Fow is not gonna work i guess. Like Olaf said you have to have enough goblins to put pressure on the board. Also you need blue cards to remove for force of will.
Daze slows us down a lot. And everyone boards out his counterspells against us anyways. If you want to have a chance against combo i would go for:
- Chalice of the void
- Thorn of the Amethist
- Thalia Guardian of Thraben
- Cabal Therapy
- Thoughtseize
- Earwig Squad
- red elemental blast
- Gy hate
If you really want to play blue (counter spells) i think spellpierce or flusterstorm are better than fow/daze. But like Olaf said try it, but i also have some strong doubts.
what are you guys thinking of 1 or 2 relics mainboard to fight treasure cruise, i saw Joe Losset playing a couple mainboard looks strong any thoughts on that?
Relic of Progenitus is a good SB choice right now - no doubt about that. However, I don't think we need to fight Treasure Cruise as a card. SO I would not run Relic in the MD. The decks that are running Treasure Cruise almost exclusively have real threats that don't use the graveyard - which is what I am focusing on. As an example: Nobody wats to have Relic against Patriot Delver just because of T.Cruise. Same goes for UR Delver. Its a different story with BUG Delver though, but in general I don't think that graveyard hate is a good way to approach decks using Treasure Cruise - neither do I think that there are enough non-Treasure-Cruise-graveyard-reliant decks out there to make Relic of Progenitus a good choice for the MD. Havn't seen Tarmogoyfs or Deathrite Shaman in quite some time...
MountainCaverns, Lackey, Go.
If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.
Yes i think ur right about that. Well there are some decks like lands, dredge, reanimator but i guess that is not enough...
I'am gonna try this deck list on a local legacy
Land
4 Badlands
4 Wasteland
4 Cavern of Souls
4 Bloodstained Mire
2 Wooded Foothills
5 Mountain
Spells
4 Goblin Lackey
4 Goblin Ringleader
4 Goblin Warchief
4 Goblin Matron
3 Goblin Piledriver
2 Goblin Chieftain
2 Mogg War Marshal
2 Gempalm Incinerator
1 Krenko Mob Boss
1 Goblin Sharpshooter
1 Stingscourger
1 Aerwig Squad
1 Tuktuk Scrapper
4 Aether Vial
2 Tarfire
1 Warren Weirding
Sideboard
3 chalice of the void
3 relic of progenitus
1 grafdiggers cage
3 cabal therapy
2 thoughtseize
2 Pyrikonessis
1 Tuktuk Scrapper
I like the hastelords alot. And i'am thinking about a 7th hastelord in the main. The core needs no explanation. I chose krenko over SGC, especially with the hastelord krenko can be a game changer. Aerwig Squad for the combo decks. That way we could have game, game1 against combo decks. Take out tendrilss, take out behemoth and against blade decks we might be able to take out there blades. Warren weirding is just to good, and can answer TNN, Emrakul, Grisselbrand.
For the Sideboard:
Chalice of the Void: combo decks, UR delver, Elves
Relic of Progenitus: Lands, Dredge, Reanimator and other graveyard MU
Grafdiggerscage: Elves, Reanimator, Dredge and other graveyard MU
Cabal Therapy: Combo decks and Blade decks
Thoughtseize: Combo decks and Blade decks
Pyrikonesis: Elves, Death and Taxes, Mirror and other decks with a lot of small toughness creatures
Tuktuk Scrapper: Blade Decks, Affinity
I'am concidering to move the Cabal Therapy's to the main, any thoughts on that?
Also thinking about adding a second Aerwig Squad.
I would like to hear your guys thoughts about the build.
Thx in advance!
http://sales.starcitygames.com//deck...p?DeckID=77586
9th
Creatures (31)
3 Gempalm Incinerator
4 Goblin Lackey
4 Goblin Matron
4 Goblin Piledriver
4 Goblin Ringleader
1 Goblin Sharpshooter
4 Goblin Warchief
2 Mogg War Marshal
2 Siege-Gang Commander
1 Skirk Prospector
1 Stingscourger
1 Tin Street Hooligan
Lands (23)
2 Mountain
2 Bloodstained Mire
4 Cavern of Souls
2 Plateau
4 Rishadan Port
2 Scalding Tarn
1 Taiga
4 Wasteland
2 Wooded Foothills
Spells (6)
4 Aether Vial
2 Tarfire
Sideboard
2 Ensnaring Bridge
2 Containment Priest
1 Tin Street Hooligan
2 Rest in Peace
2 Krosan Grip
1 Mindbreak Trap
3 Pyrokinesis
1 Surgical Extraction
1 Thalia, Guardian of Thraben
Yish... 2 SGC, but only 2 MWM? That's interesting, but dangerous for your curve...
Also, Ensnaring Bridge and Containment Priest actually can hurt you a lot more than help you... Priest renders the Lackey and the Vial close to useless, and they are the main reason the goblin deck is viable... And they have answers against those, which would leave you open and dead...
I recon that it is against SnT, Sneak Attack and Reanimator, but there are better solutions... Stingscourger is REALLY useful against those, and it is a goblin. You may put more if you plan to play a lot against those decks, and also it's really useful against most decks.
Also, only one Talia? Then she would be pretty much useless, to be honest. Under two, just put anything esle, and three is the right number I found when I played white (although she was in my main then).
Last of all, no Pyroblast nor REB?
1 Thalia, Guardian of Thraben seems pretty rough, but he did double up on silver bullets instead. Ensnaring Bridge, and Containment Priest-- who actually has a lot of mileage. I'm running 2 of her in my board as well.
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Well, if you say so. The priest is actually easier to go around than the bridge, and can be a surprise to an unsuspecting opponent, but the bridge is a dead card late game IMO, when you want to deal the last damages and must attack and you have no more cards in hands...
Yes, early game it is annoying for the SnT player or Reanimator Player, but in almost all my games against those decks, the single Stingscourger was a lot more useful than wht the bridges would have been, and 2 or 3 may be a viable option depending of the meta (it was really priceless when a Reanimator opponent exhumed for his Elesh Norn and forgot I had Stingscourger in my yard)
I've seen that some people have used Pendelhaven. What are your findings on this?
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I've tried it in classic, over 2 ports. It wasn't that great. Classic lists are more "controlling," and prefer more denial.
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I'm thinking of replacing my 2 Ports with Pendelhavens; I'm playing a Rgb Winstig list with splashes for TSH, WWeirding and Earwig main. Thinking of getting a Settler (to substitute the land destruction), but they're not that cheap and hard to come by.
Remember, Goblin Settler is a good tempo card, and kind of underwhelming in a grind. If you have Rishadan Ports in your list, it seems you want two fundamentally different cards. Without 7-8 Goblin Lackey / Warren Instigator you will be forced to hard cast / Aether Vial it more often, where they already have some number of lands.
At least, that's my two cents.
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We got a new Goblin in Fate:
Goblin Healcutter
3/2
When Goblin Healcutter attacks, target creature can't block this turn.
DASH ( you may cast this spell for its dash cost, if you do, it gains haste until end of turn, return it from the battlefield to its owners hand at the beginning of the next end step.)
Not amazing, but can get by some pesky large creatures, possibly playable in a monolists as a replacement for settler. Hard to say.
Not hard to say at all. This card is unplayble and by no means a replacement for Goblin Settler. It's even worse than Goblin Shortcutter, and we all know how frequently this guy sees play.
Freshly spoiled goblin-cards have to jump over a certain amount of hurdles before considering them playable. And these hurdles are cards like Goblin Settler, Goblin Piledriver, Krenko, Goblin Sharpshooter, Stingscourger, Siege-Gang Commander.... In other words: all the PLAYABLE cards we usually don't play as a 4-off due to limited space. I don't think Healcutter is better than any of these
MountainCaverns, Lackey, Go.
If you have an apple and I have an apple and we exchanges our apples, we each have one apple. But if you have an idea and I have an idea and we exchange our ideas, we each have two ideas.
Well, Frenzied goblin exists, so considering healcutter playable is at least optimistic to me.
Small question, which I cannot really find an objective answer for (and probably was asked a hundred times), but, what is the consequence of running this deck without port / wasteland? Is the mana denial what makes the deck?
Thanks.
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