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Thread: Fate Reforged Thread

  1. #421

    Re: Fate Reforged Thread

    Quote Originally Posted by Lemnear View Post
    Maybe the core of the problem is the limitation of manifest of putting cards from the top of the deck onto the battlefield and you can only flip over Creatures. ...
    Jeskai Infiltrator and Ghastly Conscription are cards that manifest from other zones, and the creature restriction could be made interesting with effects like "target spell's controller puts it on the battlefield face down then manifests that card" or "turn target non-land permanent face-down. Then manifest that card."

  2. #422
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    Re: Fate Reforged Thread

    You guys are overlooking the most obvious target for Rally the Ancestors:


    For just you can make a Griselbrand, and everyone knows that making a Griselbrand is the whole point of playing Magic!
    I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel

    "Notions of chance and fate are the preoccupation of men engaged in rash undertakings."

  3. #423
    Hamburglar Hlelpler
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    Re: Fate Reforged Thread

    Ghastly Conscription makes me think of the old Haunting Echoes "win condition" where simply exiling the bulk of your opponent's deck was enough to force a scoop. Casting this instead of Echoes would be less crippling but would give the same deck the ability to untap and just win the next turn.

    None of that is Legacy notable, of course - Mono-Black Control isn't a thing, especially not the Odyssey Block deck I'm fondly remembering, but... that is what I thought of when I saw that thing. A large Black spell a control deck casts in order to end the game (either on a technicality, or for realsies).
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    Re: Fate Reforged Thread

    The stiflenaught dream lives... Or does it still suck?


  5. #425

    Re: Fate Reforged Thread

    Quote Originally Posted by Vicar in a tutu View Post
    The stiflenaught dream lives... Or does it still suck?

    Yay, another creature card with hexproof and evasion. Great design guys!

  6. #426
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    Re: Fate Reforged Thread

    Quote Originally Posted by TsumiBand View Post
    Ghastly Conscription makes me think of the old Haunting Echoes "win condition" where simply exiling the bulk of your opponent's deck was enough to force a scoop. Casting this instead of Echoes would be less crippling but would give the same deck the ability to untap and just win the next turn.

    None of that is Legacy notable, of course - Mono-Black Control isn't a thing, especially not the Odyssey Block deck I'm fondly remembering, but... that is what I thought of when I saw that thing. A large Black spell a control deck casts in order to end the game (either on a technicality, or for realsies).
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  7. #427
    Hamburglar Hlelpler
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    Re: Fate Reforged Thread



    Does Black Windfall do anything for ya?
    Quote Originally Posted by Dissection View Post
    Creature type - 'Fuck you mooooooom'
    Quote Originally Posted by Secretly.A.Bee View Post
    EDIT: Tsumi, you are silly.

  8. #428

    Re: Fate Reforged Thread

    -1 is a buzz kill.
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    Re: Fate Reforged Thread

    Quote Originally Posted by TsumiBand View Post


    Does Black Windfall do anything for ya?
    No, it's terrible. The glory of Windfall was basically that it said "draw seven cards".

    You empty your hand. Opponent still has a full grip. Cast Windfall. Ask if your opponent if they still want to play.

    This, though, does literally nothing useful. The only scenarios in which you can abuse it are ones where you're already winning.
    Quote Originally Posted by sdematt View Post
    tits.

  10. #430
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    Re: Fate Reforged Thread

    Ad Nausseum say bye bye Past in Flames graveyard dependancy. Flip a bunch. Cast what you need then Windfall (Dark Deal) the rest.
    How about reanimate/tinfins?
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    How about: ramp into Deed, clear the board, and bash your opponent's head in.

  11. #431

    Re: Fate Reforged Thread

    Quote Originally Posted by Bobmans View Post
    Ad Nausseum say bye bye Past in Flames graveyard dependancy. Flip a bunch. Cast what you need then Windfall (Dark Deal) the rest.
    How about reanimate/tinfins?
    It's lackluster compared to PiF.
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  12. #432
    Hamburglar Hlelpler
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    Re: Fate Reforged Thread

    Well, good thing "draw 6" is terrible but "draw 7" is golden.

    :/

    I realize the -1 looks like a stinger, I doubt that it completely neuters the card though.
    Quote Originally Posted by Dissection View Post
    Creature type - 'Fuck you mooooooom'
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  13. #433
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    Re: Fate Reforged Thread

    Quote Originally Posted by TsumiBand View Post
    Well, good thing "draw 6" is terrible but "draw 7" is golden.

    :/

    I realize the -1 looks like a stinger, I doubt that it completely neuters the card though.
    Well, the real problem isn't really the minus one, it's that you draw to the same amount of cards you had minus one. So if you cast this with only 2 cards in hand, you only get 1, regardless of how many your opponent has/had.
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  14. #434
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    Re: Fate Reforged Thread

    Quote Originally Posted by Lemnear View Post
    I mean manifesting Lands just to flip them over for 0 mana in response to a removal spell or sweeper has serious constructed potential. Also: a 2/2 beater that flips over into being a Thoughtseize? Sign me up.
    I believe that if wizards is open to manifest, maybe in the future we will eventually get a mechanic - involving flipping over spells or non creature permanents (outside morph). Then I think we will have all the mind games that come with face down cards. One or two good morph cards + one or two good Manifest + one or two of this hypothetical mechanic - and suddenly face down becomes interesting.

  15. #435

    Re: Fate Reforged Thread

    Quote Originally Posted by TsumiBand View Post
    Does Black Windfall do anything for ya?
    Black Flux is probably inferior to Tolarian Winds in most cases, and we know how often people play that.

  16. #436
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    Re: Fate Reforged Thread

    Tsumi, it's lame-ass Winds of Change, not Timetwister.

    EDIT: Eh, ninjas.
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    Re: Fate Reforged Thread

    Quote Originally Posted by Bobmans View Post
    Ad Nausseum say bye bye Past in Flames graveyard dependancy. Flip a bunch. Cast what you need then Windfall (Dark Deal) the rest.
    How about reanimate/tinfins?
    In TinFins, if you can make 3 mana once you have Grizzlebees online, you probably just win.
    I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel

    "Notions of chance and fate are the preoccupation of men engaged in rash undertakings."

  18. #438
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    Re: Fate Reforged Thread

    Quote Originally Posted by H View Post
    Well, the real problem isn't really the minus one, it's that you draw to the same amount of cards you had minus one. So if you cast this with only 2 cards in hand, you only get 1, regardless of how many your opponent has/had.
    This is it. A draw six would still be amazing, but this is a draw zero.
    Quote Originally Posted by sdematt View Post
    tits.

  19. #439

    Re: Fate Reforged Thread

    Quote Originally Posted by Finn View Post
    Tsumi, it's lame-ass Winds of Change, not Timetwister...
    To be fair, there's potential with Land Tax or Life from the Loam that winds of change doesn't offer, but it's still a bad card.

  20. #440
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    Re: Fate Reforged Thread

    Oh right, it isn't like Windfall much at all.

    Well... hmm. I'm still not ready to dismiss it without dickering. But yes, it is a bit different than I originally read it to be.
    Quote Originally Posted by Dissection View Post
    Creature type - 'Fuck you mooooooom'
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