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Thread: [Deck] Super Gro

  1. #1

    [Deck] Super Gro

    Hey Guys!

    As an former vintage player I'd like to play Super Gro.
    At first I like to show you a decklist which hasn't been tested just online yet, let me know what you think an if Gro is playable in Legacy or not.

    Super Gro (UGW)

    4x Quirion Dryad
    4x Nimble Mongoose
    3x Meddling Mage
    2x Mystic Enforcer

    4x Force of Will
    4x Brainstorm
    4x Ponder
    4x Preordain
    3x Daze
    3x Swords to Plowshares
    2x Gitaxian Probe
    2x Spell Pierce
    2x Misdirection

    4x Tropical Island
    3x Tundra
    4x Windswept Heath
    4x Flooded Strand
    4x Wasteland

    That would be my first list. But I think I'll cut the Enforcers, because I think they aren't up to date anymore.
    And I would also cut two Preordain and add four Delver. A sideboard is not developed yet.
    That's it for now, please feel free to change.

  2. #2
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    Re: [Deck] Super Gro

    You should play this guy.

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  3. #3
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    Re: [Deck] Super Gro

    Quote Originally Posted by danyul View Post
    You should play this guy.


    yeah this card called "tarmogoyf" is pretty good.

  4. #4

    Re: [Deck] Super Gro

    Ok, this one Looks really good.
    So I think the Dryad is to slow for todays Legacy, isn't it?
    This guy seems to be pretty easy 3/4 or 4/5 for the same amount of mana.
    I'll give it a try.

  5. #5

    Re: [Deck] Super Gro

    Have you checked out Canadian Threshold/RUG Delver in "Decks to Beat"? It's what Miracle Gro/Super Gro evolved into over time in legacy. It still has mongoose, the tempo cards, and the cantrips.

  6. #6

    Re: [Deck] Super Gro

    No, I haven't yet, but I'll have a look at it, thanks.

  7. #7

    Re: [Deck] Super Gro

    Hey Guys!

    Now with the Meta full of Cruise Decks and due to the gy hate I'm still trying to get Dryad Grow back into the game.
    Currently I'm trying this list:

    4x Quirion Dryad
    4x Delver of Secrets
    3x Meddling Mage
    1x Mystic Enforcer

    4x Force of Will
    4x Daze
    2x Spell Pierce
    2x Misdirection / 2x Divert

    4x Brainstorm
    4x Ponder
    4x Opt
    3x Preordain

    3x Swords to Plowshares

    1x Sylvan Library

    4x Tropical Island
    3x Tundra
    4x Windswept Heath
    4x Flooded Strand
    1x Island
    1x Forest

    SB:

    1x Swords to Plowshares
    2x Disenchant
    1x Meddling Mage
    2x Submerge
    2x Pithing Needle
    2x Rest in Peace
    1x Grafdigger's Cage
    1x Null Rod
    1x Krosan Grip
    2x ???


    I'm also trying an 4-Color build with red, but I haven't tested it that much right now.
    Do you guys think it's still viable in today's Legacy Meta?

  8. #8
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    Re: [Deck] Super Gro

    Have you tried out Treasure Cruise in this list?

  9. #9
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    Re: [Deck] Super Gro

    Quote Originally Posted by Lucipher2k View Post
    Hey Guys!

    Now with the Meta full of Cruise Decks and due to the gy hate I'm still trying to get Dryad Grow back into the game.
    Currently I'm trying this list:

    *list cut for readability

    I'm also trying an 4-Color build with red, but I haven't tested it that much right now.
    Do you guys think it's still viable in today's Legacy Meta?
    So here's my question. Are you wanting to build a good, winning deck and you think that Quirion Drayd is the way to go or are you looking to play Quirion Dryad and you think this is the best list?

    I ask for two reasons.

    First, you're not playing Tarmogoyf.

    Second, if you're wanting to add Red to this deck, I think there are two main things you do:
    *Cut some number of Swords to Plowshares and turn them into Lightning Bolt. At that point, you'd basically be playing Canadian Threshold with an arguably-worse creature base.
    *Add Young Pyromancer. To paraphrase Stephen Menendian's ebook on Gro in Vintage, this allows you to grow "wide" as well as "tall" I think your best bet would be to take a stock Canadian list, cut the Mongeese for Pyromancers and then your choice of what to cut to make room for Quirion Dryad.

    The main reason I think you should with Tarmogoyf over Dryad is its initial size. When Tarmogoyf comes down, he's probably already a 2/3 . When Dryad comes down, it's susceptible to every single damage or -x/-1 based removal spell in the format.

    I think that Mystic Enforcer definitely should be cut. Yea he's big but he's only one big dude. That's four mana that you could've spent growing multiple dudes.

    If you don't play Tarmogoyf, I think T Cruise can definitely slot in here. You've got zero reliance on the graveyard so you might as well use that fact!

    edit: This probably came across as me being a dick but I think it's important that we know what exactly you're wanting to do with the deck before trying to point you any particular direction.
    Quote Originally Posted by Dice_Box View Post
    You don't get to play the most powerful cards in the format and then bitch when someone finally says no. You also don't get to bitch that it's not fun when someone finally tells you no instead of voyeuristicly watching you masturbate with Cantrips.

  10. #10
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    Re: [Deck] Super Gro

    basically all you want to do is beat with quirion.... all i did was take the basic rug list and substitute nimble mongoose for quirion dryad. its essentially what you wanted, you just didn't know it.

    i would agree that quirion is better than mongoose for a game going into later turns. You may want to add some lands..like 2... because quirion costs 1 more than mongoose.

    Essentially all you are doing is using 8x tarmogoyfs instead of just 4x.

    you could even play young pyromancer in here but that would take away from your big beefy creatures and replace them with smaller ones. this seems counterproductive to why you want to play gro in the first place.

    12 CREATURES
    4 Tarmogoyf
    4 Quirion Dryad
    4 Delver of Secrets

    30 INSTANTS and SORC.
    4 Force of Will
    4 Stifle
    4 Lightning Bolt
    4 Daze
    4 Brainstorm
    4 Ponder
    2 Gitaxian Probe
    2 Spell Pierce
    1 Spell Snare
    1 Forked Bolt

    18 LANDS
    4 Polluted Delta
    4 Misty Rainforest
    4 Wasteland
    3 Tropical Island
    3 Volcanic Island

    SIDEBOARD
    2 Destructive Revelry
    1 Envelop
    2 Flusterstorm
    1 Sylvan Library
    1 Pithing Needle
    3 Pyroblast
    2 Rough / Tumble
    2 Submerge
    1 Grafdigger's Cage
    Play 4 Card Blind!

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  11. #11

    Re: [Deck] Super Gro

    @thecrav: Ok, so there's no way to build it without Tarmogoyf, maybe I just underrated him because of all the graveyard hate.
    Then I'll put more focus on a more RUGish Build.

    @apple713: I like your idea of having more threats for the midgame in this build. Do you think Dryad is still competitive today or am I on the wrong way and should just pick up a Canadian build?

  12. #12
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    Re: [Deck] Super Gro

    Quote Originally Posted by Lucipher2k View Post
    @thecrav: Ok, so there's no way to build it without Tarmogoyf, maybe I just underrated him because of all the graveyard hate.
    Then I'll put more focus on a more RUGish Build.

    @apple713: I like your idea of having more threats for the midgame in this build. Do you think Dryad is still competitive today or am I on the wrong way and should just pick up a Canadian build?
    I think Dryad as a replacement for Goyf in RUG is a pretty interesting idea. After jamming a bunch of games with UR, the biggest surprise is how many Pyromancer tokens and Swagspear pumps you can generate every fucking turn. Dryad definitely has the potential to get really big really fast with Treasure Cruise around.

    That said, crav still has the best arguement in Goyf's defense, which is that he's still going to hit the board out of Bolt range 4/5 times. Maybe less if people really start running a ton of grave hate, but so far that hasn't really happened.

    I guess a better question might be, when is a 6/6 really better than a 4/5 in this format? If you don't have sweepers, you're just going to be running both into Elemental tokens turn after turn.
    I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel

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  13. #13

    Re: [Deck] Super Gro

    Quote Originally Posted by Richard Cheese View Post
    I guess a better question might be, when is a 6/6 really better than a 4/5 in this format? If you don't have sweepers, you're just going to be running both into Elemental tokens turn after turn.
    1) Blocking enemy Tarmogoyfs with a larger Dryad instead of using Pyromancer tokens

    2) 1-of Distortion Strike or Rancor (Distortion Strike pitches to FoW)

    3) UGw build with sideboard Meddling Mage for Tarmogoyf in the "mirror"

    While a 4-of Dryad might be too many, I guess experimenting with 2-2 split between Quirion Dryad and Tarmogoyf, or 4 Tarmo + 1-2 Dryad on top might not be a terrible idea.

  14. #14

    Re: [Deck] Super Gro

    Chasm Skulker+Young Pyromancer+cantrip/counter/removal?

  15. #15
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    Re: [Deck] Super Gro

    Quote Originally Posted by Richard Cheese View Post
    I think Dryad as a replacement for Goyf in RUG is a pretty interesting idea. After jamming a bunch of games with UR, the biggest surprise is how many Pyromancer tokens and Swagspear pumps you can generate every fucking turn. Dryad definitely has the potential to get really big really fast with Treasure Cruise around.
    I ran a 4 Goyf/1 Dryad split in Shardless a few months ago, and could easily see something like this working here. Maybe alongside Punishing Fire? For every time I lost Dryad to a Bolt, it totally ran away with the game another time. They just get so big so quickly that it's hard to deal with them in combat.

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