Maybe I just need to practice more with your boarding suggestions. Or maybe it was variance. Who knows - I just always felt like I was diluting too much and not drawing the stuff I wanted. Well that and I was just running into a lot of hateful decks.
Grim Tutor... yeah the one I still have (also NM!) has been rotting doing nothing too... but I don't really see how it's better than LDV. LDV tutors a card to your hand on T3 as well, essentially, and you pay for the cost on T2. Seems better aside from the card disadvantage? Also happens to make an Underground Sea with Chrome Mox!
Doomsday SB.
From DD and the pile alone, I can see a storm counts of 7-8 or maybe 9 with additional mana (unless you are sac-ing islands to chain). Assuming you need to storm to 10, are you doing this via 2-3 spells pre-DD (like DR or Petal)? Or am I missing something with the piles?
Leading on from this, what turn are you typically seeking to resolve DD; and what’s the average mana you have available pre-DD (BBB+1U or more).
Trying to get a feel for how aggressive to be with DD.
edited: chains LED/Petal generating.
Yes, you would either need to be able to cast 5 spells excluding the 5 from the DD pile or be able to Chain a couple of Petals/Tops/Led's. With 4 innitial cards in hand you can also get there by T2 requiring you to have LED, Rit, DD, Probe into IU, CoV, LED, Probe, ToA and have a Island and Swamp available. Offcourse you could do it T1 if you have a Petal instead of a second land.
Also i had a different pile to go of T1 with Land, IU, Brainstorm, 2x DR, DD, Petal making Probe, Led, DR, DR, ToA. So many option, i'm loving it.
Offcourse having access to Burning Wish in most regular DD lists making the piles more aggresive, but i also love about this list that ToA is mainboard and the Shelldock/Emrakul is the alternative route.
As I mentioned in my post, the storm counts are just from casting Doomsday off of lands and then going through the pile and casting those. If you need more storm than that, then you'll need to cast more spells (Petals, Thoughtseize, Dark Ritual, etc.) before Doomsday.
And as to what turn... that is very dependent on both your hand and your matchup. This is a pretty not helpful answer, but really you want to resolve it when you can win the game. Again, I would highly recommend researching DDFT as a deck to get a better feel for how Doomsday works and what you want to be doing.
So unfortunately I wasn't able to play the deck this past weekend, but I have played the deck a few more times on MODO and I think the original list is very good, I did like the addition of treasure cruise to the board sometimes burning wish can be a dead card in that case you can turn it into ancestral recall, I also agree that the deck is in a good spot right now with decks only playing daze and FoW. What I don't agree is with cutting abrupt decay, I think they are very important if you want to beat miracles.
BTW I am probably going to stream me playing the deck this week at the 11pm (easter time) daily: http://www.twitch.tv/romariovidal
So I have decided to play side events at GP Denver with the following list, give or take. Take that, Cruise. I often chicken out of playing combo in bigger tournaments, but I've got this terrible itch to play combo, so I think if I prepare, I'll be up for it. I had a bad experience with storm once (ironically it was Doomsday Tendrils)...
MD: 61
1 Children of Korlis
2 Griselbrand
1 Emrakul, the Aeons Torn
1 Tendrils of Agony
2 Lim-Dul's Vault
4 Gitaxian Probe
3 Ponder
4 Brainstorm
2 Careful Study
2 Thoughtseize
4 Cabal Therapy
4 Entomb
4 Shallow Grave
3 Goryo's Vengeance
1 Reanimate
4 Dark Ritual
4 Lotus Petal
1 Chrome Mox
1 Mox Diamond
1 Swamp
1 Tundra
1 Scrubland
2 Underground Sea
4 Marsh Flats
4 Polluted Delta
SB: 14
3 Chain of Vapor
2 Massacre
2 Pithing Needle
2 Serenity
3 Silence
2 Surgical Extraction
.dk, Richard, you guys going to be there in January? Anyone else going? I don't play standard, so I'm either paying $40 and dropping after I get my Playmat and Gris(!), or borrowing a deck from a buddy until the Legacy/Modern events start and dropping then.
Acclimation, if I were to want a 61st card, what would you recommend? Anyone else have an opinion on the matter?
EDIT: I added the 4th G. Probe in the main and dropped 1 Silence from the board to leave it at 14.
-ABC
Last edited by Secretly.A.Bee; 11-25-2014 at 02:53 PM.
I would do Probe, since it's essentially free as a 61st card, but that's just me. 61 cards works really well when you have a 14 card sideboard, for those random matches where you can side out a land to be a little bit faster (which, my sideboard is 3 Silence, only difference between yours and mine).
Tinfins & Bizarro Stormy & Belcher & DDFT
@acclimation6 on twitter
Back to back t1 kills at SCG STL 2013:
https://youtu.be/kk3crCPsNLg
I would second the Probe as 61st for the same reason Acclimation said. Was wondering though, how have Careful Studies been with only 2 Griselbrand and 1 Emrakul in the deck?
And yeah, I'll be at GP Denver. Still undecided if I'm playing in the main event... probably, just for shits and giggles. But I'll definitely be rocking some legacy in side events. :)
This is my actual list on Mtgo:
Lands: 13
3 Underground Sea
4 Polluted Delta
1 Swamp
1 Scrubland
2 Flooded Strand
2 Marshflats
Creatures: 4
2 Griselbrand
1 Emrakul
1 Children of Korlis
Spells: 43
4 Thoughtseize
4 Cabal Therapy
4 Entomb
4 Shallow Grave
3 Goryos Vengeance
4 Lotus Petal
4 Gitaxian Probe
4 Brainstorm
4 Ponder
1 Preordain
1 Tendrils
4 Dark Ritual
1 Chrome Mox
1 Mox Diamond
Sideboard:
4 Cabal ritual
4 Infernal Tutor
4 Lion's Eye Diamond
1 Preordain
1 Ad Nauseam
1 Past in Flames
I side out: 4 Entomb, 4 Shallow Grave, 3 Goryos Vengeance, 4 Creatures
This is quite funny, opponents playing meddling mage naming entomb or pithing needle naming Griselbrand after Boarding. Nice Try :-D
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
Oh yeah, I took my same 75 (I forgot to swap out Tundra for USea) to a local last night. Didn't take detailed notes, but here is what I remember:
Round 1 - UR Delver
Lost the die roll, won in 3 games. I remember I mulliganed pretty low in the game I lost, and just couldn't find the pieces I needed while he resolved a Treasure Cruise and out gunned me.
Round 2 - Imperial Bomberman (Wanderlust)
I won the die roll, won in 3 games. While Tin Fins is favored here due to speed, it was still difficult as Wanderlust is a good friend and knows exactly what the deck is doing. So no surprises from transformations or anything. I win Game 1 as he mulligans looking for his maindeck Nihil Spellbomb. I had T1 Probe > Therapy regardless (He mulled to 4, and I ended up ripping 2 Sensei's Divining Tops out of his hand - ouch). G2 I transform into Doomsday, as I know he has graveyard hate and lots of ways to tutor for it (Trinket Mage, Enlightened Tutor, etc). He has Karakas and Canonist in play. I plan on going Doomsday -> Shelldock with Pithing Needle on Karakas. I don't remember exactly what happened, but I think I screwed up what I Chain of Vapored post Doomsday, and ended up getting beat down by Imperial Recuiters and Meddling Mage for the win. That's right... I Chain of Vapored Canonist and discarded it, when I should have discarded the Imperial Recruiter in his hand which ended up fetching Meddling Mage naming Emrakul. Sad. Game 3 I believe he mulliganed into oblivion and I Doomsday->Tendrils.
Round 3 - Death and Taxes
I don't really remember much about this match other than I won in 2 games. Game 2 I know I bounced Thalia with Chain of Vapor end step, and then next turn Doomsday -> Tendrils for exactsies. He had a creature in play, a Sword in hand, and a plains open, but didn't see the line that would have saved him.
Round 4 - Jund
I lost this die roll. He goes T1 Deathrite Shaman. I go T1 Swamp, Entomb->Griselbrand, Lotus Petal, Reanimate, Lotus Petal, Children of Korlis. Kill you. Game 2... he goes T1 Deathrite Shaman. I go T1 Scrubland, Ritual, Ritual, Sensei's Divining Top, LED, Doomsday, Kill you. He's a little salty. Don't blame him...
Anyway... that puts me at 16-3 in my sanctioned matches with this deck in the last couple of weeks... The more I was thinking about it (and talking to Wanderlust), it seems like this deck's only bad matchups are BUG Delver and even faster combo decks (Belcher, Oops). This deck is insane.
Richard: Which hot springs? I work literally 2 blocks away from the hot springs in Glenwood. Also, which treefolk?
Nice record, .dk.
Nice one.
Yesterday played a couple of games versus Reanimator, pox, burn, affinity and elves. Reanimator was the only matchup that was really hard. The guy fow'd my discard and dropped land, petal, entomb, reanimate on Griselbrand... twice...
I guess against reanimate one can only try to be faster on the TinFins plan.
I always have trouble with Deathblade between maindeck DRS and Karakas, and postboard they seem to have the largest variety of hate.
It's a little ranch about 30min from Glenwood: http://avalancheranch.com/Originally Posted by Secretly.A.Bee
The pools are excellent, and any beverage is allowed as long as it's not in a glass container. I think they have day passes too, although they might have stopped since the cabins have been getting more popular every year.
For Treefolk, the biggest thing on my list is 3x Treefolk Harbinger. After that I'd say Bosk Banneret x4, then any number of Dauntless Dourbark, Cloudcrown Oak, Sapling of Colfenor, Heartwood Storyteller, Reach of Branches. I really like foreign copies of cards that are obscure to begin with.
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
Doomsday is pretty excellent against Deathblade, provided that you can land a Sensei's Divining Top. They don't have a lot of pressure, and don't run a lot of counters. So you just end up searching for Doomsday with Top and win from there. You can beat Meddling Mage and Karakas with Chain of Vapor and Pithing Needle so that you can Shelldock/Emrakul their face.
I like Careful Study. I played with it in Standard. It trades slots with Preordain in our deck quite nicely. Also, for some reason I often draw a Griselbrand, even though I only run 2. It's weird, but it works often when I draw the Careful Study.
I could use some pointers on Sideboarding for the big decks of the format:
Miracles
UR/URw Delver
Elves
Death and Taxes
If anyone has any solid testing (Acclimation, .dk, Richard, anyone) against any of these matchups, I would ask for your input. Thanks.
-ABC
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
Hey guys, i was wondering what your sideboarding plan against Miracle is. Obviously they play a lot of countermagic and some good hate aka RiP, Terminus and Karakas. So, against:
- counterspells: + 3 (4) Silence (also helps to avoid Terminus or StP)
- Karakas / Top: + 2 Needle (also helps to avoid Terminus)
- RiP / Top / Cage: + 2 Serenity
- Containment Priest / RiP / Cage: + 3 Chain of Vapor
Of course, the discard we're running maindeck will help a lot to deal with their hate. (we could even go for +2 Surgical Extraction since it could help us to shuffle their library to avoid Terminus, but we are allready trying to side-in too much cards).
But we cannot side-in 10 cards without destabilizing the deck. It's reasonable to side-in 6-7 card maximum, since they can take the slots from Lim-Dul and Probe or even Reanimate.
I personnaly would go for the Serenity and Silence, which brings me allready to 6 cards. CoV seems really important too, especially if Containment Priest starts beeing played in the field. Which brings us to 9 cards! Damn.
So how do you guys do it?
Doomsday!! ;-p
- counterspells: Discard/bait with either Doomsday or TinFins, depending on the rest of the MU.
- Karakas / Top: Doomsay into lethal Tendrill's (or a DD pile containing Needle + SI+Emrakul)
- RiP / Top / Cage: Doomsday into lethal Tendrill's
- Containment Priest / RiP / Cage: Doomsday into lethal Tendrill's
On a serious note. Deluting the deck has always been a problem with sideboarding a reactive plan into TinFins. But you should only grab the most important cards and try to avoid stuffing 10 cards. Try and keep it to 4 at max and keep relying on the main gameplan. Agressive mulligan's into fast hands that "dodge" specific hate, or (if that fails) keep on going sculpting a hand that can play around the hate in say one or two turns. Sometimes you just have to accept that your fighting a battle you can't win even though your playing as good as you can.
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