Alesha is a great cube card, not for Legacy though...
Might be good in EDH/Modern/Standard but I don't know those formats at all
I was thinking more in terms of Balthor the Defiled jr. in some kind of 'Rat Pack' deck. It's probably not up to snuff though.
Didn't you just jizz the ceiling over some pile with Soulfire Grand Master, Blasphemous Act, Swans of Brys-Arghsomething, Chain of Plasma, and a whole lot of moving parts though? Like in this thread even :)
I think people are more interested in the utility of an aggro guy that can keep guys in play, though it is encouraging to the Johnny aspect of many players that it has a power check instead of a CMC check. It opens the door for every goofy 0/0 and a fair number of */* guys to jump out of the graveyard with pseudo-haste.
Arguably, a deck like Deadguy could attempt a Red splash to see if this guy matters a damn. That's the dream I want to live right there, effin Mardu Deadguy - "I attack with Alesha and some dudes that don't matter, and one of them has a Sword of Feast and Famine; I activate Alesha's ability, returning Necrotic Sliver; I damages you, I untap my lands and you discard; I sac that Necrotic Sliver on your land spells; I drink my Dr. Pepper and order a steak."
Edited: NVMND, misread the card
I've long accepted the fact that Wizards primarily designs new sets with limited/standard and casual/EDH people in mind, and that there's a drastic reduction in power level.
Still, this set is just sooo boring. Just take a look at legendary creatures for EDH; this guy steals your opponent's creatures, this distributes it's +1/+1 counters to other creatures, this revives your dead creatures, this gives your creature double strike. Creatures, creatures, creatures and more creatures. So far there are only 2 cards which do not have the word 'creature' on them, Delve Walk and Blue Siege. Hell they have even started to shift half the removal into 'fight' effects. Is it that hard to come up with something unique and fresh?
Call me a simple man, but I just want to sac Humble Defector to something like Carrion Feeder or Goblin Bombardment.
Right. That's probably fair use.
Like honestly, tangent and whatnot - I kind of dig the weird Red draw spells as of like. Dangerous Wager, like I wasn't topdecking anyway, right? Faithless Looting, because Careful Study got better somehow by just not being Blue. Would just love to see something worth casting in the Fling/Reckless Abandon spectrum to turn this dude into trebuchet ammo, but I don't think there is any such thing.
I think Alesha is amazing with all the red looting effects to dump creatures and create cardadvantage off the graveyard. Not groundbreaking, but fancy
Too bad Humble Defector is not Legendary. If paired with Karakas it would have been a nice draw engine for RW. Missed opportunity
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Faithless Looting does have that flashback. Grab the Reins does come close (though 3R is probably too much.) Custody Battle is another fun option.
I looked a little, and I still haven't found anything that looks better than Humble Defector + Mind over Matter trading the cards in hand 1-for-2 using [cards]Threaten[cards] effects to repeat the process, and finishing with Laboratory Maniac. Stuff like Fatestitcher and Tidal Bore would probably fit in well.
Frost Walker 1U
Creature - Elemental
When Frost Walker becomes the target of a spell or ability, sacrifice it.
4/1
I just find Sulking funny on a card with 1 toughness. . . why does it matter? Isn't sulking supposed to make it so the opponent tries to target it with random stuff instead of just trying to kill it?
I still think the homeward path is the best card to "combo" it. Punishing Fires is a 2 mana "combo" and it works out, this is essentially the same thing, but is 1) more susceptible to removal and 2) active 1 turn later, but 3) it draws 2 cards instead of does 2(plus 1 life) damage.
It means you can't enchant or equip it, which is relevant. It also dies to Giant Growth, Jump, or Mother of Runes. It's interesting you don't notice this given you are talking about Oppression in the very same post.
For standard/limited it basically means you can't turn something with such a huge front end into a nightmare by enchanting it. In standard it means that it you could use it to push through Courser/Caryatid etc.. with your aggro deck but you couldn't use it as your primary beater against Token makers. I applaud the aggressive and balanced nature of the drawback. Not being an illusion is a little weird, but that means that I have one more Ice card for my casual Ice deck :P
I wonder if it's too much of a hastle to stack multiple Humble Defector activations with stuff like Quirion Ranger, Wirewood Symbiote, Scryb Ranger and friends. Not so much as an addition to Elves, but rather in a separate deck. Just tap the Defector, keep priority, untap it and when the untap resolves tap the Defector again and so on.
Even untapping it once nets you 4 cards before your opponent gets it, which puts you at +2 cards if your opponent decides to use it himself. As noted, he gets even better when you can either sac it to something or return it to your hand before the draw activations resolve.
Too bad for the Jeskai Ascendancy decks it doesn't have haste.
I can see the Defector going big in casual decks, using silly stuff like Pemmin's Aura, killing it off with the final mana you have to prevent your opponent from getting it.
If they had printed Frost Walker for Dandan's UU cost, it would probably increase its chances of seeing play. As it is, I think it's slightly better than Dandan because Islandhome just blows.
I do like how it turns on Ferocious for only 2 mana though.
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