actually come into play tapped if you went first and it's your first turn, but untapped every other turn. Mine enter tapped every turn except your first if you went second. So it's actually quite a bit better, basically a dual for all intent and purposes (could be an excellent budget substitute as a 1-of since you fetch for a dual every other turn).
Maybe something like this:
Fair Taiga
Land - Forest Mountain
Fair Taiga etb tapped. When Fair Taiga etb, if your opponent control as many lands as you do, or more, untap it.
2, sacrifice: draw a card
So basically it etb tapped if you went first, it's usually a functional dual if you went second, and has added utility lategame if you're flooded. Your cards is also really nice so i'd like some other cards with that template like:
Both an anti-storm and anti-counter/heavy cantrip decks. Much less restrictive in general, but something like this would actually make MUD semi-viable in legacy as it work as its own sol land. Also i think your dual cycle would work much better if they said that the other color's spells cost 1 more instead of being literally uncastable. As they are, Shocks, Fastlands etc... are way better.
Green Brainstorm
-Sorcery
Draw three cards than you may reveal two green or colorless cards and put them on top of your library in any order.
If you don't, reveal two random cards from your hand and put them on top of your library in any order.
And so on, Red-White-Black Brainstorm. I don't like too much this card, but it could be an idea (to increase consistency of non-blue decks).
Fixed Brainstorm - UU
Sorcery
Draw five cards, then put four cards drawn this way on top of your library in any order.
eh ...
Red Brainstorm - RR
Sorcery
Draw three cards, then shuffle two cards drawn this way into your library.
At the beginning of your upkeep, you may return ~ from your graveyard to the top of your library.
Maybe too strong, but actually not bad considering the cmc.
Green Brainstorm - GG
Creature - Insect
Hexproof, Deathtouch, Reach
When ~ etb, draw three cards, then put two cards drawn this way on top of your library in any order.
1/1
Yeah ... did I mention I hate delver?
White Brainstorm - WW
Creature - Soldier
Noncreature spells cost 1 more to cast for each card its controller has drawn this turn.
When ~ etb, draw three cards, then put two cards drawn this way on top of your library on any order.
2/1
Thalia that punishes Brainstorm
Black Brainstorm - BB
Sorcery
Draw any number of cards, then put all but one drawn this way on top of your library in any order. You lose life equal to the number of cards drawn this way.
Probably borked as fork, but damn that is so sexy imo.
I like it, could make a nice mechanics cycle, but this card is better in T1 combo than against it - I'd prefer "You can't play spells/activated abilities, skip your next turn" as mechanics of alternate cost
In a conversation with Einherjer he expressed that he likes the Miracles x Delver x Storm meta but feels like Storm needs a little boost to be on par, I do not agree but kept thinking about it and I think this can significatly improve Storm while not making the deck totaly broken
Annyoing kid
Human
When ~ comes into play target opponent reveals his or her hand.
You choose a noncreature, nonland card from it. That player discards that card.
0/1
could have a "During your upkeep discard a card or target Opp gains control of ~. " to make it more interesting
can easily have a white variant
Annoying Spirit
Spirit
When ~ leaves play target opponent reveals his or her hand.
Choose one:
- That player chooses and exiles a creature card.
- That player chooses and exiles a nonbasic land card.
1/0
or in 2CC variants
Persistent Salesman
Human Horror
Persist
When ~ comes into play target opponent reveals his or her hand.
You choose a noncreature, nonland card from it. That player discards that card.
You show him the door, he returns through the window.
1/1
Former Salesman
Zombie Spirit
Undying
When ~ leaves play target opponent reveals his or her hand.
Choose one:
- That player chooses and exiles a creature card.
- That player chooses and exiles a nonbasic land card.
You show him the window, he returns though the door.
0/0
Slosh, those are some funny cards! If there will be any Return to Lorwyn expansion, those'd be lovely.
Shivan Battlemage
Creature - Human Wizard
Flash
When Shivan Battlemage enters the battlefield, choose one:
* Counter target blue spell.
* Destroy target blue permanent.
2/2
Goblin Kinsight
Tribal Sorcery - Goblin
You may tap a goblin you control rather than pay Goblin Kinsight's mana cost.
Exile the top three cards of your library. Until end of turn, you may play all Goblin cards exiled this way.
Stillness of Sleepers
Enchantment
Sacrifice Stillness of Sleepers: Your opponents can't cast spells this turn.
Herald of Titania
Creature - Elemental
Whenever a land you control is put into your graveyard from the battlefield, put a 1/1 green Elemental creature token onto the battlefield.
1/2
Last edited by Vicar in a tutu; 11-28-2014 at 01:08 PM.
Ulialume, Lady of the Grove
Legendary Creature - Dryad
Enchantments costor
less to cast.
At the beginning of your upkeep, if you control three or more enchantments, draw a card.
0/1
Orboz, Exalted Emperor
Legendary Creature - Goblin
Token creatures you control have haste.
At the beginning of your upkeep, put a 1/1 red Goblin creature token onto the battlefield.
2/2
Ranger of Hyrdwald
Creature - Human Warrior
Protection from red, vigilance
When Ranger of Hyrdwald enters the battlefield, exile four cards from target player's graveyard.
2/2
Last edited by Vicar in a tutu; 11-30-2014 at 11:50 AM.
That Shivan Battlemage, hm... seems like he misses flash, right?
There are currently 1 users browsing this thread. (0 members and 1 guests)