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Thread: [Deck] bUrg Tempo

  1. #1221

    Re: [Deck] bUrg Tempo

    Quote Originally Posted by blablub View Post
    Hey,
    As u mentioned you have contact to the developers of this deck, do you have new test lists of the group of german players around? maybe we can work with their new ideas
    I will ask Carsten Linden if he still Plays bUrg.

  2. #1222
    Sam S
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    Re: [Deck] bUrg Tempo

    I haven't been on burg for quite some months.
    My last build more of a BUG splash red for bolt.

    If I were approach burg right now, I would be looking at it as grixis deck splashing green for DRS and abrupt decay. I believe the mix of Pyromancer and Cabal Therapy would be a great reason to play this burg. A reference to Eric Rills Spy Kids list with spymaster could play along nicely with treasure cruise.

  3. #1223

    Re: [Deck] bUrg Tempo

    Quote Originally Posted by ptahetep View Post
    I really enjoy playing the "spy Kids" version. It fit my play style and I am a bit tired of RUG & Goyf. I do not see RIP coming in for DRS or TC. I can see TC being fought with more versatile options such as REB and pierce.

    Regarding Cabal therapy, I like the card as an option to fight anoying sideboard option for which our sideboard do not offer enough options, especially game 3 on the draw with the probe in the deck. My sideboard still require alot of work.

    I am interested to hear more feedback about your build. I personnaly looking to play 2 TC in place of Edric and Fire/Ice.

    I'm playing This. Cut Edric a long time ago and fire/ice too. Also now i cut 1 Ponder for the 3 Cruises. Maybe I should cut probe/stifle instead? But stifle just seems to go soo good with wastelands, and you can always pitch to fow/brainstorm the unnecessary ones away. Late/midgame stifle is not good against other delverdecks.

    Im thinking of moving away from Pyromancer/probe just because i think UR does that so much better. But what to run instead? Goyf doesnt really fit me, Bob is terrible, snapcaster is more a control-creature i think, TNN is better with blade. Guess Im stuck with pyro atm.

    Cabal in the sideboard maybe not too impressive with all the Cruises running around? Also my local meta is comboless.

  4. #1224

    Re: [Deck] bUrg Tempo

    As I promised, I asked Carsten.

    Carsten Linden does not play bUrg anymore. Sorry.

  5. #1225

    Re: [Deck] bUrg Tempo

    A fellow player played this list with some results :

    4 Delver of Secrets
    4 Tarmogoyf
    4 Deathrite Shaman
    4 Brainstorm
    4 Daze
    4 Force of Will
    3 Treasure Cruise
    4 Wasteland
    4 Misty Rainforest
    2 Underground Sea
    1 Tropical Island
    3 Stifle
    3 Volcanic Island
    4 Lightning Bolt
    2 Spell Pierce
    1 Bayou
    4 Polluted Delta
    2 True-Name Nemesis
    2 Chain Lightning
    1 Vendilion Clique
    SB: 2 Submerge
    SB: 1 Surgical Extraction
    SB: 3 Pyroblast
    SB: 2 Envelop
    SB: 1 Grafdigger's Cage
    SB: 2 Abrupt Decay
    SB: 1 Flusterstorm
    SB: 1 Electrickery
    SB: 2 Destructive Revelry

    Our metagame is heavy in Chalice/Trini strats.
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  6. #1226

    Re: [Deck] bUrg Tempo

    At the time I'm also trying two different kinds of lists, one with Pyromancer and one with Mongoose/Stifle. I'm still not sure which one would be better in the current meta, but first I'll share my lists:

    bUrg Mancer

    4x Deathrite Shaman
    4x Delver of Secrets
    4x Young Pyromancer

    4x Brainstorm
    4x Daze
    4x Force of Will
    4x Lightning Bolt
    4x Ponder
    2x Treasure Cruise
    2x Abrupt Decay
    2x Gitaxian Probe
    2x Spell Pierce
    2x Cabal Therapy

    4x Misty Rainforest
    4x Polluted Delta
    3x Underground Sea
    3x Volcanic Island
    2x Tropical Island
    2x Wasteland

    Without Stifle in this list and that many basics in the current meta I don't see any good reason to run a full playset of Wastelands, so I'd cut them down to two for some utility lands I play against.
    The two Therapies are currently testing slots and at the time I'm ok with them, but if anybody of you people got some good alternatives/other choices for me feel free to write it down.

    Now on to the second list:

    bUrg Goose

    4x Deathrite Shaman
    4x Delver of Secrets
    4x Nimble Mongoose

    4x Brainstorm
    4x Daze
    4x Force of Will
    4x Lightning Bolt
    4x Ponder
    4x Stifle
    2x Abrupt Decay
    2x Spell Snare
    2x Spell Pierce

    4x Misty Rainforest
    3x Polluted Delta
    2x Underground Sea
    2x Volcanic Island
    3x Tropical Island
    4x Wasteland

    This is more a RUGish build which I personally like a lot. There is the whole Stifle/Wasteland/Daze Plan in it, but without the Treasure Cruise Draw and Pyromancer Tokens.
    I'm still not quite sure, if the RUG Plan is still viable with that many Delver Lists running around.

    That's it for now, feel free to give me some advices.

  7. #1227
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    Re: [Deck] bUrg Tempo

    Quote Originally Posted by Lucipher2k View Post
    This is more a RUGish build which I personally like a lot. There is the whole Stifle/Wasteland/Daze Plan in it, but without the Treasure Cruise Draw and Pyromancer Tokens.
    I'm still not quite sure, if the RUG Plan is still viable with that many Delver Lists running around.

    That's it for now, feel free to give me some advices.
    Why no love for some bigger dudes than what you got. With your own DRS and many more of them (plus some delve spells in every list), Goyf is awful, of course, but wouldn't a single TNN or VClique be a viable turn2 play?
    Cause it looks like you have troubles sealing the games, as Delver and DRS die to anything and NM might be kept small for quite some time with opposing Deathrites.
    Other than that I like it.

  8. #1228
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    Re: [Deck] bUrg Tempo

    Quote Originally Posted by Bed Decks Palyer View Post
    Why no love for some bigger dudes than what you got. With your own DRS and many more of them (plus some delve spells in every list), Goyf is awful, of course, but wouldn't a single TNN or VClique be a viable turn2 play?
    Cause it looks like you have troubles sealing the games, as Delver and DRS die to anything and NM might be kept small for quite some time with opposing Deathrites.
    Other than that I like it.
    Considering that with DRS you can play the "who has the first TNN" race pretty well and can support TC w/o running Goyf, this is a pretty logic step.
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  9. #1229

    Re: [Deck] bUrg Tempo

    Quote Originally Posted by Bed Decks Palyer View Post
    Why no love for some bigger dudes than what you got. With your own DRS and many more of them (plus some delve spells in every list), Goyf is awful, of course, but wouldn't a single TNN or VClique be a viable turn2 play?
    Cause it looks like you have troubles sealing the games, as Delver and DRS die to anything and NM might be kept small for quite some time with opposing Deathrites.
    Other than that I like it.
    Of course, I think that I've didn't think that much about mid-/lategame. TNN as 2 of would be nice.
    I'm gonna test the following:

    -2 Spell Pierce / Spell Snare
    +2 TNN

  10. #1230

    Re: [Deck] bUrg

    That would be my list from GP Paris this year but honestly,no cruise no success my friend.

  11. #1231

    Re: [Deck] bUrg

    Quote Originally Posted by sawatarix View Post
    That would be my list from GP Paris this year but honestly,no cruise no success my friend.
    That's why I'm testing both versions of it. But I'm not confident about the Pyromancer/ Cruise with all the hate against it.

  12. #1232

    Re: [Deck] bUrg

    Quote Originally Posted by Lucipher2k View Post
    That's why I'm testing both versions of it. But I'm not confident about the Pyromancer/ Cruise with all the hate against it.
    Hmm, I've been successful with a grixis approach and a different set of creatures. The sideboard needs improvement.

    19lands: 8 fetch , 4 wasteland , 3 volcanic , 3 underground sea , 1 tropical
    11creatures: 4 delver , 4 shaman , 3 TNN
    12cantrips: 4 brainstorm, 4 ponder, 4 cruise
    6burn: 4 bolt, 2 forked bolt
    12counter: 4 FOW, 4 Daze, 4 stifle

    SIDE: In development...

  13. #1233
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    Re: [Deck] bUrg

    Quote Originally Posted by mextremartini View Post
    Hmm, I've been successful with a grixis approach and a different set of creatures. The sideboard needs improvement.

    19lands: 8 fetch , 4 wasteland , 3 volcanic , 3 underground sea , 1 tropical
    11creatures: 4 delver , 4 shaman , 3 TNN
    12cantrips: 4 brainstorm, 4 ponder, 4 cruise
    6burn: 4 bolt, 2 forked bolt
    12counter: 4 FOW, 4 Daze, 4 stifle

    SIDE: In development...
    I dislike the missing Decay.

  14. #1234

    Re: [Deck] bUrg

    Quote Originally Posted by Bed Decks Palyer View Post
    I dislike the missing Decay.
    Me too. At least two Decay should be in your deck to fight against some cards like Counterbalance or even to remove an opposing Goyf (Two Bolts are sometimes otherwise necessary).

  15. #1235
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    Re: [Deck] bUrg Tempo

    I am currently testing the following build and wouldnt change a thing except maybe the land configuration.

    4 Deathrite Shaman
    4 Young Pyromancer
    2 True-Name Nemesis

    1 Liliana of the Veil

    4 Gitaxian Probe
    4 Ponder
    4 Brainstorm
    4 Treasure Cruise

    4 Force of Will
    3 Cabal Therapy

    3 Lightning Bolt
    3 Abrupt Decay

    3 Underground Sea
    3 Volcanic Island
    2 Scalding Tarn
    4 Polluted Delta
    1 Bloodstained Mire
    1 Badlands
    1 Bayou
    2 Tropical Island
    3 Verdant Catacombs

    The list tries to maximize the usage of Gitaxian Probe, while playing creatures which can potenially create an advantage. Goyf is okay for bug, but good enough for burg, which can play Young Pyromancer. Bolt + Decay may be the strongest removal combination there is and should be played over conditional counters. Therapy is much stronger, as it especially crushes SFM and many combo decks. Both YP and TNN are good at protecting Plainswalker, which can be added from the board (currently I have another Liliana and a Dack Fayden + Notion Thief ;D, but a Jace might be worthwhile too).
    BBB

  16. #1236

    Re: [Deck] bUrg Tempo

    I just found this list a little while ago that somebody did well with and after testing it's pretty sweet.
    http://mtgtop8.com/event?e=8747&d=249975&f=LE

    Creature 12
    4 delver
    4 deathrite
    4 goyf

    instants/sorceries 30
    3 force
    4 daze
    4 stifle
    4 ponder
    4 brainstorm
    4 treasure cruise
    4 lightning bolt
    3 abrupt decay

    Lands 19
    4 wasteland
    4 polluted delta
    3 tropical
    3 tarn
    2 volcanic
    2 underground sea
    1 badlands

    Sideboard
    1 decay
    1 force
    3 pyroblast
    2 hydroblast
    2 spell pierce
    1 fire covenant
    1 pithing needle
    1 nihil spell bomb
    1 forked bolt
    2 grudge

    That's the original list, but I changed a few things. First I went down to 18 lands and shaved the badlands the 8th land isn't really necessary and it doesn't support daze. I added a 4th force because playing in less just seems bad. I put cruise down to 3 because there were times when it just clogged up early hands and it isn't at it's brightest in this list.

    The tweaks I made the mainboard did open up a few sideboard slots. I also cut some cards more for personal tastes than anything. I get spell bomb aside from being graveyard hate might have some interaction with delver I would still rather have a cage. Not having an electrickery seemed really bad because covenant seems horrible against UR delver if they get lots of tokens going.

    Hydroblast is more of a card that I haven't even bothered testing because despite UR delver being the big boy on the block it seems too narrow. I can see the value of it hitting 8/12 threats + their pyroblasts post board among other things. Overall I would just rather have more versatile board cards so I went with flusterstorm in place of hydroblast. Well versatile might not be the correct word flusterstorm just hits different decks, but isn't as good as hydroblast against ur delver.

    Creature 12
    4 delver
    4 deathrite
    4 goyf

    instants/sorceries 30
    4 force
    4 daze
    4 stifle
    4 ponder
    4 brainstorm
    3 treasure cruise
    4 lightning bolt
    3 abrupt decay

    Lands 18
    4 wasteland
    4 polluted delta
    3 tropical
    3 tarn
    2 volcanic
    2 underground sea

    Sideboard
    2 grafdigger's cage
    1 vendilion clique
    2 flusterstorm
    3 pyroblast
    1 fire covenant
    1 electrickery
    2 ancient grudge
    2 spell pierce
    1 abrupt decay
    I'll probably switch out the 2 pierces and decay out of the board for different hate just not sure what yet. They're good, but a bit too redundant of the maindeck for my tastes. Maybe I'll try out the hydroblasts after all. What do you guys think?

  17. #1237
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    Re: [Deck] bUrg Tempo

    If Goyf + TC was playable we wouldn't have witnessed Team America and RUG Delver dying. It hurts me to see peeps trying to mimic UR Delvers gameplan but with two additional, splashed colors for reactive cards + DRS.
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  18. #1238

    Re: [Deck] bUrg Tempo

    This list is maybe close to the best thing you can do with 4 colour delver right now.
    The spells are basically from RUG Delver (+ clunky decays) and the creatures go more hand in hand with cruise than nimble mongoose do ;D

    fire covenant is a painful card at the moment, no one wants to spend so many life points for a massremoval. Toxic deluge is already a pain but fire covenant has seen better times.
    izzet staticaster on the other hand is amazing: clearing all YP tokens immediately or killing the pyrodude itself makes this creature a solid choice as a 1 off in the sideboard.

  19. #1239
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    Re: [Deck] bUrg Tempo

    Quote Originally Posted by Contract Killer View Post
    I just found this list a little while ago that somebody did well with and after testing it's pretty sweet.
    http://mtgtop8.com/event?e=8747&d=249975&f=LE

    Creature 12
    4 delver
    4 deathrite
    4 goyf

    instants/sorceries 30
    3 force
    4 daze
    4 stifle
    4 ponder
    4 brainstorm
    4 treasure cruise
    4 lightning bolt
    3 abrupt decay

    Lands 19
    4 wasteland
    4 polluted delta
    3 tropical
    3 tarn
    2 volcanic
    2 underground sea
    1 badlands

    Sideboard
    1 decay
    1 force
    3 pyroblast
    2 hydroblast
    2 spell pierce
    1 fire covenant
    1 pithing needle
    1 nihil spell bomb
    1 forked bolt
    2 grudge

    That's the original list, but I changed a few things. First I went down to 18 lands and shaved the badlands the 8th land isn't really necessary and it doesn't support daze. I added a 4th force because playing in less just seems bad. I put cruise down to 3 because there were times when it just clogged up early hands and it isn't at it's brightest in this list.

    The tweaks I made the mainboard did open up a few sideboard slots. I also cut some cards more for personal tastes than anything. I get spell bomb aside from being graveyard hate might have some interaction with delver I would still rather have a cage. Not having an electrickery seemed really bad because covenant seems horrible against UR delver if they get lots of tokens going.

    Hydroblast is more of a card that I haven't even bothered testing because despite UR delver being the big boy on the block it seems too narrow. I can see the value of it hitting 8/12 threats + their pyroblasts post board among other things. Overall I would just rather have more versatile board cards so I went with flusterstorm in place of hydroblast. Well versatile might not be the correct word flusterstorm just hits different decks, but isn't as good as hydroblast against ur delver.

    Creature 12
    4 delver
    4 deathrite
    4 goyf

    instants/sorceries 30
    4 force
    4 daze
    4 stifle
    4 ponder
    4 brainstorm
    3 treasure cruise
    4 lightning bolt
    3 abrupt decay

    Lands 18
    4 wasteland
    4 polluted delta
    3 tropical
    3 tarn
    2 volcanic
    2 underground sea

    Sideboard
    2 grafdigger's cage
    1 vendilion clique
    2 flusterstorm
    3 pyroblast
    1 fire covenant
    1 electrickery
    2 ancient grudge
    2 spell pierce
    1 abrupt decay
    I'll probably switch out the 2 pierces and decay out of the board for different hate just not sure what yet. They're good, but a bit too redundant of the maindeck for my tastes. Maybe I'll try out the hydroblasts after all. What do you guys think?
    I really like this list.

    I think I would take out the sideboard

    1. abrupt decay for forked bolt
    2. 2 ancient grudge for 2 destructive relevry
    3. fire covenant for forked bolt

  20. #1240

    Re: [Deck] bUrg Tempo

    Quote Originally Posted by Lemnear View Post
    If Goyf + TC was playable we wouldn't have witnessed Team America and RUG Delver dying. It hurts me to see peeps trying to mimic UR Delvers gameplan but with two additional, splashed colors for reactive cards + DRS.
    Goyf is no issue with Cruise. Somewhere around 99% of the time your opponent will have an instant + land in their grave so goyf stays a 3/4. At most there might not be a creature in their yard, but if we can always pay 1 extra mana and keep ours. Or better yet just not exile our creature and exile another card instead lol

    Quote Originally Posted by sawatarix View Post
    This list is maybe close to the best thing you can do with 4 colour delver right now.
    The spells are basically from RUG Delver (+ clunky decays) and the creatures go more hand in hand with cruise than nimble mongoose do ;D

    fire covenant is a painful card at the moment, no one wants to spend so many life points for a massremoval. Toxic deluge is already a pain but fire covenant has seen better times.
    izzet staticaster on the other hand is amazing: clearing all YP tokens immediately or killing the pyrodude itself makes this creature a solid choice as a 1 off in the sideboard.
    Yeah though I think doing anything outside of the rug spells just dilutes the deck if you want to stay tempo. If you want to go a bit more long game or get cute with cabal therapy + pyromancer than you should just go for grixis delver right?

    Quote Originally Posted by KobeBryan View Post
    I really like this list.

    I think I would take out the sideboard

    1. abrupt decay for forked bolt
    2. 2 ancient grudge for 2 destructive relevry
    3. fire covenant for forked bolt
    A forked bolt in the board might be right. I just put ancient grudge because decay hits most if not all the enchantments we care about. Relevry does do some extra damage, but also stretches a less than ideal mana base more than I would like it to. I'm thinking covenant might just go to a second electrickery like sawatrix said paying extra life for massremoval is just bad right now.

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