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Thread: [Deck] Deadguy Ale (B/w Confidant)

  1. #4721
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Mirrislegend View Post
    TELL US ABOUT BEATING BUG. I can't beat the deck to save my life.

    Also, are you guys playing any dedicated graveyard hate in your sideboards?
    I'm trying out 2 Restoration angels. Tough for them to kill it, and it can randomly save a man.

    And I'm on 2 RIP. Might debate some relic action just to somewhat weaken delve strategies. So right now I've got an enlightened tutor and 2 RIP along with of course deathrite
    Quote Originally Posted by Richard Cheese View Post
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    Top quality german restraint there.

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  2. #4722
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    With amount of no goys and main removal being lighting bolt for most part Brimaz looks to be a great creature atm. With it being a legendary creature lands like Eiganjo Castle and Shizo, Death's Storehouse has alot of play.

    Malicious Affliction looks really strong with Cabal Therapy and lingering souls. Mark of Asylum or Absolute Law also looks to a be solid card against the annoying burn spells thats running arround and its even tutorable.

  3. #4723

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Mirrislegend View Post
    TELL US ABOUT BEATING BUG. I can't beat the deck to save my life.

    Also, are you guys playing any dedicated graveyard hate in your sideboards?
    It's a tough matchup. Probably the most difficult matchup of the Delver decks because their removal package rivals ours.

    My opponents build (Bug Delver) didn't have Treasure Cruise. The other Delver decks did. I find Relic of Progenitus to be huge in the matchup. And removing their Deathrite is key. While the matchup is tough, their manabase and spells are much greedier color wise than other Delver decks. So mana can be attacked to better success. This is a matchup that does make me wish I had 2 Heros of Bladehold. Plus all my removal post board is 2 for 1's.

    Lingering Souls is huge too. I rarely cast and flashback both. Saving it since they have Golgari Charm. Considering putting a Kitchen Finks in board. It's decent vs Burn. And against BUG, assuming they have no Deathrite, it's a creature they have to kill twice.

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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Those lands honestly seem completely terrible. Basics that get wasted and don't do anything outside of a tiny interaction that is marginal seem meh.
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  5. #4725

    Re: [Deck] Deadguy Ale (B/w Confidant)

    I used to run Rest in Peace but losing Lingering Souls flashback and Deathrite Activations to be a huge loss. I like Relic in testing vs Cruise decks. Deathrite is ok but Relic usually better. Managed to beat Grixis Delver...he didn't draw removal. I had 2 Deathrites. So I ate everything, probably to the extreme since I probably could have killed him a turn or 2 earlier. He showed me his hand at the end of the game. 3 Treasure Cruise and 2 Smash to Smithereens.

    Tried a Singleton Spirit of the Labyrinth. Jury is still out on him since he's so fragile. Still debating on whether it should be a Chains of Mephistopheles. Only one though, since I checked out that it's now $400. That's absurd. I like the fact that the Spirit is a threat but it can die very easily, what's worse some of the Delver decks pack stuff like Golgari Charm or Electrickery.

    Probably gonna get a Containment Priest for the board. Being able to hose Sneak/show, Reanimator, hurt Dredge, hurt Elves a bit is enticing. And at worst, he's a crappy Ambush Viper.

  6. #4726
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    I've been meh on spirit. When he's good, he locks up the game (thoughtseize your removal, play spirit, nice brainstorm in hand), and when he's not good, he's blade of the sixth pride that the blue decks need to at least waste removal on. As for priest, I really like it. I'm very much on the fence of how many, and where to play him. Main? Side? 2? 4? Does he replace spirit? Bob? Souls?
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  7. #4727

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Megadeus View Post
    Those lands honestly seem completely terrible. Basics that get wasted and don't do anything outside of a tiny interaction that is marginal seem meh.
    I agree, I run a singleton Karakas and I stop there. To me, it's much better than the Castle or Death house as you can use it to not only save your guy but to bounce an opposing Legendary Creature. You could run more Karakas if you have enough guys on your side to save. I think that's totally fine.

  8. #4728

    Re: [Deck] Deadguy Ale (B/w Confidant)

    And about Malicious Affliction, in a deck that has multiple Cabal Therapies, I think it could work.

    So ideally a deck with Lingering Souls, Brimaz and/or Hero could give you a bunch of expendable guys that could either die in combat or get sacrificed to Therapy. I guess Bitterblossom too but I've died to that card way too much that I'd rather run the other token generators first.

  9. #4729
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Karakas is fine because it can win a game. The others seem pretty much useless outside of corner cases. I personally don't even like Karakas, but it is probably fine. I just hate losing to mana screw, which is also why I'm on 23 lands now
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  10. #4730
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    My sideboard is currently:
    1 Manriki-Gusari
    3 Gaddock Teeg
    3 Thalia
    3 Zealous Persecution
    3 Choke
    2 flex

    I've had Argivian Find (untested), Rest in Peace (mediocre), and Mirran Crusader (never drew it against BUG or Nic Fit) in the flex slots. Any recommendations?
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  11. #4731
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Wilkin View Post
    It's a tough matchup. Probably the most difficult matchup of the Delver decks because their removal package rivals ours.

    My opponents build (Bug Delver) didn't have Treasure Cruise. The other Delver decks did. I find Relic of Progenitus to be huge in the matchup. And removing their Deathrite is key. While the matchup is tough, their manabase and spells are much greedier color wise than other Delver decks. So mana can be attacked to better success. This is a matchup that does make me wish I had 2 Heros of Bladehold. Plus all my removal post board is 2 for 1's.

    Lingering Souls is huge too. I rarely cast and flashback both. Saving it since they have Golgari Charm. Considering putting a Kitchen Finks in board. It's decent vs Burn. And against BUG, assuming they have no Deathrite, it's a creature they have to kill twice.
    Heh, the question of "are you playing dedicated graveyard hate"... Wilkin.
    Probably gonna get a Containment Priest for the board. Being able to hose Sneak/show, Reanimator, hurt Dredge, hurt Elves a bit is enticing. And at worst, he's a crappy Ambush Viper.
    It's probably not worth it for Dredge. Doesn't stop Zombie tokens, and I doubt they will keep Dread Return package in. It does kinda stop Ichorids, but meh.

  12. #4732
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Megadeus View Post
    Those lands honestly seem completely terrible. Basics that get wasted and don't do anything outside of a tiny interaction that is marginal seem meh.
    With UR everywhere there is less wastelands played as well.

    Used to play Manriki-Gusari in the board but for me it never was of any use.

    How will they get any zombies if none of their creatures comes in the mill / gy way? they gonna cast their creatures? :D Stops both ichorids and narcomoeba.

    Advantech with Malicious Affliction is that copies itself with the morbid makes it harder to counter.

  13. #4733

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by razvan View Post
    Heh, the question of "are you playing dedicated graveyard hate"... Wilkin.

    It's probably not worth it for Dredge. Doesn't stop Zombie tokens, and I doubt they will keep Dread Return package in. It does kinda stop Ichorids, but meh.
    Lol, yeah Graveyard hate. I can't put together a deck without putting some in. I played a couple of small tournaments with Reanimator.....4 Leyline of the Void and 2 Helm in the board.

    Priest is ok. Stops Narcomoeba as well. It's no Yixlid Jailer (lol which I have played before) but it helps out.


    Finding Gaddock Teeg very clunky. Had 2 in my board, gonna go down to 1 probably. I considered adding another Bayou main, but I like having the 4 Basic lands. With that and 2 Chrome Mox, it's hard to waste me out or Blood Moon me out of the game.

  14. #4734
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Priest is totally awesome against dredge. Unless they are hard casting dudes, they can't actually do anything. As for RIP, what is it you guys are dissatisfied with? It's been great for me. Yes, shutting off deathrite and souls is awkward, but shutting down hordes of Goyfs is great. Also just plopping it down against dredge or reanimator is very nice. I generally am not boarding it against the delve decks though unless it's a Goyf deck
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  15. #4735
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Megadeus View Post
    Priest is totally awesome against dredge. Unless they are hard casting dudes, they can't actually do anything. As for RIP, what is it you guys are dissatisfied with? It's been great for me. Yes, shutting off deathrite and souls is awkward, but shutting down hordes of Goyfs is great. Also just plopping it down against dredge or reanimator is very nice. I generally am not boarding it against the delve decks though unless it's a Goyf deck
    They can still dredge, and they can still cast Dread Return or Cabal Therapy (DR won't return a creature of course).

    Also, since it's a 2CC, they might have a Narcomoeba in play.

    Zombies still come into play.

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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by razvan View Post
    They can still dredge, and they can still cast Dread Return or Cabal Therapy (DR won't return a creature of course).

    Also, since it's a 2CC, they might have a Narcomoeba in play.

    Zombies still come into play.
    At worst they get like 2 zombies? And they can cast thosethings sure, but they won't get their dread return target back, and they may make a couple of dudes, but priest shuts down what really beats you, the recurring ichorid plus bridge. 2-3 zombies isn't really that difficult to beat. Also he can simply jump in the surprise blocka zombie or ichorid to kill off their bridges. He's not as good as like RIP against them, but he's still pretty damn good if he comes down turn 2.
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  17. #4737
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    If they dredge and hit narcs they don't get them so they won't do that. It really slows dredge down a lot, and I mean a lot. No fresh narcs, no ichorids, no DR. Now you have a deck with a terrible manabase that has to cast very mediocre creatures. You should be able to find stuff faster than they do, like RiP to completely lock them out or a way to kill one of your own creatures (Batterskull anyone?). It gives you so much time against them you actually have a chance instead of just dying to a horde of zombies or some big reanimated beast.

    Ow and flash is just gravy, respond to narc triggers? Yes please.
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  18. #4738

    Re: [Deck] Deadguy Ale (B/w Confidant)

    I think what you are failing to see Razvan is that Containment Priest won't be the only card sideboarded in vs Dredge. Sure, if Containment Priest is the only card you have then you are in trouble, but that card plus a couple of Deathrites, or a Relic, etc. It all adds up. Believe me when I say that Containment Priest won't be the only card I'm putting in against Dredge in games 2 and 3. :D

    For example, Priest is good vs Elves. It shuts down Dryad Arbor from coming in, Natural Order and Green Sun's Zenith. It doesn't stop Glimpse or Elvish Visionary, or Symbiote shenanigans. But It shuts down enough to warrant siding it in.

  19. #4739
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by razvan View Post
    They can still dredge[...]

    Zombies still come into play.
    The same is true with Grafdigger's (although cutting off flashback is helpful) but Grafdigger's basically insta-gibs them.
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  20. #4740
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    I have a few questions for dedicated deadguy players:

    1) is leyline of the void a good way to keep souls/deathrite active while hosing other decks graveyards?
    2) is tidehollow sculler worth considering still?
    3) how worthwhile is splashing green for decay/goyf/turning on deathrite fully?
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